Its hard not to find some fagot who will drop in the buzzword game loop. only here is the thing.
Game loop theory is bullshit !
However first things first, every game needs to run in a loop because programing
You want to know what the loop is ?
>Calculate projectile collisions >Calculate damage if collision >If HP = 0 mark creature as dead >Do death creature removal >Go to start
And this is terribly low level and uninteresting and trivial even for programmers. So what are the BS loops that game loop theory talks about ?
Actually it means nothing there are 100s of different interpretations in the same game what a game loop is and most of them are forced as fuck. Using game loop theory brings nothing and only wastes time for everyone involved.
You can equally make up a button press theory where a game id a series of button presses and players pressing the buttons or not pressing the buttons. I mean you can describe games in this way practically all games only what is the point ?
Most games, good games do not fit into the game loop theory or aspects of a game are ignored by the postmodern hipster speaks the buzzwords of the game loop theory like they are the words of god himself.
I will not say that here are no games who will fit into game loop theory only the games that fit are 9/10 exploitative phone trash that is not fun to play.
Pretending like this game loop theory is some grant unifying way to describe every game is silly at best and resulting in game devs making shit games at worse.
any game with crafting has a blatantly obvious gameplay loop. collect resources to craft stronger items to collect more resources.
Hunter Morris
I'm not going to read all that shit you just posted, but game loops are definitely 100% a thing. Make a tl;Dr
Jaxson Jones
>any game with crafting has a blatantly obvious gameplay loop. Yes now try to force Doom II into your loop theory. See the problem ?
>collect resources to craft The question is ... are these games this way because it is the only way to make these games ? Or are they this way because brain dead executives and devs try to force their game into the game loop theory model.
Can these games be made in a different way ? What would that look like ?
Jackson Jones
Why the fuck did you just word vomit an entire essay?
Camden Lopez
So you can learn to read more text.
Christopher Gutierrez
>Doom II Find key to open doors so you can can find keys to open doors. Kill demons with the super shotgun so you find more shotgun ammo to kill demons with.
Jonathan Cook
not every game has a loop this is used to describe games where you do more than one thing, but if you really wanted to extrapolate you could say that dooms gameplay loop is kill enemies > search for secrets > get key > open door > kill enemies there's no need to think about it because doom it so direct and simple, but for games where you have towns/dungeons/crafting or resource management it's a thing to think about and see if what you're doing really has a purpose and if the mechanics fit together now you're gonna give me a 2000 words reply telling me how retarded i am because you're irrationally angry at a term game devs use despite not being a game dev yourself
>Kill demons with the super shotgun so you find more shotgun ammo to kill demons with. See you are trying to force it. You can equally explain doom as pressing buttons and not pressing buttons.
See the difference to something like borderlands 2 ?
>Kill demons with the super shotgun so you find more shotgun ammo to kill demons with. What about getting more weapons ? Did this evaporate in you forcing it into the loop theory ?
James Allen
>but for games where you have towns/dungeons/crafting or resource management it's a thing to think about and see if what you're doing really has a purpose and if the mechanics fit together Give an example of that