ITT: Lazy game developement

Pinpoint the exact moment where you could tell the devs ran out of time and started winging it.

Pic rel, I'll start.

Attached: thatsabigbossarena.png (957x537, 1.31M)

Other urls found in this thread:

youtube.com/watch?v=rQsFD3mgfJE
twitter.com/AnonBabble

if you stand near the water you can actually bait him to fall into it. Nice "boss" you got there

I dont know, the arena fit the fight, maybe make it 15% smaller and you are good. A boss you dont actually fight was nice for a change.

how come retards in this place think running out of time or resources is laziness? every game has to release at some point

Mountaintops is where things take a nosedive and some areas after that are redeemable. Excluding the section with the Stormhawks I liked Farum Azula. Haligtree looked nice but the reskinned enemies and enemy placement itself was terrible. Consecrated Snowfield is literally a successor to Frigid Outskirts, even down to an enemy appearing out of the blizzard and attacking you outright. Up until then I liked pretty much everything.

>Farum Azula
>enemies that can cast without LoS and never stop
I dont know, a lot of parts where nice, but then you have stuff like this or the godskin duo and really wonder whats the point of it.

I need to see this.

Attached: 1602580970897.jpg (399x385, 29.35K)

youtube.com/watch?v=rQsFD3mgfJE

Then their brains were lazy when determining the scope of the game.

I really wanted to enjoy Elden Ring but some of the enemies and late-game bosses man... From games have turned into autistic competitive games at this rate that have a high learning curve, so much so that it's kind of inaccessible for people who just want a casual experience to dip into every now and again.
Why can't they make comfy games like Dark Souls again?