Yeah, Sekiro is still their best game. It probably always will be. What a regression Elden Ring has been

Yeah, Sekiro is still their best game. It probably always will be. What a regression Elden Ring has been.

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no thanks, wolf. I'm straight edge

I wish ER has Sekiro's combat system, Sekiro's only problem is it being too short

Had*

it does, parrying and jump attacks are the best

sekirofags i kneel

I'd rather take short than bloated mess.

>Just now started partying, with golden order no less
What a game changer. Too bad it doesn't seem to work on large enemies like kindred and gargoyles

You never played Sekiro did you?

lol parrying in elden ring feels lile shit compared to Sekiro, the later is in a complete different level simply because it's quicker and works as a block too

Is there a bigger meme "critique" than Sekiro having no variety which therefore directly correlates to it having no replayability?
What accounts for replayability is highly subjective to start with
As far as I'm concerned If you like a game, you'll play it again
I regularly boot up Sekiro to try and beat Mortal Journey gauntlet on Demon Bell and No Kuro's Charm
Beat it with Demon Bell once and beat it once more with No Kuro's charm too. The combination of the two's filtering me

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>Sekiro comes out
>Liked for being a different kind of game, stealth, special attacks but no builds, parry-based combat
>ER comes out
>Sekiro "fans" keep screeching about how much better of a soul game it is

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>well paced from start to finish
>actually feels complete, no part of the game feels egregiously unfinished or scrapped in comparison with every other game
>actually good camerawork that functions well with big enemies despite most encounters being man vs man
>best final boss
>best story

Only real complaint is that I don't remember any of the music and that you can't switch weapon arts on the fly despite being able to pause and do so, otherwise I'd consider it a genuinely flawless game. I've held this opinion before Elden Ring released so it's not just contrarianism (that'd be gushing over DaS3). I think Elden Ring is mostly enjoyable but From is definitely at their best when they take one specific gameplay concept/theme and build the entire game around it.

Sekiro solved parrying, stealth and movement. Elden Ring didn't need to be a jankfest to be a good 'soulslike' but they did make it into one anyways

I have a friend whose put over 300 hours into elden ring. It’s ok but it’s not THAT good, Jesus Christ…

Sekiro was such boring garbage they should have just made a real tenchu game

kek

isn't Ghost of Tushima just that?

>Sekiro solved parrying, stealth and movement

Souls was never really about that though, especially stealth and movement, so that doesn't really matter. What Sekiro did solve was a way to give bosses long combo strings and hyper aggression while still making it feel like you're progressing through the fight which is conversely the biggest problem people have with Elden Ring's boss design.

No it’s a trash souls lite

Sekiro was fucking garbage for tranny weebs (actual weebs, not weebs who still want western game aka Souls).
>dude what if your attacks deal no damage and instead you parry like a fucktard for 3 hours to fill the gauge for le press X to nothing personnel instakill button lmao
The only thing Sekiro has on other FROM games is art design.

Yeah it actually takes some skill compared to sekiro.

fuck off retard

Not in any way shape or form, GoT is a Bamham game

Sekiro fights had huge changes of pacing which made them far more enjoyable even though you couldn't force the pacing at all, so you had to take attention to at least 5 different things

in ER fights have shitty pacing because the only answer you can do is rolling and jumping to attack

Overall quality compared to play hours yes, but Elden Ring is more worth of your money. I always felt that Bloodborne had major issues that people keep ignoring like some really awful boss fights are just boring level design.

I think you;re being too harsh on Elden Ring. It, Sekiro, and Bloodborne remain their top 3 for me.

ROBERTOOOOOOOOOOOOOOO

Forgive me...

People will seethe at you but honestly if you want an "immersive" game it would be better to play Ghost of Tsushima and on the sides play an action game or DS, instead of mixing both games and getting ER which feels like neither genre done good

mein nigger I parried margit to desth and Malenia to her second phase, ER parrying is not good because it relies too much into positioning so unless you're hugging the enemy you will 'whiff' most of the times you parry anything even if you have perfect timing

>you couldn't force the pacing at all
lol wut?
You can run so fast over half the bosses can never catch up to you. If you don't like being on the hard offense you can just sit and deflect every attack, or use tools that stun your enemy for a few seconds.
Are you mad about not being overpowered in elden ring just like previous soul games??? What in the fuck were you expecting? Did you see a game that looks like dark souls and think "why yes this is gonna improve on sekiro's combat!"
also if the only thing you use are jump attacks you might wanna reconsider how you play the game

removing the omnidirectional parry and having the proper ranges shortened (feels like) makes it so much harder it is ridiculous, you have to be hilariously autistic in ER in comparison to earlier games

That shit series is dead. Sekiro is better.

So which fight filtered you?

RE7 is super linear and has one choice that doesn't really effect the game, yet when it came out I played through it 3 times in a row.
I played RE8 5 times in a couple of days because I liked it so much.
meanwhile i played a game like SMT: Nocturne, got TDE and haven't really played since.

Not them but guardian ape took me over 20 tries to do. It's funny since the last boss only took me around 5 or so tries

>No build variety
>No multiplayer
I already have 5 characters at various levels with different builds totaling over 300 hours played, still having fun.
Couldn't get more than 30 hours out of Sekiro, beat it twice, there's nothing more to do. ER is a better game by far.

After seeing a lot of criticism towards bosses and enemies in ER playing like Sekiro but giving you fuck all to counter that design I decided to give ER a shot.

It's fucking unreal how polished it feels in comparison, even the early game filter people cried about is 20 times more fun and fair to fight than those fucking Revenants in ER. What the fuck were they thinking?

Joseph's video truly buckbroke Yea Forums. All you fags can talk about now is the exposed terrible boss design in ER

>decided to give ER a shot
Sorry meant Sekiro, fuck I should go get sleep. Anyways sorry for doubting you, Sekirofags. Dragonrot still seems like a pain in the ass but your game is fun so far even if I feel like I'm pretty bad so far

>I wish ER has Sekiro's combat system
Not just combat, but traversal mechanics would've made the open world far less of a slog to get through. Sekiro's combat with ER's variety would've been amazing.

S Team high quality experience will always be better than whatever B Team puts out. Elden Shit Ring is the worst B Team game by far.

Elden Ring truly proved that FromSoftware is incapable of comprehending what their true fans enjoyed about their soulsborne games. The pattern is clear now more than ever, any FromSoftware project that has Yui Tanimura involved in anyway, will be either mediocre or garbage. Hidetaka Miyazaki said that with Elden Ring "he had to delegate things to others more than usual" and it shows. Elden Ring is not a good soulsborne game, it is one of the worst, if not the worst:
>Open world causes a lot of padding and time wasting by just running around on your mount looking for the good parts.
>Open world forced them to add a mount and thus mounted combat, which is far inferior to the traditional unmounted combat. Even FromSoftware understood this and disabled mounts in multi-player.
>Open world ruins the traditional progression of difficulty in zones and especially boss fights, the bosses are either too hard because you are underleveld or too easy because you are overleveld, it is an unrefined and unfocused mediocre experience.
>Spirit ashe summon system casualizes the entire game, it is literally an EASY MODE that completely breaks the game and boss AI. Some of the spirit ashe summons at +10 (mimic/tiche/oleg) can solo bosses with you just standing there and watching, doing nothing else. Unlike traditional summons, spirit ashe summons do not give the boss a boost in HP and stats.

Elden Ring outsold all previous FromSoftware soulsborne games COMBINED, it is literally over for FromSoftware ARPGs as we know them. All future ARPG projects by FromSoftware will feature an open world of some sort.

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Yes, it is a mystery how this studio made a good game. Won't happen again probably.

Fuck off zoomers, also who the fuck cares for souls multiplayer? That shit got stale a decade ago

>Sekiro offers you a blunt
Pretty based

They let you cheap with the golden parry, though.

you still need proper facing but yes golden parry does help tremendously

It's the only type of game that I enjoy, fuck singleplayer only and esport games. This is the best of both worlds.

>This is the best of both worlds.
Translation: I have a compulsive need for competitive interaction so I hate singleplayer games but I'm too retarded and bad for real competitive games

I already tripled my playtime of Sekiro in Elden Ring but Sekiro is still superior in every way except great looking landscapes
>movement
>combat
>polish
>kino
>balance
>cheese (ER) and lack thereof (Sekiro)
>bosses
ER is a downgrade. But I still love it.

I found Golden Parry to be less reliable than Buckler despite being better on paper. I couldn't parry Radagon for shit with GP, but always nailed it with Buckler.

Sekiro's levels were the highpoint of the game. The combat is also fantastic, but some of those set pieces were jaw dropping.

ER feels repetitive and boring. Dropped it. I don't mind Open world games, but idk what it is, but I just lost interest in ER about 70% into it. Never been the case with previous FS games, I immediately fell in love with them

>game is fun so far even if I feel like I'm pretty bad so far
You'll just "click" eventually. One of my favorite memories of playing the game was being stuck at a boss far into the game and eventually something just "clicked" and I felt like I had been playing the game wrong from the start. The game really grows on you eventually.

I still haven't played Sekiro or DeS but from the ones I have played BB is still my fave with 1 being a close second.

In the middle of a fight you'll finally "click" and get in the zone, its genuinely, that moment when it hits you, you feel like such a badass. Treat it like music, tap your foot with the rhythms. Such a relentlessly fun game.

Finished this last night and it is the best game fromsoft has made yet and will probably never top it. great story great locations great designs great combat. Sad elden ring cant do any of that right. might aswell play dark souls again lmao. same boring story.

>Dragonrot still seems like a pain in the as
It does literally nothing and is completely ignorable

Yeah that's why we have party games, there's something for everyone.

No From Software game was as tense and entertaining as playing Sekiro doing a deathless playthrough. By the end you feel like you are an absolute master of the game, rather than just someone who cheesed and "solved" it. I wish they gave up on pretending their games are RPG's.

>start playing Sekiro after I finished ER
>I have run into 4 Headless bosses and that’s probably not all of them
FROOOOOOM
It’s like I never stopped playing dark souls 2 over the past 8 years

It’s so stupid that Golden parry and carian retalian just automatically have the best parry frame data
Carian Retaliation on a medium shield is remarkably better than buckler parry