What would your ideal city building game look like? what kind of elements of building/running a city would it focus on?

what would your ideal city building game look like? what kind of elements of building/running a city would it focus on?

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youtube.com/watch?v=S4g8hmTZJfI
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Cities Skylines, except it doesn't look like complete soulless dogvomit

aw c'mon

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Has to be some autism-sim made by a solo-developer over 20 years, preferably with unreal engine, so it looks immaculate even in a few decades. In the vein of dwarf fortress, but focusing on municipal planning and trade.

it's been out for years now but still in EA though

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huge fan, games like this are why I'm glad EA exists

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>soulless clean-corporate-postmodern architectural style
>lighting & shaders that are actually painful to look at
>everything that isn't a building is just flat empty grass
>shit ost
everything about the presentation of C:S - even the fucking name - is AWFUL.

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Is this actually good city design, for anyone that knows about urban planning?

text based