Kingdom Hearts 4 Will Use Unreal Engine 5, Square Enix confirms

thegamer.com/kingdom-hearts-4-unreal-engine-5/

>Square Enix showed off a trailer for Kingdom Hearts 4 today, which has set the KH fandom ablaze with excitement, and more details about the upcoming sequel has been revealed, including which game engine it'll use. An impressive part of the trailer depicted a huge black-winged creature descending on a realistic recreation of the streets of Shibuya, Tokyo, and Sora dashing along the road towards it.

>It's been revealed that the entire trailer was captured in real-time. In previous generations, such impressive rendering was usually the domain of CGI cutscenes, but with graphics rendering being so powerful nowadays it's possible to have this kind of realism, inasmuch realism relates to the fantastical world of Kingdom Hearts, running via the game's engine. It's also revealed that Kingdom Hearts 4's trailer uses Unreal Engine 4, but the game will be built in a new engine.

>That's right, the fourth mainline entry in this storied series will be developed using Epic's new Unreal Engine 5. What this means in practice is that it's highly likely that when eventually the game is released, it'll look quite different to the visuals we've seen already. As Epic has shown with its impressive Matrix Awakens tech demo - which was a free, playable open world available on PS5 and Xbox Series - the new Unreal Engine 5 possesses powerful capabilities. Among the studios using UE5 for their upcoming games include Crystal Dynamics and a new Tomb Raider, and CD Projekt Red with an entry in the Witcher series. Now Square Enix and KH4 can be added to that list.

Attached: Kingdom-Hearts-4-announced-with-realistic-graphics-See-the-trailer.jpg (1920x1080, 391.7K)

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Does this mean the same for ff7r2

Considering it only takes a few clicks to upgrade your UE4 project to UE5, most likely.

shitposters btfo

KH3 already used UE4
They literally switched engines mid development which is a fucking insane.
Square Enix's Luminous engine seems like the biggest waste of money.

>Square Enix's Luminous engine seems like the biggest waste of money.

I really don't know why they won't license it out to third-party developers. They spent so much time and money developing it, they might as well make those bucks back by letting other developers use it.

They can also easily bring part 1 to UE5 too.

>new Witcher using Unreal Engine 5
>new Tomb Raider using Unreal Engine 5
>new Kingdom Hearts using Unreal Engine 5

Why can't he stop winning?

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Is UE really that accessible of an engine that they can port over their game to the newest one without much trouble?

Epic made a video about how to do it. a couple days ago. You can get your UE4 game running in UE5 by simply opening the project file in the UE5 editor, and it's only just a couple of clicks to enable all the cool new UE5 lighting features in your project.

youtube.com/watch?v=Dmh5a_ddO58

Ya know, the fact that they announced 4 so soon feels more like a desperate attempt to make another successful game in a very rough period rather than caring about KH itself.

No, tripfag, it's because all the roadblocks KH3 had aren't there anymore. It was obvious 4 was going to come sooner.

Could be both, really.

Should I play KH3

Wasn't the reason KH3 took so long was that they had spent so much time making it in the in-house Luminous Engine, and then after running into a lot of difficulties with the engine they had to basically remake the game over again in Unreal Engine?

EGS PC exclusive here we go

And he gets 5% of all their sales.

Large companies pay flat fees instead of percentages to license the engine and get support. Square might not even pay anything in exchange for releasing on EGS, who knows.

I thought it was because Nomura kept fucking around with spinoffs and side games.

this game isn't going to come out until 2027
ue6 and 7 will be out by then

Square Enix probably has a custom license for the engine.

Most large-scale game devs negotiate their own custom terms for that stuff which reduces or even eliminate the royalty requirements altogether instead.

They're pretty used to the software now which makes it much easier and faster for them to get a sequel and running now.

Yeah all that wonderful spaghetti code documentation in moon runes

Because Square barely knows how to use it

Didn't realise you are an underage Boco. Time between 1&2 was 3 years

Shut the fuck up, I really think you post stupid shit just to get attention.
Half right.
>When KH2 was finished, SE shuffled the team around to different projects, namely FFXIV, FF13 and Versus 13. This is where the Luminious engine makes its appearance.
>FFXIV 1.0 was a disaster, FF13 was in development hell and Versus never saw anything beyond a prototype
>SE forms the Osaka studio, tasked with developing KH titles because they bring profit
>Nomura (in an interview but who knows if he is telling the truth) said that he would only make KH3 if Disney gave him Pixar properties to work on
>Cue 2013, KH3 is revealed and what the fuck is Square doing besides trying to use the Luminious engine, AGAIN.
>2-3 years later, SE announces they've dropped Luminious and switched to UE4 for KH3

There it is, the entire development history of KH3 in a nutshell. It was never in development for 10 years, for 10 years SE has seen disasters brought on by their own hands and then the directors and producers need to figure out how to fix the higher ups decisions.

Suuuuu

Yeah, UE5 doesn't break a lot of your stuff like the transition from UE3 to UE4 did. I can open my UE4 projects in UE5 and it just werks.

My shit freezes when making a copy from 4 to 5

What's with every new game saying they're going to be using Unreal Engine now? Is this the way it's going to be?

>Among the studios using UE5 for their upcoming games include Crystal Dynamics and a new Tomb Raider, and CD Projekt Red with an entry in the Witcher series. Now Square Enix and KH4 can be added to that list.

Why isn't Unity getting any love? :(

because when UE5 exists there's literally no point. Forspoken looks like FFXV and yet even the demos have struggled to maintain a reasonable framerate.

UE5 is literally just UE4 with some cool extra features and a slicker UI.

because Unity really struggles in terms of load times and performance compared to UE plus UE5 has fully dynamic GI.

Unity is a movie engine now.

youtube.com/watch?v=eXYUNrgqWUU

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Hopefully. Steamfags' arrogance in the last decade has been so fucking annoying.

>plus UE5 has fully dynamic GI.

Doesn't Unity's HDRP have fully dynamic ray traced GI?

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Why is this white woman niggeresque

She's a Swedish actress.

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Yes but unity isn't performant enough for anybody to really want to use it. Lumen is built to be performant enough to actually use in AAA games.

it looks like a fucking unreal engine tech demo lmao

ffxv sold 2x more than kh3 and took yslf the time to make so no

Forspoken is 60fps which they've already shown

Attached: forspoken 60fps_1.webm (960x540, 2.91M)

why is it only the nomura/kh fags that push this narrative against luminous when literally no one in the company has ever said anything other than praise for the engine and how easy it is to use
if you can use ue you can use luminous because functionally they do the same things
the difference comes on the post end user graphics where luminous mogs UE

there's still not a single UE4 or UE5 game shown to be on par both graphically, scale wise and performance wise with 15 or forspoken

That UE5 matrix demo is over 100gb just for that city where all you can do is either walk or drive a car using UEs internal default car physics from their driving template and that matrix demo literal hits fucking 10FPS when you try moving anywhere fast

wrong
kh3 started on UE3, they ran into issues so restarted on luminous in 2013, it was going smoothly but both ffxv and kh3 were being made on luminous starting 2013 but the engine wasn't finished, so they were decided to finish luminous alongside a single game so as to not prolong both games develop by having the luminous people spread between both, moving to one would speed up develop and would thus prove the engine and that is standard practice when making engines
so in December 2013 the higher ups decided ffxv would be the one made alongside luminous
leaving KH3 in a state of limbo for a few months as they just spent the next few months conceptualising and asset making
then comes march 2014 where UE4 was given to devs, ue4 was a finished engine at that time with similar features to luminous so they chose to use that as an alternative
when using UE4 they ran into issues on UE4 and needed constant assistance from epic

luminous had nothing to do with 14 1.0 or 13, that was crystal tools
versus starting in 2010 was then made on a crystal tools offshoot dubbed ebony engine used only on versus
then in july 2013 they started ffxv from scratch on luminous, migrating what 20% of ps3 assets they had done to it and remaking all those assets at 8th gen graphical fidelity too

the issue was crystal tools, ebony engine
not luminous

Isn't Luminous Engine used only by Luminous Production, made from FFXV developers?

So it's clear that KH will never come onto steam huh
>that one user who kept posting countdowns to the year end of the release date of the epic kh collection
kek

I would be in ecstacy if FF15's Insomnia could be anywhere close to being as huge as this city. This is literallly a real-world scale city. It would take me hours uninterrupted to fully explore every street.

Attached: city-sample-ue5.jpg (1920x1040, 600.01K)

>they had it to good they deserve to get chink'd

For me? It's Serious Engine.

For me Its RAGE
Or Maybe Lithtech Jupiter EX

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user I said Serious Engine and that's final.

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It looks really good. Now only if they make a third twewy...

Because they dubbed specificalists and given more focus which is why luminous provides exist to make AAA new IPs on luminous engine specifically
the other divisions are already years deep into their games development by the time ffxv finished and luminous productions started up so there is no point in starting them on luminous from ue4 midway

here's a timeline breakdown

ffxv starts on luminous in july 2013
kh3 started on luminous earlier in 2013
in 2013 luminous isnt finished yet so the higher ups decide has to get luminous priority and that was ffxv
so while luminous is being finished alongside the 1 game the other AAA games at SE had to use an alternate
ue4 is functionally capable of doing what luminous can and in 2014 ue4 was a finished engine, however the biggest difference is on map streaming and post, there's a reason there still isn't any open world UE4 AAA games with dynamic global illumination, real time weather and day night, because ue4 is more beneficial to linear style games

yes ue4 has open world tools and capable but its completely lacking company to any game studios using their own proprietary tools for open worlds

Antway ffxv finished nov 2016 and as such luminous was finished when xv released
But in 2016 kh3, ff7r, dq11 were all 2 years into development on ue4 already, moving them back to luminous would cause delays just as moving to any engine mid dev would become your gotta still essentially remake everything

so in 2017-2018 luminous devs proceed on ffxv dlc and some cg production
come 2018 luminous productions staets and they begin planning a new AAA IP
but proper development on it only started in 2019
by this point 7r and kh3 are way deep in ue4 dev that it would require too much to move back to luminous
now in 2022 luminous devs are on their new AAA IP forspoken which is releasing later 2022, but kh4, 7r-2 and dq12 startet on UE4 in 2018 and in the first 2 case are carrying over stuff from kh3 and 7R

ffxv as a whole is 80-90gb
that matrix tech demo city alone is 100gb

>ffxv sold 2x more than kh3
>FFxv sales: 9.7 as of 2021
>KH3 sales: 6.7 million as of september 2021
That is not 2x more.

kh3 is confirmed to still be at 5m in the kh4 press release

Nah. Huge and boring is the opposite of what you should want in KH level design. KH is all about the small but handcrafted worlds. KH1 had the best level design of the series.

>kh3 is confirmed to still be at 5m in the kh4 press release
khinsider.com/forums/index.php?threads/kh-20th-anniversary-event-q-a-masterpost.233793/
>KH3 has sold a record high of 6.7 million units as of September 2021.
lol

Would be a shame if FF7Rp2 looked as bad as Part 1 when KH soars into the next gen.

For a Performance Mode that's going to have a dynamic resolution and graphical cutbacks.

Wait a minute, wait a fucking gosh darn second here, Barry told me that KH3 sold less than 5 mill and bankrupted Square! I refuse to believe this. it's a lie. It has to be!

That entire city was copy paste assets. You're not exploring anything except the first few streets.

It really looks like shit. Are you KHfags actually going to play this with a shit-eating grin?

Because it sucks dick. Unreal has proven to work based on the millions of dollars it made, so why risk it with a meme engine?

the kh4 press release states its still at 5m so no
there's no official source for your claim

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