What are your actual criticisms of this game? Prove you aren't a blind fanboy

What are your actual criticisms of this game? Prove you aren't a blind fanboy.

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The item management and menu sucks. That's about my only real criticism.

It's so good that it makes snoys and fromtrannies seethe so hard that you can't have an honest discussion about it on Yea Forums anymore.

overworld is empty

this.

Shit bosses, stupid mcguffin story, horrible camera z-targeting system, most items are useless.

I'd say the best things about OOT are the music and visuals which are superficial and make it harder for nostalgia fags to see the flaws.

This, not only is it too empty, it's too damn big for its own good.

Also most treasure is uselsss, and there is no point in fighting the vast majority of enemies in the game.

combat is boring and at best blatantly reads your inputs and is designed to only be cheesed with instant win moves like deku nuts, dins fire. puzzles are always the same braindead press switch, shoot eye, push block or play the lullaby. music is mediocre and forgettable. story is as safe as a fantasy story can get, disappointing for an era of video games where games were embracing complex and interesting stories with superb presentation, ocarina has about as much depth as an NES game. Link's moveset in combat is wasted outside of kid-tier enemies like deku baba's and keese.

It's way too cinematic.

>movie-like 20 FPS
>unskippable cutscenes
>voice acting
>dialogue boxes
>exposition scenes

It's a precursor to alot of good things, but it's also a proto-uncharted when you think about it.

>The opening tutorial drags hard on repeat playthroughs, this is a problem with every zelda game
>The Big Goron's Sword questline is one giant shopping errand
>Getting the rabbit hat to the running guy sucks balls
>The Water Temple sucks, I see what they were trying to do with making it kinda like a rubicks cube puzzlebox of a level, but the intent resulted in something that drags on longer than it should and requires a shitload of menu usage that would take the 3DS and PC ports to fix.

These are my criticisms of OOT, I still think it's one of the best games ever made.

Hyrule Field serves almost zero purpose

Almost every secret location just has a junk item

And, while not a complaint about the game itself - Nintendo has consistently failed to properly port or remaster the game for over 20 years. Literally every re-release is broken.

I have no criticism. It is that good. I don't know, maybe add a higher difficulty mode?

wayyyyy too easy
fire and water temples are irritating to traverse, topped with off bad bosses
skulltulas are a pain to find and the final reward isn't worth it

Link sword scabbard didn't have a strap around his chest and that gave me OCD. Like how did it stay on his back?

Funny that Nintendo made sure to include it in Majora's Mask and the 3DS remake.

The only people who hate this game are Bieber zoomers born in 98 and Gen Alpha kids.

OP posted OoT not BotW.

It's my first game that really touched me, along with Mario 64.

That said, it's total fucking garbage by any modern metric. There is NOTHING in it as good as a modern game. NOT ONE THING.

I'm 34. It's my generation. I was kind of part of the SNES generation too because I liked Zelda A Link To The Past and stuff first.

*literally when the game when released*

aww baby can't handle criticism

yes, they were infants when the game released, hence they didn't experience it when it was new

The combat is very simplistic outside of a few encounters and is way too easy.
Stalfos and Dark Link are the only good fights and dark link can be cheesed with Din's fire
Rupees have very little use outside of getting the hylian shield
Dungeon design is generally bad, they either make it brain dead simple like Dodongo's cavern or needlessly obtuse like the water temple
Hyrule field serves no purpose besides showing off the 3D graphics
Targeting is very rough since the button to change targets is the same as exiting out of targeting, making it very fidgety.
Far too cinematic and cut scenes cannot be skipped
Items are used once or twice and never again barring special secrets which usually lead to very boring rewards like extra hearts or rupees that you can't use for anything.
The only things it excels at are OST and atmosphere, but otherwise it is a very mediocre action adventure. At least it was the template for MM.

Looks like shit

aww baby can't handle criticism

>music is mediocre and forgettable
yet everyone remembers it for its soundtrack, odd

I'm not sure the criticisms on dungeon design or enemy AI are valid when compared to its peers at the time (the late 90s)

Even 5 years later this would be unequivocally true but OoT, while simplistic today, was an enormous paradigm shift at the time.

I didn't like how you were expected to know to just randomly run through a wall in the well, or that din's fire/fire arrows weren't actually optional for solving 1 or 2 puzzles long after they're available, so you're fucked with no obvious solution nearby if you overlook them.

>There is NOTHING in it as good as a modern game. NOT ONE THING.

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everyone remembers it for letting you play music, the soundtrack is entirely forgettable. Describe the shadow temple music.
Nobody remembers it.

play more games.

yes I can BotW is not perfect it has lots of flaws. Okay your turn.

iron boot swapping sucks and rupees could be more useful

It's on Nintendo 64, one of the worst consoles ever made.

Hyrule Castle Town is too small. I really wish it was more like the beta version. A big sprawling town would have added a lot to the scale and immersion much more so than the actual overworld which I just found boring

Actually I think Ocarina of Time has only one thing to be praised and that is the design of the dungeons. It's not great and some of them are pretty boring, but I think the level design in them is far superior to, for example, Mario 64's level design. There is a huge leap in quality here, from the very experimental things in Mario 64 to a level design that has a foot in the modern world where things make some sense.
Otherwise, it's just a mediocre game that was overhyped for cultural reasons. If Ocarina of Time was called "Quest 64" it would be considered a "hidden gem" today, but not the best game of all time.

I gave my criticism before you did.

The puzzles are all toddler level despite the fact that it's the first thing people will mention. I immediately consider anyone who says they like Zelda puzzles to be low to average (low) intelligence. "There's one thing in the room, interact with it" isn't a puzzle.

To the same point, 99.9% of the usage of Ocarina is "HEY LISTEN, maybe you should STAND ON the TRIFORCE and PLAY ZELDA'S LULLABY"

Oh yeah? Really? We're still doing that up until the final dungeons of the game? Alright.

Navi is a poor system to get people to go in the right direction
Item management and button layout sucks
All the Kaepora Gaebora tutorials are annoying as hell on multiple playthroughs
Opening big chests takes a long time
Long unskippable cutscenes
King Zora section
Performance sucks ass

>difficulty too low
Literally just play Master Quest mode on OoT 3D. Ir mirrors the world,you take double damage, there are no recovery hearts, and it's the Master Quest dungeons. That or just use Patcher64+ to patch an OoT rom to OoT Redux with custom difficulty.

I accept your concession. If you can't legitimately criticize then I suggest you shut your mouth

I didnt play it

You can't explore 5 min outiside of the story path before Nani nags you about going to where the game wants you to go.

the overworld is empty and also all the sidequests suck and give you shit items that you pretty much never use

I don't like how you can't do Jabu Jabu/Zora's Domain before Death Mountain like how you can do Fire Temple and Water Temple in either order

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I am a blind fanboy because it was literally the first videogame I ever played. Stopped enjoying the series after twilight princess though and never played one since.

>be visually, conceptually, and musically the coolest area of the game (gerudo valley included)
>actual temple is a slog and easily one of the worst in the game

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Learn to read, it'll save you from an ass blasting in the future.

Pretty much every 90% of rewards for exploring is rupees which are completely useless In this game. That’s probably the games biggest flaw.

are you me? I played OoT and twilight princess and didnt like anything else in the zelda series

>it excels at OST
Not really. I like Gerudo Valley and Hyrule Field, but that's all that really stuck with me. The standard boss theme is especially bad.

>easily one of the worst in the game

do you even water temple

Looking at it through 1998 eyes, the menu isn't that great. Having to flip between items and boots sucks. Other than that its amazing.

Games as a whole were becoming more cinematic in the 5th gen like with MGS and Half-Life

Item Management menu is annoying, but it's fixed in the 3DS remake.

You’re dumb. Behind the water temple it’s easily the best.

I bet you like the linear hallway that is the Forest temple.

>KINO temple
See?

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>still won't show me
you lost

OOT Overworld isn't even big, it just connects hubs.

TP overworld though, now THAT'S empty.

Intro cutscene and the Goddess cutscene are too fucking long everything else is a meme complaint by balding and malding trannies

I don't like how the world is 100% enclosed in this small are. I'm not exactly making sense but what I mean is that I wish there was say a big gate or door leading to the rest of hyrule that you could never get passed as it would make the world seem bigger to know you are only [;aying the game in a small part of hyrule

yeah no it's a cool astehtic for sure but doing that shit more than almost two decades ago when it came out was cancer

all 3d zelda except for BotW are empty

OOT dungeons benefit from linear design. I always hated the stupid labyrinthian design of the 2D games.

Spirit Temple is fine.
it actually uses both young and adult link which was cool
Mirror is cool, wished it was used more for whatever remains of the game (and it was used in ganon's tower so i guess they did)

enemies were fun to fight.


I'd wager the worst temple is Shadow Temple because of how linear it is, and annoying enemies.

the manual that came with the game was the coolest shit as a kid

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Hyrule is meant to be pretty small at that point in time, the OoT beta had the story take place even earlier in Hyrule's history

the gay little player character and his faggot hups and whups, plus his literal fairy whining to him. I rented this but returned it before the week was up, not listening to that shit

There's only one it could possibly be before those posts.

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That's true, and I feel like a lot of 6th gen games made a genuine effort to strike a balance and speed things up before 7th came and just plunged us into moviegame hell.

shadow sucked
I remember getting stuck as a kid for like 2 years because I ran out of magic and couldnt find the iron key I needed to progress because it was in a dirt patch I thought I already searched

OOT overworld isn't even an overworld, it works more like Princess's Peach Castle from SM64 with lon lon ranch being a painting in the middle.

TP however, is already established as a big overworld with mandatory horse riding since the first time you visit it. And that shit is empty as FUCK. At least in OOT you have poe hunting as adult for bottle. there's nothing in TP's overworld.

>comparing older games to BoTW
>coming to the conclusion that the retro games were empty

For their time they were fairly content rich games; kinda unfair to compare them to todays standards considering the technological limitations of the 90s compared to 2022.

It was spooky which fit the atmosphere

Anyway how can you say this song was terrible?

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>dodging again
Yeah I'm done with you. Feels good to be right.

m.youtube.com/watch?v=0hEYvdMoF2g
Forgot the link

Yeah but the games whole world is surrounded by walls. How do boats get there? Also where does everyone live? I would have just liked if part of hyrule field just had a big gate leading to the rest of hyrule and it just always stayed closed for the whole game and was protected by Hyrule royal guards or something.

Extremely based I kneel

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BOTW's whole schtick is an open world game, so of course the overworld will not be empty. It's unfair to even compare because in the other zeldas the overworld just connects "worlds", basically.
this. by the time of TP they should've polished that more, and they never do. even WW had islands here and there with collectibles.

I remember playing OoT and almost always having max rupees with nothing to spend them on

>OOT overworld isn't even an overworld
it is

True with Oot and MM but not the GC/Wii Zeldas

outdated

>there's nothing in TP's overworld.

The bug hunt and the obligatory heart pieces.

Somehow Twilight Princess’ overworld felt even more empty than OOTs though. OOT Hyrule castle feels iconic, I can’t remember a single memorable thing from TPS Hyrule field.

Hyrule Town and Kakariko village should have both been MUCH bigger. Every npc should have had a house

BotW's world is empty as fuck what are you talking about? It's even more egregious than other Zelda games because there's practically nothing else to it than being open world.

>combat is boring
disagreed. the SO MUCH SOUL and effort on the game compensates. one game where mashing A is done right.
most kids don't abuse deku nuts.
for its time those puzzles were groundbreaking for 3D. you zoomer scum wouldn't get it.
Zelda was never about the story being complex.

>horrible camera z-targeting
It's fine you just suck
>Bosses are shit
Eh, again I think they're fine, sure I have major nostalgia for a lot of them, but you can't tell me the final ganondorf fight wasn't good
>stupid story
That's subjective
>Most items are useless
Everything has a use, just because you were too much of a brainlet isn't the games fault

Only real critique is and but I think that has to do more with the time it was made and trying to show off the power of the N64 more than anything else
OOT is one of the greatest games of all time dissagreeing to dissagree is cringe

you can't skip the opening cutscene. After beating it 20 times, it gets annoying having to see Navi fly around n shit

OOT's overworld is iconic, memorable.
TPs isn't.

>I'm done with you
Drake and Josh reference

i agree with hyrule town
kakariko was fine.

>Everything has a use

Ice Arrows?

At a minimum every npc should have had a house associated with them imo

(YOU)! yes (YOU)!
what was (YOU)r favorite part of OoT?

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that jump is retarded.

Needs more side quests and open world activities

>How do boats get there?
They're not close to the coastline
>Also where does everyone live?
Castle Town and Kakariko

the duality of man

I mean I agree but it was already a huge leap from them going from 2d to 3d, and I'm really not even trying to shill for the game because it's far from perfect, I just think for it's time they were really already pushing the envelope on what was possible on n64, having large towns and houses for each npc would be incredibly taxing on the system I'd imagine.

Let me seek deep within my heart.
...

Everything Adult Link except Shadow temple.
honestly all of OOT is memorable and enjoyable. it's why it's considered one of the best games of all time.

bosses range from pushovers to annoying pushovers.
item management is annoying in the original version of the game.

the hookshot

Adult Link temples