Is it any good for fans of classic fast-paced shooters

, or is it mainly for the duke nukem forever, colonial marines crowd?

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You're easily gonna get stomped then complain that it's too slow and how you can b hop your way out of engagements

Halo is neither of those things

halo 3 is the only good one

i thought id hate halo (im in the same boat),BUT,give it a chance.
its not perfect,but i had alot of fun with it when i stopped hating it for what it wasn't and started to like it for what it was.
one thing also,controller with gyro aim is really cozy for halo.

touchy
care telling why
is it similar to FEAR? because i liked that

Halo 1 is half shitty levels copy-pasted a million times over, The Library is possibly the worst FPS level of all time
Halo 2 is an unfinished mess with the most unbalanced and unfun Legendary difficulty in the series
Halo 3 is nearly perfect, all killer and no filler

>is it similar to FEAR?
eh,in some ways,like good AI,but its mostly different.
but something good is its overall roster is alot more expanded than FEAR (which has utterly amazing solider AI,and little anything else)
it also has super fun vehicle combat.

Halo 1 is just perfect on legendary
Halo 2 is a sniper jackal mess
Halo 3 is too easy
Same with ODST as 3
Reach was closer to 1, but not there fully
4 is just a call of duty with too deadly needler grunts
IMO

halo isnt fast paced, its slower than almost every other FPS

(cont. )
also on speed,the base speed can feel a bit slow,but it makes sense in combat,its actually a bit overstated IMO.
something else is to pay reach after the trilogy,its very different gameplay-wise and to me is not nearly as strong as 2 and 3.

I don't even know if I heard that it is slow or just assumed because of the period it came out. as well as it being catered to the console market

Play it in release order if you end up trying it.

Its not quite as fast paced as PC shooters like Quake, but it also isn't as brown/bloom ads shooty like CoD. The game is AFPS inspired, so symmetrical maps with gameplay driven by map and weapon control.

That being said, its not the best shooter to play on PC. It definitely didn't age well for PC, but for console its pretty good. I still play it time to time despite being mlg pro-legit at afps games.

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well there you go! I assumed it was ADS-shit. does running make you not able to aim or fire?

here is no sprint in the trilogy,just base-speed,so you technically are not at all restricted in that way,though reach+ has sprint and its kinda cod shit.
theres also scoping,but its far from ADS,with stuff like no speed loss.

Only Reach and 4 have sprint and yes, you have to lower your gun to do it. They're also the worst games in the collection with the latter not being worth playing at all.

>I assumed it was ADS-shit.
Most weapons are fired from the hip with the exception of the battle rifle, sniper rifle, carbine, and beam rifle. The ads with these weapons don't slow you down however, so its not as bad as the CoD/Battlefield ads gameplay loop. That being said, there is almost no movement tech so your running speed is constant throughout engagements.

I think Halo Reach and above has the sprinting mechanic, which is shit so don't bother with any Halo games above that. If you end up trying Halo and liking it, I would recommend you also try Splitgate.

Sprinting wasn't even a game mechanic until the 5th game in the series (Halo Reach) and it was just one of the "power ups" you could equip. Meaning if you wanted something like a jetpack or invisibility you had to swap out your ability to sprint to use them. I think they added it as a permanent feature from Halo 4 onwards though (never played the nu trilogy games), from what I understand it basically functions like sprint in any other modern game such as COD now.

I think the new games have ADS but the classic Halos didn't. Some guns had scopes but that was more of a special feature for precision weapons and heavy weapons, and it was a straight up camera zoom type of scope, not an ADS type.

Halo is weird because it's actually an arena shooter and the classic games took more skill than most of the other games it was competing with at the time. Most FPS games you can just get the drop on someone, double tap them, and their dead. The energy shields that supposedly "casulized" Halo actually made it way more tactical because if someone gets the drop on you, you can actually survive long enough to react, locate them, return fire, and if you're more accurate and have better evasion, you can outgun and kill them. Plus the maps were based around controlling power weapons and vehicle spawns to gain a strategic advantage and deny advantages to the other team. Boomers hated Halo for no reason, it was the best FPS of its era. I wouldn't recommend playing the new ones though based on what I've seen and heard about them, it's basically a completely different game now.

Halo? Fast Paced?

>there is almost no movement tech
there is,it just has limited use and application,with stuff like rocket jumping being a fairly modest boost but requiring overshield.

you guys might have convinced me to goa ahead and try it, though it does seem it's actually cheaper to get it with 4, even if I end up skipping it, on steam.
see? no reason to piss your pants about it.

That is a fair point. Even though its niche I would also add super bouncing, although I don't know if its actually still doable in MCC. Eventually you get so used to movement tech like strafe jumping, bunnyhopping, slide hopping, wallrunning etc that are absolutely necessary in PC shooters that when you go back and play Halo the movement feels a bit bland.

agreed,but even if its fairly muted for engine/console reasons.we have to quick to admit when its still there.

>fast-paced shooters

The pace of these games is glacial

halo is not fast paced, but it's very smooth. It's about efficiency of movement, but even 1v1 it is an incredibly slow game. Really, Halo shines at 4v4 and up. The speed of a team in Halo is predicated on communication and map rotations. Halo 3 was so slow that competitive gametypes actually bumped up base movespeed to 110%.

Reach > 3

H3 has a pretty sizable trove of map specific jumps that require some kind of nade/crouch/angled bounce to do. The execution is usually pretty simple and it's more about knowing you CAN do it than executing it. Guardian S1 to S2 is a good example.

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So how is MCC on pc? Does it feel good to play with kb+m?

It's slower-paced than Quake or Half-Life, but it's got very well-designed encounters with decent enemy variety and great AI and a good variety of weapons (especially in the first game, where every gun fills a different role and almost all of them are viable). As I'm sure you're aware, it was one of the shooters that made two-weapon limits and regenerating health trendy, so if you reflexively hate that you probably won't like it (though it does the two-weapon limit right IMO; it forces you to constantly change up what you've got and experiment with the arsenal rather than just relying on a couple of guns you like).
But in my opinion all the Bungie games (CE, 2, 3, ODST, Reach) are great and worth playing. 4 is okay, I guess.

Too easy sometimes but it works.

the uncapped framerate smooths over some of the minor inaccuracies that still exist across each game. You really have no chance at a fair fight vs controller because of the heavy aim assist but if you're ok with that, and having a much stronger sniper game, it's good.

its a good port after the patches,feels fine to me.

In regards to feel, its feels alot better than controller with the exception of no auto-aim. Its not an issue in most game modes, but SWAT is cancer with controller players on smaller maps.

In regards to the port being accurate to the original releases, its shit. It ranges from graphics to actual weapon accuracy. Also 343 never added a custom server browser like they said they would.

Why do you fucking have chromatic aberration on your text?

Single-player is great. Multiplayer has issues. A M+KB player can pull off snapshots with the sniper that wouldn't be possible on controller and turn quicker with some vehicles, but controller players have the advantage overall due to incredibly generous aim assist.

don't know. must be something in the process of screen-capping, pasting into, and saving it in Paint.

They fixed the graphical inaccuracies by now, at least all the major ones.

Really? They fixed the normal mapping in Halo CE? What about the pistol accuracy?

graphics peaked with halo 3

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i liked it a lot

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Yeah, they fixed the normal mapping and the messed-up transparency effects in CE almost a year ago. More recently they fixed the lighting bugs in 2.
The pistol accuracy is, as far as I know, still messed up on framerates above 60 though. But at 60 I think it's fine.

am i the only person who plays a lot of boomer shooters who enjoys the Halo trilogy? Like yeah, it's part of what started a bad trend but they're still pretty good.

How do you not know what Halo is? Just fucking play it and quit starting stupid threads to farm (You)s

I'm impressed, it only took them like 7 years. Still upset at no custom server browser though. Customs would bring in more players. Crazy how MCC has a higher player count that infinite though.

>Halo franchise on the left
>343 and Netflix on the right
>Halo fans on the top and bottom

I played Infinite for 3 hours and went back to Halo CE/2/3.

I don't think they ever promised a custom server browser. They did promise a custom game browser, and that's in. I think it even supports modded game types.

Nah, I'm the same way. You can enjoy and appreciate a game like Halo while also admitting that its not the best PC shooter. I think alot of people are like this but don't vocalize it.

>They did promise a custom game browser, and that's in.
I'm going to reinstall MCC just to check this out.

Actually I should put a big asterisk on that "supports modded game types" thing. I think you still need to have downloaded the modded map files and installed them yourself.

it's a flow shooter, not an arena shooter

The shooting and general gameplay of Halo isn't great.
But what it does better than any other shooter is mix that mediocre shooting with vehicles + custom gametypes.

Did they ever fix the music engine in CE? I played through the campaign some time last year and holy shit the music got damn near unlistenable at points due to how badly it was constantly stuttering and skipping around.

It's worth the price for all the campaigns and multiplayer on PC + Firefight +Forge+ Custom Games

IF you like Halo and play on PC then it's a no brainer.

this thread shows you are not alone.
OP wanted to know before he bought the game.

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the value is honestly the best part of the MCC.

I just bought Halo CE and Halo Reach since they are the only ones I care about

Fag mindset.

I kinda want to get back into shooters, but I just can't really find one that clicks.

based