What games truly impart a sense of adventure and mystery on the player?
What games truly impart a sense of adventure and mystery on the player?
For me, its Rain World.
I think SotC does this better than the others.
As always:
>Shadow of the Colossus
>Rain World
>Demon's Souls
>Dark Souls 1
>Journey
lots of games can feel like an adventure, it's not genre specific, but here are some common suggestions
Dark Souls 1
Witcher 1
KCD, in a way
bump
doesnt the word Adventure have some connotation of lightheartedness, or am I just retarded?
I think you're just retarded
Outer Wilds
every other game is trash
Unironically this.
Not BOTW.
Elden Ring
Ghost of a tale? That doesn't screams a great game to me desu
Take your meds, Eric.
>find book in library about a place I need to get to
>realize author is an NPC in another town that I wrote notes about
>find the guy and literally have to type out the name of the topic to get him to talk about it
>realize the cave system and the aboveground use the same coordinate system
>find inaccessible area behind a wall underground with a ladder leading up
>go to the same coordinates in the overworld to find secret entrance
I wish less games would hold your hand like this. While I like The Outer Wilds, the magic computer that holds your hand is lame.
Honestly, Zelda 1 still has a lot to teach. People bitch and moan about the bomb-able walls having no indication, but that’s honestly the best thing about them. They’re truly secret. And the more you find, the most you develop a sense of where to look. And you start finding them all over. And you realize there’s something hidden on just about every screen in the game. Mystery is essential to feeling like you’re in a real place. You have to lack understanding to an extent.
Outer wilds.
SJW may haye it but is the ultimate adventure experience.
What game next to Demon's Souls? Shadow Of War?
Why is RDR2 singled out compared to the first game? I haven't played 2, did it change a lot in terms of exploration? 1 felt like GTA in the wild west, which wasn't bad or anything, but I wouldn't call it an adventure.
Dragon's Dogma Dark Arisen
No.
>Elden Ring has no sense of adventur-
>SJW hate Outer Wilds
What?
Dragon's Dogma, Bitterblack Isle DLC
Yeah. The first one is great as cowboy GTA, and while the sequel still has some of that, it's got a much larger scope and a great sense of adventure. Far more story-driven than the first (take that how you will), by the end it really feels like you've played through a classic western.
Why don't more big games try copying BOTW's visual style? I'm tired of all the gritty realistic shit.
Yes, you fucking contrarian.
Because honestly, it wasn't great. It works for a Zelda game, but even then, could be better.
Honestly that makes it sound much better. I was already more interested in the game due to how green it seems to be instead of being mostly barren desert like 1, but I'm hesitant to play it since I've heard conflicting opinions on how tedious it is.
what is the game center right?
Come home...
It's a million times better than the hundred weekly photorealistic games we get.
>no physics on the bridge
immersion ruined
great list but add divinity 2 dragon knight saga and kingdoms of amalur
What PS3 game is this?
Do you like story games? Do you like games that are focused on "immersion" over being very "gamey"? If yes, then play it, it's great. If not, no, you'll hate it. Personally I think the game was excellent, but I understand the divide.
what game?
what's the top left game?
Banjo and Kazooie
kingdoms of amalur is a hidden gem, it's janky af but i was happy while playing it after searching for a fable replacement
The story is what fucks up RDR2 in my opinion.
elden ring, user
The answer is and always will be Gothic.
I can never get a sense of adventure out of souls games because I'm on edge the whole time
Good games. Grandia is my favourite.
I remember the combat being fairly good actually, been a while since. but yea it has similar vibes to fable
what's the first game
Holy soul. Is this game any good?
i want to try this game for the atmosphere but i just can't because of how eurojank the actual gameplay is :(
Depends on the person. I get what you mean though. Adventure as a genre in other mediums is tied to more whimsical stories, episodic tales and such. Wandering about without just following in a beeline to the important stuff.
Git gud
outward
i liked it a lot. contender for best looking game i've ever played. gameplay can be repetitive (collectibles, combat, etc) and the story is a tad corny at times with dialogue but overall i think it's pretty good
Outward. Decent mechanically, cool world, but the people in it are so fucking dull it taints the whole game.
This is one of my favorite pictures of all time and my dream is that I'll one day get a video game to replicate the same feeling that I get when I look at it.
Only if it's the first video game you've ever played and even then I think it's highly unlikely you'll feel like you're going on an adventure.
that screams shadow of colossus to me and i've never even played that game
dark souls 2
San Andreas. The map still feels huge and huge territory has the right atmosphere
the two gigantic statues standing along a path is a cliché by now, but did it originate from LOTR?
fpbp
I like it when games go for immersion over being gamey. What I dislike is when those two elements clash, and the immersion stuff ends up limiting the game and how you can play it. Can't think of specific examples rn, but stuff like weight limits and durability systems which in theory make sense, but in a lot of games they end up just hindering the QoL of the game.
Just wait for TES 7: Alinor bro.
>spoiling a great moment like this
why? RW fags have no taste
Stop edging. It's bad for you.
Unreal Engine 5: Matrix City
>did direct ripoffs of the Argonath originate from LotR?
yes
>5 year old game
>Spoilers
there's so much shit you can miss. just the path to the sewers to the 3 fingers to astel is mindblowing and yet easy to miss.
>Gothic 2
>Dark Souls 1
>Baldurs Gate 1
>Dragons Dogma
the only real adventure games
shame no game ever has the right sense of scale
SotC does but it's limited in scope, in that it's a short and sweet adventure and not a 100+ hour epic
Absolutely fantastic picks.
While I agree with this statement I never would have played Rain World if it weren’t for a thread that used that pic. It doesn’t give too much away unless you commit it to memory and are thinking about it the entire play through. The guy who posted the area right before it is pushing it.
This post does a good job at summing up why it's near impossible to get the same feel of scale in a video game that you can get in a movie, book, or painting.
>not a 100+ hour epic
I have never played a game longer than 30 hours that didn't shit the bed at some point
I don't know if it's just my autism or something more people feel, but for some reason despite loving ER, the way everything was open lead to my brain thinking locations that in othe From games would have been very memorable, being just ok. For example, the Carian Study Hall is basically Byrgenwerth or the Grand Archives, but it didn't feel really special to me like those areas did. A lot of the areas were bigger and had more to explore, but in the process it made me feel like the world was smaller, even though it was much bigger in terms of what you could actually visit. Like Leyndell letting you go into the housing parts compared to Anor Londo just showing them to you.
don't want to replay it because the jank will probably ruin my memories of it
>fast travels past the feeling of adventure
modern open world games are so kino bros
people call it "tedious" because there's an immense focus on realism but not in stuff like what you describe, it's more of an attempt to make everything organic, like for example in Elden Ring, if you run over some crafting material, you press a button and it immediately pops up in your inventory and only plays a sound effect, in RDR2 Arthur will walk towards the resource, be it a plant or whatever, take out his knife, cut it, and place it in his backpack. When you dismount your horse, you have to manually select which weapons to take with you, and then an animation plays where he removes it from the saddle. If you want to loot a dead enemy, you have to go to the, Arthur will crouch and then you have to manually search all his pockets, stuff like that.
>it's completely right
Elden Ring-hating adventurebros.... how do we respond to this?
If you haven't played Rain World yet, you most likely never were.
is the dlc worth it?
>it’s “old” so it’s okay to spoil
If this was a FotM AAA release then sure but it got shit on by reviewers at launch and was mostly ignored by consumers save for a small fan base that grew through word of mouth. They just announced a massive DLC that nearly tripled the content of the game and they still can’t even scrape together a thousand likes on social media.
I bet you’re the kind of guy who would completely spoil Outer Wilds in a shitpost.
I've said this a thousand times but for a game to feel like an adventure it has to have some linearity, or at least make traversing the environment meaningful
the LotR trilogy feels like an adventure because you can't just instantly teleport back to the Shire, and you can't just walk back there within 5 minutes either; the stakes raise and you have to keep pushing forward, occasionally looking back on how far you've come
knowing that you can instantly go back removes all sense of danger and progress, which is why bonfire warping made DS2 and DS3 feel so shit
also, open-worlds are often shaped like a bowl, which means you go through the same places again and again, making the game feel more like a theme park or a stroll through your local and familiar neighborhood, instead of a voyage into the unknown
The problem isn't fast travel. The problem is fast travel that isn't properly contextualized in the world itself. When you can just open up a menu, select a spot, and then instantly be there, it cheapens the whole thing. Morrowind has the best solution to fast travel by letting you only do it through things like Siltstriders, going to Mage Guilds, or teleporting yourself. The Gothic games let you use teleportation scrolls even if you aren't building magic at all.
If you liked the base game, then there's no reason you won't like the DLC.
Filtered.
Touch grace.
but overt realism like that IS tedious and distracting from the actual mechanics of gameplay. games are better when they have strong immersive realism but it's secondary to the fun of gameplay, not in opposition to it. elden ring actually did get this balance right
if i have to watch the player character manually perform a "harvest crafting material" animation every single time i want to grab a mushroom or whatever, it gets old really fast. and the animations never change so they get extra stale quickly.
I can't get into it. Auto piloting around to each world only to find a puzzle that's missing a piece and some boring text files left over by the least interesting ancient aliens in the world. am I missing something?
it's even worse. because of fast travel devs get away with putting nothing (mmo style busy work doesn't count) in between their story sets. might as well not make an open world at that point.
>I bet you’re the kind of guy who would completely spoil Outer Wilds in a shitpost.
I already did here: .
do it, i finished gothic 1 like a year ago and it's pretty fine once you get used to the controls
Why is there so much anti-Elden Ring sentiment ITT?
cool thanks.
unfortunately i had bought it on ps4 but loved the game nonetheless
do you think i should go through the main game again on pc before starting dlc?
>When you can just open up a menu, select a spot, and then instantly be there
That's extremely KINO and a fantastic Quality of Life feature though. Nobody wants to backtrack and if you claim you do, you're just lying to yourself and should kys.
That's a good write-up on the matter. And it wouldn't just be boring, it'd be unfeasible to really do. You'd have to dial back the scale of the game so it's just one small area, which would defeat the purpose.
People usually don't play games to spend hours travelling before finding anything noteworthy.
>top left
>middle right
What games are these?
Filtered, maidenless boomers having a hissy fit.
Outward and Dragon's Dogma respectively.