How the fuck do I play this game without a dungeon location guide? It's killing my enjoyment of the game. Do I just play blind and hope I stumble upon some of them?
How the fuck do I play this game without a dungeon location guide? It's killing my enjoyment of the game...
Video games are made for school children who have infinite free time after school to put hundreds of hours into a single game. If you don't have the time to do that for this then oh well.
Become the elden lord
Why do you want to find them all?
Just explore.
The game guides you to most dungeons.
It's a game with an emphasis on exploration of the world so what you're going to need to do is explore and that should solve things for you
You will stumble upon them. A word of advice, if you see a statue that tells you to interact with it and then the light from it points you somewhere, go to that direction, it points towards catacombs. You can see mines on the map. Hero's graves are big buildings.
You can look for them. Always find the maps first. Anything that looks like something on the map probably is, especially those orange rimmed pits.
They are repetitive as fuck anyway, you will have no desire to find one after 30 hours.
There's statues, laterns and more that guide you towards caves and dungeons. You're fucking retarded.
The only problem I have with the game is that some weapons are in random dungeons that you may just never find. I couldn't dual wield katanas until over 100 hours in because I just never went into one room of one dungeon that has the uchigatana.
Maybe I'm autistic, dunno.
See a spoopy statue up on hills? It literally shines a laser pointer at dungeons.
>"WOW THESE EARLY GAME DUNGEONS ARE VERY EASY AND SIMPLE!"
>"I WILL NOT DO THE LATER ONES!"
You're also fucking retarded. Literally every single dungeon is unique and the later ones are very interesting and fun.
The whole point of the game is exploring and finding things for yourself you fucking idiot, that's where the sense of adventure comes from.
unironically this, i work full time and im only just now getting to the academy and im thuroughly exploring the hell out of this game, im going to be here for years
That just proves the game was designed to be played without this stupid completionist mindset. If you play normally, you stumble upon a catacomb or small dungeon here and there and they are fun distractions all the way through the game. But if you go out of your way and clear every single point of interest in Limgrave and Liurnia that you can find, then obviously you'll be burned out by the time you get to the later game areas.
>Literally every single dungeon is unique
Eh, maybe, but they have the same issue as Chalice dungeons do, where you see the same room and the same corner 100 times, and you start to feel like you've seen this place a million times, because you have, even if the layout is different. Same enemies, same rooms, almost every time.
Just enjoy the game instead of trying to speedrun the content so you can buy next product sooner?
Retarded post. As a kid I had less time than I do now working a job. As a kid they give you constant homework and tests, nearly no free time except summer vacation. When I'm done with work for the day nowadays I can just sit back and do whatever.
>single dungeon is unique
No? The same rooms, enemies, and bosses appear in multiple dungeons.
Yeah, I wanted to play a Guts build, but had to look up where to find the guts sword after like 80 hours.
It's exactly that
Stumbling upon them is only something you can do on your first playthrough, just cherish the unknown for now, the maps are packed with them
Every combat encounter in them is unique. Perhaps only the dead ends have the "oh surprise we hid behind the corner" and that's it. Every other room is more unique in either putting up invisible paths, other enemies, a theme from the dungeon itself, traps, etc. Just because hallways look the same doesn't mean the gameplay/encounter is the same. Just like Halo CE.
Retard. You didn't find the one which loops into itself, the puzzle one, the one with invisible paths, the one with hidden drops under every elevator, the one where you had to reactivate a trap and use it as an elevator, the one with resurrecting skeletons and meat slicers, the one with light that makes enemies vulnerable, the chariot ones, etc. They all are unique and have a theme.
This.
Plus as an adult you can now do whatever you want, go whenever you want even if it's ilegal.
Couldn't do that as a kid.
You can even buy your own games/consoles without nagging your parents. Other than the few responsibilities of having to take care of yourself it's way better in most aspects.
I don't know, I definitely had more time as a kid. But more importantly than that, your mind was less filled with information and experience, and a video game was LITERALLY a ticket to another world, not in the marketing sense that companies use that in now, but for real. I would dream about games as a kid, take instruction manuals to school and spend 8 hours straight imagining playing the game, I could just play video games for hours on end. I don't have that ability anymore. Give me 6 hours of free time, and I can only game for 2 or 3, max, or I feel extremely unfulfilled and depressed.
You should explore and not follow guides. Also guides arent all-knowing. There's at least three (3!) Dungeons in Limgrave that are missing from that image.
Seek therapy, really. You sound like you need help. Hope you'll be able to feel about things better soon.
I just explored normally. I ran into lots of them like that. For the ones I misses, they'll usually coming up when I try to find a certain item/spell/ash by looking it up online.
Sadly that's just your inner light / imagination burning out. 30-year-old worker here, I got no problems immersing myself for 8 hours or spending half a day daydreaming with inane plots.
How old are you? I think it's just natural to feel that way when you are my age. Hormones change, and my body is telling me to build a home, save money, and procreate. I cannot find true fulfillment in virtual worlds, anymore. i think most people feel this way to some extent, after 30.
I don't know. I love fiction, just not the act of actually living in them for hours. I like reading a good book, or seeing a good movie. But games meander a LOT in their mundane, normal gameplay.
right hand rule
i still have no idea where the crucible knight gaol is and ive beat the game 3 times
Hero graves > catacombs/tunnels/caves
I spend more time playing video games now than when I was a child.
What they ARE designed for is people who don't buy 100 video games a year. Like children, who aren't flush with disposable income for video games like you and I.
When I was a kid I got one game maybe every 3-4 months, and I played the shit out of it, over and over and over.
Meanwhile you're constantly bombarded with 4 or 5 flavors of the month, every month, and buy them all, so you don't have time for a long experience.
It should be a circlular shape on your map. it' just past the gate when you are going from Limgrave to Stormveil, just turn left and go down the peninsula.
I just checked a map of grace points after doing everything I found myself.
You have 3 options ahead of you
1. Autistically explore everything out of FOMO like me (pic related) and end up hating the game even though you were absolutely in love with it 100 hours ago
2. Don't do everything, just go in whatever dungeons you want and possibly risk missing out on game-changing invaluable gear or upgrade bells
3. Use an online guide, ruin the surprise a bit and possibly get spoiled, but you don't miss out on stuff and you don't start hating the game
I was thinking of making an image with a "low spoilers" guide for people starting the game. Marking the dungeons on map with "high/medium/low importance" as well as "STR/DEX/INT/FTH/ARC rewards markers" so Guts builds can avoid dungeons that only give sorceries, but for now I don't want to open the game for at least a week.
I find elden ring the weakest souls game. Half content is 2 shot bosses now and other half is 400 hits to kill
They should have less scaling to everything and more skill. Sekiro style would be better for open world.
Sounds like you'd enjoy watching TV shows and movies more.
>I feel extremely unfulfilled and depressed.
That's because you have other, more important dreams, duties, and goals to attend to, we both know it.
I find I have a hard time sitting down and enjoying things like games when I have other tasks I need to complete or work towards first. The magic comes back when you feel more fulfilled in other aspects of your life.
That and a lot of games now are simply soulless and don't provide much fun or magic. Some anons will look at this as a nostalgia cop out answer, but games are very corporate/focus group friendly to a crazy degree right now. When you do get a game that isn't like this, it's pretty obvious.
Your tastes have changed, nothing wrong with that. Games are more meandering like you said, and thats their strong point if you happen to like it. I loved wandering around Limgrave and Liurnia, making up stories and being redirected by NPCs alobg the way. Often ended up going the "wrong way", zigzagging or having very unoptimal route, but loved every minute of it since I wasnt in a hurry: it was all about the journey
Plenty of the loop back into itself, plenty of them have stuff under the elevator, plenty of them have resurrecting skeletons, chariot (plural) ones as you said. They might have slight different concepts but it's still pretty similar visually and most of the is basically open the door fight the boss (BTW is another version of cat). It feels like a chore after a while, specially since the rewards are mostly useless
Whats that?
how do you wake up and get out of bed youre hopeless if you cant figure out 360 degrees of movement in a video game
you dont. Everyone plays these games with wiki open
some people just lie about it
>The magic comes back when you feel more fulfilled in other aspects of your life.
if Yea Forums could just figure out that games like Elden Ring are infinitely richer and more compelling after a hard day's work out in actual reality, we wouldn't even need jannies. especially since the souls games are all about struggle
the later ones are the same fucking goblins and skeletons, it's fucking botw-tier laziness and this game is going to get shat on HARD when the honeymoon's over
Markers, markers and markers. Create Settlers-like borders with them so you know what parts of the map are unexplored terrority. Also as someone who explored everything, 90% of the side dungeons are terrible content and will make the main bits of the game way too easy because you're gonna swim in extra levels and upgrade stones. I recommend not to look for them.
I just explored the things i could find by using the map (buildings, caves, ruins) or things i could see far away like tall towers and so on and then i looked a complete map of the area in a wiki
Fuck running around aimlessly for hours
touch every surface with your right hand and follow it until you're back where you started, then find a new surface and repeat
80% of you are patethic and you know it, answer your question yourself OP (faggot)
You could use you eyes
Or ride along walls to find entrances
It couldn’t be more obvious which dungeons the post you reply to is referring to. Stop embarrassing yourself.
just explore bro, then after you feel you've explored enough look at a guide. I just run around each area looking around and when I think I'm finished with a region I double check with an online map.
they should have done 2 things:
>room tiles are smaller so there's no 2 identical rooms
places like the mine room with a space underneath the floorboards and 3 hallways are so immediately recognizable that it throws you off
>every catacomb has a piece of unique and striking assets
This makes it so that the dungeon actually provides something new for you to gawk at. Like, you could have a catacombs with interesting wall murals or mines with weird fucked up stones, or an altar or something, hopefully with a bit of lore as well. Going through undistinguishable dungeons makes it feel like you're playing path of exile and not a souls game (inb4 "not a souls game")
There's definitely a practical problem with making so many levels in such a big game, but they could just have added a little bit of spice to each, it probably wouldn't take much more development time.
My only issue is finding what is the correct summon bracket for each location. I get summoned consistently at level 45-55 at Raya Lucaria. Now at 70 I don't get shit in Caelid/Atlus Plateau or Mt Gelmire. Where do i go at level 70 to help scrubs!?!?!?!
see the groveside cave icon in the OP? the round thing on the map between it and the gatefront is the gaol
Just look at the map. Most of the points of interest are right there, even if they're not initially marked with icons.