Is rotoscoping a technique used in Vidya? seems like it could be interesting compared to CGI

Is rotoscoping a technique used in Vidya? seems like it could be interesting compared to CGI.

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Used in hotel dusk

Prince of Pedophilia, oops I mean Prince of Persia.

Most games use some form of motion capture which I think is analogous.

Used in ghost trick

That isn't rotoscoping

Animators back then were so smart. They just put her in the dress and had her act it out so they could have a reference.

she cute

>talk about rotoscoping
>post a webm that doesn't show rotoscoping

You've gotta be a Yea Forums poster.

>Rotoscoping
>Completely out of sync and non-matching movements

UUUOOOOOHHHHHHHHHHHH

I think some of the old king of fighter games use rotoscoping for the sprites. Although I don't think rotoscoping for sprite animation is a good idea.

this isn't rotoscoping

Do you have the right time, old man?

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they use mocap

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Ash of Gods Redemption used it for their chess like battles. I quite enjoyed it. I know theres way more, I just forget right now.

Not the same.

rotoscoping in what sense?

is this THE thread?

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Yes it is.

One of Another World/Out of this World and Flashback's selling points back in the day was how all the animation was rotoscoped.

youtube.com/watch?v=VhGtYfpmxyY

Prince of Persia
Karateka

Man this shit is so cool.

Shaq Fu used it which was one of the points against it since it gave all moves lag due to all the extra frames of animation.

Faith uses it and to great results

Half-Life: Alyx. Sorta. Hand-animated using reference footage.
youtu.be/U9wqGs4ROGM

I think the reason why the graphics of games back then were so "enchanting" compared to now, is because of the amount of effort the teams had to put into it

Nowadays, it's just plug and play with Unity or Unreal engine and there's little effort or passion required

Smaller development teams too for the most part to where most of the people had to rub elbows all day long. Now development can involve hundreds of people and one department will never see the other with 90 percent of them getting laid off after the job is done.

Most of blazblue's sprites are done by creating a simple 3D model of the character, animating it, and then having the artist draw over the keyframes.

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Anyone have the in-studio demo video of a cheap rotoscoping method from the 60s? It was essentially the same as rotoscope but with limited animation and colors. I know that's very vague but I can't remember the name of it or find it on Youtube.

youtube.com/watch?v=OJz2WB3dF10

Anyone remember the shitstorm when this dropped? Still one of my favorite animes.

lmao yes

Are the complaints about the lack of emotion in their faces just unironic autists getting filtered by the more subdued "realistic" facial expressions?

Flashback and Another World

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That's neat. I wonder how much money/time it saves? I'd love for 2d fighting games to come back. 3d junk feels so dead and lifeless to me.

wow women used to be able to act. What happened?

Harvey Weinstein filtered out the talented girls

Doesn't Faith use rotoscoping?

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You can't simplify facial features and then do more """""""""""""""""""""""""""""""subdued""""""""""""""""""""""""""" """""""""""""""""""""""""""""""""""realistic"""""""""""""""""""""""""" facial expressions.

animators today do the exact same thing, they're just not as good as disney

>lack of emotion
yeah, that's it. Not because everyone looked like a total goober

I'm quoting the video and the comments section.

>I wonder how much money/time it saves?
>Saves

user...

Nice bait you nigger.

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Wheres my Alice?

Cunny

Actually a lot of them don't because the internet retardation that using references is stealing/fake art actually managed to wriggle its way in to professional studios.

SNK uses it in a fighting game I forget the name of, and "MORTIS" also uses it. Looks good when it's done right, but most companies decide to use Mocap for whatever reaosn, which looks terrible.

Actually a lot of them do. They typically act it out themselves nowadays. I just saw a behind the scenes thing on spiderverse, where the the head animator talked about how she recorded herself doing a lot of the expressions and motions.

I've also seen a tiktok video the other day where another animator does the same thing. He put up his real live footage next to his finished footage.

The Last Express, come on.

She looks like mid-30

>webm
Crazy to think that that girl is probably like 60 years old now

Dude, what the fuck?! Why are you here man?? You're so old, where's your wife?!? Go home to your family dude!

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The first Mortal Kombat did.

Her style of acting is very common on broadway.

>I've also seen a tiktok video
go back

Oh, go back to the place where I can see the behind the scenes process of animation, instead of read the ignorant opinions of anons? No, please, don't force me back there!

prince of persia, mortal kombat and the others already mentioned.

I make my own video games from scratch and the way I learned animations was from rotorscoping. I can't think of any other way unless you're a savant. As you trace over live action footage of people moving you develop an intuition for the movement of human bodies and once you have that down it allows for greater abstraction, so you can simplify and have some idea of how a ten by ten by ten block of voxels might be used to adequately represent movement.