Holy shit out of all the past souls games and even dark souls 1 elden ring has the worst fucking pvp in the entire series, and it's all thanks to this little shit here
>invade world
>60 vig
>get stunlocked and killed by pic rel's weapon art
This shit happens every invasion when they dont plug immediately, to all rivers of blood niggers out there I ask how do you have fun with this shit. It probably makes pve shitty too considering it can do 2k damage within half a second god damn you niggers arent human
Holy shit out of all the past souls games and even dark souls 1 elden ring has the worst fucking pvp in the entire...
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I know I will suffer for RoB's sins and I'm not happy about it.
I remember getting blasted with Great Resonant Soul past a good shield that not only drained my entire stamina bar but one shotted me too.
>it doesn't actually true combo or stun lock
>unless you combo the first 2 slashes into a bleed, then the next 3 will hit
>but that requires building up some bleed first, so it's not totally braindead
>op is most likely just standing inside of it, roll you fucking retard
there's a lot of really stupid shit in this game, and i mean stuff that just fucks the pvp from root to stem, and rivers of blood is not one of them. i for one look forward to the next 10 years of thread of people that have no idea what they're talking about bitching and complaining though
you are so full of shit trying to justified your broken weeb sword
Lying to your teeth
Dark Souls 2 went through like 5-6 different metas within a couple months so I expect a lot more bullshit for Elden Ring in the coming weeks as there's a lot of ashes of war to get through.
Nobody can tell me that they prefer client sided backstabs with the shitty From Software netcode over any of the later PvP systems. It must be recency bias.
Elden Ring has the worst PvP since DS1 though.
>roll you fucking retard
Except rolling avoids damage but still builds up bleed, which stuns you for long enough to get deleted when the katanafag does the L2 again
Imagine letting a game like this touch the internet let alone entertaining the idea that its pvp will ever be anything but a joke.
There is nothing. The scale of people labbing PvP in Elden Ring eclipses every previous game. The meta is this, and it will be this, forever.
Try rolling
No I just remember Luck being actually viable in DaS III before it was nerfed so bad even the last "viable" build through Anri's Sword was useless.
Block the first two swipes and immediately parry. There ya go they're dead.
Just parry it
>but that requires building up some bleed first, so it's not totally braindead
lmao I'm not sure if you're retarded or just haven't played the game but I spent the first month thinking there was a bug where they don't actually do a serverside hit check before they stack bleed but it turns out it's just supposed to be like that and it doesn't actually matter how well the host plays because bleed is a free kill no matter what the other guy does. Not sure why they did it like that but it's objectively fucked.
nah it's actually underpowered, you just suck git gud
It genuinely amazes me how shitty of an experience the multiplayer for this game is. I can't even go back to DS3 for multiplayer because they haven't bothered to fix their glaring RCE exploit.
>shield
No no no you don't get it Yea Forums will make fun of me and tell me I'm playing the game wrong unless I spam STR and 2hand a colossal weapon.
Raising weapon requirements would solve so many fucking issues. There are spells in the game that require 70 in their respective attribute but deal significantly less damage than meta melee weapons. Imagine 75% of melee users can’t use rivers of blood because it now requires 50 arcane minimum
Something tells me they didn't fix it on Elden Ring and just slapped on Anti-Cheat as some kind of signal that they did.
It's your fault for giving a shit about PVP in a Fromsoft game. These idiots can't even balance the PVE part.
Not seeing how that would resolve Rivers of Blood because people using it tend to already be arcane builds.
That’s the point, bleed should only be accessible to those who use arcane.
That sounds great, the solution here is clearly to make the problem worse and make pvp meta only accessible to invaders. Fuck you're stupid.
Then you'll see nothing but arcane in pve and pvp.
And? It’s better than some 60 dex shit being able to relentlessly spam corpse piler alongside high arcane builds with none of the drawback. Fromdrones really are this braindead
>and even dark souls 1
I can't believe people are still filtered by DS1's pvp after all this time
Bleed stuns you out of a roll you fucking retard
That's unironically the case though. Why run a dex bleed build when you can slap occult on a bleed weapon and watch it do better bleed and only slightly less damage than a dex weapon?
I want Arcane to retain its relevancy because I'm sick of From fucking up the "other stat" every game, but bleed is broken and needs a nerf, whether it be through damage or removing its free stun.
>Fromdrones
I think the PVP is terrible. You're an extra special kind of stupid if you can't imagine someone disagreeing with you in a way other than the only way you can imagine someone disagreeing with you.
Were you the many that is on audience pathway?
If so, get fucked
Much love,
Erectfloyd
Cause it kills you and makes you post threads like this lol
just walk backwards and pelt them with ranged stuff, RoBtards can't do anything besides mash L2
The issue is that the built in difficulty modifier (blood loss and frost bite) carries over to pvp. Simply remove these pve boss skips from PVP specifically and there ya go, 90% of the problem is solved.
Maybe just learn how to beat them with your superior play style and weapons.
And you're an extra kind of stupid for not being able to follow a conversation you burnt out manchild
>All that crafting
>Nothing specifically designed to make bleed non-existent.
pretty much this, insanely funny to watch people vomit out git gud at the slightest whiff that someone used bleed on a boss, but as soon as someone uses it against you, you also still need to git gud for not countering it. But also don't use bleed against an invader either, that's cheating.
>pvp is trash
>pve is made worse to balance for pvpfags
Its pretty much over. These faggots are starting to alt+F4 the instant I pull out a parry shield now. Its super easy to parry and getting parried is death at lvl 150. If they nerf its damage they'll invalidate it in pve and pvp.
You're the only one here that seems to be having trouble, there are multiple people trying to help you understand what's going on. If you do need help please verbalize that, lashing out won't do you any good here.
>all these incompetent fucks seething
good, shitters must suffer.
I don't believe that happens at all considering the bleed effect is out of parry range.
I feel like this game would be better if damage was nerfed across the board in PVP and PVE.
Just stop posting, no one finds this cute
user, pretending won't change the fact that multiple people have now BTFO you. You had a bad idea, it happens to everyone. Don't let it affect you this much lmao
Why not just reduce player damage to each other across the board?
burn it all down
>invade world
>get stunlocked and killed
Working as intended.
youtu.be
Just dodge it retard. You have no excuse.
Not him but you lost
>nerfing damage for PvE
Fuck no. Endgame throwaway mob enemies have like 4-5k health.
based
good, fuck bleedcucks
sounds like Total War Warhammer
Its damage beyond melee is way less and does nothing to your poise. You could argue that any form of ranged is broken then. There are ranged status effects for frost, madness, etc too. You can fucking craft blood arrows that fire from a rapid repeating crossbow. You can spray scarlet rot over an area the size of Stormveil Castle.
faggot
>You could argue that any form of ranged is broken then
Except you can't, because every other form of ranged can be dodged. If you are in range of bleed stack, it WILL hit you 100% of the time. There's no excuse for that.
For enemies as well.
literally this, this is why its going to suck when they nerf shit
>every other form of ranged can be dodged
You didn't invade the host
because if you did you would have encountered a level 200 phantom with 250 fp spamming stars of ruin
Absolut brainlet
lmao sorry you can't cheese through the bosses with RoB after the nerf faggot
From has never nerfed mob enemy attributes. The most they ever did was change the dragon butt AI in DS1.
>start ng+4
>just running through bosses to be endgame for future dlc
>finally use rivers of blood
>it rapes
Dual grossmessers is still more fun though. I summon my mimic to spam incants and rivers while I swap and clap cheeks with my curved swords. Unironically having a lot of fun this playthough.
>talks about regular mobs
>"LOL CHEESE THE BOSS WITH ROB!!"
Not even talking about that weapon you retarded dumbass. I'm talking about their nerfs in general
It's not even RoB that's the problem. I tried using Taunter's Tongue several times on a new earlygame character and every time I'd get hit once by a fast weapon, get a third of my health carved off and four status effect bars appearing, then I'd suddenly get exploded from 15ft away because the invader is on dialup in fucking Brazil. Ever since DS3 forced all invasions to be 2v1 or worse the invasion meta has been Cheese Or Be Cheesed.
Dark Souls 2 had fantastic drop-in invasions from people just fucking around and not min-maxed to the tits which added a unique level of thrill to the gameplay and those days are never, ever coming back.
>have to complete 80% of the game to get the equipment farming talisman
My grossmesser....
Yeah I hate ganksquad invasions it's such a dogshit idea.
I raped every boss with rot breath and spirit ashes, I tried to fight them with melee and it was a fucking joke they just do 50 hit combos. the problem isn't the boss health it's the moveset, and the ridiculous amount of damage that spells do
I get the principle behind it; the invader isn't supposed to be HONORABURU DUERINGU, they're supposed to be a cheap bastard hiding behind PvE enemies and exploiting your openings, and the 2v1 requirement is supposed to keep things from getting too unbalanced in the invader's favor, but it is ignorant of human nature and how people play these games.
They even made all the invaders in their games 1v1 and not 1Ev2 except for maybe Maldron and they still didn't catch on that this was a horrible idea.
*NPC invaders
If invaders will only face groups then obviously they will gear to deal 2-3x the damage they would normally need. From knew what would happen and they didn't care because they want to kill PvP. They don't want people to expect it in future games (which is silly because Elden Ring is their last soulslike for obvious reasons).
the other problem is that the game gives you a grace site every 5 feet