Let's get to the bottom of this. Why is this game so popular still and what makes it so good...

Let's get to the bottom of this. Why is this game so popular still and what makes it so good? It can't be mods because they only exist on pc mostly and shitty mods on consoles. Is it the sense of adventure? The waifus? The memes?

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name 5 other post-2010 open-world games that let you create your own character and interact with the world in the same degree Skyrim lets you
Elder Scrolls is popular because it fills a certain niche that no other games do, simple as that

the sense of freedom. you are free to go whatever you want after escaping the first cave. that feeling alone is absent in witcher 3 and elden ring.

that goes for all bethesda games too.

Tried it about 5 times and never got far into it without getting bored and dropping it so i don't know. But a few weeks ago i found some loli streaming website and someone spent 8 hours straight playing modded skyrim as a loli fucking everything in his way. So that might have something to do with it

It's the porn mods.

>popular
Good marketing
>good
Hand-crafted but randomly-placed world encounters create the illusion of a living world, the game often points you to specific directions but it never forces or stops you from doing anything, and not even Todd can fuck up a "explore, kill, loot, back to town" loop.
>mods, sense of adventure, waifus, memes
The game is able to reach such a large audience because it has a bit of everything for everyone.

For me it's the sense of adventure mixed with what has previously been said in this thread. I've realized as well that the game's music does a lot for my immersion in the game. If it lacked the music it has, I don't think Skyrim would be as fun for me as it has been. Soule did a good fucking job creating an atmosphere for Skyrim quite literally.

it came out in 2011 before open world fatigue had set in. it also got things right that open world games STILL don't even today:
-didnt waste your time with the ubisoft towers or collect-5-bear-dicks quests imported from MMOs
-the story is completely optional from the word go. you can be the dragonborn or just not and play everything else without learning dragon shouts
-no forced 4 hours of tutorials, no MTX, no real world identity politics of any kind, even with potentially fertile ground (e.g. "skyrim belongs to the nords!") the game doesn't preach a stance on the war or how you should feel IRL
-it's still one of the only games in its genre to this day. there are barely any other first person open world games outside of MAYBE the far cry series which doesn't bother with good music, atmosphere, or a fantasy setting like TES.

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This. They accidentally did a good job allowing the player to completely ignore any and everything you want in the game. You can have a playthrough that is nothing but sidequests, base building, DLCs, etc., that will be just as fulfilling as doing the main quest

Have you forgotten what fun is user?