This mechanic is indefensible and mars an otherwise outstanding game
This mechanic is indefensible and mars an otherwise outstanding game
>fextralife
Kill yourself
but you can farm them infinitely or just buy them
You didn't really beat Bloodborne if you healed
what mechanic? restoring your health?
They still haven't figured out an actual good way to do Estus healing. Most of the games have an issue where you have too little in the early game and too many in the late game.
In bloodborne, obviously the need to farm when stuck in a boss can make it an extremely frustrating mechanic.
I'm still waiting on fromsoft to make an actually good balance on this concept, or else remove "increasing flasks" as an upgrade concept and just start with a high, static number.
needing to FARM for your estus flasks
>need to spend blood echos OR grind pve just to replenish your quantity of estus flasks that should be topped off every time you touch a lamp
I think it's a good mechanic, if you're doing poorly enough that you lose all your vials, it encourages to take a step back, practice more against common enemies, and explore the area, instead of just smashing your head against the wall over and over. It also fits the game's narrative.
Lower the amount you can carry to 10. There, I fixed the game. No need to increase the amount they heal because you should be rallying instead of being a pussy.
If you're stuck on a boss you need to either farm souls anyway to up your stats or just practice until you don't need healing anyway. Farming souls will get you blood vials without buying them if you farm the right enemies.
It's only a problem for people who are not only too stupid to beat bosses in a timely manner, but also too stupid to farm souls and blood vials simultaneously.
it's not an estus flask, reddit
Fu pos be pos
>estus flasks
wrong game
its an estus flask, get over it
blood vials and flask of crimson tears are also estus flasks
deal with it
>needing to FARM for your estus flasks
>FARM
No, no you don't. Enemies drop them like mad later into the game so much that you will never run out, unless you're healing 2-3 times per enemy and then it becomes a (you) problem.
>mars
The games about the moon and the moon presence, retard.
healing items are not estus flasks just because the first video game you played is fart souls
>its an estus flask
it's a blood vial you retard
OP's a fag
post your favorite weapon
Just like, don't spend all of your echos on level ups? Honestly, you can trim down one or two points in skill or whatever and buy like five dozen of the things in bulk.
You know those items you can consume for more echos? Don't fucking chow down on those the instant you get them. Save some for when you are down on your luck and you can just buy more vials as needed.
I don't think the game asking you to manage a SINGLE consumable resource is the end of the world. Keeping potions on hand is bare ass basic bitch RPG shit.
My one specific and personal issue with this was Vicar Amelia, who would constantly bait me into wasting a lot of flasks due to the healing phase in her fight. Literally no other boss would cause me to have to choose between using too many vials vs just giving up despite it feeling like I'm winning.
Another point is that in a good game, you shouldn't ever need to "farm souls" to beat a boss anyway, just go take a different path or get gudder at the best. I personally have never had to farm souls, but I have had to farm vials.
>muh caryll runes
>muh great runes
>muh talismans
get over it miyazaki
changing words for synonymous itemization isn't actually changing anything or coming up with anything new. Its just estus flasks and rings. No more word swapping bullshit. If you hadn't kept it the same for three games in a row we'd be calling it grass
The game either gives you enough vials that resting at a lamp basically recharges you to 20 OR you have none and need to farm, the lack of an in-between just makes me wonder what's so bad about just always topping off at 20?
Tonitrus chads, rise up
just do the cum dungeon once or twice and pour all your casual earnings into vials
But you posted it.
You can just get better at bloodborne, though. The game that solves this problem the best is elden ring since you can just fuck off and do other open world stuff if you're stuck on a boss. The other souls games have shit you can do too, but if you know all of the optional stuff then you're probably not getting stuck on the same bosses as much.
The biggest problem with souls games is when you're shit at the game, you don't know the options you have and feels more like a brick wall. That's a "you being shit at it" problem but it's one everyone has at some point too if they're willing to admit it.
>what's so bad about just always topping off at 20
Because it's never a problem. Only if you're consistently dying and bad at the game.
blood is really not an issue. Can't you buy it with spare echoes anyways?
games great but I'm getting tired of games not zooming the camera out and doing the transparent wall/floor effect when you are close to something big or near a wall fighting. you could argue something about being cornered justifies it but honestly it's horse shit and not fun when cameras do that shit in any game.
Threaded cane is the coolest
>farming estus
Uwut
They got it right the first time with demon's souls a different strengths of healing item. Everything since then has been a regression
Having to go back and forth through loading screens to and from the hunter's dream just to do some basic things was also very annoying.
There's plenty of areas in the game where enemies don't drop them or silver bullets, especially later on. If you blitz through the areas where they do drop, but get stuck on ones where they don't, you need to farm.
imagine needing to use items to heal lmao
Lmao no
Demons Souls' healing system was literally its biggest flaw
Dark Souls though, that game had a perfect healing system
The flask counts are not great in Dark Souls 1, but kindling was a nice idea
based and underated
great runes aren't even the same thing you cumguzzling hobgoblin
caryll runes and talismans are equivalent to rings
piss off you dirty yahar'gul hobo
>boom hammer
>literally tonitrus, but fire
Pot meet kettle you dream-trapped zombie scum
I played around the mechanic by healing sparingly for bosses (meaning I died holding my vials) until I learned them enough, and then I used as much as I needed for the last attempt. That said, I don't think the game was made better by not just having vials refill at lamps. The idea was never reused so From seems to agree.
at least Boom hammer can keep the buff applied for ambushes, and the animation to ignite it is cool
They're both good but tonitrus carries in late game where everything is mostly an ayyyy lmaos or hunters who are weak to arc. Flame is really only good against beasts
>for half of your FP
cum chalice to get 80k echoes then just spend that 80k on vials
Then you get back to playing normally
church pick gigachad here.
>he beat DS1 and 2 and still complains about vials in BB
git gud, non of the required bosses in the game are hard
It's not a weapon but I love it. And elden stars is bad and can go die in a fucking ditch. I hate how they did it perfectly in a previous game and now it's shit in the new one.
KIRKHAMMER CHADS WHERE WE AT
>He doesn't know
If you're good at parrying you never need to heal with the visceral attack boon.
Elden Stars isn't the new call, Pest Threads is.
Pest threads is also pretty bad last time I used it.
Then you're using it wrong, somehow. Absolutely is a menace in both PVE and PVP
Never heard of crescent grass you fucking Dark band wagoner?
oh look its the fextralife schizo, patrolin threads 24/7
>a single consumable ressource
bullets
Also teleporting away from a boss to buy more supplies felt really terrible. Doubly so because Bloodborne had horrible loading times.
Oh god, TWO items?!
Seriously though, if you are the type to blow through that shit you should be buying piles of it ahead of time anyway.
Away
AWAY
Started a new playthrough with the Reiterpallasch. Shit is pretty fun, might use the Rakuyo once I get my hands on it later
Just beat the game again today. Blood starved beast and the thunder monster were the only hard bosses. Everyone else was a fucking cake walk.
I agree it's a bad mechanic, but it amazes me that it's such a vocal criticism of the game. It's bad simply because it's pointless, you'll never run out of vials playing the game normally at average skill level.
If more people couldn't beat Gas than beat the game, what's the average skill level?
>R1 - L1 - L1
It's not flashy but it's always reliable
I see you haven't played the DLC or done chalice dungeons
Like many things, DS1 did it best
my level is the average, anyone who takes more attempts on a boss than me sucks, anyone who takes less is cheesing or has no life
! WEAPON AT RISK !
>needing to farm
BB is my favourite from game, I have over 1k hours in it, and I didn't even remember that the healing item wasn't automatically filled like in every other souls game. Clearly they give you an abundance. If you had to farm them it was because you sucked and were getting hit too much.
this.
DS1 ALMOST did it best, then fucked it up with the inclusion of Rite of Kindling, which provides so much healing that it becomes trivial to face tank even incredibly dangerous and aggressive bosses like kalameet and manus.
Right here brother.
>game allows you to wield an oversized hammer
>main the oversized hammer every single time
I'll never stop.
I actually did do the dlc. Lady Maria I beat in two tries she was a joke to party. Kos was a little harder
Kirkhammer on my first run. Never let it go it was so awesome