It's worse than 4

It's worse than 4

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No it was better.

Tell me some thing i don't know

DMC:Devil May Cry was the best game in the series and I'm tired of pretending it's not
DMC > 4 > 3 > 5 > 1 > 2.

It's a shit game. Itsuno's lost his touch.

Credo is the only stand out thing about 4 by itself, and 5 made the most of what 4 introduced to the series.

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>gyroblades
>dice games
Lmao

Beats playing V for a third of the game.

>3,5 missions with a different playstyle
Ohnonono

The dice game is fucking easy since it's not ramdomized each time
>wait six spins to get your exact number
Gyroblades are fine. Beter than
>slowly walk to item to put item in slot

Wow. Such fucking gameplay.

The absolute state of 4fags.

It's the best game released in the last decade unironically.

>easy
And? Whacking a dice like retard with no combat only to fight a boss for 3rd time? Damn
>gyroblades
>fine
>nah sorry bro we bounce back and forth
Ok
>>slowly walk to item to put item in slot
>dmc 5
Que?

So you're saying DMC5 is short and easy as fuck?

DMC5 is at a fundamental level a shit game. The game disappoints in almost all aspects of game design and culminates in what is a trainwreck game where nothing is as fulfilling as the devs probably thought it would be. To list some severe flaws:

-The level design is repetitive, ugly and low-effort. DMC4 got shit for its backtracking. But truth is that in most of DMC5 you go through copypaste ugly corridors that aren’t even as nice to look at as the stages in DMC4. On top of this, the levels are all just glorified arenas. There is nothing that connects them to gameplay. It’s like level design was made completely separate from rest of game. And before you fags say this is intentional, it’s not. This by the fact that early levels have actual level design and a semblance of art direction. It screams rushed production later on in the game.

-The gameplay, while having combat depth, gives you barely any incentive to learn it. The game on the starting difficulty is piss easy. So, you’re button mashing your way through the entire game because the game never ever punishes you for doing it. In fact, it’s almost promoted. And then you unlock hard difficulty and you can continue to just repeat the button mashing. To make things even worse, it’s actually impossible to game over in this game because the game hands yout free revives like candy. This is in contrast to previous DMC games that forced you to actually learn the game proper before beating them and also didn’t give out free revives not to scare off casuals.

-The lack of puzzles and platforming makes the button mashing even more obvious and also removes the variety that they used to provide in older DMC games. Now the entire game is basically Bloody Palace and there is never any change of pacing or anything to give the game a pause-and-beat momentum.

part 1/3

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It's way, way, way, way, way worse than
>sekiro
>cuphead
>bloodborne
>metal gear rising
>new pokemon snap
>pokemon white 2
>mario kart 8 deluxe

-The story and gameplay is divided in three characters. Since the game is so short on top of this, you can barely unlock the full potential of Dante and Nero before beating the game. So throughout the entire first run of the game you’re playing gimped versions of Dante and Nero because the dumb idiotic devs insisted to include a Kylo Ren knock-off to appease to gays and women. V is also extremely boring to play and promotes a play style that is anti-DMC and again meant mostly for casuals who don’t appreciate the melee fast-paced combat of the other two.

-The story is the lowest level of fanservice schlock. It’s embarrassing how a multi-million production can have writing and direction this poor. None of the DMC3 icons are portrayed in a satisfying manner here. Characters are reduced to satires of themselves and you realize halfway through that the devs simply can’t do more with these characters than what they did in DMC3. Instead we have endless fan nods thrown at us as the game desperately tries to put together a coherent plot that is redundant, unsatisfying and goes nowhere but up its own ass.

-Cutscene direction is a significant downgrade from DMC3/4. Gone are the overly stylish fight choreographies and instead replaced with sloppy exposition and the dumbest ass date sign ever present in a game. Here’s another area where the devs thought its players sub-50 IQ. The game has to actively tell you the time of the day over and over again for no real purpose. And this completely breaks cutscenes as all sense of momentum is lost when the game pauses everything to show you what the time is.

-Soundtrack is a huge disappointment. Gone are the religious influences and instead the entire soundtrack consists of three songs with two of them being completely repulsive and the third being way overplayed. This is the game’s biggest shortcoming because it actively hurts to listen to.

Part 2/3

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3 > 1 > 5 > DmC > 4 > 2

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-While not related to the game itself, it bares mentioning that the DMC5 fanbase consists of overly sensitive fag-homos that refuse to accept any shortcoming of this trainwreck game. Instead any argument is met with a passive-aggressive reaction image and dismissal. Or worse, they start to jerk off to the game’s male cast.

-Conclusion to the saga is hugely unsatisfying. And bosses are all forgettable or blatant fanservice. Gone are the likes of Beowulf and Credo. Instead we have spider boss woman. And then knight with shield boss. And then a rehash of Cerberus. These are not worth remembering or replaying the game for.

-Co-op is a huge disappointment and further DLC is likely not even happening making the game feel even more disappointing.

-Character models are absurdly redesigned to look like completely different people. Dante is now a hobo. Nero is now some jock kid that plays Fortnite. Lady is now a middle-aged Asian with a malignant jaw. Trish is now a back alley crackwhore. And the two latter have no bearing on the game story and are just included for the sake of fanservice.

-Animations lack the punch of DMC4. Instead the obsession with realism has left the game feeling less satisfying to play. Not to mention that most levels are dark so it makes it even harder to make out enemy moves and your own attacks.

Don’t fall for the shills claiming DMC5 is GOTY or best in the series. It’s a huge disappointment.

Part 3/3

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3 > 4 > 1 > 5 >>>> 2
based and saved

>playing V
>so ur seying abaut dee em cee faibu
Retard sama....

Not even the best game of 2019.

>suckiro
>mgr
>soulshit hut with no shield
LMAO

V is one third of the game. By saying his segments are piss easy and short, you're basically claiming the game as whole is that. Coe and dilate.

Awful take

It tends to shut up the DMC5 Discord homos real good.

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>By saying his segments are piss easy and short
>different playstyle = easy and short
RETARD SAMA

Ah sweet, a schizo thread

braindead zoomer retard newfag secondary loser shitter "combo" autists GTFO

>Searching for posts that contain ‘The game disappoints in almost’. 69 results found.
Embarrassing

doesn't make him wrong. try refuting his arguments.

>V is one third of the game

It's literally one fourth, there's just 4 mandatory missions and 2 optional ones.

>refuting 2 year old pasta
?

>V is awf-

Didn't bother reading the rest of your argument, filtered.

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>V is one third of the game
>20:4 = 5
>one third
??????
>

Why do women love him so much?

>darkhaired tatooted cocky twink
Hmmmmm

>Why do women love him so much?

He has one of those bodies where you can tell he has a massive cock.

Temen-Ni-Gru was unironically garbage though, with some of the worst cases of backtracking and puzzles this series has ever seen. Early game in particular was a painful experience.

Twinks have big cocks?

I don't like the environments. Also, I wouldn't mind a good puzzle in these games like what onimusha did. But I don't think Capcom can make good puzzles anymore if these past few RE games are anything to go by. Shame about the appeal to the west.

>Shame about the appeal to the west.
DMC always appealed to west, dum-dum

I hated 4's missions, all those puzzles and platforming and shit. Anyone else feel the same way?

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modern audience is what I should've said

>modern audience is what I should've said
How's that different from dmc1 appealing to Matrix/Blade fags?

No, even if you look past the fact that they get rehashed twice the missions are terrible. The only part that received a lot of polish is the fortuna section. The castle and especially the jungle are very rushed. Just compare the castle of DMC4 to DMC1's, the difference in attention to detail is night and day.

I like all the main DMC series save 2, but why is it that 1 still stands out for having the best level and enemy variety?

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I love this game but I think there's something broken with the camera when playing Virgil. Most of the time if I'm in troubles it's due to the camera being in a shitty position or super far away. Maybe it wasn't properly calibrated for Vergil as he goes full sanic but damn, they didn't patch it in one year?
Anyone has a workaround with the buttons? I tried swapping r3 and l3 but it caused more problems than anything as I often activated automode by accident.

It was originally the first attempt at RE4 so you have this nice horror atmosphere juxtaposed to this demon hunter in leather who uses guns and a sword and spouts one-liners and doesn't afraid of anything. Everything after focused more on the cool leather motorbike stunts part of the game and less on the spooky things that have their insides turned out and lurk in the shadows.

At times they bugged me and they got tedious on repeat playthroughs, but then 5 has nothing to the stages. It reminded me of Kingdom Hearts 2. Better combat but it's just walking through hallways to the next fight. I just wish it had more pizazz.

If Vergil was ever playable in a DMC game and WASN'T an expansion/DLC inclusion afterthought that just gets handed the exact same moveset from 3 once again... what kinds of devil-arms would you like to see Vergil get?

It's been 17 years, I think we can put Beowulf to rest already. Dante always manages to be relatively fresh with a new fun arsenal each game, why not Vergil?

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Matrix and Blade were cool

"canon" reason: Vergil is principled and sticks to what he masters
real reason: Capcom is lazy and knows Vergil carries enough appeal for them to resell any game they package him into.

But to answer your questionMusket or other long rifle with a bayonett, naginata, or huge axe

Objectively speaking DMC5 is worse at being a bad game than DMC4.

>DMC5 discord homo can't refute, just cries instead

It's the best in the series by a long margin tho, don't know what you're smoking.

5 is better in every way aside from inertia and shit like that, which is irrelevant for 99.99% of players.

4 is better than m but otherwise spot on

Modded 5 > 1 > 5 > 3 > 4 > DmC > 2

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Big ass sword that is similar to Force Edge but concentration or holding down attack button gives you bigger reach. Crowd control weapon with big swings and range. Bigger sword is slower but does more damage.

Demon trident that acts as a spear but has the special property of creating barriers/shields to block attacks, stop enemies.

A recreation of V's cane that allows Vergil to mimic a demon to summon as doppelganger. Stronger demons require more DT and some even require concentration.

5 > 4 > 3 > 1 > DmC > 2

I have over 1700 hours in DMC5 and I think I may be starting to get sick of it.

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