In Spyro 3 there's a demo for Crash Bash available, this demo is actually an early build of the entire full game with progression locked off, with cheats you can access the rest of the game, thanks to this you encounter oddities like minor gameplay changes, bugs and interesting placeholders like using Homer and Bart as placeholders for the icon of some bosses.
ITT: Autistic Vidya facts you know
it's possible to beat boktai 2 without using the solar sensor at all
Isn't there a rom for Boktai where the solar sensor thing is just a button trigger?
Nice, Crash Bash is so good.
In Lego Racers, the only track without any shortcuts is Knightmare-a-thon. There are some hints on the track of where two shortcuts would have been, but they were blocked off in the retail version of the game.
>autistic vidya facts
oh boy time to post the webms again
In Majora's Mask you can remove sun blocks with Hot Spring Water.
yes but that's not what I'm talking about
There's a respawning invisible chest in the first dungeon that gives you an item that gives you +2 bars of sunlight for a day, letting you play most of the game. Later on you also get raising sun, which gives +4 sunlight for 30 seconds, needed for a cutscene or two where 2 bars isn't good enough The only other issue is entering the spiral tower, which requires you to both dark charge as sabata and solar charge as django during a single cutscene. You can do this by standing outside in the rain during the short time you play as sabata earlier until you get cursed, letting you dark charge even with the sun out.
Likely due to similar code, the same is true with Blue Fire and rock walls in OoT.
There's a scrapped mini-game in the prototype version of Yoshi's Island in which Yoshi has to bomb a village of Bandits.
Majora's Mask has many places where, if you attack them, you can get items, such as the lamps in the Graveyard.
One such spot is a completely blank spot on the Clock Town outer wall.
I'm not going to respond to every webm but I find them all interesting so far and I will read and watch every one that you post.
sounds good to me
Evolution Worlds put the two Dreamcast games together, but at the cost of heavily cutting down the first game.
There are voice clips however (both for the JP and english version) that imply they were going to keep more of Evolution 1's storyline.
Also, in Evolution 2, Linear wears a similar jacket to Mag up until the endgame sequence. Worlds botches this by not giving her the jacket in part 2 and giving Mag his jacket in part 1.
Worlds also reuses the FMVs from the Dreamcast version, so Mag and Linear's outfits are never consistent.
Speaking of those FMVs, they seem to be from the period of development where the game was on the Sega Saturn.
The smoking gun is the eyes: The FMVs still use the more detailed eye designs seen in the Sega Saturn build screenshots compared to the simpler designs the final game uses.
This infamous secret 1up has an obscure hint towards its existence: The UV mapping on that particular wall is slightly off, causing the texture to be slightly warped.
I had no idea it was originally planned for the saturn
blast away the wall has a similar hint where the breakable part is far enough away to not draw if you climb the big pole, making the star visible
The Spirit Temple's statues nipples can be hookshotted. They're also damaging surfaces due to being so pointy.
Yeah, it was.
It was even featured in the Japanese Sega Saturn magazine.
Also, Sega Saturn and Dreamcast Magazine had little comics based on Evolution. They were mostly comedy-based, and thus get very weird but they ran for a surprisingly long time.
The Japanese FFII novel (the one where The Emperor's name, Mateus is given) apparently started life as a story for a magazine centered around Leon, if this interview is to be believed:
shmuplations.com
>Terada: Yeah. If you can create a compelling enough villain, it can work. I’m actually writing a short story for a magazine right now. It’s kind of a prelude to FFII featuring the Leon character. I think this can be a cool way to bring more depth to things, too.
The PSP version also coyly references the novel by making Leon's ultimate weapon a spear, since he was said to be skilled with those in the novel. Given how coy SE is about the Emperor's name, it's likely to have been intentional.
Neat.
couldn't they technically be sued for having bart and homer on a sold game even though it's intentional?
The Famicom and MSX versions of FFI are the only versions to have a unique default Party: Warrior, Thief, Black Belt and Red Mage. From the PS1 version onwards all the way up to the Pixel Remaster, the starting party is always Warrior, Thief, Black Mage and White Mage. This is also the party the Memory of Heroes novel goes with. This makes the Warrior and the Thief the two most consistent party members.
However, the Dawn of Souls release featured artwork of the FFI characters. There, the full FFI party replaced the Thief with a Red Mage.
*unintentional
A surprising number of enemies in FF3 are susceptible to gradual petrification via weapons such as the Golem Staff. This also works in the remake despite no visual indication of the enemies getting petrified.
Theoretically speaking, yes.
In practice, given that it's so hidden and minor, it'd probably go ignored.
In FF4 SNES the Dark Elf's second phase, the Dark Dragon, has no "boss bit" set. What this means is it's vulnerable to status effects and spells bosses generally can't be hit by.
In other words, you can hit it with Weak/Tornado, which sets its hp to 1-9HP
Rubicante, at least in that version too, is healed by Fire when cloaked. If this happens, he casts a partywide Life spell on you, since he's the only Fiend that believes in fair play.
The Onett stage of Melee uses leftovers from Earthbound 64.
Super Mario Bros. 2 was originally a japanese game called Doku Doku panic
bumping while i write out a long ass post
All this is for SNES
In FF4 if you equip Cecil with the Avenger Sword and no Crystal armor and enter the final boss fight, you softlock. The sword permanently berserks him, and he's the only one that can use the Crystal to actually start the fight proper.
Unequipping the Adamant Armor at any point(not that you'd ever want to) bugs the wearer to be very weak to every single element, as opposed to resisting every element.
After getting Rydia back, if you cast Warp you can go back into the Dwarf Castle crystal room, grabbing the Darkness Crystal. This lets you totally skip the Sealed Cave.
There's a spot north of Mt Ordeals that's something of a mini Peninsula of Power, having enemies from around Troia. You can grind Palom up to get quake, it doesn't take a very long time and it more or less deletes every single boss you find while Palom's still around.
If any character equips a "deal full damage from back row" weapon (bows, boomerangs, the Dwarf Axe) they become slightly glitched and will always deal full damage from the back, even if they unequip the weapon.
If you step on a damage tile like the ones in the Cave of Summoned Monsters/Sylph Cave and then cast Exit, you take damage for every 90 degrees your character spins on the way out. Since they spin very fast this will almost certainly set your entire party to 1HP.
In the lategame, there are random places you can check for extremely low tier rewards, shown in pic related. The Crystal Palace monster fight is strange as it's 2 RedGiants with glitched AI, that barely do anything at all and try to use Petrify
Bump.
FF3's "Dark Knight" job actually uses a different term in Japanese compared to the recurring term, translating closer to "demon swordsman" or "Mystic Swordsman". Despite this, it remains heavily associated with the Dark Knight job, so much so that it is translated as such consistently. The FF3 remake did consider using a different JP term and while it didn't, Matrix Software's next FF game (4 Heroes of Light) did, which got localized as 'Dark Fencer'.
Bravely Default 2, the series already borrowing certain aspects from FF3 for jobs, uses the name. The english versions localized the resulting job as the "Hellblade" job.
In Civilization V, the Pueblo were originally planned on being the other Native American civ alongside the Iroquouis. They were decently into development when they ran into a roadblock regarding voices. Most members of the Pueblo community didn't mind depicting them ingame, but drew the line at giving him a voice, as it's against their religion to depict their language. Firaxis picked the Shoshone instead to replace them.
Peach is the name of the princess in Mario
You can use the Gibdo Mask to gain entry into Ikana Canyon, complete with unique dialogue. Normally you can't get the mask before this, so maybe you were meant to get it from one of the graves originally.
>Despite living a relatively normal life in the Yamaguchi Prefecture of Honshū island, Mikami admitted to being quite afraid of his father, whom he described as a "violent person".
>Apart from being hit almost daily, Mikami recalls surviving an ordeal in which he attempted to go to bed one night without doing his homework. Mikami's father kicked him out of bed and told him to go outside, in his pajamas with no shoes on, and stand in front of the car. His father chased him around in the car, and he wound up running six kilometers until he hit the coast. Once he reached the shoreline, Mikami's father drove off without saying a word, and he was forced to walk all the way back home by himself in his pajamas.
In Zelda 2, the boss of the third palace gives you 301xp, instead of the 300 the game says
There is an officially licensed Mario game made by Hudson that was released on some japanese computers
youtu.be
They also lack the smooth scrolling of the original SMB.
Welp
This one isn't super obscure but in Final Fantasy Tactics, every NPC / character on screen actually has a job. This includes characters who are never in a battle, and only appear in cutscenes.
While many of their jobs are empty place holders with no skills, a unique enemy mid-boss, Zalmo (Zalmour in psp) who appears in 2 battles, actually has inaccessible skills that require a sword to use. However, his equipped weapon in both battles is a staff more in line with his role / status in the story as priest/caster so he will never use these skills. However they work perfectly if you hack him into your team, give him a sword, and use him.
Yeah
Bump
I assume they did this just because the effort needed to get the hot spring water needed to destroy two blocks is about equal to what it would take to do the stupid well and get the mirror shield anyway.
Is it? Explain because I played it and never tried bothering.
In Spider-Man on the ps1/n64, if you enter FUCKER or something similar as a cheat, Spider-Man will pop up and punch the word, turning it into something like FLOWER
You need the mirror shield to even get to this point. You can't even get into stone tower without Elegy, let alone inverted. That is, without bomb hovering.
james bond was never intended or seriously considered to be in smash bros. on the contrary, he was only mentioned by sakurai on the smash site as an example of a character that would be completely impossible to be in the game because of various legal reasons
Reminds me of Id Software's SMB3 PC port that got rejected by Nintendo
vimeo.com
If you put Castlevania: Symphony of the Night into a cd player (or the PS1's media player option) there's a hidden song.
In Megaman Zero 4 a certain boss can open a hole in the wall to hide behind it and attack from other holes
Turns out you can use the Z-Knuckle to grab the boss from the hole and stun him.
is there a cutting room floor page for this? I can't fucking find it.
Spyro 3 has a hidden difficulty scaling. This can render lategame racesunwinnable without failing enough times
It does have one but it's bare bones as hell and it's documented like ass
tcrf.net
In Gauntlet Dark Legacy, if you spin on top of one of the level portals, you can glitch out the warping animation and make the portal freeze. After that, it'll instantly warp you if you stand on top of it instead of playing the animation.
IIRC it only works if you do it in the opposite direction the portal is "flowing" too, but I might be wrong on that, it's been a while.
If you bomb the level exit on stage 1-2 of Super Bomberman, and ice cream cone will spawn that gives you enough points to max your lives counter.
Putting Cybertiger into a computer CD drive let you play the original South Park pilot as a video file, it led to a recall.
I hope that’s true
In "Street Fighter The Movie: The Game", you can press LP LK LK LP in the Headquarters stage to make the guard explode.
There's tons of easter eggs like that in the game.
In the second level of Gimmick! for the Famicom, there is a generic enemy that can be controlled with a second controller.
Someone actually ported it to the NES version of SMB. Definitely worth a playthrough.
youtube.com
Yes but using two bottles you could erase the block leading to Ikana Castle then another one to erase the block from the castle side blocking the room with the mirror shield skipping the well and Pamela entirely. The thing is though that the well itself gives you hot spring water so the devs probably knew exactly what they were doing. To go and get hot spring water from the grotto in the mountains would probably take more time (IIRC the timing on when it cools is extremely tight) than it would to do roughly half of the well. Ergo you skip pretty much nothing.
Bottling it in a duped bottle in the Event Item section (such as over Room Keys and the like) seems to make the water never cool.