Whiterun
The commercial heart of skyrim
Whiterun
Other urls found in this thread:
nexusmods.com
en.uesp.net
en.uesp.net
twitter.com
Home...
"city" with more commercially focused buildings than real houses. i remember learning in school that it is a city if it has more than 3000 residents.
they probably used the same logic as Storm in WoW being small in-game but massive in lore.
Skingrad
One of nine cities in Oblivion (2006)
lol
It looks bigger, but it's actually not.
I believe the canon size of the cities is their Arena representations. Whiterun was the size of the entire Southern Hemisphere of skyrims map.
Not in land size but it has about the same amount of civilian buildings and a main keep. I also am pretty sure Skingrad has more NPCs as well.
Why are Skyrim modders so autistic?
It's beautiful.
They should have never gone back to whole provinces after TES III. Just do one section of a province, but do it right.
The 2nd comfiest city in TES. First one being, of course, Ald'Ruhn.
More armor mods should implement skindetatiom
Take your creepy autogynephilia somewhere else, tranny
I can think of three ways of designing a city in an open world game to account for the limitations of game development and maintaining content quality:
1: The entire game/majority of the open world is one intricate city.
Deux EX MKD, GTA, Past Assassins Creed Games
3: The city is large, but composed mostly of window dressing with static NPC's, with most buildings being little more than scenic terrain
The Witcher 3, Horizon, Modern Ubisoft etc.
2: The in-game city is designed around the parameters of being a video-game level, i.e it's smaller than the idealised version the narrative implies, but is generally more detailed, developer-curated, and more purposeful at a granular level
The Elder Scrolls, Elden Ring, Pokemon Games
Do more than one of these, and I think you're bound to end up with severely diluted content
It's nice to imagine a vast, sprawling capital extending miles in every direction, but it would be completely unfeasible to fill even a fiftieth of it with satisfying content. Or consider a pokemon game that included the sprawling lush forests and mountaintops of the anime. Sure, to an extent you could do that, but make it realistically vast and you'll soon run into problems like levelling and progression.
It seems people are also incapable of considering the circumstances that led to something like Skyrim's cities being far smaller than they ought to be narratively. You have the substantial increase in graphical quality following Oblivion, the myriad improvements in environmental assets/terrain etc. and the fact that it was still being developed for X360/PS3 hardware, so compromises had to be made somewhere.
Yukomo, home.
So Dark souls 1?
See for yourself:
en.uesp.net
en.uesp.net
population: 40
if you didnt go around trying to stealth murder everyone in whiterun you didnt beat the game
i cant bring myself to harm innocent NPCs
that's nice. but you didn't beat it.
I tried but every time I would sneak around town the guards could hear the clap of my orc girl's huge ass and tits clap. They would then take me back to the guardhouse and fuck me.
Leyndell, the only city in Elden Ring.
Am I the only one who thinks witcher 3 was unironically one of the best examples of how to do a city in a fantasty RPG. Like, just completely shat on the competition and makes things like TES laughable in comparison.
I want to re-install Skyrim one last time...
>stealth
You didn't beat the game.
They have two different goals. Elder Scrolls is trying to be a simulation. Every NPC has a bed, a house, eats food, etc. They don't fill their spaces with random NPCs and fake houses because they know it's antithetical to what they're trying to accomplish. At least this is how it was in Oblivion.
As already pointed out, Novigrad is mainly a facade, similar to cities in games like Assassins Creed and GTA. There is nothing to do except follow scripted quests, its citizens are doing the same shit all day, have only one line and only serve as a backdrop.
That's precisely how to NOT do an RPG city.
>NOOOOOOOOOOOOOOOO I WANT 300 SQUARE MILE CITY FULL OF GENERIC BUILDINGS THAT TAKES 6 REAL TIME HOURS TO WALK ACROSS
Brother, why go through so much effort for one coom? You'll just uninstall it again.
What, a lot of copy n pasted houses with nothing to do?
A least Daggerfall let you enter them
What do they eat?
Only took 1 post for a tranny to start dumping his pics, kek.
Ass
How do I have fun with Skyrim? I just don't get it, the game's not clicking with me
uninstall it and install oblivion
SOUL
SOULESS
They might as well be the exact same game, this won't change anything
Easily the worst Elder Scrolls.
wrong
Bethesda shifting their focus to consoles was a mistake.
That doesn't really matter, the problem has always been one-half the engine they're using along with the decades-old hairball programming code that they've not once tried to unfuck and one-half trying to get their games to run properly on console hardware despite lacking the ability to optimize the game due to the previously mentioned issue.
Look at Freeside and The New Vegas Strip, those were supposed to be large continuous areas with triple the NPC count, but Obsidian couldn't get it to run due to engine constraints and the PS3 shitting itself, so they had to pare it down to what we wound up getting. It's a shame too because you can tell those places were supposed to be seen in their entirety. The Strip especially so, it looks gorgeous when you see it in full.
what i'm doing. i only completed it once years ago. seems like a good time to play (with 10 yrs of mod history), before Starfield comes out.
Oblivion and Skyrim literally only became hits because of their open world. Everyone knows the gameplay is absolute bottom of the ring garbage. Normalfags are ZOG NPCs who will buy almost anything as long as it has open world.
This is cheating since you're only able to view the village in a single camera angle, and all the buildings and dressings you see are designed specifically so you have to see it from that angle.
>muh console bogeyman
ebin excuse
I was there at the midnight release and I still never beat this game
>its okay when Obsidian does it
they're better than other open worlds, just for the emergence and random goofiness. no one's playthrough is exactly alike. rockstar as well, but even their stuff has become more scripted as time went on. a lot of these open world devs can't get out of their own way. they want players to experience things in an exact way.
You were pre-empty Roy blown the duck out, bethesdatranny. See
They had to work with what was given to them and had to cut down Vegas' size prior to release for consoles.
Base game Witcher 3 only had like 2 real cities, with everything else being some kind of tiny village or similarly-sized setpiece to do a quest. I would argue that it could afford to make Novigrad City as dense as it was because there wasn't anything else in the whole worldspace to take away from it.
Either go down the modding rabbit hole or try to have fun with the vanilla experience.
I don't know why but oblivion cities felt much more alive than anything in skyrim despite being even smaller.
I'll download this mod if I can kill tax collectors
>11 houses
I pretend that it used to be bigger before the oblivion crisis
That's due to the Radiant AI. It was one of the key features they had for Oblivion and, even after stripping them down to avoid NPCs being killed off-screen or turning into murderhobos, they're miles away more complex and fleshed out than Skyrim or really all other Bethesda NPCs wound up being.
Didn't you learn from Morrowind that killing tax collectors will only lead to adventurers killing you for the sake of quests?
They should make a Pokemon game like the anime, make it viable to use a Pikachu against an Onyx, get rid of levels and make it more like Elden Ring with giving them skill attributes and points you can dedicate to them.
Funny how Obshittian always leaches off superior developers then uses the "b-b-budget" excuse when their buggy shit releases unplayable and requires 20+ mods to be worth shit.
>KOTOR2
>NWN2
>New Vegas
Then their ACTUAL IPs
>PoE
>T(y)ranny
PoE is okay. The first one is thoroughly mediocre at best, after 3 years of patching, but, more importantly, it gave the genre the push it needed to come back to life. The second one has great combat and sidequests, but we're not going to talk about anything else.
Also, you forgot The Outer Worlds. It's getting a sequel LOL