Are there any armour designs or boss designs stronger in style and / or atmosphere in Elden Ring than these? Are there any tracks from the OST that are as impressive as these?
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The Ancestor Spirit is the only one that comes close for me really...
Elden Ring's art and musical direction is weak
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It's weird that you post Dark Souls music, since it's midi and sample trash with zero soul compared the two games with entirely live recorded soundtracks. O&S is bombastic nonsense with super loud timpanis and it's actually hilariously bad.
true but at least you can actually remember it, same with DeS. ER doesn't have a single memorable motif in sight
>fromsoftware
>impressive tracks
Pick one.
>Are there any armour designs or boss designs stronger in style and / or atmosphere in Elden Ring than these? Are there any tracks from the OST that are as impressive as these?
Plenty.
>Yeah it's shit, but MEMORABLE shit
Hilarious retard. Also, don't mention DeS you filthy pleb.
Dark Souls uses live instruments
It doesn't have the generic bombastic sound of DS3 and ER so you think it's sampled
Nothing in Elden Ring is a tragic as Quelaan or Sif either. Lost Izalith is an unfinished mess, but the atmsophere evoked by the design of NPCs like Quelaag and the Egg Carriers is stronger than anything in Elden Ring.
I wonder if Dark Souls had god tier art direction and Elden Ring just has good and we expect too much? Demon's Souls, Bloodborne, Dark Souls 3 and Sekiro all have great art direction too so it wasn't as though it was lightning in a bottle.
I'd take memorable shit any day over the nondescript orchestral sludge of DS3 and ER
Ahh, the constant muddy droning sounds of Kitamura
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This on the other hand is just way too clear and melodic, I hate when I can tell the different tracks apart within a game
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Souls music has always been dull unremarkable trite with maybe one or two standout tracks per game, don't kid yourself.
Design wise, yes absolutely. All the main bosses are incredible, the best group of baddies in the franchise. Music never reaches the highs of DaS 1 but I still like a lot of the ambient tracks
Oh no Eldensisters, we can't let the Havelchads see this one...
>Plenty.
Please show me some. The only Armour designs in ER that I think are good are The Carrian Knights set, The raging Wolf set, The Land of Reeds set and I suppose the Cuckoo Knight set (which is repeated a lot).
I know it's subjective and you've posted Old King Doran who's not a great design but is significantly better than his watered down visual design equivalent in ER, Godfrey.
>Plenty
>posts zero examples
Bravo
Memorable "shit" > forgettable """competence"""
> Ahh, the constant muddy droning sounds of Kitamura
> I hate when I can tell the different tracks apart within a game
Which one do you want mate?
Constant indistinct droning or tracks that try to be as unique as the bosses they accompany? The fact is DaS and ER have gone for the approach of having themes play with bosses as opposed to no music for them or a constant ambient sound. Being able to distinguish the music for each boss is a good thing if the game has gone with this approach. Outside of the Ancestor Spirit, I don't recall any boss tracks really.
It certainly doesn't use live strings and timpanis. Here's what timpanis actually sound like.
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The strings have zero vibrato. I play cello in quartet and dabble with timpanis, so that is what is easily picked up from my ear. I assume horns are probably fake too.
I'd say the average is about 5 or 6, usually these accompany bosses of which Elden Ring has many more than average. You'd think with more bosses and more opportunities to make music for them we'd have more than 5 or 6, I literally can only recall 1 - and mainly because it sounded so different from the rest of the OST that it ended up standing out.
Honestly, videogames have shit music in general. There's just not a single good OST
I wasn't being serious, Shitamura's bland drawn-out farts are the worst
Certain parts of Radahn and Godrick's themes were the only ones that made me perk up even slightly
Whats with all the trannies sperging about the music the past couple of days?
You can easily look up the credits
It doesn't matter massively if it's MIDI or not to me. Skyward Sword made a massive fuss that it was fully orchestrated and it's OST was nothing compared to Ocarina of Time and Majora's Mask for me.
I really like the Demon's Souls OST too, this, Flamelurker, Maneaters, Tower Knight and Maiden Astrea are highlights.
Also, no armour set in Elden Ring is as good as the Fluted set.
Shit I forgot it was only trans people that can distinguish a good soundtrack from a bad one...
it lacks something, simple as. i can't name a single elden ring track but i've saved a couple from every other game.
even going back to king's field i have songs i think are good:
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>Elden Ring just has good and we expect too much?
It's pretty good art direction, considering you have really good areas like the top of Raya Lucaria when you're hopping around the rooftops of the school buildings or when you're at Leyndell, and I really like how they've been able to present a 'what the fuck' tone with some areas like when you first enter Caelid for the first time or when you enter the Windmill Village. Really, I think most of the effort went into making the places you visit look gorgeous rather than the characters this time since you will be looking at the geography and landscape more than anything else in the game. Shit, the entirety of the underground is completely stunning.
Though, as far as music goes, the only one that really struck me as being really intimidating was the Godskin theme, since it's just so grandiose and overwhelming, evoking a sense of dread and power that seems justified since they are associated with Destined Death.
The boss that will murder you in split seconds with no prayer of victory- that will feel awesome at the same time. Love this boss, though i have yet to come come even close to killing him :3
>I have brain damage
Okay, now whats the real reason for the sperging troons?
>dark souls 3 has great art direction
you're confusing tight world for good art direction, there's a lot of good art direction in elden ring but it's sparse and spread out, which makes it a lot less noticeable. all the legacy dungeons look great.
there's only so many mountains and fields you can slap everywhere to make it open world, which was a mistake imo.
I mean look at this. Comapring this to the (elite) Knight Set from Dark Souls, the Knight Set from Dark Souls 3 or the Fluted Set from Demon's Souls just shows how lacking these designs are.
It looks like one of those embarrassing hoodies that are styled as medieval armour you see as adverts online sometimes.
Maybe after designing knights and shields and castles and demons almost anually since 2009 they've just ran out of steam.
Here's one:
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you have serious brain damage my friend
My entry into the ugliest ER armor competition
Even making your character skinny doesn't help
I love Godrick, Godskin Apostle, Ancestral Spirit, Godfrey, Lichdragon whatshisface and Radagon's themes. Honorable mention Night Cavalry theme, really fitting for jousting matches with them. As for armor designs I've been switching between so many sets I don't even remember all of them. My favorites are Beast Champion, Night Cavalry, Mausoleum knight, Royal knight, Niall's (Commander's set is think?), Briar and Crucible Knight sets.
I hate how they didn't bother texturing the soles and it's just bare metal.
Nigga is going to slip
I think you might be right about them focusing a lot on the environmental design. You're right about Caelid, Leyndell and Hogwarts being pretty good too, I'd say the same for Volcano Manor and the crater nearby with the Starbeast too. They just don't seem as strong to me as their predecessors, much broader and less intricate in their detailing.
I appreciate that these levels are very different and with jumping and traversal opening up they won't be as focused, but Sekiro was similar and although it's art direction was more historical than fantastical, that game was incredibly striking throughout and once the fantasy came front and centre at the fountainhead palace.
The Ringed City has some of the best work From have done art and design wise. AND that is in the same field of gothic castles and cathedrals which they'd already done countless times before. ER has very few excuses to be as unremarkable, outside of a few vistas and places like Caelid and the Eritrea itself, it's very wish-washy.
You might be right. I think that's where the copy and pasting of the churches and graveyards in the overworld really starts to hurt it, if they had been unique it would have really helped. But then again I don't know...
Limgrave gets a pass for being bland as it's the starting area.
Caelid is wonderfully visually distinct and is one of the most if not THE most memorable overworld location in the game.
Liurnia of the Lakes sounds so good when you read a description of it being flooded, you get Ringed City, New Londo, Venice, Angel's Egg vibes but in reality it looks like Wales after a storm.
Leyndell should have been as impressive as the autumnal forest of Senpou in Sekiro, but in gold instead of red, but it wasn't...
I could go on but maybe you are right, there's no where near as much content in my examples as there are in their Elden Ring counterparts.
>The Ringed City has some of the best work From have done art and design wise
Surely you're joking, the only thing it has going for it is the city backdrop you can't access. ER is a god damn masterpiece of art direction compared to that.
Just show me some great ones then, that's all I'm asking. Maybe I just didn't see them, maybe there are tragic designs like Quelaan and armour sets as good as the Elite Knight set but you're not showing them if there are.
hang all larping ds1 zoomers, name a more insufferable lot
Yeah i felt like ER music was pretty weak. Besides Malenia/GodSkin i don't really remember any tracks off the top of my head i guess the menu theme too which is pretty generic for a From game. The pacing of fights also makes it hard to sit back and enjoy the sound track. A successful run is often shorter then the actual song. Reminds me of Laurence in BB that has a 8 minute or so ost and unlike other DLC bosses doesn't really transition to it it just seems to play the whole thing. So on a successful quick run you barely hear shit.
Elden Ring has multiple genuinely good tracks but the mixing is complete garbage. It sounds like fucking VST. Whoever was responsible for this should be fired.
Some good stuff there, still not as strong as I think they should be but you've convinced me it's not as bad as I thought. About as strong or weak as Dark Souls 2 armours for me - good stuff but not great in a lot of mediocrity.
>name a more insufferable lot
ERnewfags
DS2fags
You're a fucking retard.
Godskin apostles is pretty fucking up there
I played this game for 50 hours and can't remember a single song from it by the time I beat the capital.
and yet they've played the games instead of larping as some veteran all because they've watched a video of some eceleb shilling it while saying that it saved them from an heroing or some other gay shit
that sums up half of all soulsfags
Absolutely generic.
Is this a joke? Elden Ring has the best art direction of any From game bar Sekiro DeS and DS1-3 are all dark washed out muted colours for the most part. Saturation is also terrible. Might be just a personal preference though since I like high fantasy more than dark fantasy aesthetics.
In terms of armor design, I think Malikeths armor is top notch. In terms of OST. Godfrey's track stands out a lot more compared to any track from DS1 with the exception of Gwyn's track.
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This is hardly something you'd listen to for pleasure but it certainly captures the atmosphere of fighting a japanese ghost and is less generic than the standard orchestrated bombast.
You link me a track from another OST you like to compare or are you just talk?
It's B-team's design.
The designs of armor sets, a lot of enemies, enemy encoutres and areas have the same style as DS2.
It's certainly more colourful and as you said it's gone for a far more accessible high fantasy look with rolling hills and green fields. I just wish that their approach to these conventional high fantasy archetypes had been as impressive as their approach to the gothic archetypes of castles and graveyards that they nailed with DS, DeS and Bloodborne.
I mean it's not terrible but it's not amazing to me either. The helmet is a bit corny and the silly flaky scales on the chest look so silly next to the segmented plates of the rest of the suit. It's like they want worse protection over the vitals? Also the colouring and design lookalike Oblivion Ebony armour to me:
Can't believe Miyazaki was the B-team the whole time.
Wow first good-looking thing I've seen out of DS3 Why'd they have to go for the dull grey style that feels like an insult to anyone playing their game
>Oh you want a Dark Souls sequel? Everything's burned to shit and covered in ash, fuck you what did you expect
I think you might be right. I reckon a lot of the A team were working on Sekiro instead because it was something different - and it really shows. Sekiro looks so much better than Elden Ring.
Yui Tanimura doesn't actually exist, he's an astral projection much like Margit.
All of Elden Ring had maybe 2 good tracks. Kinda sad when you think how good some of the tracks in Demon's and Dark Souls were.
Always been fond of the main menu music. In Elden Ring it's the same song as they one they used in the trailers. Which is also the same song they use for the final boss. So fucking lame.
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Oblivion didn't invent gold on black. The chestpiece is that way because the armor belong to a beast so the chest is extra protected but the abdomen needed flexibility. I'd like to see what's "amazing" to you if you're hot on judging armor you don't know the context of.
Each of these games has a few decent/memorable tracks, like Maiden Astraea, False King, Ash Lake, Gwyn, Majula, Vendrick, Ebrietas, Gehrman, Pontiff Sulyvahn, Lothric/Lorian, Divine Dragon, Ancestor Spirit, Radabeast etc.
While the rest just fades into stock tension-building tracks with blaring orchestras.
I'll forgo mentioning the DLC's because it's clear the composers get a lot more time to work/breathing room on making those tracks stand out.
Of the difference in styles:
Sakuraba's best tracks were less subtle and more emphasising of the fantasy, whereas Kitamura's best tracks felt like gradual, cinematic build ups with triumphant phase-changes. Then you've got the other ones with their own styles, I think ER alone has like 5 or so composers for its huge volume of music.
If you feel a particular game has better music than the others, it's probably going to be because of a particular stylistic fancy, like BB's extravagant live-recording and horror stylings, DS3's epic crescendos, or simply because of the fact that you've gone out of you way to absorb the music outside of the game itself, like when Gwyndolin's theme is played over a sad passage in a lore video.
>So fucking lame
?? Menu theme being the same as the final boss is one of the best tropes in any vidya.
Nothing wrong with this armor. I like the more simplistic design. Takes me back to DS1.
Somewhat agree. Some of the tracks sound like they have some good melodies buried under the fucking awful "lol just play everything at the same level the whole time" mixing.
>ER music is less memorable than DS1
>my ER playtime: 90 hours, heard each track once
>my DS1 playtime: 500 hours, heard each track at least 30 times
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>1998 track made with shitty resources
>instantly transports you to Gerudo Valley in your imagination
>you are in the middle of the desert riding Epona, feeling the sandy winds in your face while brown Gerudo girls lust you
Fromsoftware tracks don't have that power, sorry. I know I'm comparing Mozart to Justin Bieber, but you asked for it.
All of these points are valid and I agree with a lot of them, thanks.
My issue is, you list multiple tracks that are great for DeS, DS1, BB etc. and they are all boss tracks of course. ER has many, many more bosses than these games and we're all constantly just mentioning one track - Ancestor Spirit. The discrepancy is really noticeable.
>the main theme/final boss theme is just the DeS theme
lmao, what the fuck were they thinking?
DS2's director is the """co"""director of ER.
This is actually the only good looking set in the game