How do we save the fighting game genre?
How do we save the fighting game genre?
You don't because "saving" it involves making casualized shit like Strive
multiple arenas, multiple players
players walk around arenas completing missions
impostor terrorist team has to 1v1 others
arena shrinks until only 1 team remains
dancing emotes
We don't do anything, its the devs who need to stop being fucking morons. As much as it sucks, fgs need a strong single player component to sell big numbers, just look at the netherrealm games which outsell every jap fighting game by orders of magnitude. Those games have competent and enjoyable story modes that last around 4~6 hours.
Tekken could be the biggest selling FG if it just brought back Tekken Force and Tekken Ball along with regular Arcade+Endings, on top of combo trials, better netcode (rollback probably), and crossplay. But Bandai Namco have their heads up their asses, especially now when Tekken 7 was doing huge numbers but we have no announcements or seemingly no support for the game anymore.
make them loose and f2p with emergent gameplay and rollback
>bro this will be the one that saves fighting games, trust me
>dies a month later
So tired of this shitty genre and it's shitty community always shilling and hyping up the newest game just to bail on it en masse a month later then rinse repeat with the next release
Could be worse.
>only fighting games that are alive are ones Yea Forums is shitting on
Really makes you think lol.
And that's at peak hours.
>two player game has 24 hr peak of 1500 players
I don't see the problem