How would you fix it for BOTW 2?
How would you fix it for BOTW 2?
more enemies
multiple dungeons that blend the best of both classic zelda and botw's hyrule castle dungeon approach.
ability to 'reinforce' weapons, as a means to improve durability issues (see )
Discard that faggot link
Play as zelda
Making it like Elden Ring
>more enemies variety
>take away that STUPID voice acting and anime tropes
that's it. I trust everything else they do
maybe...
>sympathetic/antihero/redemption arc Ganondorf (something along those lines)
Oh great more Ganondorf, it's not like it had been done like 10+ times already
last time he was in a game was 2007. Don't get me wrong, I'm open to anyone really. I just hate hate hate the "fight generic evil nebulous thing" trope you see in Japanese games.
Have actual unique content. Not the same 500 enemy camps, 60000 korok seeds, repetitive mini dungeons etc.
I really hope that was only because the engine and physics tools etc. took up a lot of the development time. If it's just the same again but with the sky and underground then what's the point.
Release it on the switch 2 to milk the retarded fanbase and make it only exclusive to that console, no but seriously screencap after 6 years and not even any gameplay videos on a game with the same engine and map? Lol they are gonna butt fuck nin toddlers with a new console JUST WATCH!
Having shrines/mini dungeons is fine, they should just have larger more complex dungeons to supplement them.