MMOs on PC have shifted from an authentic experience to pointless second job. why?

When World of Warcraft first launched, it was incredibly authentic, and So rich with areas to explore, quests to do with stories about each character that we're coherent and made sense. Every single thing in the game gave you a reason to give a crap about it. Now, you get expansion after expansion of nothing but shallow quests that don't even remotely make sense, pointless grinds designed like a terrible second job at a retail store, features of the game that were once easy to obtain locked behind even more grinding, punishment systems designed so that you feel guilty for having a life. Look at any MMO out there right now, and you will see that this is the case for all of them. Even Elder Scrolls Online, the newest and most unique, supposedly, of all MMOs. Daily login rewards that can't possibly be claimed after the day is over if you happen to have a life and miss a day. The story has become just bullshit and terrible. Every single steam DLC reflects how the quality has diminished and is getting much worse. They hardly put any effort into it anymore ......

Why are MMOs moving away from being authentic and very well designed, to being these pointless grinds?

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>Why are MMOs moving away from being authentic and very well designed, to being these pointless grinds?
It makes more money

>Why are MMOs moving away from being authentic and very well designed, to being these pointless grinds?
jews and faggots prefer it that way

>Every single thing in the game gave you a reason to give a crap about it.
lmao
classic boomers are so fucking stupid. I didnt care about anything but spell cleaving straight to cap

casuals
also everything good being gated behind a paywall

Duh, OP.
It's the same reason all high-budget entertainment is becoming shittier and shittier.
Films, games, tv shows, probably even books but I don't read those.
Plain and simple: Wow has become high-budget.
If it's high budget, that means there's too many cooks in the kitchen.
What I mean is original WoW was made by far less people than modern WoW. Original WoW therefore had more passion poured into it without the need to bounce ideas off of 500 other people before implementation.
When a team of that many people create anything it becomes so watered down and sterile that it's not interesting or passionate anymore. It becomes overly PC and boring.

If you want good games still made with passion, go for games made by people with passion. Smaller teams, or even one man teams.
The smaller you go, the more passion usually though you also usually sacrifice graphics or smooth coding.
So pick your poison.

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yea cause you're a zoomer with ADD.

Or maybe the game was designed like shit?

Hell games in general demand way too much fucking time
Every Ubisoft game is open world do 500 million side quests
The new Lego game is probably gonna eat up a hundred hours considering Batman 2 took me so long to even approach completion
Multiplayer games are about getting your daily reward even in some simple co-op shit like deep rock or vermintide 2
Mmos are probably the worst of them and they really kick-started this trend of logging in to get your rewards. I hate it

>wow
>second job
current wow is one of the most casual mmo out there
all the grind is weekly, not daily
if you want a real daily grind that feels like a job to the point you will burn out after a month, try lost ark

vanilla was more grindy than current wow
its just that it was new and people had no idea what they were doing

MMOs, actually all multiplayer games except asynchronous multiplayer is dogshit experience. There are no fun multiplayer games as evidenced by the MP addicts raging over their games over and over. MP is a plague on gaming. Started the whole games as a service trend too.

what do you think is better then classic wow? the only thing wrong with classic is how every one plays it now. every one uses 100 addons that tells them exactly how to level 1-60 and they pay for rushes and shit and min maxing parsing retards. It's fun if you just try to experience the game for what it is instead of being some fucking fag who wants to get to 60 in 1 hour and thinking que'ing for dungeons and raids is based.

Come to Warmane, Lordaeron server. We need more people.
Mmos were made for a certain type of person. Hikiki, basically. The moment they went mainstream they were bound to be ruined.
I still enjoy vanilla.

Flex culture. It stopped being about playing the game and became more of a digital collection to affirm the time you put into it.

As the internet got better online interactions became a banal part of life. You can never reclaim that feeling of stepping into an online world for the first time, and anyone doing so now after having experienced social media will never understand what we had in the mid 90s to early 2000s.

Even joining a new forum was an interesting experience back in the day because internet cultures were more disconnected from one another, however now the same basic memes and in jokes are more or less the same across the big social media platforms depending on the topics you're browsing.

In short it's fucking over.

It really is how shadowlands is just a mobile game that people pay monthly for, such shitty grinds

Eh early mmos I played were more about the social aspect and didn't have a lot of bullshit mechanics
They were grindy, sure, and the gameplay wasn't great but they didn't force you to grind endlessly like they do now managing 50 different systems
Was more about being able to talk and play with friends online

>They were grindy, sure, and the gameplay wasn't great but they didn't force you to grind endlessly like they do now managing 50 different systems
You never played an MMO now or then
Runescape was literally nothing but grind forever
Any game with XP on death had instances where you could easily lose 10 hours of pure grinding in an instant, how is that not a bullshit mechanic you fucking retard? Or day long respawn timers?

The original, TBC, and even WoTLK a bit had care and effort put into them to make them successful. The company was on top of the world then. Ever since Cata, not so much. I've worked at companies on a downturn before. No one wants to do shit. No one proposes new ideas because everyone is already on-edge. People are pissed and don't want to do their jobs, leading to disconnects between teams and confusion about what to do. Management has no idea what is going on and only serves to get in the way of engineers who just want to do their job and clock out.

>Eh early mmos I played were more about the social aspect and didn't have a lot of bullshit mechanics
There's a lot of confusion when I use the term hikiki as I don't know what other term to use. But yeah, it was the same for me. I wasn't really hikiki, I was forced to be shut it more or less. Before that I'd always been a social person. And so I used mmos and the net in general to be a social butterfly once again. Only all my friends were on the net. But now in gaming people's attitude is "What's this guys problem? I don't even know him!" I recently had a guy who I knew on an mmo and considered a friend say "Online friends aren't real friends." That's what finally made me realize what I'd already known. That it was over and I'd been clinging to hope that it wasn't. Truth be told, I predominantly used games for the social interaction. But then I'd pretend that I was playing for the game.

woah look at all those updoots op !!

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Threads on Yea Forums have shifted from an authentic experience to copypasting reddit threads from r/all. why?

I think dailies/weeklies and systems in general that are designed in a way to make the player think "If I don't do this thing this week I'm missing out" are the biggest problem. MMOs seem to be adapting it the most, but a lot of "F2P" games in general have this issue.
I quit Lost Ark and Genshin from this shit, and dropped them again after I started playing 1 daily since my reaction doing them again was "this isn't fun".
Need more games designed like Path of Exile. In that I feel free to play whatever content I want whenever I want. Also if I don't feel like doing content A I'm not really missing out of anything doing Content B, C, D, or E instead.

You literally copy pasted this from Reddit you cunt

There is actually nothing wrong with that, especially if it leads to genuinely responding, or we can go back to staring at bbc all day

fpbp

>experience the game for what it is
wanding boars to collect 10 boar asses and go on to the next zone to wand raptors for 10 raptor claws

Been playing RuneScape since like 06. Other than "number go up" it was insanely simple even In p2p
Tried vanilla wow recently and it's not as insanely difficult to get into as current retail. Actually is say it's mostly accessible even without a lot of guides. Even if you metagame you're only looking at a few minutes of reading for levelling.
I also played a bit of Ragnarok MapleStory pirates online and aqw when those were big.
Probably played a couple others but I don't wanna name any games I tried in retrospect like meridian or guild wars 1

>aqw
Can't believe it's still going, weekly releases and all. Though it's mostly a money pit these days since all the old richfags have all the items they ever wanted while new players just don't exist. Also the CEO has been turning towards irl land ownership, renting out mcmansions to dumb to middlecase people while AQ3D continually shits itself.

If you're still playing MMORPGs in hopes of actually experiencing people roleplay, you need to get a fucking clue.
Everyone just metagames in MMORPGs now.
They do whatever is most efficient to get to max level like a robot with minimal socializing, and absolutely ZERO roleplaying.

You need to go find small communities that actually roleplay.
Some neverwinter nights persistent worlds are a good option because they actually rule out metagaming, and force roleplay within their rules.
Other options are some Arma 3 RP servers, or GTA 5 RP servers.
Probably others, but I don't know many.

It's impressive how shitty mmorpg audience is, literally sweatiest bunch of tryhard losers you can find.

downvote

WoW was always shit... Always a boring grind...
The only difference now is the gameplay is stale because you've experienced everything the genre has to offer.

fuck dailies and weeklies
ruined destiny 2 for me

>TL;DR
MMOs are dead because the primary demographic changed from the average person who enjoys socialising to genuinely autistic sweaty nerds who have optimised the fun out of the game and treat MMOS as a single player RPGs with cooperative elements and the braindead players who blindly follows the BiS spreadsheet the nerds have made.
I think Discord has a major role on this since 99% of all interactions happen on Discord rather than in-game which effectively killed pretty much any reason to login to interact with other players.

MMOs should be uninstalled once levelling is complete.

they're different grinds
vanilla had some insanely lengthy and dull grinds but you could power through them because they weren't timegated (even ones that were quest based like cenarion circle). get 5 guys together and go smash through dungeon X times or kill a million skeletons in the open world in a day or two, and be done with them till the next content patch months later. And originally the minmax autism hadn't taken over so the expectation of reaching Exalted with Warsong Gulch or the cenarion circle for some .5% dps gain was non-existent. Even in classic not all guilds expected that.

Then starting in TBC dailies came about, though back then they were usually alongside old poopsock grind methods so you could still just grind a million arakoa or whatever.

Then in Wrath blizzard finally realized that if they made dailies the only way to get reputation they could make people log on every single day lest they feel like they fell behind. Though it took a few more xpacks iirc, before they really started gating critical character progression behind these daily/weekly grinds.

>WoW
Dilate

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>trannies live rent free in his head and he posts screencaps from literally who oped articles
troons are better than you

just play Eve then
>playerbase is 30~70yo based racist drunk Dads
>women dont play because the game is full of madlad neckbeards
>no zoomers or fartnite kiddies
>scamming, theft, trolling is 100% encouraged (just dont DOX someone in RL)
>1 server
>constantly sets new records for largest PVP battles (most recent one was a 13,800man fight)
>game throws 100s of forms of passive income at you
>skill training is passive
>skill training doesnt even matter anyway
>highest skill PVP of any online game
>gives the best adrenaline shakes of any online game
>game has 20 years of content
>will still be around for another 20 years
log in
find mates
fly with mates
kill cunts

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>play with some female character for months
>keeps referring to himself as "she"
>types like a dude pretending to be a chick
>I tell everyone in private that this is clearly a guy
>finally reveals he's trans
>everybody already knew
I dunno what it is about trannies, but a whole bunch of them have this really obvious way of typing, like they type the way they imagine a girl types or something. I can't put my finger on what exactly it is, but muh brain detects the pattern.

These faggots think they pass IRL. They can't even pass online via an avatar while communicating in text.

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>>gives the best adrenaline shakes of any online game
this is true, nothing on a computer got my hands shaking like EVE
but i quit cause it was taking up too much of my time, and it was too much of a RL simulator, felt like most of my effort was just work to make my corporate overlords richer

>r...rent free Chud

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>>Why are MMOs moving away from being authentic and very well designed, to being these pointless grinds?
Because mobile games came into existence, and it proved that you can put in the bare minimum amount of effort and see your profits doubled/tripled.

Why did you feel so concerned about someones gender in an mmoRPG?

WoW has always been a grindy second job game. Now there's just a lot more shit to grind.

It's true. It doesn't affect you. Stop caring.

Trannies attempt to be overtly girly or feminine in a manner that comes naturally to girls, so they can only try to replicate it without actually knowing or understand the fact that male and female brains are just wired completely differently. Most of them think they pass because of their astronomical levels of cognitive dissonance they have from being lied to by sociopaths on the internet, and they never succeed in real world scenarios at all because everyone can immediately see through their lies.

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It's all pointless time sinking waste. As with all video games except a very few there's nothing of real value. It's a genre for degenerates. Not that being degenerate is always bad but you're just wasting the energy in a virtual world. WoW is the best of its kind and was fun at the time but I'm glad we've moved beyond it for the most part.

The target audience of most MMO/Mobileshit games these days is mainland asians, which are autonomous flesh robots.

I played World of Warcraft at launch and thought it was shit. Went to the midnight release.

Worth trying again?

>I'm glad we've moved beyond it
Straight into mobile game / gacha hell. Things are only getting worse, not better unfortunately.

MMOs back then
>levelling and exploring the world used to be the main course of the game
MMOs nowadays
>hit max level in a week and then stick to grind out your timegated raids and dungeons once per week so normie wagecucks dont get upset about you making more progress than them

fuck no, its barely above its all time low

timegates

Am I in Bizarro World? MMOs being a second job was a complaint people had about them 20 years ago. Remember? All the people leaving their real lives behind to grind all day? Complaints about modern MMOs are usually the exact opposite, that they're casual garbage with no depth, that you can reach max level in a week, and most of their fanbase is trannies sitting in towns taking screenshots of themselves and ERPing.

And WoW was never good. It was always a normalfag game and it singlehandedly ruined the genre.

>this is true, nothing on a computer got my hands shaking like EVE
same, my first solo kill i couldnt sleep afterwards
>but i quit cause it was taking up too much of my time, and it was too much of a RL simulator
stop orbiting Havens in Ishtars
all the best ways to make money in Eve are passive
most of my corp only log in for 1~3 hours, 2-3 times a week to do some quick pvp. whenever we need money we just do shit in a wormhole for 2h and make a few billion each

MMOs are dead because casual tards who only get to play 1 hour per week will screech angrily and threaten to kill themselves over the sheer possibility of anyone progressing through the game at a faster pace than them.
The solution to this is halting everyone's progress by timegating and making levelling an extremely quick and forgettable experience.

>you will never relive the late 1990s / early 2000s when people played MMORPGs for the community/social aspect and min-max grinding was basically a thing for a few select people but where 99% of people didnt care about the grind and just played for the experience

>Why do modern MMOs take a monthly fee to give players small dopamine doses each time they complete a small task that they will come back for daily

MMOs always WERE a second job. EverQuest uberguild members were called poopsockers for a reason...your guild leader was Bezos, he didn't give you a shit break while you were plugged in to the 9 hour marathon raid. Guild leader didn't know you were shitting if you were just a buffbitch whose only role was reapplying every few minutes tho L:*)

WoW was always bad even at launch, specifically because it WASN'T a "second job". MMORPG's have traditionally been about long-term character progression, you don't finish your character usually for about a year's worth of daily play. WoW being so easy is what ruined the genre. All the classic top rated MMO's are about grinding and taking a long time to achieve things, if you think this is a problem, you are clearly a WoW newfag

thats why is good.
there's no progression.
just make money > use money to kill your competition so you can make more money

Like you said very few games hold actual value, but I think WoW was atleast partly one of those because of the social aspect of it. Of course nowadays though the social aspect is dead

You know, all of the reddit crossposting has got me thinking. Should we just disable original posts on Yea Forums and instead pull the most popular video game threads from reddit? I think the quality of this board would improve tenfold.