When did you realise it was rushed?
When did you realise it was rushed?
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Mountaintop
It's Not.
right after i opened it on my pc walked out to the open world and the game stuttered
when i killed the 4th asylum demon tree
December 2020
>when did you realize it was rus--ACK
youtu.be
When I realized how broken the pvp was in this game.
after morgott it became glaringly obvious they didnt play test anything and just cranked up values and figured "yeah people know our games are hard so no no one will notice we didn't put any effort into this"
Alternatively, the last third almost feels like it was just taken from the left overs of an abandoned dark souls 4 project or something, since all the elden ring elements like stakes of marika, torrent and exploration are just kind of gone.
luirna of the lakes is a flat map with no level design
only the lake part the rest has lots of cliffs and is hard to navigate
I'm not saying it's the worst game ever, but it's clearly rushed. Especially the end.
>Burn tree
Erm.. okay fuck teleport them to the sky castle
>Kill Maliketh
Now ummm teleport them back to the tree for the last boss. Yes just put 4 bosses in a row that can be the ending.
Sorry never got that feeling
Playing anything after limgrave
The fact they patched in quest lines and endings
the first time i booted up the game and listened to the cheesy intro music ripped straight from the trailers
When I realized that I was basically encountering the same soldiers, knights, demi-humans, militia-pygmies, trolls, dogs and bats everywhere, even the snow-covered mountains.
when there is absolutely no new enemies in the second half and every boss is used like 4 times. Also the ending is just a fucking boss rush
>200+ hours of hand crafted content
>rushed
>entire poison Cliffside surrounding village of albinaurics
>ruins, monsters, graves everywhere
>hills where churches can be found, caves outside raya lucaria and along the northern coast of the lake
??? Trolling or just autistic?
When the opening turned out to be a bunch of still images instead of an FMV.
It gets really bad after Morgott, when it feels like the game itself can't wait to end.
Morgott>Mountain>Farum>Boss Rush feels shit. It's literally just plonks you at the start of an area and when you finish it, plonks you in the next one.
"Hand crafted" okay user.
THATS HORRIBLE STAYVAN
I was hoping Ranni's ending was going to be the Story trailer, I thought that'd be a neat way to come full circle. Or that when you call her out on being Ranni that's the cutscene that plays. The fact that Radahn got the only pre-fight lore cutscene is weird
Mountaintop
Farum Azula made it painfully obvious though
That’s because your 1990’s 359 MHz Third World PC is a piece of shit.
Mountaintops of the Giants.
The total lack of any new enemies past the capital should be a good indicator.
I beat the game and found almost everything of relevance in 90 hours. You can tell there came a point where quality drops off.
What does this troon have to do with Elden Ring?
>weird mirror things that look out of place and teleport you somewhere else.
>using these for important progression like getting to Radahn
I started getting worried then.
>90 hours
>with another 30 hours of optional areas but reskinned enemies
>dozens of viable PC builds
>not enough for single player game
What the fuck do you want?
Just stick with you online friend simulator mtx grindfests if that's what makes you happy.
You don't even need to play it to know that a game of this scale is going to come out half-unfinished or not come out at all
fuck off drone
the problem is that they barely put bosses in the begining and dumped them at the end but they ran out of non boss enemies halfway and just reused them over and over again
Read it and find out
When they showed unedited gameplay and it was very obviously just more Dark Souls but open world.
it wasn't rushed at all, in fact it could've been way shorter
>forced meme
>no bosses in beginning
Are you high? There are a shit ton of bosses in the starting area alone. There's a fucking boss right outside the tutorial zone. There's a secondary starting area with even more bosses. There are 3 bosses in the first major castle.
>they ran out of non boss enemies halfway
They did do that, mostly, which is a little disappointing. There is a heavier emphasis on platforming in the second half, so I'm not even sure I'd want to deal with new shit while hopping around on ledges. Plus, there's a point in games, especially longer ones, where I'd rather be comfortable with the setting than have to learn new shit for every damn trash mob.
Rushed? Nah
Unbalanced? Sure.
After Leyndell.
>Plus, there's a point in games, especially longer ones, where I'd rather be comfortable with the setting than have to learn new shit for every damn trash mob.
I know this word gets thrown around a lot but this is the very definition of cope.
>single player adventure game
>balance issues
pick one
the reused bosses
When they needed to patch quest lines in and are going back and forth on balancing
No, it's an example of someone not being an ADHD zoomzoom who needs constant new stimulants to maintain engagement.
Are you okay, Shazambros? It must have hit pretty hard on you.
he's not talking about tweaking weapons for PvP, he's talking about the weird difficulty spikes and dips
>Play FF7
>Shinra soldiers and Rufus boss fights in Northern Crater
Tbf they introduce a couple of new concepts in the end game of FF7 so it's okay that the enemies don't match the surroundings
>weird difficulty spikes and dips
>open world adventure game
pick one
How do you retards not realize that if you're dealing chip damage and getting one shot that you've wandered into an area that purposely beyond your current level? The game doesn't care if you want to hardmode it, you just look retarded bitching about it. Retards out here doing the cinnamon challenge and wondering why it's hard to breathe.
I don't count 1000 time reused shit like godskin apostles and stuff as bosses. Only early game bosses are Margit, Godrick, Renalla and Radanh
>first use of enemy model doesn't count
>optional bosses don't count
>exploration in open world game doesn't count
>side quest bosses don't count
your dad's sperm shouldn't have counted
are you alright? why are you being so incredibly aggressive? i love ER, i still think it has balance issues and nobody is talking about situations like getting one-shot in caelid at lvl1
>Open world
>You can't go here yet though
This is bad design. The unironically should have had some kind of scaling. They could even vary the scaling if they wanted an area to have an edge, but blanket numbers that the devs just slide up and down is fucking lazy design.
godskin duo
stuttering
hoarfrost stomp
everything about torrent
>You can't go here yet though
Where does this exist outside of puzzles and optional side quests?
Please try your best to take Fromsoft's cock out of your ass.
>>exploration in open world game doesn't count
that is an other thing that is missing from the late game, like I barely even used my horse in the last 20 or so hours. Thanks for pointing out more mistakes fromdrone
When you're dealing chip damage but getting one shot by small dogs
STR weapons should just straight up be significantly faster. enemies are supersonic now but the animations are still the same speed as in dark souls 1. it's frustrating knowing that dex is just objectively superior
it doesn't even do better stagger damage because of how slow the charging is and the openings you need, meanwhile you can spam 2-3 uchi charges for an ez riposte
>why so agressive?
>so anyway
>isn't it weird that mid-game areas are more difficult for characters that are still in early game?
You complete lack of critical thinking retards are aggression inducing.
>>isn't it weird that mid-game areas are more difficult for characters that are still in early game?
who the fuck are you quoting? seriously, what the fuck are you even talking about?
>so i wandered into an area that seems harder than where i should be
>should i stay here?
The problem is that there isn’t a clear idea of where to go. In Fallout New Vegas you have NPCs that flat out warn you about the deathclaws if you head straight to Vegas, you have signs that say BEWARE OF DEATHCLAWS. There isn’t really a main quest either that can guide you through the easier areas first
If you’re going to go open world you can have two approaches. You either have the “go anywhere” route like BOTW where difficulty of fights doesn’t restrict you on where you go. Or you have the Fallout NV approach where there is a clear idea of what areas are difficult and what aren’t. In Elden Ring it’s just trial and error
Balance issues and optimization issues, but for today's standards that's not rushed. Also it's unknown if the lack of enemy variety was a decision from the start, or them running out of time.
NG+ when I realized I dont want to touch 90% of the world
After fighting a dragon for the 3rd time, then again for the 15th time.
>who the fuck are you quoting?
Figure out how to greentext without fucking it up, phonefag, then we'll work on your reading comprehension.
During my third playthrough when I actually went into more catacombs and evergaols and noticed all the reused enemies
I played for 200 hours and was still finding new gameplay mechanics 190 hours in.
>muh reused mini bosses
well yeah, its a 200 hour game. The game has an insane amount of bosses, can't criticize it for reusing a few of them 3 or 4 times over the course of 200 hours.
Also there's no way you saw everything in the game within 90 hours
When did you realise you expect too much from video games?
>WHY DOESN'T EVERY GAME HOLD MY HAND 100% OF THE TIME I NEED AN ADULT REEEEE
Look at what I was replying to you fucking mong.
When Melina burned herself for me and I couldn't for the life of me bring myself to give a fuck because she only ever gave me Marika exposition.
first patch
>reusing a few of them 3 or 4 times
What is a good faith argument?
>You want a good product? You ask for too much. -Consumers in 2022
>it's 200 hours
No, it isn't. Unless you fat-rolled everywhere, there are 80-100 hours of content max.
>speedrunners self-reporting for game that's been out a month
I said nothing about handholding, I said “there isn’t a clear idea of where to go.”
For example in Elden Ring you could have an area where when the player walks in, they notice a giant’s corpse that was killed by another creature. That tells the player “okay, something here clearly killed a giant, so if I can’t kill a giant, this area may be too hard”. Or the game could’ve just used the graces to lead the player down a longer, but easier route to one of the Shardbearers, and if they want to ignore the graces and take a harder, shorter route they can do that
There is nothing like that in Elden Ring, so all you can do is wander around, die, and learn entirely through trial and error
>wooooow game design is hard!
>more schizo ramblings
i quoted your quote you genuine retard, holy fuck you're dumb. i didn't type or even imply the random shit you're pretending i said, you're just arguing with a strawman
not once did I say that the open world should scale or whatever, or that it's too hard early game. i'm talking about lategame areas like the haligtree, snowfield and mogh's palace and I'm not even saying it's a big deal or ruins the game
I beat the game literally today and my save file says 111 hours..
No, I probably did not complete every optional dungeon there is, but at least a fair share of them. I ended at level 156, although I realize it's not a strong indication of how much extra content I completed.
ER is alright but the obtuse formula is completely bled dry now.
So now we're going from "I think its rushed" to "its not even good", okay.
>NPC disappears for 70 hours into 100 hour playthrough
>70th hour in you remember theyre in the game
the fuk is that
When I remembered it's a From Software game. The idea that now that they have time and budget they'll be able to finish everything is laughable. They will always fly too close to the sun, which is why their games are so good. I'd rather someone try for greatness and miss the mark a bit than just setting the bar at mediocre. From will never finish a game in its entirety, some nip will always be in the office going "but what if though".
If you don't have enough development time to make new enemies for your 100 hour game, then restructure the game and make it 50 or 60 hours so you don't reuse enemies so often. Rushed games aren't good.
Yeah they should have used the lategame areas for DLC-s with actually new enemies
very well put