Post yours. Do it

Post yours. Do it.

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It's just ok. Elden Ring 2, though, that could be really good.

I'm honestly so fucking sick of Elden Ring. Soulsborne games are often held up as “the best ever”, and Elden Ring has plastered this board. Oh cool, yet another soulsborne game that just looks and feels like a copy of every other soulsborne game. I don’t get the hype for these over games with new and interesting combat mechanics like Horizon. Maybe it has something to do with the fact Horizon has some biting social commentary folks don’t like to think about.

Elden Ring looks exactly like every other Soulsborne game. Meanwhile, Horizon has unique combat with a wide variety of tools (Forbidden West DRASTICALLY increased the number of weapons and effects over the first without feeling like bloat, an impressive feat), and when anyone posts actual opinion praising it and expresses love for it, you faggots rip on them.

From a game design perspective, Soulsborne games just feel lazy to me, reused assets, reused mechanics, it really doesn't offer anything new and im not sure if i should laugh at those 12M people who bought this absolute garbage of a game or sad because 12M people bought this absolute garbage of a game.

Continues Froms longstanding trend of one step forward two steps back.

atrocious pasta

The constant fights are worse than ancient dragon. At least ancient dragon was consistent, the later dragons have fuck you AOEs and will instantly kill you if you're on the horse. But if you're off the horse you have no mobility to escape them, so you're fucked either way

boring, repetitive, predictable

Tanimura should be fired.

My only gripe is that this game has too much content. So many reused enemies and even bosses and loot that ends up being crafting items. They could have easily cut out about 1/3 of this game and it would have been a much more enjoyable, concise experience.

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Cringe. No one wants you corporate, crowdsourced, bland wokeshit. Begone shill.

Elden Ring is trash
>character creator makes you select body type A/B
>you play as a virgin
>the tree sentinels are 100% aryans who wear variants of the same golden armor, they want to kill you on sight
>every time they kill you they say "such an inferior being, will do good soap"
>The final boss is a tranny who is revealed to be the actual hero who is trying to protect the world from the actual villain which is a conservative white woman who insist on calling you with female or male pronouns despite no one else doing this.
>The helpful NPCs are all black who have white maidens by their side
>One of the gestures in the game is a strange mix between praise the sun and twerking
>All of the dungeons have female bosses, you often will beat a creature and then a stronger female boss will appear.
>There's a mention of gamergate (it's very subtle)
>One of the NPCs references Rosa Parks
>When you get the option to change your appearance (yes even gender) an NPC will tell you "I'm glad you are proud of who you really are"
>there's a BLM mural inside a cave that is all way to end of the world, the description says "a painting dedícated to those brave warriors outiside of the Elden Ring" once you find this you can get an armor called "Armor of St. King" (reference to Rodney King, victim of Police brutality)
>The merchants will often mention of how there's always "evil beings" stealing the lighting of more deserving people (probably a reference to how niggers believe that Edison stole a niggers invention when he made the lightbulb despite this not being true)
>There's a Chadwick Bozeman reference, in a scroll who tells the story of a warrior that was "as fierce as a panther"
There's lots of other shit fromsoft crammed in here just to tell us that they are pro white genocide and hate their audience

You mean promoted since he knows how to make challenging games first and foremost, which is the backbone of the soulsborne series.

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hate the open world.
the weapon moves are uninspired and still nowhere close to bb.
the bosses are ds2 tier with their tracking.
actually, it shares a lot of DNA with ds2 in regards to enemy and boss placement i.e. more = harder xd

umm the content is bad and it sdoesnt have enough content. i do like to watch elden ring content on youtube and post elden ring content on Yea Forumseddit...but thats because i love consuming content

It proved /vg/'s existence is pointless. /vg/ was made to contain all the constant Dark Souls threads so Yea Forums could discuss other video games. But here we are again.

thanks for opening your cock socket, ESL-kun

The game already summarizes itself ten minutes in.

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The definition of "mixed feelings"

>The world is absolutely beautiful and fun to explore
Every boss and even most regular enemies are absolute cancer-aids compared to the grounded, non-anime-horseshit designs of previous Souls games
>Best build variety in a Souls game and best replayability of any game over 20 hours
But every single boss becomes "that part" unless you cheat by farming/summoning/cheesing and there's no satisfaction but there's also no satisfaction in beating it the normal way because they're so obviously fucking bullshit it just feels more like a relief that you never have to do that shit again (until you replay the game)
>The characters and story are perhaps the best of any Souls game
But there's so much varying shit in the world that it kind of feels incohesive and messy compared to previous games' very well-defined aesthetics

perfect game, no notes

This sums up most "open world" games. Same shit copy pasted everywhere.

It's not long enough.

It is probably one of the best games ever made but the open world dungeons were kind of lousy. Also the last 1/4th of the game felt very rushed. There are literally 5 boss fights in a row at the end of the game. There should have been a whole Erdtree area that connected to the underground part and the Ashen capital should have had a different layout and more stuff to do.

>first few hours
Wow, amazing, greatest game of all time

>After a few hours
Wow this is extremely repetitive and kind of boring from beginning to end

great game with an underwhelming end boss and an okayish soundtrack

it was the first game in months i've actually felt compelled to play through

Way to ambitious in scope should have just made a traditional souls game instead of open world shit. With as big as the game was they probably could've saved some for 2 more games and made them good to explore and it feels spread out way to thin.

This argument never made much sense to me, if I enjoyed the boss the first time, im gonna enjoy it again but blue.

tpbp

It's decent but enemies hit too hard.
You're stuck relying on vigor or some other buff instead of playing normally.
They should also make the player faster to match the enemies, like what bloodborne did.

it's pretty damn great. the worst thing about it is the reusing of bosses, but ill take that as an acceptable trade off to make the world feel as vast as it does. other than that a lot of the complains just didn't stick with me, people talk shit about the last 1/3rd but it was fine? the game absolutely was at its best in the early to midgame with liurna, but the quality is consistent enough, and i never got fatigued despite taking 160 hours to beat it.

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>humanoid with infinite stam copy pasted 2 different ways x100
>challenging

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Cringe pseudo-consolewar pasta

Based schizo absurdist pasta

yes? the only people complaining since day 1 are the complete scrubs of Yea Forums that cant adapt.

I don't have a clue where the NPC next location is.

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There's no sexy cosplay of the real meat: Marika, Malenia, Ranni and Miquella

Late game bosses are not designed around the player's skillset.

Guard Counter becomes useless because bosses start dodging away after every attack.

Melee gameplay is just jump > R2 because a lot of the big bosses can't be hit reliably from the ground due to weapon reach and the boss moving around constantly IE Gargoyals

>yes?
that doesn't make it good or challenging. it just makes you basic for liking it.

ER puts more value in some aspects of the series that don't appeal to me and some other people it seems. That's fine, i just don't think it comes close to other entries in the series. The focus on combat and hard bosses is not my thing even if i can appreciate the work that went into them. I won't be too interested in future From games as i have been up until now because the design philosophy changed so much. Still a great game and better than almost any AAA release in the past few years

I have no idea how to "alter garments" or use "ashes of war" or do anything other than swing my bleed dagger and have that be it.
>just look it up!
I'm against looking up video game shit because I feel like that's cheating

Why are we doing this same gay shit that retards were forcing on XIV players where you make constant "PROVE UR NOT A SHEEPLE SAY SOMETHING BAD ABOUT THIS GAME" threads instead of simply scouring the actual threads for people's genuine criticisms?

It's as if these threads are borderline psyops that certain individuals use to stop people talking about games they don't like, or fill out copypastas for them.
This type of thread, regardless of the game it is aimed at, always ends in shit threads where barely any discussion is had and there are tens of people posting their minute, autistic gripes that nobody but OP gives a fuck about.
if you want to shit on a game, go engage with people in those threads and get into a well-intentioned argument like someone that isn't a sociopath.

literally press left trigger to use ashes of war retard
alterations are just for aesthetics

Open world kinda ruined it. Too big, to reliant on reusing bosses. The previous game's linear designs were fine, as it made quests more manageable, allowed for unique and varied areas, relied less on reused enemies to make them feel more unique, and made replaying it in NG+ more enjoyable as you didn't have to waste time traversing around open areas.

Did you skip past the tutorial popups?

Sit at a grace and use the ashes of war menu dumbass... And L2 to activate it unless you have a shield with an ash of war on it. Very basic, core part of the game...

It's pretty good DESPITE the open world.

based and redpilled

and the crafting

The enemies are some of the most obnoxious in the history of Fromsoft and the scaling of damage gets fucked by the end of the game to the point that you need to level vig to 60 if you're going to consistently survive more than one hit.

Too many enemies and bosses just spaz the fuck out with massive hitboxes and zero cool down while having nigh unbreakable poise, making it to where you feel like they're playing a different game. Too many enemies have no obvious weakness while having hilarious amounts of tracking making the game feel like a parody of souls games at some points.

The weapon gameplay is superior to both Des/DS1/2/3 and only Bloodborne and Sekiro really come close to being as satisfying. That said bosses have too many spacing attacks and it forces you to rely on jumping R2s and other space closers. Not every boss needs to have a jump away attack after finishing a 12 hit combo.

No Elden Ring is not hard. It's in my top three favorite, but I foresee the next souls game finally going too far and making the game feel difficult to just be difficult. We are so far away from DeS/DS1 that Artorias/Old King Allant would be just normal trash mobs in Elden Ring

alot of the map design quality suffers from the open world bulk. post capital, the dungeons became fairly bare save for a few fight rooms. bare on traps and bare on fuck you areas. felt like they cut up their sen's fort and scattered it around the smaller dungeons so its not really very punshing since they get one small gimmick each.

It's a 9/10 and no amount of threads like these will change that.

No one reads posts like this.

It's just a souls game with an extremely mediocre open world gimmick, it has day/night, canned world events, the ability to pick berries that are always in the same place, a very basic horse with unpolished control.


I don't see how having areas connected to each other differs that greatly from having some travel over a largely static grassland, the end result is you get to those same areas and all the open world features immediately end.

this and drops to 8/10 at the end. the end grind is annoying, but the rest of the game makes it worth it. There are way too many obnoxious bosses though. I wish the rest of the game was more simple in terms of combat like limgrave.

this basically

>open world but you still teleport to half the locations

>rehash literally everything over and over for 10+ years but refuse to do a Dragon God fight any justice

>somehow Dark Souls has better combat

>fastroll is still default, you can fucking be in heavy equip load but jumping is unaffected, ZERO fucking integrity to the mechanics

>you still can't be left handed

>it really was just Dark Souls 4

>Bloodborne (7 year old game) is better, but Bluepoint will make the sequel

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Not enough Ranni
Not enough Melina
No 100% confirmation that Malenia and Miquella were banging

If im being honest, its a 10/10 baby

>DAY/NIGHT CYCLE

>NO ECLIPSE

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open world is a meme
catacombs and mines are trash
the game world is populated with crafting material bullshit as a "reward" for exploration, meanwhile it seems like every desirable weapon/armor set requires tedious grinding for RNG drops from mobs instead of being placed anywhere in the overworld
basically every enemy type is reused over and over, to the point where most areas have no unique flair to them in terms of enemy types

Still a really fun game, but I do find that most of these issues come back to the open world meme, and I do think it was detrimental.

This.

It shouldn't have been open world. Looking around not knowing what the fuck to do has made me so overleveled I beat every boss in a few tries. I just got to the snowy mountains and have had no trouble

Who's that?

I'm really enjoying it, but probably only because it is Dark Souls with a ton of crutch mechanics.

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Mediocre game over all. Open world isn't well utilized.

Based and true, only the truly great games get so much seethe

>7/10
>too many reused bosses
>fun but the open world is a con more than a plus
>combat feels like a step back
>Sekiro is better in every way

EAC

>Horizon has some biting social commentary
And that is?

Suckiro is reddit user, literally From's easiest game

Game is the best in the souls series by far. Biggest issues I found were that the camera fights with you in some parts, especially with locking on to larger enemies, and the crucible knight and godskin apostles are way too difficult considering they are only considered 'mini bosses'

>Inb4 filtered by easiest bosses in the game

Some actually terribly designed boss fights
>Godskin duo
>Beast and Knight in Caelid
>Nile and his 2 fucking summons
>Pre nerfed Radahn
>The entire Elden Beast fight

get a new script

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It is extremely good, but bad at the same time.
There are tons of weapons and ways to customize them, but no balance so everyone gravitates to the few strongest ones.

Loads of content, but a lot is reused and the rewards often suck complete ass.

Great bosses, but also some extremely horrible ones.

No covenants or proper invasions, but lots of npcs and questlines.

It is the best soulslike, but also the worst

>and the crucible knight
just infinitely roll backwards without ever attempting to land a hit, and never drink a flask or try to do anything else.

It’s an exceptional game. The only huge, open world that I actually want to explore because A. It’s just fun to play and B. There are meaningful rewards to find.
My first playthrough took 130 hours, and when it was over, I immediately started a new character.
That said, it’s not a perfect game. At times, it feels like they leaned into the “hardest game ever” meme too hard, and added obnoxious bullshit just for the sake of making the game more difficult. Miyazaki is right that overcoming challenge is the soul of his games, but there’s a right and wrong way to make your game harder.
I also like his cryptic methods of storytelling, but again, there’s a limit. At this point, no one can even agree what Marika did or why.
The NPC side quests are similarly impossible to navigate without a guide, because for many of them there’s no indication of where they might pop up next.
Those flaws aside, it’s an incredible game, and I’m not gonna stop playing it anytime soon.

Needs less fingers and more dung.

9.5/10
>increased complexity of combat with crouch and jump attacks
>crafting system allows players to play in a flexible way i.e. being able to proc frostbite or bleed via pots without stats
>beautiful settings with excellent world building
>memorable NPCs and bosses

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agree

>pre nerfed radahn
Got some news for you bud

>The NPC side quests are similarly impossible to navigate without a guide, because for many of them there’s no indication of where they might pop up next.
My biggest issue with this is that so many of them have irreparable fail states if you don't do them at the right time. 3rd playthrough and I'm finally doing alexanders quest because he just goes all over the map at random times. All guide this time.

feels like bosses are way too easy for the coop mentality they pushed for this game. ashes are essentially solo coop. on a similar note, there wasnt enough of a use for torrent really. elden beast should had been a platforming fight with torrent to make use of that huge arena and how much chasing you ended up doing in the fight anyways. make that final challenge be between you and your horse

I didn't like how difficult the ending was, not actual difficulty, but how much damage ramps up forcing you to put 40 levels into vitality. I usually play only putting maybe 5 levels in vitality and only at the end of the game, but I feel like I'm really far behind from having so much vit and I still get almost oneshotted all the time.

But I finished the game, did it without summons or an intentionally broken build, so I feel like I overcame it, but fuck the damage ramp.

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The game is too meta.
You're not exploring a mysterious and dangerous world, you're guessing which actions the devs expected of you and which trickery they introduced to punish them.
As is always the case with meta cancer, genuine interaction is punished and meta-interaction is rewarded: if you play blind you'll mostly find worthless filler loot, if you follow guides you'll find excessive amounts of useful loot.
Don't even get me started on NPC "quests" with hidden and completely arbitrary fail conditions.

post capital, they just start vomiting runes at you. i tried to stay at lvl120 so i could do jack shit with the runes other than buy full stacks of every consumable i could

I don't even understand how anyone can play caster, 95% of enemies will close the gap the second you press the button, its slower than almost every weapon

>OPPORTUNITY TO PUT PERMANENT SPELLS ON STAFFS LIKE ASHES OF WAR SO YOU DON'T HAVE TO CYCLE THROUG 20 SPELLS
>NOTHING

FROM is legitimately retarded

>he used guides and read the wiki
filtered

you didn't beat the game.

The whole armor system is fucking retarded, I been playing for 60 hours and haven't which out my vagabond armor, I have gotten better armor here and their but can't use it because it's too heavy, I swear I had this exact same problem in all souls games I usually wear the same armor until almost the end of the game when my level is high enough to use the better amor

It's just a bad game. It just sucks. It's the first time since DS2 where From completely dropped the ball and made an objectively shit game. The only reason people are pretending to like it right now is because of the honey moon phase and Cr1tikal's clickbait videos calling it the best game ever made.

There's no fucking reason for staggering to be as shit as it is now. There's no fucking reason for poise to be as worthless as it is now. There's no reason for bosses to two-shot you. There's no reason for From to REUSE ASSETS AND BOSSES AFTER SPENDING FIVE YEARS WORKING ON THIS GAME.

Guts and Miura are spinning in their fucking graves over how shit greatswords are in this game. I know it's a video game, so maybe I'm overreacting, but for someone that's as big of a fan of Berserk as Miyazaki he should feel some shame for how dirty he did strength builds. I unironically like Breath of the Wild WAY more than Elden Ring.

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So first, you take Bloodborne's chalice dungeons and you gut them- bleed them of atmosphere and remove the gambling aspect.
Then you litter an open world with them- go with a 1:3 ratio of interesting mini-dungeon : cave/catacomb.
Of course the player can choose to not bother with that shit, but they will, because the fodder dungeons are just as likely to contain items for their build as the legacy dungeons.
Then take just Dark Souls and break it into chunks and embed those chunks in conspicuous spots for people who do commit to skipping the side shit.


tl;dr it's not Big Dark Souls, it's Obese Dark Souls

Ok calm down nincel lmao

>There's no reason for From to REUSE ASSETS
If only you were intelligent enough to understand how fucking stupid you sound right now.

>guts cosplayer #2358
opinion discarded

Nah fuck off. The giant mountaintops are literally unacceptable. It's legit incompetence and laziness on their part.

I really appreciated their encouragement of playstyles that you wouldn't usually use. Fire giant in particular is my favorite for this.
>taught me how to tactically use torrent instead of either ignoring or abusing him
>taught me when to jump an attack instead of roll
>taught me to carry a bow in my second weapon slot
Once I got over my unwillingness to play to the weakness of a boss the game became a lot more fun. That said, the old souls style of quests don't work in an open world where NPCs can be shoved into tiny little corners in areas you've already explored, and you get locked out of some really fucking good items if you miss them. They all ended up randomly dead in the end anyway which was pretty lame.
There's still a lot of poor and broken AI, the multiplayer is horribly unbalanced, there are too many ashes of war (also some of these are way too fucking flashy), and some weapons/spells have requirements that are way too high.
I give the game a good 8/10, it definitely stands out in a good way among all the total garbage that's been released in the last few years.

all weapons are garbage, the only attack you should be using is jump attacks

see

(you)

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Shazamtroons are here.
Abandon thread.

Game of the decade

Game is an easy 10/10, it absolutely BTFOd basically every other game made in the last 10-20 years. Every other dev is running scared right now, and they should be because it's over for them.

Great game.
FAR too long.
Should have cut 60% of the repeated filler bullshit content and made a perfect 40 hour game.

>cuckren
>hates elden ring
Poetry. Jean prefers Elden Ring and Mikasa

>stop using torrent
>exploring the overworld immediately becomes actually dangerous and exciting beyond 'whats over there?'
They literally had no idea what they were doing, just put an incredibly minor fp drain for using Torrent.

Instead of trying to figure out what you can use to cheese the game, its like you have to try and figure out how to not cheese the game.

Fast travel kinda breaks that rewarding feeling of opening a shortcut. The castle portcullis, for instance. There's no point in even opening it since you can warp right to either side. Maybe you could use it in PVP, but that aspect of these games never interested me.

If you don't like the fast travel system then don't use it, retard.

It was pretty good until after Raya Lucaria. The game's quality went severely down after that and I ended up installing after 80 hours. I found a new appreciation for Dark Souls 2 after playing Elden Ring, so at least there's that.

This

Enemies hit too hard, make it more balanced.
I shouldn't be forced to upgrade vigor.
Still like an 8.5/10

Don't get hit, nigger.

There's no excuse for the performance issues, and they should be far higher priority in the patches instead of "game balance"

The game is too fucking big and doesn't do enough to justify it. I honestly believe it is not the developer's intention that a player "do everything" in a playthrough, it's seemingly designed for you to miss things. I spent 160 hours crawling up every asshole I could find and ended the game with 30+ stonesword keys and like 15 tree spirit fights.

The belfry towers were a huge letdown and should have been similar experiences to the selia mines trap chest. Also there are like literally two trap chests in the game barring that one catacombs, which is another huge letdown.

Tree Sentinel on day 1 with my bros was the most memorable boss in the game, which is probably another huge problem.

none. its perfection.

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You're not forced to do anything. Many people have beaten the entire game at lvl 1.

>third person action open world game with crafting and stealth elements
It's shit.

I've always expected more of them, and they have certainly delivered much with Elden Ring. However they just haven't improved ENOUGH when it comes to NPC interactions, dialogue choices, item reactions and the like, they leave much to be desired. Everything else is phenominal though, with many weapons feeling stronger and more capable than ever before. That's what I'll say about tarnished in general; they're capable of almost anything, and that's pretty grand.

It was entertaining, but I felt no desire to play any NG+. The thrill and novelty wore off rather quickly.

heavy weapons haven't been fun to use since ds1/ds2. powerstance large clubs is the most fun i've ever had playing any of these games, and ds3/elden ring gave fuckhueg weapons the shaft in nearly every way. instead of enemies flinching or staggering when they get hit with a telephone pole there's a faggy posture system, so there's nothing to stop a boss or most enemies taller than 5'5 from immediately slapping you on the ass in retaliation after getting whacked with the aforementioned telephone pole.

Game's an unironical masterpiece of a game that I can't believe even exists and came out in 2022. The only people who disagree are needlessly contrarian or don't even play videogames anymore to begin with.

They fixed his hitboxes so it's fine now even with higher damage

Most of these schizo posts are trash and ignoring the real flaws of the game.
>Weapon upgrading is bad for normal weapons.
>The game pushes you toward boss weapons thanks to the ease of getting somber smithing stones.
>If you miss an area (easy to do in the open world style) you can miss a stone level or a glovewort and have no idea where to get new ones.
>Normal weapons require too many stones and runes so even if you have enough the back and forth at the roundtable will drive you insane.
>Other than that I enjoyed the game and think it's 10/10 one of the best games I've ever played. The combat is great, the bosses are fair, and the game rewards exploring.

Everything post Radahn seems rushed and not fleshed out at all.

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Yes and there are people that speed run it and do challenge runs, that shouldn't be the default.

That's what really broke my immersion, honestly. It took forever to wind up my heavy that I just ended up jump-hitting throughout the entire game. Not that it mattered, of course. Like you mentioned, the larger enemies just kept on ticking like it wasn't anything at all

this fag did it for me (though I could add plenty of my own to it).

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Fell for copypasta.
@594487937
schizo

Elden Ring has an extremely strong opening that gradually withers as the game goes on under the weight of two major issues - time/resource constraints and traditional methodology.
See, every since Bloodborne, From has been struggling with the question of speed in their games. DS3 was their first real attempt to marry the speed of BB to the traditional Souls formula, but it ended in questionable results given that the mechanics which facilitate the pace of BB gameplay are not present in the classic Souls games. The next attempt was made with Sekiro, which I would argue, was a success since, like BB, it didn't strictly adhere to the classic format.
Unfortunately, Elden Ring follows in the footsteps of DS3 as opposed to Sekiro. This, I believe, stems from the fact that From had their hands full attempting to translate their Souls model into an open world - a fact which ultimately saw them fall back on well-known design decisions in other areas. From, at least to some degree, appears to understand the problem of aggressive and agile pose to the classic Souls combat systems, which is why, I'd argue, they included the ash summons system into the game.

It's still a pretty good game, but I would have rather From downsize the scale of it and introduce a new spin on the combat system. As is, the game is dragged down by aping the Dark Souls combat system and by areas that feel overly repetitive or barren the further you progress into the game.

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nekokoyoshi

A genuine masterpiece and my many criticisms are drowned out by the good stuff in it. I've already gotten over 200 hours of non-grindy adventure and fun. Solo and with friends.
Totally exceeded my expectations in many areas, and the only thing I was really let down on was the general mediocrity of the OST.

Some of my criticisms in descending degree of severity
>Connection errors were inexcusably frequent. I simply stopped putting my sign down for people because of how many times I was just kicked mid-fight.
>Questlines being straight up dropped to be patched in post-release is terrible. I still feel like we're missing a ton of it.
>Dungeon/catacomb bosses were often badly placed. I don't mind the repetition itself, but things like putting an Ulcerated Tree Spirit in a small room where it can clip half its body into the wall is just stupid.
>Multiplayer Password should have bypassed the "boss is alive" requirement for summoning.
>Should have much clearer confirmation messages on things like the 3finger door and Ranni's summon sign
>Melina was extremely underused. Many anons have had several good and simple ideas about what could have been done with her and it makes me sad we missed out on them.
>Mohg's Shackle should have just have been able to cancel Nihil, but only had one charge per fight to compensate.
>Blasphemous Claw should be clearer which attacks it deflects. It was a major pain to have to clear phase 1 just to see which "Black Blade" attacks it worked on.
>Torrent should be rideable for Elden Beast if you're playing solo. Or heck, let the whole party ride for that one fight.
>Malenia's Waterfowl Dance should have had a massive cooldown period (like Niall) afterwards to allow players to punish or heal if they made it through.
>This should have been the intro cinematic instead of the powerpoint presentation - youtu.be/K_03kFqWfqs
>The "Upgrade Material [X]" nomenclature is much less flavorful than the old Shard/Chunk/Slab one.

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White man bad.
Black man good.
Black woman good.
Ugly white woman also good, but on thin ice.

I enjoyed the gameplay well enough, but the writing and characters are comically bad, and the "sequel hook" might genuinely the worst one I've ever seen in any story that takes itself seriously. It's so fucking bad, I refuse a living, breathing person wrote it as opposed to some experimental writer AI, or a board room of old people who only have a vague idea of what a story is.

I haven't played BB but the speed issue is really noticeable with large weapons.
The fights that don't rely on it are extremely enjoyable

Disappointingly underwhelming soundtrack

>the same game they have made the past 12 years
>still better than 98% of AAA games in 2022 because there isnt any tacked on sjw retard shit, walking and talking "gameplay", handholding.
the game is great simply because it drops me into a game and lets me play
simple as

I feel like Caelid and Mountain Top of the Giants should have both had those fancy legacy dungeon things too. I can accept Consecrated Snowfield being empty because it leads to Haligtree, but I wanted a little more lead up to Radahn than just a cutscene and some NPC exposition. Having a big dungeon before the Fire Giant would have helped things too, because as it is you just defeat Morgot then YOLO your way on over with nothing significant in between.

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The open world aspect adds nothing of value. The most enjoyable areas are those that most closely resemble the thoroughly crafted, complex level-type areas from older Fromsoft games. The overworld itself is incredibly boring, and beyond the initial "wow, this looks neat" moment, every area is more or less the same, including the same enemies with slightly different skins.

Game would've been infinitely better with the still somewhat open, yet tighter structure of Bloodborne or DS1 and DS2, with the open world and repeated generic dungeons fat/bloat cut away.

Engine is extremely dated and still has the same bugs and problems as Demon's and Dark Souls.
If this was Bethesda, every "games journalist" would be calling for a boycott.

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Any sort of warning for quests point of no returs would be good, specially in such a long game, I like how it rewards exploration but it also punishes it somewhat, and of course, I can check online but I'd rather just go in blind.

That or add a way to find NPCs in the map, sure, the markers are there but maybe add a way to ONLY see where the fuck they are now because the map is ginormous.

my only critique is how easy it is using meta build that nearly every single faggot on this board used while decrying others for doing the very same

Bloodborne really was the best execution of the formula. From got their dumb flippy, spastic anime boss moves, and players got the speed and tools to compensate and interact meaningfully. And now we're back to watching cutscenes of bosses doing some overdesigned, complex, absurdly fast super move every five seconds, which we have no way of interacting with unless you use the finger print shield to no-sell the whole thing, or bloodhound step to barely keep pace.

the game is kinda a boss rush with how many bossfights there are and many of those boss fights are repeated enemies you fought already

which I feel like was a critique of ds2 but this game does it way way more

Too many repeated bosses is pretty much my biggest complaint but I'm not bent outta shape over it.

>A good (not great) sequel to Dark Souls 3
>Archaic design choices (e.g. still scrolling spells)
>Artificial difficulty (Input reading, HP and damage bloat in final areas of the game, spastic movesets of many enemies and bosses)
>Copy paste & overly reused content
>Zero sense of direction and punishment for exploration (NPC quests failed)
>Open world stops being interesting after Limgrave
>No balance between builds
>Absolutely overstays its welcome
Many steps back from DS3, few very meager steps forward
7/10

The magic casting system is straight garbage. Make the bumper/trigger of the equipped hand be modifier keys. Thumbing through spells is pure BS. For a game all about timing they make mid-combat casting as uncomfortable as possible.

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>Open world stops being interesting after Limgrave
The open world stopped being interesting barely halfway through Limgrave once I realized that every point of interest is clearly marked on the map, and there's no reward for exploration outside of those clearly marked ruins/buildings/caves.

I stopped fighting many enemies like runebears, tree spirits, red wolves, dragons etc. precisely because of this
you just don't get ANYTHING for fighting these and they're much harder than most of the bosses

>unique weapons from the troll-pulled carriages wandering around
>unique magics/skills from tough enemies wandering around
>chests with unique loot scattered throughout camps
Come on user - there's substantial rewards for exploring things that aren't noted as landmarks. It's not all Golden Runes and crafting materials by a long shot.

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>unique weapons from the troll-pulled carriages wandering around
yeah all 3 of em

>unique magics/skills from tough enemies wandering around
I remember a single one giving you gravitas, all others I've gotten from scarabs

>chests with unique loot scattered throughout camps
arteria leaf
rune arc
weapon/spell/armor I cannot use

Fr

Based Monster Hunter enjoyer
Though unfortunately the bosses they re-used the most happen to be the shitty ones, like the tree spirit. I'd enjoy the game more if they replaced about half of the tree spirits with crucible knights or something.

>uninspired soundtrack. Only actually good soundtrack in any soulsborne game is Demon Soul's and even the remake ruined that OST. Please for the love of god hire someone who doesn't just make a lady moaning with an orchestra
>game is quantity over quality, complete opposite of Bloodborne.
>should've just dropped Atlus completely and focused more on the linear sections, most dull area in the whole game
>game peaks in the first 5 hours of exploring Limgrave on the horse and Stormveil. From there the only thing worth it is the legacy dungeons (who wouldve thought open world sucks after the honeymoon phase? xDD)
>FROM has created an entirely separate world from the souls series. Yet theres a snow level, a lava level, 200 swamps, ANOTHER ashy level, and 10000 castles. Fucking come up with something new. UNDERWATER, SPACE, DREAMSCAPES, JUNGLE, PURE ABYSS FUCKING ANYTHING.
>FROM's snow levels are always fucking trash. Just remove them from the fucking game.
>Malenia. You should never HAVE to cheese or switch up a build to kill a boss. No boss should have lifesteal, it ruins the flow of the bossfights, where you can see your progress on attempts.
>great runes are a fun mechanic but can never be used because Rune arcs are a bitch to get
>Most tedious enemies from any souls game, giant hands, unlimited stamina bears, grafted spitting dudes, spike shooting shrimp that have heat-seeking spikes, giant crows (i know you fucking skipped them, because why not?)

that being said, the pluses
>dedicated jump button feels great, platforming is surprising well-done
>amount of builds is great
>the horse is fun to ride and platform, not so fun to fight on
>day and night cycle is cool, having night bosses randomly show up was a pleasant surprise
>probably the most interesting story/lore since DS1 / BB
>some zones are really comfy, Liurnia/Limgrave
>Legacy dungeons still have all the great parts of the souls games

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>weapon/spell/armor I cannot use
If you consider these "no reward for exploration" (your own words) then I really don't know what to tell you.
What other possible rewards for exploration do you want if not new equipment, spells, crafting materials or currency?
Lore dumps? Minigames?
I'm actually asking.

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>Rune arcs are a bitch to get
You can farm them easy as fuck on a lot of bosses

you actually wasted time writing that, faggot.

There's a handful of carriages and night cavalry, all of which spawn along roads and close to landmarks or sites of grace, exploration is a fucking stretch.
>unique magics/skills from tough enemies wandering around
Like what? I can't recall a single roaming tough enemy that wasn't part of some landmark that gave a relevant or unique reward.
>chests with unique loot scattered throughout camps
The only thing I'll grant, as camps aren't marked. But even then, they tend to be on roads, so... where's the point in going off the beaten path? Where's the point in the open fucking world? Everything's clearly marked, everything's on roads or near other landmarks, and the connective tissue is just fucking nothing.

>Like what? I can't recall a single roaming tough enemy that wasn't part of some landmark that gave a relevant or unique reward.
I recall killing a lightning-themed Banished Knight wandering around just S of the Church of Vows and getting Lightning Spear from him. I assume there's others like that, but it's the only I recall off the top of my head.

>Game feels bloated. The highs are incredibly high, but the lows just make me go "I don't feel like playing this right now".
>Sekiro (I count it) and Bloodborne made me realize I really like it when From gets to take a break from their (admittedly unique) brand of fantasy
>I'm tired of the distinguishing feature of a weapon in the same weapon class being its weapon art. I'd rather take less weapons that are more unique.
>Crafting seems incredibly half baked and the fact that the good craftables are gatekept behind finite crafting materials means it just functions as a loot drop with extra steps.
As for the open world, I still don't know how I feel about it. The initial playthrough gave me an experience I haven't had with games in years, so me criticizing it by saying "but it sucks on replays tho" feels weird. Perhaps the goal was the initial, blind experience? Regardless it does mean that if I'm going to reach for a souls game to replay, the time investment required means it will most likely not be ER and that's fine. Best game I've played in years, I look forward to big budget AAA CEO's asking their uninspired dev houses to "make us an Elden Ring" just to see how they miss the plot entirely.

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Disappointing, a 6/10.
everyone who rates it a 9/10 or 10/10 despite its major issues clearly hasn't played any of the other souls games, but that can't be helped for ER is the most sold Soulsgame to date and that means a bunch of people who never played a souls game starts off with Elden ring.
but i guess as the saying goes "your favorite souls game is the first one you played"

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The open world just spreads out the good content you actually want to be doing. Other than that I like it. It's a souls game with a slightly different flavor, take it or leave it.

I'm tired of this shit, yeah. The Godskin Duo bossfight had me laughing cause they put the pillars there so you can dodge some of the moves, but you then have to also keep in mind that any melee attack will just phase through.

He won’t answer because he can’t. These faggots want every single nook and cranny to be a unique experience with secrets to explore and meaningful, one-of-a-kind, powerful rewards that significantly change the exact build you are using right that second every single time but they also want to 100% scrape the map before moving on and the game CANNOT become easier for them, the difficulty must remain constant. Literally impossible to please, and their excuse is “durr it’s open world they should’ve done this or not be open world 0/10 kusoge”

People keep spouting this, and I think it's bullshit. It is only easiest in that it is shorter and harder to miss things. It's by far the most fair game they have made.

Then why did the ogre filter you?

I played, completed, and loved the previous 6 From games in this subgenre (Demon's to Sekiro) and I consider Elden Ring to be a 10/10.
Heck, I regard DS2 as by far the worst and I still got a lot of fun out of it.
The only major thing about the games I never experienced was finding Upper Cathedral Ward in Bloodborne.
>"your favorite souls game is the first one you played"
Not untrue in my case, as my first was DS1.

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I don't know what people are talking about when they say this. It's in line with all other from games and I've liked it a lot so far.