Well? What are your thoughts on Go-Dough?

Well? What are your thoughts on Go-Dough?

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youtube.com/watch?v=Kne1x3YvOxQ
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The linux of game engines.
No games!

Once Godot 4 drops, I will surely make game

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You will never be a yesdev

I'm already working on a 3d game in the 4.0 alpha.
A big improvement over 3 imo.

I really like it, problem is it lacks in good guides and I'm too stupid to figure out how to implement things myself

Correction: One game.
youtube.com/watch?v=Kne1x3YvOxQ

Shit until Godot 4. Seems like they'll have proper C++ integration now.

That's not Cruelty Squad.

making games looks fun but i need to learn how to be a wageslave code monkey first

writing code is the easiest part of game development

You can learn to code as you go.
A weekend python course is more than enough to get you started with Godot.

Writing it, yes, figuring out what to write, no.

youre putting things off and rationalizing it with dumb reasons, if you really wanna make a game youll work on it otherwise you wont

But what about godoughnut 5? You have to wait for that after 4.

Whats the proper way to align your object with the floor normal in C#?

Either raycast or get the collision data

Do I need to hear this...
or did you need to hear it?

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Shit engine, rather use Unity or Unreal or fucking Game Maker

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Been messing around with it lately. First time using an engine instead of winging it for smaller projects. Seems good so far? Makes a lot of things I was dreading coding by hand pretty straightforward. Just made a pretty basic platformer so far, but will hopefully get a bigger project started soon after following a few more tutorials.

i like it

>rather use Unity or fucking Game Maker
Lol, give examples why.

Once Unreal 8 drops and you can just think about your dream game and it materializes i'll make my game

I like it better than Gamemaker for 2D. I don't know about 3D though, seems kinda shit on that front. They should probably just leave that to the big dogs like Unreal/Unity/etc.

>Actually developed and supported by companies with game engine development experience
>Don't have memory leaks out the ass
You literally don't need any other justification.

>unity
>doesn't have memory leaks
L
O
L

>His shitty spaghetti code is so bad it causes memory leaks in a fucking managed language
Something like Scratch is probably more up your alley, retard-kun.

Newbie here - what is the best way to check for / fix memory leaks?

if (memoryLeak > 0)
{
memoryLeak = 0;
}

Dumb chink shill
Unity's editor has a massive memory leak itself

8 Rupees have been deposited to your account

na im not trying to make a game or anything. if theres something i do wanna make, creative or programming wise, i do end up making it

C++? use RAII constructs like std::string or std::vector, a basic game should not need to allocate any memory *explicitly*, and if you really do, try to wrap it in std::unique_ptr or std::shared_ptr based on the ownership needs
C? youre on your own, keep your allocations in one place and well defined, rather than spuriously thrown throughout the code

enjoyed cruelty squad enough to consider using it over unity.
recently learned the c# basics to use it so im not stuck learning gdscript that i cant use anywhere else

Accidentally joined some game dev discord even though I don't have any interest in it and they all use Godot
So apparently it's pretty good. Their games look fun too

I'll make a game when I figure out how to achieve similar or close enough visual style to Cloud Meadow using 3D models.

I like it. It's not for every body, and its not for every project but I like it. its not like Unity and UE are good for every single game either, so I'm happy there's something for -me- and maybe other people too. Pic related is what I'm working but the capture is an old one cus I don't feel like taking a new one. Its much better now I swear.
Find a pixel shader.

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porn game when?

>Find a pixel shader
I've been looking into it, but nothing I've seen quite matches what I'm looking for.

literally

protag needs bigger bob

>dino game
You better include vore

Maybe this will help.
cort3d.tumblr.com/post/621938189075136512/tutorial-pixel-style-rendering-in-blender3d

She will have this boob
no

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>no

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>Engines like Godot provide increased ease of use thanks to their high level constructs and features... Performance is lower than using simple APIs directly... dealing with tens of thousands of instances for something that needs to be processed every frame can be a bottleneck.
I see, this may be a problem if I'm scaling my project past a weekend game jam prototype. What do we have to work around this?
>One of the most interesting design decisions for Godot is the fact that the whole scene system is optional... At the core, Godot uses the concept of Servers.
Bingo.
>The visual server can be used to bypass the scene system entirely.
Cool, so this means I can implement a modern, efficient ECS like any real game engine from the last decade has!
>Try to never request any information from VisualServer, PhysicsServer or Physics2DServer by calling functions unless you know what you are doing. These servers will often run asynchronously for performance and calling any function that returns a value will stall them and force them to process anything pending until the function is actually called. This will severely decrease performance if you call them every frame (and it won't be obvious why).
Wait, so using the server system to directly do your own processing will actually CRIPPLE performance?
>The visual server is completely opaque, the internals are entirely implementation specific and cannot be accessed.
SO WHY DOES IT EVEN EXIST

never tried it but a friend told me you don't even code so it's a hard pass for me

is godot ok for 2d and isometric stuff
thinking about working on some of my ideas now that i have some free time but i'm not insane enough to make my own engine

yes

Same question basically. I don't want to use a 3d engine to make what is more or less a 2d game. Nor do I wanna use babby's first shit like gamemaker while also coping licensing bullshit

cool thanks

Yep, the engine even comes with example projects for both styles of game and has a map tile editor that can be used for either.

Like it. Editor seems more or less as good as Unity, but I far prefer GDscript for coding over C#.

I'm literally making an isometric game on it right now.

Game Maker really is good and can do anything your would need for 2D. I fucking wish I could make proper 3D games in Game Maker. I'd never need anything else. After working in unity I have an absolute disdain for it. and Godot as is has some bad limitations and animation headaches. I would much rather use Godot than Unreal but until they get their shit fixed it's not an option. They're making progress and I hope Godot 4 is great.

Someone took up my mantle. Nice.

Learn C#
Use Unity like a proper adult

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it wasn't even 2 years ago when even mentioning Unity in a dev thread would get endless shitposts about it being a "toy engine"

it's the problem with every dev tool that is accessible to novices. they make a ton of shit games and give the engine a bad name. same as it ever was

Honestly, it's poorly optimized and will continue to be for the foreseeable. In 2.0 I said it was poorly optimized, and I got dozens of "It'll be betetr in 3.0", 3.0 came around, it was still poor, and like clockwork we're not on "wait til 4.0" I'm speaking purely from a 2D perspective here, it's by far worse in 3D.

It's the "2 more weeks" (read: just 1 more update) of gaming engines. I use it for prototyping, but once I know the concept is good I immediately ditch it and move to a framework (I like Monogame)

name a single piece of software, let alone a game making tool, that is optimized

An interesting perspective. Thank you.

>unity
>adult
Unity is 'indi' central. UE4 even with visual scripting is more adult. Any engine that's approachable by dorks with no experience is excluded from the 'adult' pile.

The engine is bad because it's full of unfinished and buggy features and rather than fix them, they just make something new that also ends up being unfinished and buggy.

This garbage isn't that apparent to novice devs so it gives the illusion of being stable. It's not, and the sooner we get a good competitor for 3D solo devs, the better.

What kind of absolute dogshit strawman is this?

Want to try again, champ?

How does using a framework differ from using something like Gamemaker or Godot or whatever?
t. brainlet

Are you describing Unity? lmao

Garbage my computer can't run any of game made with Godot, always get a shsder error

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No, I'm describing Clickteam Fusion

Obviously I'm talking about Unity, considering, you know, I'm replying to a post talking about Unity