games Yea Forums hates despite never playing them
ITT
I reserve my hate for russians
I played it and it sucked.
I played it and it rocked.
I didn't even liked the first one, I'm glad the second one is majorly hated because it means i was right about the whole time.
The first one was good but overly praised. TLOU2 is an improvement in every aspect. Yea Forumsirgins hate it because muh Raiden false advertising and one side character is a tranny, which to be fair is a pretty jewish thing to include since shes a child. It can be ignored though since it doesn't really have any bearing on the point of the story.
I’m so fucking sick of Elden Ring. Soulsborne games are often held up as “the best ever”, and Elden Ring has plastered this board. Oh cool, yet another soulsborne game that just looks and feels like a copy of every other soulsborne game. I don’t get the hype for these over games with new and interesting combat mechanics like Horizon. Maybe it has something to do with the fact Horizon has some biting social commentary folks don’t like to think about.
Elden Ring looks exactly like every other Soulsborne game. Meanwhile, the last of us 2 has unique combat with a wide variety of accessibility dettinsy (2 DRASTICALLY increased the number of settings and animations over the first without feeling like bloat, an impressive feat), and when anyone posts an actual opinion (as above in this comment chain) and expresses love for it, you faggots rip on them.
From a game design perspective, Soulsborne games just feel lazy to me. Their difficulty is artificially inflated by not telling you anything. That’s not good game design, it’s a lazy way to artificially pump up the difficulty.
I played the first one 3 years after it came out and enjoyed it for what it was
Planning on doing the same here once the dust has settled
>hurr durr juz
judaism forbids homosexuality and trannies and those are punishable by death. retard.
>judaism forbids homosexuality and trannies and those are punishable by death.
Doubt.
It does but the global market encourages it, the Jews know that to appeal to the west they must have a character that is all about being trans, as filthy as those creatures are, they as the controlling force of the market puts one tranny on everything, they might be disgusted for doing it but the amount of money they'll get from it is worth it.
I don't think (((they))) care about their own religion
I played some of the first one, but quit because the gameplay was boring as fuck.
Not gonna get fooled again.
Also. . . trannies? No. Just no.
I played Part 2 twice, back to back on launch because I really liked Part 1 and wanted to like the sequel. The game has good gameplay and top notch sound design but the story is so fucking bad that I was skipping cutscenes 1/3rd of the way through my second run. It was just so bad.
Ellie should have killed Lev in front of Abby and left.
I played it and I'm still surprised at how short the encounters are. There are some particularly short and disappointing ones.
And I'm still waiting for Factions.
What's wrong with the story? It's just standard "revenge wont solve anything", I don't see what's so bad as to be offensive.
Its not offensively bad, it's just that coming from TLoU1 (which I thought was very well written) I hated the revenge plot of Part 2. There's just nothing to hold my interest at all. I think that, on my second run, the only cutscenes I didn't skip were when Ellie killed the pregnant girl, when Ellie fell into the spore hole with that black, and when Tommy started sniping. Oh, and the birthday flashback, when Ellie "went to space" which was easily the highlight of the entire series. That was so fucking well done
>The protagonist makes his way through hostile territory, risking his life and the lives of his loved ones, killing everyone who stands in his way to finally reach his goal.
>software takes over and prevents the player from completing the objective for which the game itself exists.
>is instead presented with a cinematic that serves as the poor man's climax.
Returnal
Its generic ass story that have been told since human invented language with flaws dumb message that supposed to be sequel to beloved decent story with relatable character ofc ppl will get mad
I played it, and I like the game until you stop playing as ellie
I dunno, I thought the revenge plot was well done. In comparison I couldn't really get into TLOU1 until about halfway in.
You talking about the first game?
>You talking about the first game?
I have never read people complaining about part one. Maybe it's because it's properly executed in interacting with the player's mindset.
Played it, story was bad, gameplay was awesome. STILL
N O F A C T I O N S
What you posted could easily be applied to the ending of the first game, or a lot of games really
What was wrong with the end of the first game? Joel lost his daughter and after 20 years of being a piece of shit finally formed a meaningful bond with someone. He wasn't going to let his surrogate daughter die. Killing Marlene and the Fireflies to save Ellie was the "human" thing to do.
maybe, but TLOU (2013) considers the player in its development. The player experiences what Joel experiences and finally when Joel becomes the villain, he has the audience on his side, because the audience understands him.
Abby, on the other hand, is at a disadvantage because she didn't have her time of exposure and reflection. She did not have a game to herself, she appeared as an intruder and behaved as such and in that way, as a character, she lost the audience's favor because the first relevant action she takes is to assassinate a character that the audience understands.
imagine winning the goty and giving nothing in return to the public that supported you.
>multiple glaring plotholes
>atmosphere constantly ruined with the character saying "I think that was the last one" after you clean the room
>one of the worst pacings in video game history
>nonsensical shallow "you think it's revenge but it's love" story with flashbacks within flashbacks
>characters are mere plot devices making choices that go against their nature
This game had the potential to be 10/10 but it's 4/10. The only thing making it bearable are core gameplay mechanics, which are constantly ruined with the pacing and atrocious design decisions. I have to give it credit where credit is due though, they took the risk. I admire them taking a risk with multimillion dollar IP. But it's called risk for a reason.
I didn't say there was anything wrong with it. Just that your critique of the second game is true in the first, in that Joel gets to the end and the software takes over, not letting you hand Ellie over. I disagree with Joel's decision but I understand why he did it, and why the game made me do it as him. I understand that you consider this different from TLOU2 so I pointed this out hoping you would develop your critique of it more because I don't get it.
I mean, despite the audience rooting for Joel in the first game, he's still the villain. The audience should understand why Abby is there by virtue of this. But at the same time, you're meant to hate her, because you understand his motivations and what he meant to Ellie. You're meant to want to travel across the country and kill her. This is why it served the game well to save her character development for the latter half of the game. It's a thematically unoriginal game (then again, what is?) but I think the way it told the story was interesting enough.
>You're meant to want to travel across the country and kill her.
and the software hooks you, takes control and takes away any possibility of fulfilling the objective to which the player is committed.
At the same time, in parallel, management introduces the antagonist character trying to sow seeds of empathy, but fails due to poor execution.
Abby should have had part 2 to herself. It's as simple as that.
>I mean, despite the audience rooting for Joel in the first game, he's still the villain.
What? Maybe he used to be a villain before we get to play as him 20 years later but by the time he is just a shady hardened smuggler wanting to do business. On the other hand Fireflies are literally just blowing secured location to spread terror. Their incompetence and rush is always before our eyes. Even their doctor is either an incompetent retard or he is rushing to operate out of fear of the rest of the group. The "queen" of Fireflies is just their poster boy and they would kill her off if she tried to save Ellie. Joel is pragmatic in shooting her but if you really think about the incompetence of her little terrorist group, it makes her end more tragic as she is forced to do this. She even says it to Joel before letting him go, and it is also her who manages to talk Joel's fate out of straight execution. And what the Fireflies do for Joel? They owe him guns and instead take his supplies and want to drop him off. It's basically prolonged murder. Fireflies are the villains of the story. FEDRA? They were keeping everyone safe.
>he's still the villain.
I dont really think anybody in the games are villains and that includes David. You have to do what you have to do to survive. Everyone, IMO, including Ellie just operates in a shade of gray
>I dont really think anybody in the games are villains and that includes David
David is villain by the virtue of compromising the safety of people who trust him their lives just to fuck 14 years old pussy.
But he didn't try to fuck her until the very end and arguably, raping her as punishment is very different from wanting to fuck her. He only decided to rape her once his entire group had revolted against him and everything he had built was lost.
>But he didn't try to fuck her until the very end
It doesn't matter. You want my penicilin? Sure thing, fuck my own people here it is just let me get closer and start building a relationship with you so we can fuck on good terms or at least you develop Stockholm syndrome. David is solely responsible for the downfall of his people. He traded his responsibility for his selfish urges and then he let a 14 years old girl get inside his head and get himself killed. If Joel wanted to fuck Ellie and she told him to bring her medicine, the next thing would be "point my dick to a hole in which you want it and it better matches my fantasy".
If you're still committed to it by that point you missed the point of the Abby half of the game.
I don't think you need an entire other game to execute this, TLOU2 was already 30 hours and they executed it fine given that.
Time doesn't absolve you of your sins or make things easier for the survived of the deceased. The Fireflies weren't exactly great either but for all they knew Ellie's sacrifice could've saved everyone, and even Ellie desperately wanted to do it. It's not clear which would have been the most moral choice for Joel and the difficulty of that decision adds to the game.
True, but you get what I mean. He's not a saint.
The duality of user
the last of us is literally another third person over the shoulder shooter with cover and stealth mechanics.
>Time doesn't absolve you of your sins or make things easier for the survived of the deceased.
No but the story of TLOU is 20 years later so within the story it is telling Joel is not a villain. That's very important distinction. Nothing he does is morally reprehensible. You know he has a past and he did some horrible things to other people but that's not the story of TLOU. Characters do grow even offscreen.
>If you're still committed to it by that point you missed the point of the Abby half of the game.
What is the point of Abby? Why does she exists as a character?
I maintain to this day that Part 2 should have been exclusively about Abby.
The worst part is that all the tools were there. The WLF v Seraphite conflict and the island were the perfect context to develop a character with an autonomous identity, unattached to the past, with her own conflicts and personality and leave the field on point for the third installment where an audience committed to both Ellie and Abby would have to make a life and death decision.
That is the flaw of Part 2. It does not commit to develop the character correctly. Instead, Abby's identity is subject to the identity of another one.
After a certain amount of experience, a man has no need to play it to judge it.
It's only about 5 years later, and despite any growth he may have done in that time you understand why Abby would still be seething about it, right?
Most people who have had a loved one murdered wouldn't care if they have had some personal growth.
It's not the same story as the first game but it still takes place in the same world, TLOU2 is a sequel to TLOU.
Abby is there to mirror Ellie's experience thematically, and show you revenge won't bring peace.
She's consumed by revenge in TLOU2 and that's because nobody is unattached to the past. It's intentional to show that even having achieved revenge won't make her feel better.
I'm not clear on why you think her role in the story being tied to other characters is incorrect character development.
She's still developed as her own character with her own identity, having her affected by other characters or be thematically relevant to another character's story doesn't make this untrue.
>Abby is there to mirror Ellie's experience thematically
You never put the pastiche and the original character in the same world. The pastiche loses all meaning.
How does it lose all meaning? What is wrong with this narrative tool?
Never played it, why does Yea Forums hate this?
because they didnt play it, or they dont know that you can patch the grass on Dolphin
I guess I should ask, what reasons has Yea Forums been suckered into believing they should hate it for?
the grass deterioration. thats literally it. Ask anyone that complains about it why its bad, and you either wont get an answer at all or >MUH GRASS
user, because the function of the pastiche is to reinterpret and deepen the original character being referenced and the basis for doing those things is the COMPLETE RECONTEXTUALIZATION OF THAT UNIVERSE WITH THE CREATION OF A NEW ONE.
Abby, Lev and Yara as pastiches of Joel and Ellie in Part 2 is an incestuous maneuver that gives birth to nothing. It is always another author who makes the new reinterpretation. Doing it from the same world is like trying to have testicles and ovaries at the same time and trying to get pregnant from your own seed.
You give a new light to a character without its existence. This is basic.
why isnt the first last of us called part 1
>It's only about 5 years later
I am talking about the first game. There is not a single line about the 2nd. And even in the 2nd game Joel is not the villain, Abby and Ellie are.
They aren't just pastiches though, they also function as their own characters.
They don't even really reinterpret the original characters, but that wasn't the goal here, neither should it be.
It's just something they did to provide some more thematic depth, and that's all.
Perhaps it would seem more impressive in the context you describe, but it would be pretty stale if all media used each narrative tool in the same exact way.
They succeeded in doing what they set out to do with it and you haven't really explained how this takes away from the meaning at all.
Oh, I misunderstood. I wasn't saying Joel was the villain of the second game, I meant that the context of his last act in TLOU1 (maybe this doesn't make him a villain, but morally gray) makes what takes place in the beginning of TLOU2 understandable for the audience.
Despite the arguments to the contrary, the average Yea Forumsirgin prefers assimilating themselves into the hivemind. Yea Forums has a stigma against "movie games" (unless they're Japanese) despite not actually playing video games, so there is that. Many of them also base their entire personality on being contrarian. For better or worse, the franchise is popular. That's a big "no-no" on Yea Forums. How else will they feel superior to plebs? So there's that. Game also features Jews and LGBT propaganda, so /pol/cels will hate it on virtue of existing. Add to the fact the game is PS4 exclusive, it's a perfect storm for shitposting.
Having said all that, fuck this game. And FUCK Cuckmann. Gameplay made it a solid 8/10, but the catastrophe of a story and false advertisement docks my whole experience to 6/10. First game is one of my all time favorites, but this shit can burn.
I played it and it sucked.
I played the first part - it was capital, one of my favorites. I have no intention to play the second part. I know it's shitty because of the story and abby. I don't have to play something to know it's shit.
>I don't have to play something to know it's shit.
How do you know?
>game entirely carried by story, gameplay pointless at best
>story was known even before release to be nothing but a pointless rape of the better original
Why do I need to play it again?
Not him but you don't have to play through a game's every level to know that the writing of the story does not work. Just watching cutscenes with dialogue moments on youtube is enough.
>They aren't just pastiches though
>It's just something they did to provide some more thematic depth, and that's all.
>They don't even really reinterpret the original characters
you are developing your ideas in bad faith, or you are trying to plug the water leaks with your fingers.
>but it would be pretty stale if all media used each narrative tool in the same exact way
These resources are applied in a consistent manner because they are effective and work in this way. It's the same reason writers can tell us the same old stories over and over again in a fresh way, there are fundamentals that operate correctly when developed with the solid foundation that defines them.
There is a "free form" portion but that free form goes on top of the literary structure.
I don't think you have to play the entire game but it's hard to ascertain how much of the game's story he actually knows.
If I had a nickel for every time I've seen someone think that Abby is a tranny I would have like, at least $20.
It's not important how I know. The important thing is that I didn't waste my time, and my nerves
>They succeeded in doing what they set out to do with it and you haven't really explained how this takes away from the meaning at all.
They did not succeed. Success would have been if Abby had managed to position herself as an effective replacement for Joel in popular culture, but that didn't happen. On the contrary. She is neither liked nor remembered. There is no argument in her favor. There is no one talking positively about her. When she is remembered, it is in a bad light. No one even talks about Lev or Yara. No one even remembers them.
That is the form of failure.
>It's just something they did to provide some more thematic depth, and that's all.
You are my people, fuck the people that followed me to hell and back and went to Jackson with me because I wanted to revenge my daddy. Oh I saw the guy we beat in Jackson sniping my friends and he is close to the love of my life, better not go warn the love of my life and follow the tranny kid I've known for 6 hours in total.
>character kills countless people in a quest for personal revenge even though they weren't to blame
>character finally catches up to the person to blame
>suddenly gets a convenient flashback to the person she lost just before she exacts revenge
>this somehow makes her realize revenge is bad
>despite bulldozing through dozens of people to get it, NOW she knows it because apparently her memory triggered now
Bravo.
>suddenly gets a convenient flashback to the person she lost just before she exacts revenge
>this somehow makes her realize revenge is bad
This.
The flashback never explains anything. It just appears in front of the audience's eyes, totally decontextualized, and the author expects the player to understand exactly 1:1 what he meant with it.
Sure, there are rules in writing because they work, but if someone understands the rules they may break them in a way that still works, and you haven't said anything to explain how this doesn't work other than that it isn't how you prefer them to use the narrative tool.
But I have to say, what you're talking about isn't even a rule as can be evidenced by all the media that deploys characters mirroring each other.
>Popularity = success
This can't seriously be your argument? Why don't you actually criticize the work itself instead of observing that Abby wasn't popular?
I would completely understand if the flashback contained some sort of dialogue or moment that would logically make Ellie realize why she has to stop. But there's nothing in that flashback that would make her think so, so in reality this memory should have done the opposite.