>(speech 100) u go west, u be west
woah... 10/10 writing
(speech 100) u go west, u be west
>NOOOOOOOO YOU CAN'T JUST ADD OPTIONS FOR PEOPLE WITH DIFFERENT PLAYSTYLES YOU HAVE TO FIGHT HIM!!!!
Who the fuck keeps making these threads.
>It's not shit writing because you don't have to see it
>its shit writeing because i made it look bad in an epic greentext strawman
Fuck yourself.
>[Speech 30] No.
Are there any low INT dialog options for Laius?
>[INT 1]
>>(speech 100) u go west, u be west
>woah... 10/10 writing
>>[INT 1]
> (OP)
>>>(speech 100) u go west, u be west
>>woah... 10/10 writing
I don't get it?
>[LUCK 10]
This post ends on 0
>win by clicking auto-win dialogue options
>hollow victory
>load save
>beat him to death
That's better
If you have high enough speech you basically avoid the entire final fight by talking and he says something along those lines that OP posted.
>*I convinced him to go west*
Now THIS is quality writing
>NOOOOOOO YOU CAN'T JUST SAY IT'S ANTICLIMACTIC, CONVINCING A RUTHLESS GENOCIDER TO STOP WITH 2 POORLY WRITTEN LINES OF DIALOGUE IS COMPLETELY ACCEPTABLE
You Obsidiots will defend even the shittiest aspects of this game to the death. I don't know why you think changing someones opinions through dialogue is a realistic scenario, clearly it will never work on you.
The one final boss in Fallout you cant talk down is a nationalistic mutant retard. The Master and Lanius are intelligent men and can be made to see reason.
>muh realism
even worse
I agree. What a nice thread :)
Is there any RPG where you actually have to read the lines and pick the correct option instead of mindlessly picking [skill 100] every time? Convincing the master in Fallout 1 was really fucking satisfying, I wish we had more stuff like that
No one thinks new vegas has good writing. It's just better than bethesda tripe, which isn't that hard.
Arcanum. You can have max speech and charisma but all they do is open up options to convincing people.
Not interested in talking about realism in a universe with talking zombies and aliens.
Anything that isnt bethesda, obsidian or larian.
In Planescape Torment, Fallout 1 + 2 and Baldurs Gate 1 + 2 you could get like 5 options to say, each one long as a motherfucker, with no "[speech 100] hints".
Surprisingly, the games made you think actually what to say in a specific situation.
Crazy, i know.
When you convince Lanius you're moreso pulling on his strings of his experiences in Denver.
From what he hear, Denver nearly broke the Legion before the Mojave. An extremely long and brutal campaign that stretched them to their maximum, and it was one that he personally lead. So convincing him that even if they could take the West (which by the time you're talking him down the battle is already won by whatever side you're fighting for) they'd be effectively rendering that victory in the east at Denver for nothing probably has some serious pull. The Legion collapsing when it goes West isn't a unique idea either, other ardent servants of the Legion like Ulysses' think as much.
Also not to mention that you have to do several checks throughout the conversation as a statistical master diplomat. Personally I think regardless of what you think of Ulysses' story or whatever, his final dialogue where you can fuck up several times by just clicking what looks like the right thing and not actually paying attention to what is being said is how dialogue resolutions like this should be resolved.
I unironically dropped this game the first time I tried it when you get to the hostage crisis and after like two lines of dialogue you resolve it with a speech check. "Let the hostages go? Oh ok lol"
Utterly braindead game.
The irony
>have max speech skill in game
>have autism in real life so can't tell which lines are the most convincing
>keep having to reload the save until I pick the correct options
ffffunnnn
>obsidian
I vaguely remember both Pillars giving you the option to hide skill checks in dialogues. Same for Pathfinder Kingmaker.