Why is this considered the best Zelda game?

Why is this considered the best Zelda game?

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nostalgia.

Because it's a masterpiece

Off yourself

Because people parrot other people's uneducated opinions. A sure fire way to tell if someone is a drone is how similar their 3x3 matches up with that mspaint image. I'd argue that more people claim Baulder's Gate is one of their favorite games despite never even looking at its gameplay.

fpbs

It's not.

Oot and MM are worshiped by everyone because of their use of religious imagery and symbolism, its how people fill that hole in their lives.

OoT is a heavily Christian hero's journey

MM is quite literally a Christ-story psychodrama.

I'm not even memeing. Its not like its "hurr durr the story is just jesus fan fic", its literally constructed like great literature.

The stories are up there with the likes of Milton and Dostoevsky in terms of proper use of religious themes.

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It's edgy.

It literally wasn't, isn't & never will be considered the best Zelda
> Ocarina of Time - 61 Reviews - 99.2 (Gamerankings), 42 Perfect Scores
> Majora's Mask - 71 Reviews - 93.3 (Gamerankings), 17 Perfect Scores
> Wind Waker - 126 Reviews - 97.0 (Gamerankings), 37 Perfect Scores
> Twilight Princess - 66 Reviews - 94.8 (Gamerankings), 19 Perfect Scores
> Skyward Sword - 81 Reviews - 93.0 (MetaCritic), 28 Perfect Scores
> Breath of the Wild - 110 Reviews - 97.0 (Metacritic), 72 Perfect Scores

Cool use of metaphor and imagery that elevates the story above a simple adventure tale. Themes tied together by the time limit mechanic, and a lot of good design choices that support this and make the game feel like a complete package.

The shrinking borders as the clock tower chimes in a new day, the somber music choice for the last five minutes, the way NPCs have realistic reactions to their impending demise as the days go by. It's obviously a step above any other zelda in how compelling of a drama it weaves.

But maybe you don't play zelda for that, and you're more about the open-ended nature of BotW or the simple mini-dungeon design of each of the islands in Wind Waker. A lot of zelda games excel in different stuff, which is why people disagree on which one is "Best".

If you ask me though, the tension and dread of Termina makes Majora the game I most like to revisit.

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It's not considered the best but it's an amazing game for these reasons:

>most nonlinear 3D Zelda (barring maybe BOTW but BOTW still felt more linear to me)
>most difficult Zelda
>Adult themes
>many ways to play the game, different movesets
>Masks are dope and collecting them all are hard as fuck

Fucking love MM. I haven't 100% this game since I was a kid though so I could be off on the difficulty.

The theming of the game is great

the gameplay is ass

The people who played it appreciate it for being able to make a sequel to a bestselling game interesting mechanically and atmospherically while being different enough from it's predecessor while retaining what made Oot well designed. It's also not talked about by normalfags nearly as much. The people who haven't played it, played at maximum an hour, did not have the attention span for it, or simply didn't play it at all. But decide to be contrarian and refute every mechanic to validate their inability to differentiate good games from bad games.

I don't know? Where'd you get the time machine since no one has thought that since 2017 though?

The atmosphere is perfect and is complemented well by the retro graphics, hasn't aged at all in that regard.
It's the perfect middle ground between a linear story progression and having open-ended side content.
The gameplay is great for the time, and unlike other classics, the formula was completely dropped and never picked up by any developer ever to improve upon for whatever reason, so it doesn't feel as dated in that regard.

It's like one of the narrative based Zeldas Aonuma kept trying to make but without the piles of filler, trivial excuses for having to do quests (cough Scrapper cough) and decent side dungeons. Everything feels like it exists for a reason.

Not the best, but despite it being a game developed in a short amount of time with half the content that Ocarina had, it uses all of it's resources in a pretty meaningful and successful way. Plenty of side quests, each one with it's own little story instead of just "go here and do this thing". You essentially play as 4 different characters, with their own unique abilities and best of all; you can replay every dungeon or quest without having to restart the game or lose any of the rewards you collected.

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here
I fixed your thread

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tingle

Truly the chad's choice of 3D Zelda.

Can you explain how MM is a Christ story?

>HD
>no painted textures with now botched lighting

because cool mask

Man I just can't get into this game.
The whole time-limit aspect just seems totally antithetical to what I appreciate about Zelda games.

It has depth.

Speaking as someone who's played, or tried to play, several Zelda games without ever really becoming a "Fan," a lot of them felt very samey. Majora's Mask, however, differentiated itself enough that I cared enough to reach the end and do everything.

OoT hating hipsters. Now they've moved on to Links Awakening (original)