Where does it rank compared to the other Souls-like games?
Where does it rank compared to the other Souls-like games?
It's better than all of them.
It's pretty good, just not as good as the original Dark Souls.
first place where it belongs.
2>Sekiro>BB>3>1>DS
DaS1>DeS>DaS2>Bloodborne>Sekiro>DaS3
bb=ds>des=sekiro>ds2=ds3
Worst gameplay, best everything else
BB > Sekiro > DeS > DaS > DaS2 > > > DaS3
Its easily best in the series, far eclipsing the other games. It would be easier to make Bloodborne a perfect game than it would be to make Dark Souls 1 as good as Bloodborne.
BB > Des=Das > Sekiro >> Das2/3
Dark Souls 2 has the worst gameplay.
Nioh > Jedi: Fallen Order = Bloodborne > Dark Souls > Demon Souls = DS3 = DS2 > Sekiro
It's a watered down version of a souls game made up for it with faster engagements
Based
Why is everyone who speedruns these games a tranny?
What about The Surge and Lords of the Fallen?
Holy fucking based
BB >>>>>> (massive power gap) >>>>>> Sekiro = Demon's Souls > Dark Souls 1 >>>>>> (massive power gap) >>>>>> Dark Souls 2/3 > Nioh = the Surge > Lords of the Fallen > The Surge 2 = Nioh 2.
stop watching american speedruns
Because we’re mentally ill I guess. idk
While it's not personally my favorite, I'd say the 'objective quality', budget, originality, etc. are all at the highest overall for the 'franchise'. The OST is all bangers, the characters are interesting, the eldritch stuff comes out of left field, weapons are almost all unique, boss fights are fantastic. It feels like the game Miyazaki enjoyed making the most
>dark souls 2/3
>2 comes before the 3
based, fuck dark souls 3
Same reason anime watchers are trannies: it's mental illness
Mental illness.
At the top. It's easy to tell Bloodborne was a passion project not only for Miyazaki but for the entire team at Fromsoft. The art direction, the weapons, the music, the cinematography, the bosses, the animations...it's just obvious that they put a lot more time and care on Bloodborne than in any of their other games.
Surge is meh lords of the fallen is bottom tier garbage
based and accurate
found the steam kids
As far as content goes, it's my favorite in the series. But I find it the most difficult to go back to. Partly because of the awful load times and framerate, and partly because the really unique equipment comes pretty late in the game, so if you want to build your character around them you have to gimp yourself for the majority of it.
You could put any of the games over any of those wojaks and it'd make just as much sense.
fixed for for you, my fellow chad
god tier since its mere existence makes pc souls fans assblasted to this day
>have friend who has a ps4
>borrow it and play bloodborne without wasting a bunch of money
wow i was sure btfo
Incorrect, Bloodborne has the worst gameplay. Please don't make me repeat myself.
>plays on pc
>hasnt wasted a bunch of money
ds3>the surge>ds2>lords of the fallen>bloodborne>nioh>das>the surge 2>des
Superior, not that the other Souls games aren't very good. Dark Souls 1 up through Andor Londo is in contention but the rest of the game is inferior whereas BB is strong throughout. It has the localized, interconnected world of Dark Souls but with a better aesthetic, more compelling plot, and better combat.
Kek this
He's thrown the rulebook out the damn window
>ds3>the surge>ds2>lords of the fallen>bloodborne>nioh>das>the surge 2>des
ds2>the surge>ds3>lords of the fallen>bloodborne>nioh>das>the surge 2>des
>Sekiro low tier.
Explain.
Also swap base Ds2 and Scholar.
above the rest but below sekiro
BB>DS1=DS3>DS2
DS1 has great atmosphere, artstyle, and area layout.
DS3 has the best and smoothest combat and gameplay of the trilogy, and I never had a problem with the map, the story, or any other of the complaints commonly posted here. It also has some of the best bosses in all of Soulsborne.
Bloodborne has the artistry of DS1 coupled with gameplay that exceeds DS3. The best of both worlds, basically.
DS2 was alright. Its strength is in its scale, but it's a much less polished game compared to the rest.
Haven't played Sekiro.
>Ds3 has good combat.
Elaborate.
>Best bosses.
Meme.
As I said, it's smooth. Both DS1 and 2 are very clunky in comparison.
DS3 and BB are definitely at the top when it comes to bosses. DS3 was elevated thanks to the second dlc.
What's wrong with the gameplay?
Atmosphere
Bloodborne > Dark Souls > Demon Souls > Dark Souls II > Dark Souls III > Dark Souls III
Lore/Story
Bloodborne > Dark Souls > Demon Souls > Sekiro > Dark Souls II > Dark Souls III
Level Design
Dark Souls > Bloodborne > Demon Souls > Dark Souls II > Sekiro > Dark Souls III
World Design
Dark Souls > Bloodborne > Demons Souls > Sekiro > Dark Souls III > Dark Souls II
Characters
Bloodborne > Sekiro > Dark Souls > Demon Souls > Dark Souls II > Dark Souls III
OST
Bloodborne > Dark Souls > Dark Souls III > Demon Souls > Dark Souls II
Gameplay
Bloodborne > Dark Souls III > Sekiro > Dark Souls = Demon Souls > Dark Souls II
PVP
Dark Souls II > Dark Souls > Demon Souls > Bloodborne > Dark Souls III > Sekiro
PvE
Bloodborne> Dark Souls > Dark Souls III > Demon Souls > Dark Souls II
Overall Power Rankings
Bloodborne > Dark Souls > Demon Souls > Dark Souls II > Dark Souls III > Sekiro
Explain
Nothing he's just a shield turtling faggot that got filtered
How can you give level design to Dark Souls?
Central Yharnam and Research Hall are the most intricate levels Fromsoft has ever made. Not to mention Dark Souls has unimpressive to shit tier levels like lost izalith, demon ruins, duke's archive, crystal caves, valley of drakes...etc. Bloodborne is way more consistent quality wise.
>Clunky
If by clunky, you mean heavy and purposeful. Then okay.
Because you cant possibly mean jank and unresponsive. Unless you're exclusively talking about Ds2.
But I digress. Souls 3 has pretty mediocre combat. Sure it has sweet hitboxes but the botched stamina makes all the difference.
>Huge amount of I-frames on even the slowest rolls.
>Actions cost very little stamina.
>Base Stamina recovery is faster than ever and procs on a earlier frame.
>Able to move around whilst healing.
>Armor is meaningless since passive poise has been completely irradiated.
All of this contributes the one single point. The fact that Souls 3 combat encourages and rewards one cqc playstyle, heavy rollspam.
>Ds3 is at the top in terms of bosses.
Style over substance. Ds3 bosses dont test you beyond 'press B at the right time.' However if you're only there for the spectacle, then fine. Just dont pretend like that's not extremely subjective and we're good.
for me they are all god tier with the exception of demon which is top tier. i just really liked them all.
DaS's first half more than makes up for it's less than stellar 2nd half.
BB falls off in the 2nd half as well, after rom the game drops off hard. Nightmare Frontier and Mensis are a total snore. BB's DLC shits on every other game in the From Software library though. I want a From Software that's on par with the quality of TOH but for the entire game
god ds2fags are obnoxious
today i will remind them
Demon Souls
6/10
Dark Souls
10/10
Dark Souls II
8/10
Dark Souls III
3/10
Bloodborne
11/10
Sekiro
4/10
These are my opinions. I liked every game except sekiro and das3. Sekiro because it was too linear and had no variety in the gameplay and DS3 because it was too linear and felt bland and uninspired.
Sekiro is linear?
Could've fooled me.
Also I'd argue that the prosthetic tools offer great moment to moment variety in a way which actually matters. Not arbitrary differences between giant steel sticks that you swing.
You're limited to how many times you can use those gimmicks per bonfire.
Yes Sekiro is linear, you have one path at the start that forks to two paths (the only choice here is you can pick which fork to take first) then back to one path again.
It being a smaller scaled game really hurt it.
You need to specify whether you're talking about linear progression or linear world design.
cringe tier: bloodborne, das2
based tier: das, das3, sekiro, demon's souls
>BB falls off in the 2nd half as well
That seems like an exaggeration especially in comparison to Dark Souls. Lost Izalith vs. Mensis, yeah i don't think so. Both Nightmare Frontier and Mensis have phenomenal visual design. I will agree Nightmare Frontier is kind of boring but it's not at all bad and as for Mensis it has the set piece with the brain which i like a lot, the encounter with spiders is also memorable and there are lots of shortcuts.
DS3 strikes a good balance between deliberate and smooth combat. The greater I-frames were meant to give players an alternative to shield gameplay. Not to say it couldn't be done before, but it became more viable.
This and reduced stamina usage all leads to one thing - faster paced combat, which, frankly, I appreciate.
The damage reduction from armor is not meaningless unless you're on higher difficulties. Passive poise might be gone, but it just means you have to time your attacks better.
>Souls 3 combat encourages and rewards one cqc playstyle, heavy rollspam
You're forgetting shields.
>Style over substance. Ds3 bosses dont test you beyond 'press B at the right time
I don't know what you mean by this. Bosses like Midir and Gael definitely test your whole skillset.
Eh, I dunno, Dark Souls is a perfect game until you beat O&S, then quality drops off a cliff.
Bloodborne has more consistency throughout, but I was a little annoyed at how many areas were just optional and miss-able.
I think Bloodborne also has higher highs than Dark Souls as a whole, and I prefer BB's combat but DS has way better weapon and build variety. I would honestly rate them equal, all things considered.
It's both.
Sekiro is the most linear From Software game.
>Rolling became more viable.
Rolling is perfectly viable in Dark Souls 1. It didnt need buffing and the extent to which they did buff it only made it the most effective and rewarded way to play. Evasion and tanking is a perfect balance in Ds1. Ds3 tips the scale so far in favour of evasion that tanking is not an option.
>Fast paced combat.
This quicker pace comes at a cost to the moment to moment gameplay. Rolls are abundant so spacing and correct positioning is not rewarded. Combat in Dark Souls 1 could be as fast or as slow as you dictate while still requiring you to think about these things.
>Shields.
Yes, I actually did forget about these. The faster pace is not built for them. Why would you block when you could spam roll, which generally costs less stamina and opens up much more favorable counter attack window?
Enemies still blow through shield stability. As they were reducing stamina for everything they seemed to have forgotten to reduce stamina loss when an enemy hits your shield. Not to mention the speed of enemies, amount of groups and abundance of flurry attacks. Ds3 shields are a meme.
>Passive poise is gone and that's a good thing.
Poise was OP in 1 but getting staggered by a rat in full havels is ridiculous. It needed fixing, not removing. Removing it has only made rollspam Souls MORE prevalent.
>Bosses test your whole skillset.
Midir is my favourite Souls boss for this reason. He actually requires more than rollspam. Positioning, spacing, memorisation and timing.
Gael is a reaction time check through and through. So are most bosses in Ds3.
You misunderstand me anyway. I was talking about testing specific knowledge of mechanics.
For example, Gargoyles is a test for weapon upgrades. Capra is a poise check. Ect.
Sekiro > BB > DS1 > DS2 > DS3
>Linear world design.
There are tonnes of detours, splitting paths and shortcuts between major areas. I assume you haven't had much time with the game.
>Progression is linear.
Certain acts must be linear for structure. However Sekiro has many parts where you can decide which task to complete first.
>Tackle Hirata anytime.
>Aquire Mortal Blade, Stone and Flower in any order you please.
Theres even an alternate ending which requires you to split off from the main story.
Really not seeing the whole linear thing here bro.
This it is