Can you come up with new names for these "genres" that are not completely retarded?

Can you come up with new names for these "genres" that are not completely retarded?

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Nah.

Even Igarashi thinks the metroidvania term is retarded since he was influenced by zelda and not metroid

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Side scroller
Dungeon crawler
Never heard of this one

The literal reading of the term is wholly irrelevant, what matters is that they are commonly used

Already exists and does not associate to the specifics of the types of games being talked about here
That's already a genre that has completely different criteria

No. Those names work fine though I'd use roguelike instead of roguelite because it's still like rogue.

Roguelite - NotRogue
Metroidvania - AxiomStained

Would "exploration platformer" work for metroidvanias?

Devilnetta

Metroid was influenced by Zelda. Castlevania and Metroid are half-siblings

Adventure
Roguelike
Action

Next

action platformer
1guynocontinues
action

garbage games

there I did it.

Castlemania

Nethackvania

Devil May Cry 3-like

Action platformer fits more for something like megaman i think

Adventure Platformer
Roguelite isnt a genre
Character Action is fine

why did these become problems in the first place?

true. map platformer then. one user already took exploration platformer

Why would you want to? The name communicates the genre, which is all it has to do.

Outsiders refuse to educate themselves and demand everything be adjusted to them

these names are perfectly fine you autists, anyone who is into gaming already knows what they mean, and anyone who isn't will get it if you show them what the game is... the only retarded one is "character action". just call it a fucking hack and slash

Michael
Rodriguez
Carlos Alberto

Metroid fags BTFO

redditvania
redditlite

Explorebacktrack
Randodungeons
Basic fucking development

igarashi didn't create the series. just because he was inspired by zelda when making his games doesn't necessarily mean the same applies to all the games.

Roguelites should be called roguelikes because they are similar to (like) rogue, and what autists consider 'roguelikes' to be should just be called rogue clones.

Exploration platformer
Roguelite isn't a genre so much as a few common design blueprints
3D beat em ups

Well at least the meaning of metroidvania has been somewhat twisted. It was originally for castlevania games only.
Even something stupid like "Metroidlike" would make more sense

Wolfendoom

>Character Action

It's time to stop.

[STYLISH ACTION]
PROS
>coined by Hideki Kamiya himself, creator of the first DMC and first Bayonetta
>Capcom officially uses it as a genre classification for DMC4 and DMC5
>stylish right there first and foremost in the name making it simple for everyone to get what's the genre all about
>doesn't sound cringy and is on point

CONS
>Kamiya is bit of a sperg
>depending on who you ask it might exclude other hardcore action games such as Ninja Gaiden because they're not focused on being stylish and carefree

[CHARACTER ACTION]
PROS
>popular enough for people to know that it means hardcore action games such as DMC/MGR/NG/Bayo/GH etc.

CONS
>coined by Liam from Super Best Friends Play Youtube channel
>mostly used by reddit and other cringy cucks
>doesn't make any fucking sense
>why in the fuck is "character" there? when most of these game have multiple characters?
>fuck every single game has characters
>just a retarded and unclear title all around

[SPECTACLE FIGHTER]
PROS
>it has "spectacle" in the name which is nice and even more inclusive than "stylish" since Ninja Gaiden and MGR are not focused on style but still feature a focus on different spectacles

CONS
>coined by Ben "Yahtzee" Croshaw from Zero Punctuation
>then popularized by Total Biscuit in his DmC video where he shits on original DMC fans
>these games aren't fighters for fuck's sake

[HACK & SLASH]
PROS
>sounds kinda cool

CONS
>coined by couple of sweaty D&D neckbeards to mock the filthy casuals
>now used to describe Diablo clones
>also starting to be used by retarded gaming journalists
>isn't inclusive enough because you don't hack and slash people in things like God Hand and lots of these games feature maces or fist weapons that can neither hack nor slash

[CUHRAAAAAYZE]
PROS
>coined by Yea Forums

CONS
>coined by Yea Forums

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Hollowlike
Hadesvania
Devilgaidens

Metroidvania is such a specific kind of game you literally can't get a better name.

Mystery Dungeon

Stylish action.

All genres are retarded and have always been retarded, you're just an OLD GOOD NEW BAD npc

No, no one would ever use those because metroidvania is sufficient.

Metroidvania if it has leveling up/stats/equipment, Metroidlike if it doesn't.

There is an alternative name for "character action". It's Stylish Action.

>Mystery Dungeon
That's a more specific genre, Roguelikes don't always feature grids.

Metroidvanias were called action adventure once.

>Metroidvania
Backtracking.
>Roguelite
Roguelike.
>Character Action
Action.

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>Character Action
Never heard of that, what the fuck is that supposed to mean?

What a completely clueless retard.

Metroidvania and Roguelike/lite are getting to be too ubiquitous at this point to change. with just a bit of background, people know what youre talking about when you say them.
Character Action i rarely ever hear, but i liked the term "spectacle action" that someone coined. describes it far better than the incredibly broad and non-descriptive one its got now

Roguelite = has progress in the form of unlocks that carry over to the next run in some way
Roguelike = no progress, you die and back to square one

It means that weebs invent bullshit subgenres to pretend that DMC and Bayonetta are special and unique.

Mirrorstories
Dwarfbinders
Baycryers

>That's already a genre that
Exactly you fucking moron, the fact that you want to make up a new fucking """"""gerere"""" out of every single variation of something that already exist is fucking retarded.
>has completely different criteria
>completely
No it doesn't you fucking mongoloid if anything they have one or to things that makes them stand apart from other games but the basic machanics are exactly the same.
>Never heard of this one
Newfags that never played any beat'em up for some reason invented the term """""Character Action"""" The most retarded of the bunch if you ask me.

Stuff finder
Random stuff finder
Action movie

Mapfill
Hubdie
Manbeat

also, roguelike's are turn based, top down and grid based
Roguelites just borrow permadeath and some level of random generation from roguelikes, but nothing else.
denying this means you think FTL is the same genre as Sil Q, which makes you a retard

I don't give a shit about your reddit quotation marks or your autistic obsession with the word genre. Dungeon crawlers are always about crawling dungeons. Roguelikes are not. Some roguelikes can also be dungeon crawlers just like platformers can also be turn-based games or something, but that doesn't make one a subgenre of the other.
Eat a dick.

Pedants are human feces.

He's just lying. The map is just like Super Metroid.

Alternatively he had way less influence over the game's design than he wants people to believe. Maybe someone should ask Toru Hagihara

Who was the nigger that popularized the "character action" term? They need to be noosed.

Categorization is not pedantry. I want thing A, not thing B, anything that helps me find thing A instead of thing B is objectively good. There is literally no acceptable argument against more specialized categorization.

Are mystery dungeon games rogue clones? Is Elona a rogue clone? Is Dwarf Fortress adventure mode a rogue clone? This only works if you have a retarded definition of roguelike that doesn't include anything outside of Nethack and Angband

>pulling gorillions of subgenres out of your ass for any tiny superficial difference
>not pedantry
Fuck off.

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Explore em ups
One man
Charactions

Name one, literally one, downside to having subgenres if you can still search by wider genres. "I don't like it" or "it's stupid" is not a downside.

Yahtzee had the right idea with spectacle fighter

>but yahtzee is shit

True but you all have no right to complain after adopting "PC master race"

You cannot have threads about roguelikes without autistic pedants arguing about semantics for 300 posts.

what the fuck is a "character action"? never heard that one before.

I hate the term metroidvania as it's being used unironically to describe metroid-like games, while it was originally a pejorative used by seething castlevania fans for SotN selling out and becoming a metroid clone. It was like calling SotN the N word.
That being said, it's been used that way for 20 years. It's not about to change. "Metroid-like" would be the only suitable replacement.

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This is the dumbest thing ever. If you're going to use two different words and distinguish between likes and lites why the fuck would you choose to distinguish between something as minor and pointless as meta progression? You can literally just say "with meta progression", you don't need another word for it. Roguelite is a retarded sounding word but if we're going to use it then it would make a million times more sense to distinguish between games that are just randomly generated arcade style games and games that have gameplay based on Rogue (or more realistically, based on games that were based on games that were based on games that were based on Rogue) and may or may not have permadeath. There are literally 2 completely different genres both going by the word roguelike and yet you find it more important to distinguish between a minor feature like meta progression instead of distinguishing between 2 different genres.

no because it doesn't have to be a platformer
some say it applies to dark souls 1 or at least use the term when describing it's world design

>Metroidvania
Dungeon Platformer?

it's the retarded games journalist term for games like dmc and bayonetta

So a plain and simple Action game, why complicate the term?

>metroidvania
Multiple Map Orientation games, or MMO games for short.

>roguelite
Revival-focused Procedurally Generated games.
Or RPG games for short.

>Character Action
Fast Paced Slasher games, or FPS games for short.

>Character action
The retard who started that meme and those who repeat it need to fucking die

Obnoxious faggots like you turning any discussion of a wider genre into a shitshow.
Also, bullshit subgenres are often used as distraction to present creatively bankrupt abortions as something niche and unique:
>souls-like
>hero shooter

The question is why would you want to rename them? They do their job of showing what the genre is about and they already have their popularity as words, renaming them won't do anything useful.

>Character action
It's a fucking hack and slash or a button masher
A character action game is any fucking game

based
that one is actually really good. Bravo :)

What's wrong with those names? they are use for a reason.

I agree for the first two but not character action

(you) got a chuckle out of me, user. Thanks!

"Character Action" is like "Immersive Sim". It doesn't make sense but it's been used so much that everybody knows what games you mean when you say it. It's kind of fucked.

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"Hero Shooter" is as old as the original Team Fortress Quake mod, but the term wasn't coined until around Overwatch.

Castleroid
Isaaclike
GoWesque

>It's a fucking hack and slash
But it's not a Diabloclone

Exploratory Side-Scroller
Procedural Generation Game (Since many RogueLITEs don't share similar mechanics beyond ProcGen)
Stylish Action Game

>GoWesque
I think you mean Zanlike. Rising Zan had special moves you could cancel into and a style rank-esque system (albeit one with less bearing on gameplay than the DMC series) in 1999 on the PS1, two years before Devil May Cry.

Can OP stop being completely retarded?

What even are "immersive sims"? Just archaic PC FPS games?

metroid prime isn't a sidescroller

but QTF was a class-based shooter, not hero shooter

Indielike
Indielite
Actual gameplay

"Character game" is a real Japanese game genre referring to low effort licensed IP games where the entire point of the game is to appreciate the licensed IP characters. For example: Gintama which has a literal shitty board game for gameplay, and people only play it because the pieces are anime characters who talk and you unlock pictures and voice clips. Or the 3D Jojo fighting game, which is shit as a fighting game and people only like it because the characters do the poses and say the words from the anime.

"Character action" is a nonsense term made up by idiot American youtubers and redditors, just like "visual novel".

2d action adventure

Do you really think "exploration platformer" covers everything in Castlevania - Symphony of the Night? It doesn't. The game is more of an "action rpg" than "exploration platformer", even though it has elements of all four forms of gameplay. Different metroidvanias can have more of one and less of another, but their standard suite pretty much always has all four. You only described two.

Current terms are peferctly usable, I'll gladly start using another term the moment it's good enough to be used in general

Here's an example of a "character game".
youtu.be/0i6IHsTNCJk

You look at pictures of the anime characters and listen to them say the words from the anime, and then you unlock more pictures and voice clips by doing QTEs and playing, I kid you not, fucking rock-paper-scissors.

That's what a character game is.

pretty much, first person + can immerse yourself in the world a bit more than normal because things mostly follow/simulate IRL logic like in Thief the water arrows can douse out torches, or the rope arrow can get stuck in wood ceilings but not marble ceilings, etc., keyword mostly as creative/gameplay liberties are taken often

If the class you choose has a particular character design rather than just a loadout then it's probably a Hero Shooter, but you're probably right and TFC is sort of on the edge. TF2 definitely is though, as every class is a defined character.

They're basically games where the way you want to deal with challenges affects the game going forward, and there's a lot of interactivity with the world. Deus Ex is the main example, but Thief, Dishonored, and Prey 2017 are also examples.

character action would be a subgenre of beat em up, shit like devil may cry or bayonetta but not final fight or tmnt

no, forcing new terminologies is fucking dumb.

Character action is a character game that has action gameplay, retard

Shit like the PS3 Bamco Godzilla game

In that case, behold: the best Character Action game ever made.

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We could say Metroid is not "Metroid-like" but instead an Action Adventure game, but I don't think anybody here would accept that.

Diablo is more of a dungeon crawler than a hack and slash

You don't know what hack and slash means, zoomie

Going into dungeons doesn't make it a dungeon crawler.

>Action exploration
>Randomized dungeon RPG
>3D beat em up
Wow, that sure was tough.

Metroid design refers to traveling through large maps, progression being based around acquiring new abilities and upgrades within the map to get to new areas, with boss fights also gating off areas.

Metroidvanias are separate in one simple but major way: Metroidvanias have RPG-style progression instead of just upgrades. Anything without leveling like Symphony or post-SotN Castlevanias but with that kind of map is more Metroid than Metroidvania.

just call them DMC clones

>"character action" is a nonsense term made up by idiot american youtubers and redditors
so it does have nothing to do with character games then

The problem with basing the defintion around DMC is that DMC, especially 3 and onwards, is focused heavily on style. Some Platinum titles and indie games can sneak into that definition but it alienates games like Ninja Gaiden.

>alienates games like Ninja Gaiden
why? I'm not that familiar with the series

>Metroidvania
"Exploration platformer" or "explat" for short.
>Roguelite
Pointless term. Faggots who complain about using "roguelike" to refer to games that aren't exact clones of Rogue don't understand what the "like" part means.
>Character Action
Literally anything is better than this name.

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That's some bullshit. Even the map from SotN is a very obvious ripoff from Super Metroid.

NG is way more focused on defense and movement as well as efficiency over variety and depth of your offense and using it to go beyond your basic requirements like in DMC.

Hack and slash is a more retarded name than any of those listed by OP

Metroidvania = Pathfinding Platformer/Pathfinding game.

No because language itself is stupid nonsense get used to it.

it's been used longer than most fags here have been alive

Nigga the special stuff about Rogue is that it's a dungeon crawler with what have become colloquially known as "Roguelike elements".
Rather than trying to split hairs over the terminology like Berlin-thumping autists, just embrace the moniker of the "genre" referring specifically to permadeath+procgen while also wearing the "dungeon crawler" genre proudly.
Rouge and all of the Rogue clones are dungeon crawlers at their very heart, they just also have these 2 qualities that further define many games that sprawl many genres.
The subgenres name should be divorced from "Rogue" entirely anyway, but right now you need to accept that "a dungeon crawler with roguelike elements" is more clear to what you mean than simply "roguelike". Just accept that the term got hijacked and reshape things the correct way instead of trying to exclude games because of arbitrary naming conventions being misused.

>Faggots who complain about using "roguelike" to refer to games that aren't exact clones of Rogue don't understand what the "like" part means.
The idea that a game like Dead Cells and a game like Elona are in the same genre is ridiculous and proof that the genre is badly defined, because those games have nothing in common.
>b-b-but Elona's not a real roguelike because it doesn't have permadeath!
You're the one who doesn't understand what the "like" part means. Elona is way more like Rogue than any roguelite. You are being incredibly arbitrary with your definition, you're just defining it this way because it includes games you play and doesn't include games that you don't care about

>Pointless term. Faggots who complain about using "roguelike" to refer to games that aren't exact clones of Rogue don't understand what the "like" part means.
I disagree
The games that were commonly refereed to as 'Roguelike' prior to 'Binding of Isaac' (ADoM, NetHack, DCSS, etc) are very different from Roguelites. In fact, they're so different that Roguelikes and lites don't share fanbases. This is exasperated by the fact that Roguelites are more popular with the mainstream, and thus tend to overshadows more traditional roguelike releases ('Dead Cells' is more popular than 'Cogmind' for example).

People try to make a distinction because it's necessary to find games they want. If I want a game that's like 'Brogue', I'm not getting any help if people start suggesting '20XX' or 'Slay the Spire'.

Non linear action platformer.

Procedureally generated action dungeon crawler with survival elements.

I don't know what the third one is.

>Metroidvania
Adventure platformer
>Roguelite
This one is fine
>Character action
Action

Super Metroid
>asymmetrical run and gun adventure
Symphony of the Night
>true 2d arpg
happy to help! :)

>those games have nothing in common
They have roguelike elements in common.
>b-b-but Elona's not a real roguelike because it doesn't have permadeath!
>You're the one who doesn't understand what the "like" part means. Elona is way more like Rogue than any roguelite. You are being incredibly arbitrary with your definition, you're just defining it this way because it includes games you play and doesn't include games that you don't care about
Are you samefagging in a single post? That's a new one.

The elements that make Rogue unique and novel are what define the roguelike genre. Stuff like ASCII graphics and grid-based movement are not remotely unique to Rogue and shouldn't be part of the genre's identity.
>People try to make a distinction because it's necessary to find games they want.
If they want to exclusively play ASCII Roguelikes then they could try searching for "ASCII Roguelike".

metroidvania should just be "metroid clones", castlevania brought nothing new to the table and most of them don't even fall into that genre anyway.

do you need to be able to sequence break a game within its mechanics for it to be an immersive sim? I feel like thats a common theme with all games in the category, or at least there are more creative ways to problem solve within the game logic. I would put BOTW in this category as well

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ironically the best way to find ascii roguelikes is to look for "nethack clones"

> Stuff like ASCII graphics and grid-based movement are not remotely unique to Rogue and shouldn't be part of the genre's identity.
Most of the games mentioned have tiles, So I'm not referring to ASCII as a defining feature. While grid-based movement is common in many games, they rarely work the same way that Roguelikes do. Roguelikes are non-modal, meaning that any interaction is possible at any time in the game. That's why so many classic roguelikes have enemies and NPCs move at the same time as the player does, any thing can happen at any point in the game.

This is a far cry from having a First Person Shooter or Sidescroller with procedural maps and item, so I think a distinction is fair here.

All I’m hearing is you think Call of Duty is an RPG because it has the leveling aspect in common with real RPGs. Sure, they’re the same thing, if you ignore every other aspect of RPGs. These other aspects of RPGs (rich plot, character customization, etc) are “not remotely unique” to RPGs but you have to consider all the elements together to define the genre. Similarly, tile-based dungeon crawling isn’t unique to Rogue (which is why it’s, you know, a fucking sub-genre) but is still included in what a rogue-like is.

Wait a second.
For dead cells, binding of isaac and all that shit
Why not just say "Action Roguelike"
Like turn based RPGs and Action RPGs

And what about all the turn-based games with procedural generation that aren’t anything like Rogue (Slay the Spire is all I can think of)?

Nigger!

procgen doesnt equal roguelike, No Mans Sky is definitely not a RL game

People who hate "Metroidvania" should just be gassed already, you've been whining about the term for like 15+ years now and it will never change.

>everybody is being retarded, so if you aren't that means you're the retard

user, the conversation is literally two posts long and you didn’t even read it before jumping in. Poster A was trying to split off Isaac, Dead Cells, etc. away from traditional Roguelikes and I pointed out the problem. Your illiterate ass then chimes in with something completely irrelevant.

I never got the METROIDVANIA genre, and i fucking hate this word

Castlevania had no backtracking or rpg elements, power ups,(till SotN) ITS WAS ALL METROID

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>character action
Wasn't it called spectacle fighter before?

Maze Platformer
Randomized [platformer/dungeon crawler/whatever]
Combo game

MOBA is a much worse offender than any of these
And they should be called lane pushers

Bullshit, it stole the map system to a fucking T. He's lying.

NG looks pretty stylish, i doubt any sane people would exclude it from the genre

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spectacle fighter / spectacle shooter is actually a much better name since it actually directly tells you what's going on
"character action" only tells you that it's action, it's not any more useful than "dmc-clone" since both require you to look shit up unless you're already in the know

>backtrack-em-up

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w o l f e n d o o m

Based boomer.

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They already have another name - ASSFAGGOTS (Aeon of Strife-Styled Fortress Assault Game Going On Two Sides)

I cant believe that retard didnt go with Doomenstein

If you want to be really real about Roguelites, you'd call them Arcade Games.

>not putting a quarter in the garbage every time you die for maximum immersion

(2D) Open World
Random Run
Stylish Action

Explorative Adventure, since so many of them ditched the RPG elements so I can't in good conscience say RPG Adventure despite the -vania half being all RPG style games so the genre name never made much sense to include it as it was solely to describe those games versus other Castlevanias.
Doesn't this get thrown onto all kinds of genres already rather than being it's own? Maybe just use Progressive Death instead as a descriptor, or use that as the name of your band.
Stylish Action, or the forgotten Spectacle Fighter, or maybe even Spectacle Action.

>Explorative Adventure
That doesn't describe anything that's characteristic about them.
Metroidvania is fine. It's games that function exactly like Super Metroid and SotN.

Action-Adventure
Action-Adventure
Action-Adventure

I prefer if they call them rouge-likes as most of them have more in common with the colour red than Rogue

Rogue-like = A game like Rogue
Roguelite = I dunno, it has random maps LOL

Metroidvania is fine.

Isn't it Roguelike?

Character action is retarded. Stylish action would be so much better. I'm not sure why people latched onto character action and not that one.

I call bullshit since SotN has the exact same map system and similar progression system.

It's an adventure game based mainly around the exploration of one or a small collection of expansive areas. If you're going to argue that it doesn't describe their characteristics by itself, then you can't really use Metroidvania in the same regard. Metroidvania is fine though, but not because of the reason you give but purely because it's what people have been using. It might not make sense in many ways, but it's been used enough that it makes sense to people by brute force. And that's literally how language works baby!

Roguelike - A game like Rogue
Roguelite - A game that's lightly like Rogue by being a different core genre but with Rogue's permadeath and procedural generation added in

Makes good sense to me, it's at least better than people calling BoI a roguelike

I mean, technically Zelda did too, just from a different perspective.

>I mean, technically Zelda did too, just from a different perspective.
The way Zelda handles items is completely different, not to mention it has an overworld, dungeons, and actual puzzles (which are only really a thing in the Prime games). I mean, they're similar, but different enough to be part of two different subgenres.

>It's an adventure game based mainly around the exploration of one or a small collection of expansive areas.
Yes, and that also describes loads of games that don't at all fit into the category. LoZ isn't a metroidvania, Dark Souls isn't a metroidvania.

>If you're going to argue that it doesn't describe their characteristics by itself, then you can't really use Metroidvania in the same regard.
That term is used because it expresses the 2D gameplay with a gradually revealed map and getting upgrades to allow further progression.

You are an idiot

That's why him saying he was inspired by it would make sense. Inspired by doesn't imply exactly the same.

You do it, faggot
Come up with descriptive genre titles for these things that differentiate them from their more generic counterparts
Because calling roguelites "games that use permadeath and randomized elements" is so much fucking better.
Retard.

LoZ is based around a much larger scale world with dungeons split off from the overworld that feature their own largely separate challenges and puzzles. A lot of people would argue that Dark Souls is actually a Metroidvania, the only real differences are that progression items don't affect your moveset (some of which were present in the genre naming games as well) and that it doesn't have a visible map, which is just cosmetic. The game being 2D or 3D doesn't affect the genre despite it affecting the gameplay, and has no business being a defining trait of a genre or in the name since it's clear from the onset. Whereas having Explorative in the name implies a direct intent and necessity in doing so to progress. Have a rich and fulfilling day.

>That term is used because it expresses the 2D gameplay with a gradually revealed map and getting upgrades to allow further progression.
Not anymore boomer. It means whatever the fuck you want it to mean.
Welcome to the world of Real-time Rogue-likes!

Just call them Permadeath games then. Lets you know what you ar getting in for and doesn't compare them to Rogue that they don't resemble in the slightest.

Action rpg

Video game genres are fucked and they will never be fixed because you're not going to get the majority to agree on a new standard when they already have names everyone is used to. People can't even agree on what a JRPG is.

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I quite like calling DMC-esque games "Just Action Games" both as a dig at the entire debate and because the Just timing mechanic is pretty representative of what the genre as a whole is about

But for a much less memey answer, genre should be called "Brawlers". It establishes a connection to their Beatemup predecessors without being exclusionary about weapon type or stylishness.

As for why "action" on its own isn't good enough, it's because action is used as a catch-all meta-genre, and genre tags need to be somewhat specific to be useful.

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exploration platformer

run-based game

stylish action

WOLFENDOOM

>pop
>soda
>coke
>fizzy drink

2D exploration

Generated garbage

Beat em' up 3D

Subtle and underrated.

What about arcade+ games
the + is to signify keeping upgrades / unlockable items across playthroughs

goddammit stop spamming the counter and izuna drop it does look pretty fucking cool also Ninja Gaiden 4 when?

Adventure-Platformer

I need frames of reference for the other two, what the hell are Roguelites and Character Action Games. Also is Roguelite different from Roguelike?

I mean, sure, but it's a little suspicious that it far more resembles SM than anything Zelda.

Metroidvania dosen't make sense.

sotn-like Castlevanias are more like 2D RPG beat em' ups and Metroid is more about navigation and exploration.

That it does, but you'd be best taking it up with the man himself.

I don't mind Igavanias, they are nice, but i liked the classic style Castlevanias better and it's fucking sad that whenever i bring up Castlevania people say they love SOTN and Aria, but they haven't played Rondo.

>Metroidvania
Originally it was "Zelda-like" in reference to LoZ II

>Metroidvania
>Back&Forth

side scroller
action rpg
action
that's a bold faced lie, sotn is melee super metroid with rpg elements

I really liked Bloodlines.

>Back&Forth
You mean Hobbit's Tales.

Navigation
Death Klutz
Action

That's a pretty nice game user, no need for that spoiler.

What pisses me off is a lot of metroidvanias don’t even shoot. Just a few like axiom verge but a majority of them use a melee attack of some sort

Pleasant surprises can be fun.

>metroid niggers can't cope with the fact that they were cucked by zelda again
Why are Metroid niggers such insecure faggots? They also acted like total faggots when retro announced they were making another DK game instead of a new Metroid Prime

People seem to take after SotN, with Metroid being only a formality.

>again
When did the previous cucking occur?

They tend to take the combat from SotN but the system from Metroid, the outright numbers game of SotN isn't as omnipresent as its melee combat.

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The system of getting a new item in order to progress to a different area wasn't created by Metroid. It's was the Zelda series that did that shit first.

>The game being 2D or 3D doesn't affect the genre
Yes it does you stupid retard
Contra and Quake are not the same genre

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I don't really care where it came from originally, the previous poster was talking solely about SotN and Metroid, they're correct in that the combat of the games tends to favour the more Action-Melee focused style of SotN however the upgrade system is more in-line with Metroid than SotN in most cases since instead of using a numbers game approach of stats and resistances most abilities are more so for a navigational function.

Metroid games were called "Zeldaesque" back in the day, zoomer

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Action adventure
Roguelike
Hack 'n slash

When did literally anyone imply they were or weren't? What do you think separates the two other than just being 2D or 3D? Trying to say 2D or 3D is a factor in genre is short sighted considering the millions of games and genres that already show otherwise.

>When did literally anyone imply they were or weren't?
Are you illiterate?

Obviously not since I noticed you pulled two games out of your ass for some as of yet undisclosed reason, and you still haven't thought about the question.

So you can't read, got it
Try again

Exploration platformer
Single life (insert the actual genre of the roguelike)
Weeb Action

wah I don't like word you must not use word!