Reminder that Path of Exile WAS good when it had 3 difficulty settings and was following D2's footsteps.
Reminder that Path of Exile WAS good when it had 3 difficulty settings and was following D2's footsteps
it was not 3 difficulty settings, but it was just the same acts fucking rehashed 3 times
it was shit
Then why was it during that period it gained most popularity? People can tell good from shit you know.
it wasn't
steamcharts.com
(I know, steam is shit, but now all kids use steam)
You're a textbook retard. You can't understand that "rising" steamcharts are off of the back of the game in its prime.
Betrayal was fucking great.
Haven't played this game in like 6 or 7 years, what the fuck happened to it?
Nothing. It just turned to complete trash.
It changed, so OP is butthurt.
>nothing
>just something
Fucking which one is it then you absolute baboon?
What is your league starter for delirium, anons? I am running poison bvortex assassin and trying out the new Blade Blast
3 difficulty settings was a slog but it just happens that Acts 5-10 are even more of a slog.
Vortex cold snap
Came back to PoE almost a month ago now, hadn't played since 2014.
OP is a faggot, PoE is better than ever.
PoE was never "following D2's footsteps", it made it's own way from the get go, namely by having skills tied to gems for socketing instead of classes.
PoE2 is going to revamp the entire game and make even more builds possible.
3 diffuculty settings was soul. 10 acts just doesn't feel right. You don't really defeat Baal in D2 until you beat him in hell, it's that kind of thing.
Cobra Lash Pathfinder, lots of clear and lots of damage, best part is it ignores energy shield.
I want to do things with wands, waiting until patch notes to really make a plan though. I may also do ed contagion since I never did it before it always seems solid
>PoE was never "following D2's footsteps"
Can someone be this clueless? I guess they can.
So its just mindless nostalgia, got it.
>3 diffuculty settings was soul
Not him, but it was seriously a slog.
>10 acts just doesn't feel right. You don't really defeat Baal in D2 until you beat him in hell, it's that kind of thing.
Well this isn't Diablo 2
>calling me names because you have no argument
>have no argument
I literally challenged you to prove your retarded point of view.
>make my argument for me!
Alright retard, Unlike you I have an idea of I'm talking about. PoE's "The beast" is Diablo's "Worldstone", it's destroyed and sets up a whole new plot. Nothing similar is it?
>the OP was talking about gameplay
>my post was talking about gameplay
>you're talking about story
Your concession is noted.
>starts an argument without anything to back himself up
>gets mad when I call him out on it
>changes the subject when forced to come up with something
>screams "I WIN I WIN!" when he's called out on his bullshit
>will probably reply to this too so he gets the last word in
>We could have had 10 entire acts, each with their own unique identity, new lore, new settings, new surroundings, new npcs
>instead they fucking re-hash the first four acts and add in one shitty little town called Oriath, with Acts 9 and 10 being painfully obvious with how unfinished they are, all because GGG wanted to get the shock value reaction of "OMGGGGGGGGG WE GOT 6 NEW ACTS INSTEAD OF JUST 1?????????? OMGGG BASED GGG BASED"
>Literally fight the same 3 bosses through the campaign THREE fucking times
Fuck Chris and his fucking desire to recycle literally every single asset.
>we could have had 10 entire games
No, that was NEVER a fucking possibility.
>instead they fucking re-hash the first four acts and add in one shitty little town called Oriath
>with Acts 9 and 10 being painfully obvious with how unfinished they are
Not catering to you =/= Being unfinished/rehashing
Herald of Purity/Dominating Blow/Smite spam.
I'm only one my first character right now and I want to redo him when the new league starts. I just love smashing evil with maces. I do it in every game.
>DEATH TO SIN!
>No, that was NEVER a fucking possibility.
that was literally their game-plan from when they put the game into closed beta. They were going to have 10 acts in total already.
Are you seriously trying to deny that Part 2 ISN'T rehashed when it is literally the same locations and people?
You can end A10 in less than 15/20 minutes because there is fuck all content in it. It's literally about 3 quests or so (including killing Kitava)
Star Wars has a similar stolen plot from some japanese samurai movies and has lightsabers.
That doesn't make star wars a samurai film.
I always use RF as a starter because I only play RF characters. I think I'm gonna go jugg.
and that is fine. The endgame is where all these games shine.
Act 6-10 have a furtherance to the plot, it isn't just a rehash.
I actually enjoy the plot in PoE and the characters are interesting.
When I first met Jun I talked to her for like 10 minutes just to hear her cutiepie voice.
You're actually this fucking stupid aren't you?
lol you ran out of excuses many posts ago.
Instead of refuting claims you attack the poster like a loser.
Pathetic.
>refuting claims
You're actually that fucking retarded aren't you?
embarrassing
Fuck, I'm not too sure. Do want to run a Witch or Templar of some kind though, Kinetic Bolt looks fun.
>that was literally their game-plan from when they put the game into closed beta
Nigger no it fucking wasn't, there was NO WAY there would be a PoE 1/2/3/4/5/6/7/8/9/10 by the time it was release, that's fucking YEARS of content.
>Are you seriously trying to deny that Part 2 ISN'T rehashed when it is literally the same locations and people?
That's not what a fucking rehash is, you god damn retard.
>You can end A10 in less than 15/20 minutes because there is fuck all content in it.
Yeah and there are people who can beat act 1-10 in less than 2 hours.
>have 3 blighted maps in my stash, decide to finally see how hard they are
>too hard, but its just a giant version of the tower defense thing
I don't know what I expected but it just being a bigger version of the event I've been seeing in other maps was a letdown.
On the plus side one of the quests that the girl gave me spawned the unique Atziri temple chamber thing and it was just chests with like a 3000% increase in rarity, for free.
I got so many uniques and currencies in there, for free.
To any veterans, how worth it is stocking up on a set of gear that has +rarity stuff on it? I've got a unique talisman that gives 35% rarity, 2 rings with 35% rarity each, some shield that looks like a ship steering wheel, and some other gear with it. Is it worth trying to run around low tier maps with all that gear on?
>Nigger no it fucking wasn't,
It literally was, there was a forum post that Chris made years back detailing this and how they wanted to work on PoE for at least 10 years, and have enough acts to have the game be 1 playthrough instead of 3 difficulties.
>That's not what a fucking rehash is,
It's literally the same assests but ok
>Yeah and there are people who can beat act 1-10 in less than 2 hours.
Yeah but those are the people trying it intentionally and speedrunning as the main objective. You play through A10 normally and you're done in no time because it's that short and empty.
You just sound butthurt about something else and are intentionally keeping it hidden from other anons so you can shitpost.
Work on yourself user.
>muh projection lol
Just stop saving your money to buy Black Lotus' Chris, and stop outsourcing your league development to China already
>It literally was, there was a forum post that Chris made years back detailing this and how they wanted to work on PoE for at least 10 years
Working on it for 10 years =/= Having enough content for a single run to last 10 years
Nah, people are just bored of it. Even the best of games get boring after 5000 hours more 'content' doesn't really change that.
>Yeah but those are the people trying it intentionally and speedrunning as the main objective.
So are you.
No i'm not, i just dont go at a turtles pace. If you aren't doing it for the first time, it shouldn't take you that long on A10
he also said the "we want 9/10 acts" in the same post, which is why i said "detailing this and..."
you're far more retarded, you think because a game managed to get popular at a certain point then it maintaining relevancy years later is somehow all tied to that single point only.
I remember closed beta and their long-term plans, thinking how ambitious they were and hoping it would be neat. Regardless, don't respond to the pointless shitposters. Glad I don't play this trash anymore myself, better ARPGs out there.
What's wrong with the current setup? Part 2 is basically Nightmare from D2 but with a new story. I thought it was a pretty creative way to reuse the same areas.
so what game is coming out that OP is countershilling for?
He's clearly shilling or shitposting, none of his posts make sense. It just sounds like the typical stuff someone marketing a competing product would say.
The new acts are what literally saved this game. The old system of playing through the campaign THREE FUCKING TIMES had to come to an end
You guys are big retards for wanting the old system back
I've already put like 1k hours into the game; I'm just playing other games now while I wait for PoE2 to release. Grim Dawn is bretty good meanwhile
indeed it was
>You guys are big retards for wanting the old system back
I don't want the old system back, I was just looking forward to getting more acts that were in the scale of A1/2/3/4/ instead of what we got.
>t. 5k hours since day 1 open beta
yikes
get dabbed on nigger
Eh, you say they are rehashes, but they are different enough for me to enjoy. Literally anything but doing Cruel+Merciless.
My real gripe is about how they balance the loot around multiplayer trading. I wish there was a SSF with increased loot; trading with random players sucks
I just don't pick up stuff I'll never use or is outside my current class. Uniques drop like candy.
I'll agree with that. I play SSF only after HC became a waste of time, and stuff like Div cards etc can be a real fucking hassle with their shitty drop-rates because of "muh trade"
90 percent of them are worthless by the time they start actually dropping or piling up. There are like 8 of them for bows alone.
He's right though, Poe is just Diablo 2
but it isn't. Diablo 2 is Diablo 2. PoE is similar but not the same.
I wish there was a convenient vendor recipe to recycle uniques into something useful. It just feels wrong that some are so shitty they're not worth picking for any reason.
There is actually, one of the prophecies does just that. You trade 5 for a new 1, but what is the 1?
too bad the prophecy itself is rng and sealing the prophecies until you hit it will glut up your inventory just the same. You can get a full stack of Silver Coins in a half hour of fast clearing maps so its still worth it to do and just vendor the sealed prophecies or drop them in a map.
It's good now, nigger
THE TOUCH OF GOD
dark pact and summon skellies on spellslinger
the best way to get the uniques you want specifically is to just trade for it for Chaos Orbs. You can get 2 Orbs by trading a full set of unidentified gear to a vendor (including jewelry and weapons). They give 2 Orbs if its sub lvl75 gear, 3 if its over 75.
I'm trying to like PoE, I really am.
>Every build plays the same. Spam your main attack, all your flasks, and your mobility move. >One shot everything on screen until something one-shots you out of fucking nowhere.
>Can't even see what I'm fighting or what happening because of spell effects and every enemy dying immediately.
>Spend more time sorting through loot, checking affixes, managing stash, than actually playing the game.
>You never actually get drops you can use at endgame, you just accumulate currency to buy loot. Doesn't this defeat the purpose of this kind of game? I thought it was about getting sweet drops.
>'Oh so many passives and builds!' yet 99% of the playerbase uses the same 2 top tier builds every league.
it's regal instead of chaos for higher ilvl
It was good when I was able to fucking play it
almost like it's a game designed around grinding for gear
I hope you enjoy 'everything is now covered in fog' league, friend (now with 250 more notables on the passive tree)
What are those 4 circle things in the map atlas? I've found a bunch but they are all empty. I can highlight them but it does nothing.
those Baranite Thaumaturgists can go rot in hell. They are the only real problem enemies in the game.
I played all the way thru Act10 without even using a mobility skill, I was just using 2 quicksilvers to zoom zoom.
My only problem with new acts is how bad those niggers butchered the setting. Pre-3.0 it was unusual, mysterious and genuinely well-designed, but they had to make some retarded freak show out of it with their new shit writing.
>Dude gods lmao
>They are suddenly reason for everything and beast is just gods too
>Now it's time for jew murderhobo to kill all gods
I'd wager new campaign will be just as ridiculous.
You
>learn what suffixes/prefixes mean
>do the same with bloodline mods
>listen to audio, every skill the enemy can use to fuck you has its own audio clip
It was all set up that way from the beginning. From the very beginning you hear about how Wreaclast had a primitive society that grew to great heights but disappeared and the Eternal Empire started emulating their dark arts. The Karui always worshipped dark gods from beyond time and space.
fookin' wizard slanger m8
My personal problem is that Fall of Oriath sort of sharted on PoE's lore and aestehtics. It was much more gritty, grimey and grimdark before, both in aesthetics and lore itself.
Also Kitava is a trash main villain, zero lines or personality. Dominus and Malachai were much more admirable.
>It was all set up that way from the beginning. From the very beginning you hear about how Wreaclast had a primitive society that grew to great heights but disappeared and the Eternal Empire started emulating their dark arts. The Karui always worshipped dark gods from beyond time and space.
He is not wrong though, in the original it was heavily alluded that Karui gods were just namesakes for the Beast.
it's incredible how shit this game has become over the years, the playerbase is now just a few "elite" streamers use the same two or three builds to speedrun the campaign so they can speedrun maps, and the autistic children who watch them instead of actually playing themselves. Plus, with the way loot it, it's hardly an arpg anymore, but a currency farming and trading simulator, at least if you want to do all the content.
To be fair, none of the player characters have liness after act 4 either, and clealry they dont give a shit
he's a ravenous god
I'm aware about the prophecy. I asked about a convenient vendor recipe, that one is not convenient.
oh, you are right. Everything in this game is doable, but its all a slog. Intentionally so I'd bet based on the free to play model.
Divination cards only serve to fill up your stash to push you into mtx tabs.
So just Hungry Hungry Khorne?
Having a big bad angry horned demon as your final boss when the other two were far more characterized is fucking lame.
My personal main two issues are
>no way of truly knowing what killed you among a mob of enemies
>performance
Every league I try to make a non meta build work and see if I can beat the endgame. If it can't, I get more currency, upgrade and try again. That's my only way of not getting bored the fuck out.
>dude just play hardcore its fun lol
>dude just start fresh every single time it IS fun to start over with 0 changes to your gameplay lol
I've learned not to even bother with the metamorph if those giant bugs were in the map. The metamorph will spam those tiny fast moving spiders infinitely and its more hassle than its worth even attempting to deal with it.
Those things and the kamehameha monks can go lick my taint.
>It was all set up that way from the beginning.
There were mentions of religion before 3.0, but all that overlap are karui deities and eternal sun//moon ones, who may have not even been intended to be real things back when ifirst acts were written. Everything else is something new, added to setting like 5th wheel, and looking retarded too a fucking crab, who would have thought. Connection of their reappearance with beast death looks like total asspull too.
>Also Kitava is a trash main villain, zero lines or personality.
This. Original acts' story was intertwined with player exploring world and discovering its lost history alongside with his former "acquaintances" stirring shit up in present and it all eventually coming together, but then you accidentally summoned some mindless nigger cannibal god because you felt like indiscriminately murdering everyone after returning home, and for some reason he's stronger than all other gods combined so clean it up lmao. This is just so fucking bad.
There are a lot of things to criticize about PoE, it's not a perfect game, but I don't understand this one.
>Every build plays the same
PoE has extreme build variety. What are you comparing it to?
the actual function the player has makes them all the same. You just spam 2 moves and rotate your flask uses. Maybe pop an Aura/buff/summon as you spawn or respawn if you are lucky.
Every class plays like this.
>this fighting game has no character variety, every character hits the other characters and maybe has a projectile
>tf haven't played Grim Dawn since the latest Monster Totem update
Basically every build requires you to press one or two buttons ever, provided your skills are set up properly. Using three active skills is considered mechanically complex with this shit game.
i wanna try million minion build but the
Or rather, I haven't played that specific update. Might be time to roll a new dude.
>pedantry
>PoE has extreme build variety
Is that why melee basically doesn't exist outside of cyclone?
I'm happy with how it turned out. Seems they made a smart move to cater to me, as I'm currently still playing.
Are you upset because you have to use a mouse and keyboard? I don't get what you are trying to say.
Because if you have made it correctly, functions of other buttons are automated
>cwdt
>curse on influenced ring
>charge generation through some shit that doesn't require your attention like bloodrage/assmark/etc
Do you want to constantly push some fucking rotation like you're playing wow or something like that?
It's not convenient, and usually reduces 5 useless legendaries into 1. I'd rather have a chaos orb for trading in 10 or something.
I used flicker strike to complete all game content, ur just bad. Non-meta does not mean bad. Fun fact, if you don't face tank big enemy hits you die less often.
The game was much better before you just blew up the entire screen in one button press, then teleported to the next, yes.
I miss using several buttons.
I play on PS4.
I asked, what game are you comparing it to? It is a simple enough question but none of you are answering. It sounds to me you are comparing it to an action RPG. Of course, the combat mechanics are not those you will find in action RPG, which is expected because it's not a game from this genre. It's a game that is clearly inspired by Diablo 2, clearly presented for Diablo 2 fans. I actually have no problem with describing it as a grinding loot simulator. That's the genre of the game. So what game are you comparing to? Are they from the same genre? We can start by naming all the games that are inspired by Diablo 2, presented for Diablo 2 fans, and which have more build variety than PoE. By naming all these games we will find whether PoE indeed falls at the bottom of the barrel in that particular aspect.
They failed to make melee good, it's true. And it's not even about it being weak, but more about it feeling like you casting melee range spells with melee weapon. Maybe 4.0 will fix this, but I doubt it.
If there's anything grim dawn has on poe it's this, having a proper melee gameplay. However it has opposite problem, a ranged builds not existing, and even ones that exist being based on inquisitor facetanking shit on seal but with guns, because every enemy that matters slams in your face at relativistic speed anyway and you have no other gameplay options but to facetank.
to all games that use "rotation" as a means to describe its game actions.
Are you mentally impaired?
poe's problem is the 1 shot thing other anons mentioned. No matter how good melee could be it will always be the last option because being that close is just asking to get 1 shotted by something you didn't see.
If they continue to design bosses with line laser attacks like sirus melee will get even footing or even advantage in bossing. I really liked that aspect of sirus.
This is issue of overall flexibility of build system where if you give way to some "true melee" builds to get extreme tank, your playerbase will still eventually find a way to utilize it on 300% movespeed MF bow build or some shit like that. The only way to solve it is seriously rebalance how exactly enemy damage potential is distributed over distance, and maybe give some boosts to fortify that are only achievable if you're running actual "true" melee like strike based skills and not super flexible shit like cyclone or frost baldes.
I'll definitely be returning when they release PoE2. Looking forward to those sweet shapeshifting skills.
For now I'm just trying to complete some games in my backlog.
I think a more interesting side of the problem is not that melee is bad, because some forms of melee are good. The problem is that the game is balanced around quickly killing groups of enemies, therefore the only good forms of melee are essentially spells cast with melee weapons, which have both range and AoE damage. For example you can easily go through the entire game with any weapon and the skill frost blades, but your character is striking the empty air and magically shooting ice blades that explode everything in their path. It is not weak but it will not satisfy someone that wants to get personal and smack things in their face, and the way the game is balanced, there's no way to properly balance that in the same game where mages want to explode groups of enemies. Only massive AoE or extreme forms of teleportation like Flicker can make up for it by essentially removing the time wasted on walking up to each enemy to smack them in the face.
>Poe has such amazing build variety!
>with this build, my mouse click makes a blue explosion that wipes out everything on the screen
>with this other build, my mouse click makes a red explosion that wipes out everything on the screen
>with this third build my mouse click makes a green explosion that wipes out everything on the screen
>CHECK OUT THIS HUGE SKILL TREE!
>+5hp
>+5hp
>+5hp
>+1 elemental resist
>+5hp
I'm asking a simple question. What game are you comparing it to? This is the third time I find myself asking. Usually when you have to ask this three times, it means people are comparing games of different genres. Are you comparing games of different genres?
they should get rid of Molten Shell since people only use the Vaal version anyway and make a few build specific skills and let melee classes have access to what is now Molten Shell as something only they can have.
Make it scale and proc based on how many enemies are x meters away from you or something.
to all games that use "rotation" as a means to describe its game actions.
Are you mentally impaired?
unironically world of warcraft was a logical sucessor to diablo, and all games since then should have had class and combat system like wow's.
It's skill intended to reward tanks for soaking damage so I would be against that idea. It could use a rework but at least it should still reward tanks in a different way. Thought I don't mind separating Vaal skills and making them their own skill if they behave so differently from their original version than entire builds are based around them.
I'm asking a simple question. What game are you comparing it to?
to all games that use "rotation" as a means to describe its game actions.
Are you mentally impaired?
This game is garbage with overpriced microtransactions
Never seen someone as owned as this.
>paying money in a free game
what a simp.
I love when I see it. I started it in /tg/ a few months ago in the EDH threads and it got their jimmies so rustled its been making the rounds on a bunch of boards.
I love it.
what game
He is mentally impaired and tries to hide it behind a wall of text that ultimately means a whole lot of nothing. He is also from /poeg/, and they are a rowdy bunch of lunatics of their own tier.
that is why I'm just repeating the same thing, its pretty easy to understand.
He is in a poe thread talking about the genre as a whole but I bet he'd play dumb and act like he doesn't know what APM means.
He doesn't deserve a thought out explanation.
Well, it was "good" back before 2.0. That patch added enough bullshit, though atleast you did tie down the storyline. That should have been it. But no, they continued on with a lot of bullshit and unvoiced characters. Not to mention balance went teats up. Game became a gacha crafting simulator that you need to rig with currency you get from RMT. Bloat is choking the game and powercreep just keeps on rolling. Endgame got fucked with too and now is a tedious edgy shit.
If it ever was good, that time is long gone.
Name literally one single game ever, in the history of video games, that this doesn't apply to.
>LOL CLICK BUTTON KILL ENEMY SUCH DEEP GAME DESIGN
Oh, and to add to my , they just used the whole "following in footsteps of Diablo 2" as a marketing strat to get people to spend money on support packs and build up hype. And that went out of the window too.
I'm not from /poeg/ and I haven't played this game in months, thought I did play it in the past. I'm simply asking if people are comparing a Diablo 2 clone to a Diablo 2 clone. There is nothing particularly strange about asking "what game are you comparing it to". People casually ask this question all the time. Usually people behave like normal human beings and answer what video game they have in mind.
>Spend all of Metamorph league playing and invincible, unkillable build with below-average screen clear but decent bossing capability. Not 50m DPS melting, more like facetanking and doing enough damage to get it done with relatively quickly.
>Go back to Standard to play around with builds in prep for next league.
>Nothing feels playable because none of them are nearly as tanky and I can't stand playing glass cannons now.
I guess I'm on the tank train forever now.
I started repeating my simple question before you repeated anything so I don't know why you thought "HA HA LOOK I'M REPEATING MYSELF BECAUSE HE IS BENEATH ME" would actually make you look clever.
Everyone's out here saying "lol every build is just one button" but like, nigga what the fuck do you want? Do you really want to have to smash 5 skills all on cooldown even though none of them do anything interesting? Do you really want to have to approach every pack of enemies differently, examining their buffs and mods and choosing which skill to use?
How would this even work? The game works on a very specific skill system where you have enough room to support ONE skill to it's maximum. How the fuck would you even play multiple skills and have them all perform at any worthwhile level?
Of all the criticism of the game, this is the most content-free, brainless and insipid because it inherently comes with no defense at all and no one WILL ever defend it because it's just shitposting.
TF2.
Dota.
Any tactical RPG.
Soulslikes.
Zeldas?
World of Warcraft.
Basically most games, actually, since most games have a combat system where you have to approach enemies tactically, more than one attack ability, change up your playstyle depending on who you're facing, and the game has secondary objectives other than "kill thing".
Most games also have some kind of enemy AI, instead of blood bags that run at you in a straight line.
Name one build in poe that isn't about "click to explode screen, teleport to next screen". Oh wait, I can name one "do nothing while passive abilities explode screen, teleport to next screen".
>TF2.
>Dota.
>Any tactical RPG.
>Soulslikes.
>Zeldas?
>World of Warcraft.
What the fuck do any of these games have to do with fucking Path of Exile?
In what fucking universe is a fucking FIRST PERSON SHOOTER, or fucking Dark Souls in any way comparable to a fucking loot-grind ARPG?
>>CHECK OUT THIS HUGE SKILL TREE!
>>+5hp
>>+5hp
>>+5hp
>>+1 elemental resist
>>+5hp
What skill tree is this?
Most of FPS, TPS, FPP/TPP aRPGs. RTS, RTT. Anything that needs you to move your ass and use vector maths.
While being a hyperbole, PoE's.
Literally 100% of all FPS games are "Click mouse button kill enemy". That's literally the core fucking tenet of their game design.
You said name literally any single game, I named plenty. You retarded or something?
>Do you really want to have to approach every pack of enemies differently, examining their buffs and mods and choosing which skill to use?
That sounds incredibly fun. Unlike PoE.
>How the fuck would you even play multiple skills and have them all perform at any worthwhile level?
Plenty of games have solved this rudimentary gameplay problem.
PoE has shit melee because there's no advantage to getting close to enemies. Well, how about make certain enemies more deadly at range, but weak in melee? Wait, that would require the enemies to have some kind of AI or unique abilities, rather than just being mindless drones. How about introduce a crowd control system in order to manage enemy packs, so you can fight big crowds of enemies without everything revolving around one shot AOE damage? How about different play styles, like taking longer to kill enemies, but being able to do it en masse, vs fast damage, but single target, vs self heal attrition, vs high burst damage with recuperation time, etc? How about adding actual GAMEPLAY?
Dont be disingenuous.
You dumb lazy fucking porch monkey. Take your nigger hands and move your mouse pointer to the post he's replying to and read. you're probably posting off your stolen Iphone so tap the post number
>Name literally one single game ever, in the history of video games
the original post didn't say name one ARPG you fucking orangutan.
>That sounds incredibly fun. Unlike PoE.
Well congratufuckinglations, you have entire genres of games designed for that! ARPGs have never in their history been one of them, though. Not Diablo and not any game after it.
>How about adding actual GAMEPLAY?
My dude. You're saying "Why is this fast-paced loot grinding ARPG not a tactical, slow turn-based RPG" and you act like this is somehow a valid criticism of the game.
How come Call of Duty doesn't let me negotiate with the terrorists? How come Team Fortress 2 doesn't let me sell resources to the other team? How come Warcraft doesn't let me invent a space ship to fly around the planet in?How come Sea of Thieves doesn't let me post stuff on an auction house to sell? Because that's not the fucking game.
Not really. Any given FPS game will have at least half a dozen unique weapons that do different things.
A rocket launcher vs lightning gun vs SMG, vs sniper rifle, vs shotgun, vs grenade launcher. That's already 6 "abilities" vs PoE's one. Also, FPS games have verticality, health management, and secondary objectives like "capture the flag" or "territory control". FPS games have complex enemy AI where you actually have to pay attention what kind of enemy is attacking you.
If FPS games were like PoE, you'd have one gun, into which you slot other guns, so that a left mouse click would release a rocket, some bullets, buckshot, a laser beam, and a grenade all at once. In that case, it would be shit, yes.
How about we disambiguate whether we are talking about
>COMBAT BUILD VARIETY
>GAMEPLAY VARIETY
Clearly PoE does not have gameplay variety. Nobody will argue against this fact. In PoE you click on things until they die, that's the gameplay, it's strictly linked to the genre of the game, it's the core design philosophy, it's what people want from the game and it's what it delivers, just like shooting people in a FPS or building a town in a city simulator. That doesn't mean it can't have combat build variety, and I suspect that many people want to point out that PoE has such variety, and then these people are countered by people who want to discuss gameplay variety, not combat build variety. I want to be sure that this disambiguation is not unique to PoE so let's apply it to other games. For example a FPS can have combat variety due to having a lot of guns and enemies and maps, but that game would not have gameplay variety because it still about shooting things. Again, the same problem can arise if autists want to dispute whether the game has variety or not without properly defining what they are talking about.
Having a combat system and a satisfying core gameplay loop doesn't take away from any of the appeal and selling points of an ARPG (which is character building, finding loot, and randomized levels). It would only be an improvement.
Anything would be an improvement over "press button explode screen". A rudimentary combo system. Something like a musou game. Anything. It would literally be a straight upgrade with no downside.
Besides, no, not every game with a rudimentary class system, or tactical combat is turn based. TF2 is incredibly tactically deep but also fast paced. WoW is real time despite having rotations and cooldowns. MOBAs are literal descendants of the ARPG genre, yet they have tactical depth.
>Any given FPS game will have at least half a dozen unique weapons that do different things.
Are any of them not about "clicking a button and killing the enemy"? Because if not, what's your point?
>That's already 6 "abilities" vs PoE's one.
Fuckin' WHAT
So in your head, a fucking Rocket Launcher and a Grenade Launcher are so vastly fucking different in both their basic gameplay use and execution, that you would classify them as distinctly different "abilities" yet apparently you've lumped the entirety of PoE's skill system into "one"?
>Also, FPS games have verticality, health management, and secondary objectives like "capture the flag" or "territory control"
Some of them do, not all of them. I don't understand why you'd even make this point.
>FPS games have complex enemy AI where you actually have to pay attention what kind of enemy is attacking you.
Some of them do, but not all of them.
>If FPS games were like PoE, you'd have one gun, into which you slot other guns, so that a left mouse click would release a rocket, some bullets, buckshot, a laser beam, and a grenade all at once. In that case, it would be shit, yes.
So, kinda like every single FPS ever made before the "realistic military shooter" genre was invented by...SOCOM I think?
Also I'm confused here because you seem to be easily brushing off the fact that FPS games control with one mouse button, but criticizing PoE for doing so? Especially when It's literally core to the fucking gameplay to be mashing flask buttons, hitting movement skills, and triggering defensive abilities so you don't take big hits.
>its a Yea Forums has a shit opinion on a game you like episode
fuck you all, the four act structure was an absolute nightmare
mind you i don't like the ten act structure much either and typically plan my starter build and endgame build to be on the same character
>Reminder that Path of Exile WAS good when it had 3 difficulty settings
When it had 4
This is largely my confusion with these shitty discussions. At base level, every game has one single gameplay loop you play through, and it always requires a very limited set of inputs to carry out. That's how games work.
No one is claiming the gameplay loop of PoE is particularly varied, and even the designers wouldn't claim that. But you've got fucking retards like saying that every type of gun in an FPS is "different gameplay" whereas PoE it doesn't matter how different the skills work, how different they can be supported, how the builds work or defenses work or any of that, you're still just "clicking a button" so it's all the same. That's textbook dishonesty and it's why everyone in this thread is a fucking inbred faggot.
The act structure is weird, especially on account that you suddenly start performing time travel with waypoints, but it's not that bad. However it's inexcusable that act 5 Oriath has such little content. Shit's tiny. The act 10 version is slightly better but not by much.
>"Why is this fast-paced loot grinding ARPG not a tactical, slow turn-based RPG"
>Why is this fast-paced loot grinding ARPG
>fast-paced loot grinding ARPG
>fast-paced loot grinding
Well there you have the issue. Fast-paced loot grinding. That shit has no place in ARPGs or in the games at all. Its gacha. Do you find gacha games appealing, user? If so, then why disguise a gacha game as a shallow bloated ARPG?
Build variety is meaningless if it's not informed by gameplay variety.
Who cares if I have an "elemental damage" or "poison damage" or "physical damage" build, if the only difference, in the end, is the color of the explosion? Who cares what kind of resistances and damage types enemies have, if there's a hundred of them on the screen, and they all die in a second? It all averages out in the end anyway, so for all the complexity of the build system, the output of the system is just two variables: DPS, and how much damage you can take.
You seem to be confused. The difference is that in an average FPS game, you can use those different "abilities" within the same fight. You switch from one weapon to another depending on the situation. So effectively you have several abilities at once.
If in PoE, you could switch your "main" attack type on the fly, from AOE to single target, from ranged to melee, etc, I'd concede. But no, you have only a single ability per character. That's like a class based FPS where one player can have only one weapon, and all weapons doe explosive AOE damage.
and when you know enough of the genre you understand what the word rotation means and know of all the disparate games that the label gets applied to.
Stop pretending to be retarded. If you are retarded, stop that also.
you are the kind of person to advocate for roguelikes dropping permadeath because its not fun for you personally.
Maybe the genre just isn't for you. That is okay. I don't like cooking games, but I don't go into threads about them complaining how they don't service my tastes.
>Anything would be an improvement over "press button explode screen". A rudimentary combo system. Something like a musou game. Anything. It would literally be a straight upgrade with no downside.
Not if the other half of the game that you're conveniently ignoring stays the same. Because PoE is two very obvious things; Smashing through lots and lots of monsters as fast as possible, and collecting the best loot you can to fuel the ridiculously RNG crafting/gear system. If you slow down one, you severely hurt the other.
>TF2 is incredibly tactically deep but also fast paced.
Lol no it's fucking not. It's a shooter, you see an enemy and you shoot them before they shoot you.
>MOBAs are literal descendants of the ARPG genre, yet they have tactical depth.
Fucking what? No dude MOBAs descended from Warcraft 3 which is absolutely not a fucking ARPG.
ed cont trickster like every league then ill do my bleed glad singler targeter just like every league
>you are the kind of person to advocate for roguelikes dropping permadeath because its not fun for you personally.
Nope, I love Roguelikes. I've beaten the shit out of DCSS a few times, and used to have fun challenging my nephew to score runs. I tend to not get super into "rogue-lites" and things that adopt the permadeath structure but not turn-based RPG gameplay, but I have nothing against it as a concept.
>Maybe the genre just isn't for you.
What? What genre isn't for me? ARPGs? Because I play PoE every league and I also enjoy other very different games in the genre too. Titan Quest is one of my favorite games of all time, and I have fond memories of Diablo 2.
>That is okay. I don't like cooking games, but I don't go into threads about them complaining how they don't service my tastes.
Are you sure you're responding to me? I've never once said PoE does anything I don't like, I'm the one pointing out how the shitposters have no actual criticism of the game outside of their invalid dichotomy on gameplay.
Sorry rotation is not a video game genre. What if you just told me what game you compare it to? Would you say that they are the same genre? Are they Diablo 2 clones? It is a simple question. I never meet any resistance with it.
>Smashing through lots and lots of monsters as fast as possible
That's a degeneration that settled later in the game's lifespan. Early on, the game was a lot slower. Slow enough for you to care for mob types, actually.
Also, the gear system in PoE sucks ass. There's three damage mitigation stats, one of which is useless, and a bunch of damage states, which correspond to the color of the explosion that will wipe out the whole screen in one click. 99% of PoE's crafting is pulling the slot machine lever on gem slots and links until you get a 6link lmao.
> It's a shooter, you see an enemy and you shoot them before they shoot you.
fuck, I was talking to a retard this whole time
>MOBAs descended from Warcraft 3 which is absolutely not a fucking ARPG.
>can't trace the obvious lineage from diablo, to wc3's hero unit system, to mobas
lmao retard 2x
>the ridiculously RNG crafting/gear system
Because its a gacha at this point without some arcane knowledge that is usualy kept to the-ones-in-the-know and real money trading to kick it off (or use of bots to pool resources).
Pick related. Interaction was kept secret until some shit went down.
Totally going for the "Waiting for PoE2" strat
The average competitive FPS game has you making more tactical decisions in a single second than PoE has you doing in an hour. That's a fact.
I don't know what this image is trying to convey considering every single interaction seems pretty straightforwards and anyone who knows the basics of crafting could explain these to you.
you seem agitated for some reason.
C'mon.
You seem mad
No I'm serious. You're just showing a picture of what happens when you block and scour. This has been in the game forever?
It just adds a new storyline and extra layers of bullshit.
I feel nothing.
This casual p2w ARPG for children had a more interesting, involved and exciting combat system than "hardcore" PoE. And all it took was a rudimentary combo system, and a rock paper scissors damage type / resistance system.
Shame it died.
>100 posts of "I wish PoE was Divinity Original Sin 2"
lul
Its obvious the shitposter has ulterior motives he isn't revealing.
Were you expecting people to disagree? You should probably specify multiplayer tho. The concept of competitive video game is strongly associated with multiplayer but does not strictly requires it by definition. For example speedrunning Doom 1 is technically a competitive FPS activity but it will not require a particularly large amount of tactical decisions, mostly muscle memory.
I never played divinity, what are the major difference with poe or other diablo clones?
>what are the major difference with poe or other diablo clones?
Probably the fact that it's a party-centered tactical turn-based RPG for one.
>still no fishing minigame
dropped
Well that is indeed a pretty large difference, I'm starting to wonder what it has to do with this thread.
On the contrary, axing the lazy new game plus difficulty is one of the few good things GGG has done for the game. More levels is always preferable over NG+ repeat difficulties.
>This has been in the game forever
Ever since masters were introduced, and interaction was kept secret because everyone assumed from the description GGG put that scouring orb will simply erase everything to a white item, except for those that could spend exalts like nothing due to pooled resources. Then there was a campaign of disinformation, that dev cleared up and had to delete his own post because GGG did not like revealing stuff to wide audience.
So no, its an expensive stuff to do for an average player who wants to play the game and not spin gachapon.
>I'm starting to wonder what it has to do with this thread.
Probably the fact that there's people shitposting that PoE should be a tactical RPG, for one.
A new storyline, completely new ascendancies and the best change of all, slower pace
The current fucking zoomzoom way to play the game is retarded and is the reason I quit after 3300 hours
You rush to act 9 in around 3 hours, you clear it until you can equip build enabling uniques, then go to maps, clear each map in like 1-3 minutes, repeat ad infinitum, keep min maxing yellow item stats, clear the atlas, kill elder and uber elder, delve until your character dies
It's fucking mind-numbing, there's no thought process behind the gameplay except for few select bosses that require dodging telegraphed shit, and even then, you can pretty much tank everything with well timed steel skins, flasks etc.
What I want from PoE is far more methodical gameplay as it was in D1 and D2, maybe a bit of Grim Dawn, slow down the pace, up the difficulty.
>So no, its an expensive stuff to do for an average player who wants to play the game and not spin gachapon.
I don't understand. You can play through the game perfectly fine without ever having to craft an item at all. SSF exists, but most idiots play that way anyway because they don't know that the game they're playing is literally a game about crafting items and trading them.
But that's also like saying "Why isn't Call of Duty letting me play without shooting people? Why do I have to be a murderer if I want to roleplay as a pacifist?", because the game isn't designed that way. The goal of the game is to shoot people.
Why would you play PoE if you don't want to interact with the core thesis of the game, which is multiple intersecting axis of RNG?
>shitposting that PoE should be a tactical RPG
If that is not an example of a strawman, i dont know what is.
>What I want from PoE is far more methodical gameplay as it was in D1 and D2, maybe a bit of Grim Dawn, slow down the pace, up the difficulty.
So go play one of those games.
>wanting a rudimentary combat system with a simple decision tree
>hurr you want tacitcal RPG
Do you understand that non-shit games at least have the courtesy to introduce a simple combat system so that you have to actually think about stuff when playing? Very simple things like "I have slow speed big hurty and high speed small hurty. enemy is small and fast, use fast hurty. enemy is stunned, I use big hurty", etc.
Are PoEtards too retarded to comprehend having gameplay? Or are they adderal takin ADHD freaks who can't pay attention to what's happening on the screen, and unless there's a blur of particle effects and exploding enemies on the screen, they get distracted and go back to scrolling the reddit front page?
I usually don't follow forum drama but I'm curious what you mean by campaign of disinformation. Did the company employees lie, directly or by omission, about one of their game feature?
>literally a game about crafting items and trading them.
A trading game that relies on third party tools for its supposedly "main feature" to work at all, lmao.
Explain to me how you would go about having multiple different skills that work in PoE without them both being extremely weak due to limited sockets for gems. And don't say "just redesign the entire game from the ground up".
Venom Gyre to start with I guess to make some money. Then I'll see whatever meme builds ended up being good.
probably necro herald of purity unless that was nerfed to shit
D1 and D2 didn't have gameplay that I would describe as methodical. These games did have slower gameplay. Your character moved slower, killed slower, acquired loot slower and spent more times in a map, at least compared to late game PoE. That's neither good nor bad, it depends on personal taste, but I think for the sake of conversation we should avoid to call that methodical gameplay. Diablo 1, in particular, had very little variables to influence. You just pulled monsters one at a time and fought them in doorways, that was 99% of the strategy aspect.
>a new storyline
Nice, though by now obligatory/mandatory to keep the game going
>completely new ascendancies
And so the same thing will perpetuate with them as with current ones - imbalance and disparity
>slower pace
Depends. It will be detrimental if it turns into a slogfest, and that is what A1 and A2 of current PoE are.
I just keep playing on and off to try some new things and dissociate. This game barely requires brain during gameplay and only minimal attention.
PoE is probably the only game I know of where an extremely complicated underlying system results in braindead one button gameplay. And you can't add another button because there's all this useless shit holding the game back.
The solution is pretty obvious, untie the skill/gem system from gear, and rebalance enemies to encourage more varied attack types.
The entire gem system is redundant garbage anyway, clicking on orbs until you roll a six link isn't "depth".
this thread looks like shitposting larp of /poeg/
just saying
I hope POE2 will force you to press more skills instead of 1 button boom and zoom
The game died once they decided to go for quantity over quality aka 3.0. Instead of making more quality and fleshed out acts like 4 and to some extent 5 they decided to rehash shit to get to muh 10 acts. Ever since then every new league is just content for the sake of content to satisfy the ADHD playerbase and sell more MTX.
They've already been played to hell and back and offer nothing new. Also, it's what PoE used to be, until they started to up the damage numbers and clear speeds with each passing league. Are you one of these faggots who've only played after 3.0 and think you know better? There's a reason they're making PoE2 slower paced, it's what the community as a whole wants, the game in its current state doesn't know what it wants and tries to be everything at the same time. For a veteran everything is coherent, but to an outsider or a beginner / mid class player, it is a complete clusterfuck, all 50 different league mechanics smacked together makes it a shitshow, each league is a powercreep, items get new modifiers, new items and gems, this is not a positive thing, retard, that's why they're overhauling the game for the different storyline.
And the thing that PoE has always had going for it, has been the build variety and the ability to do whatever wacky builds you want, but there's a limit to everything, many veterans have already tried pretty much everything there is and then it's back to mind-numbingly grinding maps with meta builds that clear a map in half a minute. PoE2 is a fresh start and step in right direction
>clicking on orbs until you roll a six link isn't "depth".
I don't understand what everyone's obsession with the term depth is. Video games aren't deep, they never are. They're basic, their concepts are basic, and the only thing that ever has "depth" is the amount of choices available for the player to make.
Who the fuck has ever said that the skill slot system is deep? Obviously it's fucking not, you use the slots to link supports to make your skill do more damage, and more sockets = more damage. Rolling a 6Link isn't supposed to be "deep" it's supposed to be a fucking cost barrier to the higher tiers of gameplay and build creation.
PoE is a very simple game; You kill stuff, you get the loot, you use the loot to upgrade yourself or craft better gear or trade for currency to buy better gear. It's a simple game designed to be replayed forever, that's the fucking point.
I can't believe act 10 is so garbage, what were they thinking
>There's a reason they're making PoE2 slower paced,
Is this official? Any info? Sounds too good.
>Are you one of these faggots who've only played after 3.0 and think you know better?
I dunno man, I have a whole tab full of IIQ gems and maps that look look like chunky rocks. What do you think?
Pop flasks, press right click, boom, map cleared, onto the next one. Such methodical gameplay.
Video games are pretty simple, yeah. But I'm not saying PoE is simple. I'm saying it's braindead.
PoE has a bunch of retarded systems like coupling between gear and abilities, that makes the game dumber and easier, and they don't even have the excuse of "depth" to justify it.
What the fuck is the point of a gem, link and slot system when it makes the game worse? It's literally inferior to having a button for a skill.
>bawww, adding a combat system is hard because someone had the retarded idea of making your skills tied to gear, it's unfair to criticize it
blow it out your ass
This user is right. But damn check forum or reddit
>POE is smart deep hardcore game compared to braindead D3
every fucking time. I fail to see deepness
I remember them talking about it in exilecon, can't rememer timeframes, the vods are on twitch
>deepness
retard
I'm not sure why you're so offensive. You should say nigger. It's more illegal and badasss.
I think you guys are using "braindead" in the wrong context, especially using it to brush across the entire face of the game when it clearly doesn't imply. Diablo 3 is "braindead" because 1. You literally can never acquire gear that is not for your class/build. 2. Your class and build gear is all the same because it only uses two stats and random bonuses so there's no actual way to change how your build plays outside of the built-in class options.
But PoE shifts all it's energy towards the item system. Yeah, sure skill sockets are basic and not very deep system. But if that's all it takes to make the game "braindead" then you're intentionally and dishonestly glossing over the entire item system that sits UNDER those skill sockets. Unless you're one of those shitters who say "lol just put HP and res and your fine lol game is brainless" which is also dishonest because it sweeps away every single facet of actually min-maxing builds to make them perform, which is where the complexity of the game is designed to lie.
It's SUPPOSED TO be simple to engage with on the surface, and any "depth" is there for the player to find if they actually dig a little bit past the fucking surface.
>game about crafting items and trading them
So its a gacha + market sim.
>You can play through the game perfectly fine without ever having to craft an item at all
Come up with a better bait.
>all that strawman
>PoE
>core thesis of the game
>is multiple intersecting axis of RNG
So its not an ARPG, its a gacha.
Can you explain then why is gacha pretending to be an ARPG and why is it parading itself as ARPG?
What's the point of all that theorycrafting depth when the gameplay result of that theorycrafting is always the same? Use AOE ability, clear screen, move to next screen.
WoW has a much simpler theorycrafting system, but at least it has about a dozen distinct playstyles, for example. Why can't PoE have playstyles? This whole "everything is an amorphous blob that can be respecced and re-geared at any time" design philosophy is has a glaring flaw in that despite the variety, every character ends up being the same anyway. The problem with min-maxing and systems that encourage min-maxing is that min-max systems are easily solvable. There's always an objectively superior build with the best clearspeeds. So why play anything else, when ALL builds play the same?
>noone knows how a certain interaction works
>its too expensive to test
>some guildies who have the resources to experiment do it
>interaction works in a different way than developers described in the item (misleading by omission)
>someone other learns about said interaction
>posts on the forum
>guildies notice
>discredit information
>confusion ensues
>devs stay silent despite calls for clarification
>one CM says that guildies are wrong and that interaction is indeed worded wrongly
>that post gets deleted within 30 minutes
>higher-ups told him to delete it because reasons
>nonetheless some folks in forums screencapped it
>information spread
>people experiment
>voila, now everyone know how it works and can craft nice things if they have resources
I dont follow drama either, but knowing how to make nice things is a nice thing in itself.
>What's the point of all that theorycrafting depth when the gameplay result of that theorycrafting is always the same?
Because the theorycrafting and acquiring the currency and gear to put that theorycrafting into practice either by trading or crafting is the point of the game. Because it doesn't matter if you can just dream up a super powerful build, you still have to actually put it together and make it work, and make sure that it actually has both the DPS and the survivability to do harder content.
>Use AOE ability, clear screen, move to next screen.
Click mouse, shoot bad guy, move to next screen. So deep. So gameplay. So variety.
>but at least it has about a dozen distinct playstyles, for example.
Every single WoW "playstyle" boils down to "tab target enemy, press 1, press 2/3/4/5 on cooldown until enemy dead". You don't have to dodge, you don't have to time anything, you don't have to keep flask buffs up, you don't need to avoid certain triggered enemy abilities, death effects, or zones.
>every character ends up being the same anyway.
I dunno man, my Mana Guardian who relied on summoned Spiders to kill everything while facetanking attacks to stay alive plays really fucking differently than my Miner who I have to drop and trigger mines to kill things with, or my Trickster who clears with spreading chaos damage. They all use very different skills, flasks and ability rotations and not a single one of them can be played with just one click.
>The problem with min-maxing and systems that encourage min-maxing is that min-max systems are easily solvable.
It doesn't matter if you've fucking solved PoE's min-maxing because YOU STILL HAVE TO BUILD THE CHARACTER. Nothing about the game is hidden, all the items and attributes is all there for you to theorycraft with. But you still have to buy or craft it which is why you play the game, because you need to grind for the currency.
why does a game that takes pride in its huge skill tree and character options have less build variety than fucking diablo 3
>"tab target enemy, press 1, press 2/3/4/5 on cooldown until enemy dead"
Yes, which is a more involved system than PoE's
>click mouse
>...
>...
I remember back in the day when the forums exploded once info on how to make guaranteed +3 Level bows came out. It's weird because it was actually very cheap to do and was only particularly complex or unintuitive because most people didn't know that bows had extremely limited mod pools once you blocked out other things.
But once the information came out everyone was like "Yeah that makes sense. Guess I'll just make my own" and the price on them crashed.
>You don't have to dodge, you don't have to time anything, you don't have to keep flask buffs up, you don't need to avoid certain triggered enemy abilities, death effects, or zones.
You need. In raids.
>Yes, which is a more involved system than PoE's
Yeah. Because it's a fucking RPG.
Also you're somehow either ignoring or intentionally sweeping aside
>Flask piano
>Flask clearing for statuses
>Vaal skills
>Skills like Molten Shell
>Movement skills to either travel or to avoid area attacks and death effects like Volatile Flameblood and Lightning Mirage
All of which are inherently part of every classes play.
>Flask piano
Everyone use macro for flasks. Or "stick". Chinese version of game has official macro for flask.
Alright fine, you sometimes have to press WASD to walk away from the clearly telegraphed glowing zone so you don't die in boss fights, and can keep spamming your 1 button rotation.
Even if it's a macro, it's still an extra button you have to press.
Isn't it funny that the flask rotation is more interesting, requires more twitch skills and situational awareness than the complex skill system? That's kinda hilarious to me, that PoE devs made drinking potions more interesting than their core gameplay loop.
Same was with GCPs.
>TFW I'm old enough to remember when GBBs were actually a rare currency.
An interaction that works differently than developers describe is not misleading by omission. That's just plain a lie. But I don't understand why your greentext is so long. I don't see any value about the information that some people tested it and said one thing then other people tested it and said another. I also don't see why the dev would NEED to say something, they can stay silent if they want, devs don't need to reveal secrets, although they should reveal whether a game feature is worded incorrectly because that's a fault in their product. Just to be clear, are we talking about incorrect wording or ambiguous wording that is not clarified?
>and can keep spamming your 1 button rotation.
You can check wow logs. It's clearly not 1 button rotation tho. Mythic bosses from WoW and XIV Ultimates are hardest content existed in mmo genre absolute virtue in XI was hard too but broken so yeah you need some skills, group effort.
Based. Act 4 was a mistake. 1.3 was peak POE.
>flask piano
>requires more twitch skills and situational awareness
Yep. And then
>flask macro
Yeah...
>still an extra button you have to press
Out of the window go twitch skills and situational awareness
>Everyone use macro for flasks
>Chinese version of game has official macro for flasks
And so "drinking potions that is more interesting than their core gameplay loop" became just like their core gameplay loop.
I must be a fucking dinosaur since dont use any of that macro shit.
He sort of explained a little bit of it before, which is this; You have an item callled an Orb of Scouring. If you use this item on either a magic or rare (blue or yellow) in PoE, it'll scour the item down to it's basic white, no-stats version.
However, at the time no one seemed to know that you could use a mod from your crafting bench, either Suffixes or Prefixes Cannot Be Changed, which would cause the Orb of Scouring to not actually wipe the item, but only wipe the unlocked set of mods, while keeping the item's quality. Meaning you could have a Rare item, lock it with Prefixes Can't Be Changed, Scour it, and still have a Rare item.
This matters because there's another craftable mod, Can Have Multiple Crafted Modifiers, which at the time could be used to essentially use your crafting bench to put the perfect combo of mods on an item rather than having to randomly roll them, and in order to do that you need a Rare item with open affix slots since Rare items can have up to 6 mods and blue/white items can't.
The devs never openly explained the Scour interaction with the crafting bench, and they didn't do anything at the time to fight disinformation spread by rich/elite crafting players to try and keep people from learning the secret so that they could keep a monopoly on the crafted item market.
It's common knowledge now and no one cares, but it did happen back in the day.
Because GGG are incompetent and don't have a single staff member that plays the game anymore. The best patches were during the days when Neon was first page on the HC ladder.
>I must be a fucking dinosaur since dont use any of that macro shit.
Neither do I, in fact up until like yesterday I had my flask keys all rebound to things that prevented me from flask piano'ing and more towards just using them as situational boosts.
I just started playing with a macro to see how it is and I can't tell if It makes much difference to me. Maybe once it gets baked into muscle memory, but I don't know.
>You rush to act 9 in around 3 hours,
I'm a completely new player who has only beaten the game once when I first started playing it about two months ago, and it took me about 30 hours to beat all the 10 acts.
How the hell do you rush to Act 9 in 3 hours from a LV1 character? Are all the good POE players speedrunners?
I have an idea for an ARPG.
The entire game is the theorycrafting system, the combat is performed by an AI character, which you can modify slightly to do different things. You compete by watching how fast the AI clears endgame dungeons with your build.
Literally an idle game
>Just to be clear, are we talking about incorrect wording or ambiguous wording that is not clarified?
Both.
pathofexile.gamepedia.com
>item description states: removes all item modifiers from an item
EXCEPT:
>An Orb of Scouring is a currency item that can be used to remove all random modifiers from a magic or rare piece of equipment. Implicit modifiers, quality, sockets, and links are not removed, as well as affixes protected by meta-crafting mods.
Was made after Chris Wilson himself had to clarify things up:
pathofexile.com
>back in 2015
>fucking 5 years ago
When you've played so many characters and so many league starts, you generally know how to plan your builds in advance, where every point in every map is, and what uniques to either have prepped or to grab as you go in order to speed leveling. With some pretty cheap and easy to get gear you can basically just blitz through low levels faster than the game intends you to, since you're ignoring all loot and stuff anyway.
There are some autism strats to really shave off time, and 3 hours is super speedrun tier. Honestly like 7 or 8 hours to Act 10 is pretty standard for veterans.
I suggest we should compare this endgame raid gameplay with instances of PoE players who seek to achieve absolute maximum endgame optimization. These people do push several buttons. It's easy to clear all 10 arcs of PoE by pressing one button (or pressing no button if you're Necro) but when people maximize absolutely everything in PoE, it comes at the cost of pushing more buttons. Several buffs need to be constantly refreshed every few seconds. Making them procs with trigger gems is convenient but has reduced efficiency compared to very fast clicking. Most of them have zero cast time.
>another spell league
Sounds familiar. Really.
Actually, the hardest possible content in the game, which is hyper-deep delving, is literally impossible without a full team of people all buffing basically one guy.
you would need twink items like tabula and shit for this
Its muscle memory. When i roll a different build, and set up flasks in anew way or use different ones, takes bit of time to re-adjust.
Path of Exile WAS good before I saw that stupid fucking talk and learned that they just deliberately make something different overpowered each league for the sake of a """"different experience"""" instead of trying to balance weaker skills
Ah, I see. I guess it helps that you've already accumulated a shit ton of currency like Chaos Orbs over the course of multiple playthroughs, so you can buy cheap gear and then speed up your leveling process significantly.
But I thought that everyone starts off with no currency in a new temporary league? Or do you all do these speedruns on Standard league?
So a mobile gacha game.
Every league is spell league until they make weapon rolls not shit
>I guess it helps that you've already accumulated a shit ton of currency like Chaos Orbs over the course of multiple playthroughs
Most people roll new characters at the start of the new league, so you don't have any banked currency. You either pool drops with friends to help speed up or you engage in really crazy early trade strats to buy what you need to get to maps faster.
Also don't refer to it as "playthroughs". The campaign isn't the game, the campaign is the tutorial. You're going to have to play through it every new league and every new character. It's not an RPG, you're not doing a "playthrough", you're leveling so you can get to the actual meat of the game which is mapping and bossing.
Yea. That doesn't mean I can't complain about it.
In that case it doesn't seem like any of the item descriptions were false or that any gamedev actually lied. Interactions between items can be complex and do not need to be 100% explained inside the game.
>they didn't do anything at the time to fight disinformation spread by rich/elite crafting players
Here we go. That's the heart of the matter. If that's what the PoE dev did wrong then they literally did nothing wrong. I asked what the previous poster meant by "there was a campaign of disinformation" because I wanted to confirm if we were talking about something the game devs did. I really don't see any problem whatsoever if the PLAYERS did that. What completely retarded e-drama. I feel more stupid for just asking about it.
Fair point. Makes sense to not refer to beating Act 10 as a playthrough when you put it that way. Shows how completely little I know about the game.
PoE is a game full of lots of complex crafting and modification systems, with more and new modifiers and methods of crafting being added every league. Seriously, they add new currency and shit that modifies items all the time, and there's no one that knows all of them. In fact, I believe to this day Chris Wilson maintains that there's a vendor recipe in the game that no one has ever figured out. Lots of these systems are understood by the "crafting elite" or the very canny and wealthy players who discover and experiment with methods early and then will often hold these secrets close to the chest so they can make massive profit before they're eventually spilled to the public.
In fact, not that long ago a big and controversial player/streamer figured out a way to essentially use the complex and underused Beastcrafting system to duplicate certain types of items, which he proceeded to do with very rare, old items that have modifiers you can no longer obtain in the game. Of course, he made sure to enchant all of the items before selling them to the public, so that they couldn't be re-duped and his market share would be secure. No one knew what he was doing until it leaked and then the market for that crashed.
It happens all the time in PoE.
Don't forget Chris add shit in game because he wants you TO BUY STASH TAAAAAABS
>and was following D2's footsteps
This never happened
"These interactions were purposefully undocumented. Like many other aspects of our crafting system, it's up to the players to work out clever interactions and the best way to craft items."
"There are secret recipes - one that generates a Regal Orb was only added to the wiki today, despite being in the game for years and also known by many people.
When we introduce new orbs, mods, items or crafting systems, we don't explain how to use them. The intention is that players try them out and find out what works. We feel that's a lot more fun than us just handing you an optimal crafting guide. Path of Exile is all about being rewarded for being clever."
From the mouth of Chris WIlson himself.
Fuck it, just give pathofexile.com
I don't think there's that inherent design principal at work? At least, I don't think that's the guiding idea behind their league design. I think it's more a side effect of the idea that if a new league doesn't provide some new way to craft and experiment with items, it would feel very incomplete for a lot of people.
I mean, I'm all on the train of complaining that we've got too much shit that doesn't fit in the tabs I already bought, but at least GGG is doing some work by increasing what those existing tabs do hold. So it's not like they've done nothing, just that they're developing new currencies faster than they fix the tab situation.
All of PoE is a marketing strat/scheme.
>tabs
>mtx
>were following D2
>smol indie dev
>we care about community
Please...
I actually prefer the single difficulty model, i just dont care for how they did it. Its tedious doing literally the same thing 3 times to get to endgame.
They haven't claimed to be a small indie dev in years. They threw a whole fucking convention this year and GGG has like 150 employees.
Yeah, they sold out to Tencent. That was when they stopped being smol indie dev. And yet before the sellout - smol indie dev, no bitching about lag.
Notice how much trash they add in every league. Remember eyes drop rate? It's still not fixed for consolefags after fix patches lmao.
Everyone sold out to Tencent, bro. Tencent owns stake in like 70% of all video game publishers period.
I do not consider anything that you have described to be a bad thing. On the contrary, I find it good game design when crafters can form a guild and hold a secret recipe. It comes to personal opinion whether something is an acceptable form of meta knowledge, personally I think it should have been expected that the orb of scouring may have special interactions. I only hold a negative opinion if the gamedevs intentionally lie about something. I see no issue whatsoever if they remain silent when players lie, or if they don't reveal a big secret that only a single player discovers and benefits from.
I liked it but the tiny stash limit is annoying as fuck, you're pretty much forced to spend money if you want to play the game.
>I only hold a negative opinion if the gamedevs intentionally lie about something.
To my knowledge, GGG has never intentionally lied about any game mechanics. In fact, outside of just admitting all the crafting interactions, they've very open and direct about game mechanics and design both on their forums, on Reddit, and on shows and podcasts where they regularly answer questions and respond to feedback about how things work. They also respond generally to how players feedback about new design ideas and things in every league.
Well, cannot blame China for flexing that money muscle. If a foreign company wants to operate in China, i has to have atleast 10-20% of it owned by a chinese company - official policy.
And chinese market is big, so a lot of money (if the company succeeds) and thus companies sell out for that money.
>Game is free
>Stash tabs cost like $1 at most
>You can play exactly the same content, get the same drops, and do everything any other players can without buying them.
Yeah fuck GGG.
>blatant dishonesty - the post
I LMAO at you.
>$1 at most
It costs $7.50 to buy a fucking Currency tab which is 100% required and $15 for a Map tab which is also required if you want to do any end game stuff.
POE 2 looks like it will fix many of the problems
But still long way off
Yet same guy often gets Hardcore Solo Self Found 1st place with default 4 tabs
How much you want to bet you'll have to rebuy stash tabs?
inform us, don't hold back anything
It won't, but that's what they want you to think.
>SSF
lol. You can definitely work with just default tabs there when you don't have to save shit to trade and only keep currency to actually use.
They'll probably have new kinds by then but I wonder what's happening to MTX items in general, seeing that the game is getting one giant visual overhaul.
All I want from the new league is the unarmed combat jewel, but I bet it'll be rare as fuck
Fuck off shill. I've played poe for like over half a decade on and off now. The game is literally designed and balanced around "lol tough shit here's 9000 different currencies and items you need to collect, that you can't even use half the time until you collect 100+ of each, and they stack in like 10 outside of a currency tab :^)"
Stash tabs also cost significantly more than what you just said. I must have spent 20 or 30 dollars on just the basic MANDATORY to play the game stash tabs like currency, frag, a premium so you can actually trade etc. Fuck off
I have 800 hours in PoE without buying currency tabs, why exactly are they required? I do use poe trade where I can easily convert massive stacks of currency into more valuable smaller stacks.
Even if its same game without being gated by Fusing system, that will be huge improvement
But I'm sure he actually has shit that he could potentially trade, if it wasn't SSF, but he doesn't trade and yet he can play the game just fine. What does it means?
PoE2 is just a story expansion, so you still keep all ur mtx
>here's 9000 different currencies and items you need to collect
You don't need to collect anything though? You can if you want, but nothing about the game is going to require you to collect anything you don't want to.
I'm not sure what you'd be referring to with "until you collect 100+ of each" outside of either Breach splinters or Legion fragments, both of which stack up to 100 upon which they will turn into a Breachstone or Legion emblem you can use to enter endgame content. But that content is both completely option and not required for anything, and it's also designed for very late-game builds.
So if you don't actually want to collect them, you can just sell them or leave them on the floor. You don't need a premium tab to trade, you can create listings on the trade site manually or on the forums.
Chinese version of PoE is literally better game
>improved auction from console version with instant buyout
>free currency gathering pet
>macro for flasks
>gacha style free shit
>spherical inventory tab for currencies
I am currently doing this and having fun. First build I’ve made it to red maps with. It’s nice and tanky, which I like. I don’t know al the dangerous stuff in the game yet, so it’s nice to have some time to react to taking damage so I can start trying to avoid and recover, instead of simply dying because I didn’t know some ability was going to 1-shot me.
I will probably keep playing it in standard and ignore this league, wanna see if I can get to awakener 8 and maybe even plat the game with the build, but I doubt I will do that before the league resets.
Why do people always harp on about "one button gameplay" in poe? If you play a skele summoner you've got a movement skill, offering, bone armour, resummons, a skill to proc EE, probably a vaal skill, at least 4 flasks every 4ish seconds, convocation and probably 1-2 other binds that you could optionally add like a curse or focus ability, this isn't unique to summoner, my viper strike path finder I played during the steelmage melee only HC league had a movement skill, 4 flasks, viper strike, molten shell, plague bearer and a banner, most of which I was using at least once every 7 seconds, with VMS as another bind. PoE is actually so APM intensive that I sometimes get sore wrists. Even ignoring actions there are tons of things in PoE that cause the player to have to take mental notes during gameplay, for example I can read the words "detonate corpses" within a block of box affixes almost instantly.
Sure, if you're cyclone main and dont use a banner, dont use rage, dont use enduring cry, dont use a warchief totem, dont have good uptime on flasks, dont use any vaal skills or movement skills, dont have to maintain a fortify with vigilant strike, dont have a focus and enjoy dying often I suppose it could be one button but that's not how you actually build an effective character, it's just called being shit.
PoE has gotten better and better
Tukohama being a bitch pushover was the weirdest thing to me. It was so deflating getting back to wraeclast and the first order of business is making a pit stop to kill the one god who is the most established in the lore up to that point.
>you don’t need a premium tab to trade
On console you functionally do if you want to sell anything, because nobody uses trade sites. I subsist entirely on vendor chaos orb recipe.
You're retarded if you think you'll have to rebuy stash tabs.
The whole reason PoE2 is functionally a large expansion is because they don’t want people to lose their micro transactions
It's a pity that this is the case, I hope PoE 2 doesn't do the same.
Nobody cares about console poe.
I would be flabbergasted if the new characters didn’t all get new voiced lines.
I care...
i would play this shit every league if you didnt have to level ALL the acts EVERY single fucking time
i just want to do maps with meme ass mods on them, fuck levelling
It takes like 6 hours 4 times a year lmao. Or just play standard.
>PoE was never "following D2's footsteps"
youtube.com
Even SRS and RF builds use movement skills. It's bare minimum two buttons, with maybe the exception of a herald memer.
Last league was their second biggest launch ever
I don't even know what you're talking about
Path of Exile is a good game in an absolutely fucking trash genre, by the way. I have 2000+ hours in this skinner box, along with 1000 or so in D3 and another 2000 in D2 back in the day. played Grim Dawn and a bit of Van Helsing, too. It took me that entire 7k+ hours to realise that this genre is a fucking endless descent into programmed dopamine spikes that turns you into a goddamn zombie.
Stop playing ARPGs. Play something that requires some goddamn thought, don't let your brain rot. It's only fun because you've programmed your brain to make the little noises spike you with chemical stimulants. This shit is not healthy, it's basically meth without the social element.
Would be a wasted opportunity, hopefully they use it. Shit it could even be expanded on with optional quips during party play or something, or even getting new lines for Acts 5-10 since the original story will still exist.
>Stop playing ARPGs. Play something that requires some goddamn thought, don't let your brain rot.
I always return to PoE because at least there's something to do and because literally 100% of all videogames on the market right now are objectively trash.
Then stop playing videogames. Take up another hobby, don't waste your time with this garbage fucking genre.
Correct. I think Malachai fight is a very shit boss fight.
>It took me that entire 7k+ hours to realise that this genre is a fucking endless descent into programmed dopamine spikes that turns you into a goddamn zombie.
No fucking shit, user. It's a game. Tell me when you find a game that gives you something worthwhile after 7,000 hours, those regular dopamine spikes means it's doing its job.
maybe you don't need to waste so much time in 1 game to get the same amount of fun
What if you enjoy those 7000 hours?
>poe2
lmao
This is an objective improvement.
I'm going to assume the game will be significantly harder with the ability to have many more 6L skills.
It will become more and more casual as time goes on, just like the current POE. GGG knows casual money is big money, they won't want to scare off that playerbase. As long as they keep calling it a hardcore ARPG their marks will keep believing them.
It's all surface level posturing, just like the skill tree.
>LOOK AT THIS HUGE HARDCORE SKILL TREE>it's actually a bunch of filler trash, and has fewer important nods than a vanilla wow skill tree lmao