Did it save or destroy the series?

Did it save or destroy the series?

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As much as the history fags will complain, it poured interest and money into the series and it's huge fun to play. Treat it like a tech demo of "monster armies fucking each other up" rather than a tight, strictly controlled historically accurate game and you'll have a blast

>it poured interest and money into the series and it's huge fun to play
And GW regretted that they torched Warhammer in favor of AoS. I mean the game, and the 2nd one, sold so well that they are literally bringing it back via The Old World. All they needed to do is to wait a tad longer.

>rather than a tight, strictly controlled historically accurate game
TW was never that though

Both. Made the battles more interesting, the factions are actually varied and vastly different and have their own playstyles and goals, and the DLC policies since Warhammer 1 have gotten better than how bad it was in Rome 2.

The upside for the whole series is its so fucking popular that they can develop smaller offshoots like ToB, Troy, and overhaul big systems for games like 3K with deployables and diplomacy being the big ones.

Too early to tell.

>they can develop smaller offshoots like ToB, Troy
Nigger this hardly something that began after Warhammer.

It’s a much different approach than the historical titles and I don’t understand why people can’t see that. I haven’t played Three Kingdoms, but I doubt they’re going to abandon the historical roots of the franchise in favor of just fantasy. The Warhammer titles seem like a fun spin off of the historical titles. There are still a lot of improvements to be made on the games though.

Neither. It's great, but the series was never in danger.

It's been almost four years since release.

It used to be spaced out, its a yearly franchise now because Warhammer makes so much money

Is OP talking about Warhammer or Total War?
The former is true (at least it saved the old world from GW), the latter is neither true nor false since Attila and 3kingdoms were not really commercial failures either; the series itself was in no danger of dying despite the genre being in perpetual decline.

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What the fuck is the deal with this game?

They made it, released a bunch of DLCs, then released Warhammer 2 like a year later.

Do I buy this one or the second one? What's the difference? What DLC's should I get?

Game is alright, but siege battles are a fucking travesty and settlement management is meh. However, a LOT of warhammerfags that joined the fanbase are huge retards who ruined the community and are pretty much the horsefuckers of /twg/ (I'm looking at you, ratfags). Really good game, though but I still prefer Attila over it (fuck CA for supporting Rome2 and leaving Attila to rot, though).

It's best if you buy both 1 and 2 and play the Mortal Empires campaign. The Vortex campaign is kinda shit with factions that participate in the vortex ritual race imo. I would wait for another big sale, unless you really want to play it right now. In that case get Warhammer 2 and the Tomb King DLC and maybe the Vampire Coast DLC.

At first - wait for the sale or get it for reasonable price (different countries offer different approach to this topic).
Secondly, first and second focus on different races. I'll leave you to read about it.
Thirdly, owning both Warhammer 1 and 2 allows you to play Mortal Empires campaign, where you can play on huge map something you should be familiar with by playing previous Total Wars.
Imho go with 2, and the best dlc for it is first game. Then, after playing a bit you can decide which dlc race fits you the best. Again, imho - Wood Elves and Beastmen are not good, while Rise of the Tomb Kings and Curse of the Vampire Coast are fun. But it is highly subjective topic.

How TF do I get into these games guys? I only played thru the first few battles of the tutorial but I'm not sure if I like the gameplay.
What's the point of the game? Looking at massive abttles without much input?

based ratbros livin in ya head RENT FUCKING FREE-FREE

>Looking at massive abttles without much input
That's how you lose massive battles

>bronies still living rent free in the heads of anons
Surprising since it's been like a whole decade since then

Thanks for the info. Will put it on the wishlist and wait for a sale.

Late game massive battles require quite a lot of input in Warhammer since so many units have abilities and magic. If you play on the higher difficulties every battle requires micro since the AI gets so many buffs you can never engage them head-on.

It's the best example of a fanbase that I could give . Don't really mind them as I used to watch the show

He could be talking about Mongols or Huns, both just as degenerate as bronies and both horsefuckers.

Speaking for myself I enjoyed it much more than previous Total Wars

Make sure you have an SSD as turn timers can get quite long on a HDD(used to be 3-5 minutes but it's way better since a recent patch, non-issue with an SSD)

You can remove the problem with mod (can't recall the name but it's one of the most subscribed mods on steam)

>And GW regretted that they torched Warhammer
Nah, they regretted they killed Warhammer in the most fuck you way possible and pissed people off.
They dont regret killing warhammer off at all considering how huge a flop it was and by all reports how successful AoS is.

Warhammer will forever be the bizarre game people who never played it scream at the top of their lungs how great it was.

All they needed to do is to change the rules to be more streamlined. Not kill off 30 years of lore.

8th ed was perfect. That was the whole problem, they couldn't justify releasing another edition because it would be worse.
If you think the rules needed to be streamlined, you might be better with Uno

They essentially needed to make an entirely new game since every aspect needed to be unfucked.
Then they also just lost a lawsuit that they couldnt copyright any of their army names since all of them were generic as shit.

And besides that the 30 years of lore threw itself out every other edition.
Look at Dark Elves as the best example, might as well be a different race than the ones from 5th who themselves are wildly different from the ones in third.

>Then they also just lost a lawsuit that they couldnt copyright any of their army names since all of them were generic as shit.
The infamous "Can't copyright Space Marines" thing? Well if they made something like Asur: High Elves of Ulthuan, Sons of Sigmar: Armies of The Empire or Tomb Kings of Nehekhara, copyright the appropriate names and such, then they wouldn't be in a such a position.

>8th ed was perfect
Haha
>Model bloat due to the shitty blob rules making games take nearly an hour to setup
>Casts one spell and routes half your army
Nice game play another?

6th was objectively the best edition and its rules were strictly worse than 7th. But 7th (well late 6th to be fair) is when army power creep got out of hand and the game never recovered.

Who is the better Orc to play as: Grimgor or Azhag? I know you get both eventually, but I want to know which gets a better start.

Grimgor is melee fighter, Azhag is a caster after obtaining an item.
I always go with Azhag since he can summon zombie boyz with fear and it makes early fights a piece of cake

Azhag is cooler but is worse until he gets his crown which feels like it takes forever.

Legend of Total War here

I know of a mod that worked but the way it did was removing all minor factions outside of a certain radius from the player which felt real cheap.

Wuurzag. If you're dead set on playing the inferior boys go Grimgor since he starts the strongest and you can get Azagh easily after.

I think the mod I'm talking about just makes every faction move much faster during their turns.
It's Faster End Turn Camera, lurked it.

Wurrzag is no brainer, objectively strongest legendary ork lord.

How fucking low IQ do you have to be not to be able to play total war, ffs just give up

How many times are you going to make this thread?

Oh yea faster end turn camera. I use that lol. Problem is with an HDD the bottleneck isn't the camera it's the actual time it takes to make the actions for the faction. Even factions that you have no visibility on could take up to 30 seconds(I only recently upgraded to a SSD so this was my experience prepatch with HHD, can't comment post-patch)

It's first time since I left Yea Forums for about two years.
I have the game on HDD and there are no problems with this game. Had them with previous ones though, especially with Rome 2.

This, even with the disastrous launch of Rome II and Empire, the games have sold consistently well. ToB is probably their biggest flop and it was made with a relatively small budget so I don't imagine there was much of a loss there.

I would like to see more historical games. I think in an ideal world they would get a new engine with better melee unit collision and scrap the 1v1 units fighting mechanic that's the plagued the franchise since Empire. With a new engine make Shogun 3, Medieval 3, Rome 3, Empire 2, etc. Or if they want to get ballsy do a totally new era; Pike and Shot, Colonial Period (DLC campaign packs for Africa, Japan, etc.), or Bronze Age.

How is Age of Charlemagne for Attila? And isn't there a mod for Attila that basically makes it Medieval 3?

I don't know but it introduced some memorable quotes such as :

For me, destroyed by making things even more casual than already was.

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It's a good campaign. Shame that the map is not that big. And yes, you can find the mod below.
moddb.com/mods/medieval-kingdoms-total-war-attila-version

That's funny because this had been a near daily thread of late faggot

You do realize there were cultures living thousands of kilometers away, never meeting themselves and still building similar buildings back in the day?

Anyone got advice for the Nakai campaign? It feels like it plays the same as chaos only you don't get fat stacks of gold for every town you fight and my vassals refuse demands for even tiny sums of money, please help

>scrap the 1v1 units fighting mechanic that's the plagued the franchise since Empire
I mean, it's not there in warhammer aside from a few units, but people complain about it not being there in historical games

>scrap the 1v1 units fighting mechanic that's the plagued the franchise since Empire
Grimhammer dealt with that

Empire killed the series
Napoleon revived the series
Shogun 2 saved the series
Rise of the Samurai almost killed the series
Fall of the Samurai made it a big draw
Rome 2 almost killed the series
Attila resuscitated the series
Warhammer saved the series
Thrones of Britannia killed the Saga franchise
Warhammer 2 saved the series
Three Kingdoms made it a giant draw
Troy buried the Saga franchise

You can't destroy something that's dead. It revive warhammer fantasy.

CHOK-CHOK

Not even fantasy vs history but warhammerfags ruin everything
>Every new DLC is in the steam top selling when is announced and they talk how great is going to be.
>Release day is 50% how is great and worth the money and 50% how bad it is
>one week later is already forgotten and they ask for more news about the next DLC
Can't wait for this game die, so we can have a good TW game

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Literally saved. Oldhammer was brought back because of it.

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Gameplay and fun wise, it's one of the best Total War games ever made to me and could potentially be the best when TWW3 is released if they can optimize worth a shit.

Fanbase wise? It destroyed it, unfortunately. Warhammer fags are probably the most brand loyal, insanely autistic guys out there and clearly support the godawful CA new business model of releasing 1/4 of a game and then making you pay for the rest again because they are used to paying loads of cash for their toys and figurines, as well as completely destroying the slow, but comfy discussion of older/newer Total War games because "it doesn't have the unit diversity this one does".

TL;DR Game is great, fans are shit.

There hasn't been a good TW game since medieval 2. At least Total warhammer is fun to watch.

Azhag is the worst lord in the game. He's worse than an orc warboss in combat and he can't even use magic until he's finished the quest for it. He needs like 20 levels + his mount before he's even decent. There's nothing special or unique about him either in regards to campaign mechanics. Save yourself the headache and play Grimgor or Wurrzag.

Three Kingdoms campaigns are godtier, CA is a fucking retard for not managing that game correctly and adding more cool factions and units fast. It took a year for a good DLC to happen, for fuck sake, and it will probably take another for next starting date (Lu Bu vs Cao Cao/Lu Bu at Xia Pi)

It saved the series, but at what cost?

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>Historical section of franchise is now contaminated with the cancerous mechanics of WH section
It killed it

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The series was hardly saved as other anons said since other games have sold well and there was no danger for the franchise. Warhammer did not ruin anything except maybe online discussion but that would have happened eventually from some other game that became overly successful and brought in a bunch of newfags. Almost everything from warhammer that is unique to it is not transferable to future titles or even other fantasy settings, you can't put single entity units or magic in a historical themed game because it would not make sense and alienate their core audience, you can't use warhammer's magic system if they get a licence for some other universe since warhammer's magic is uniquely prohibitive, the only thing that might make a return are "monstrous units" but things like elephants and giant berserker dudes have been a staple for the series so that is hardly unique. Warhammer's only lasting effect will be it's massive influx of newfags and people screeching for a warhammer 4 or a 40k game. The game is is fairly harmless in the long run.

You're just trying to let everyone know you've played all the games. I can't take the time to tell you how retarded your post is though. Just know that none of the things you said about killing the series or big draw were anywhere near correct.

>Grimgor is melee fighter, Azhag is a caster after obtaining an item.
I wonder what will the Greenskins Rework give them along with Skarsnik and Wurrzag. I really hope they'll add Grom since it is the only logical thing if High Elves are around.

>It saved the series, but at what cost?
>Simplified building in cities and with very little slots.
>No mercenaries (hoping Dogs of War appear in TWWIII to mitigate it).
>No building of forts and watch towers.
>Siege battles are a joke (can't attack from all sides if it's not something that logically isn't something like a Dwarf Hold or anything in a mountain) and assaulting cities without a wall and fighting in the plain instead is an atrocity.
>Diplomacy feels meh.
If they fixed all these things in the game along with horde armies not dying like bitches, then it would've been OK.

Fantasy has reduced sales due to an absurd price of entry caused by bloated unit requirements, blatantly ignored armies and practically sod all tertiary material to help being new people in.
The obnoxious chaos wank that was starting to get momentum in general didn’t help, and neither did the storm of chaos shit storm

It saved both Warhammer Fantasy and Total war.

Turn times got fixed already.

The best thing to happen to the series

I didn't play the older Shogun, Medieval or Rome

I literally started with the worst TW game and only played thousands of hours when Shogun 2 showed up

Didn't bother with Rome 2 and Attila so I was brought back by Warhammer

>historically accurate

It really isn't ever going to be too input heavy, with army composition/size being the main factor. You will want to do basic flanking maneuvers, properly timed charges, and use magical abilities properly. Paying attention to unit matchups is important too. Don't charge cavalry into a wall of spears.

And the universe is supposed to be around for 100 trillion

It saved the series in a monkeypaw way that means in the longterm it would be better off dead.

It's flooded the fanbase with Warhammer paypigs who will buy literally anything. The fanbase has gone from people complaining about modern DLC to people literally throwing a fit because CA can't churn out DLC fast enough.
There will never again be a TW game like Medieval 2 where they were just trying to make the best game they possible could. They've realised now they can just make annualised 'ok' games and there's basically 1 million people who will buy it no matter what. There's no point anymore in them aiming any higher than that.

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All I want is Total War: Victoria, how have they not made this game yet? Big empires, massive historical events, unique diplomacy etc.

>German/Italian unification
>Crimean War
>US civil war
>latin american revolutions
>Opium wars/china
>the rise of Japan
>franco-prussian war
>scramble for africa
>britannia ruling the waves

If they aren't going to do 40k you will in a couple of years be alone with the future historical total war games. Seeing the franchise quite quickly go to shit so have fun playing with Richard the Lionheart with whirlewind abilities.

it changed the rtt formula from passable to dogshit, and they are STILL using warscape

Horde factions are fundamentally boring.

>Game is great, fans are shit.
Couldn't that be used to describe every good game, though?

There is no advice, playing Nakai is suffering. I have no idea what they were thinking combining a horde with lelzardmen economy and giving you a mentally retarded vassal