Why are you so adamant that modern Doom is "unfaithful" or whatever it is you come up with to hate on it?
Why are you so adamant that modern Doom is "unfaithful" or whatever it is you come up with to hate on it?
its popular therefore its bad
old = good
New thing bad, old thing good. Popular=bad
If its anything other than a 2.5D maze with enemies that use sprites then its shit and unfaithful.
It’s just tryhard zoomers trying to lash out at the boomer matrix around them because zoomer games suck and only boomer franchises like Doom and Half Life still shine.
Because when the original developers talk about how the plot to Doom is superfluous and is as necessary to the plot as it is in pornography, you wonder why it needs over an hours worth of cutscenes.
youtube.com
I think contrarians just hate fun.
It plays more like Unreal Tournament, I guess, but that isn't a bad thing by necessity.
Half-Life seems like a bad example to go to.
>hours worth of cutscenes.
most of the video is a gameplay montage.
>og creators are coders and terrible designers (just look at their design history since the frankly basic OG Doom which was great for the time, but has very dated design today)
>a game from ages ago had no narrative
>so that means the new doom shouldn't have a very very light narrative wrapper that never gets in the way
>claims it an hours worth of cutscenes and links a video that contains a metric fuckton of gameplay
All you're doing is making it clear your biased, retarded and haven't even played the game.
It's not rocket science, dumbass. I'm miserable and want you all to feel the same. I can't let you enjoy things.
Because it isn't anything like the originals?
Why is this a problem?
Because it pissed off zoomers. That’s about it. It’s not a good game, regardless.
Are you insane? Stealing one weapon from UT doesn't mean NuuM plays anything like it.
>extremely action focused and gory FPS
>you fight as a doom guy that kills demons
>the same demons, except expanded
>the same/similar weapons, except expanded
>you go through levels, collect keys, etc
Yes, vastly different. In many ways in superior ways (like actual mouse aiming).
why call it "Doom"?
Why not? Does it matter?
new doom hunter gameplay faggots
>Why are you so adamant that modern Doom is "unfaithful" or whatever it is
Because it is. Much of the original Doom revolves around exploring to progress. Doom 2016 has some of that, but it's detached from the combat and the exploration takes on a different flavor because health and ammo are fed to the player through the chainsaw/glory kills. I like Doom 2016 a lot and I'm looking forward to Eternal, but they're as different as they are similar.
JUMP BAD
VERTICAL AIM BAD
ARENA BAD
>cutscenes
>most of it is just dialogue happening during gameplay
>Man he's chunking him, must be on a lower difficulty
>Over already? Oh, forgot it transitions off the sled
>He has to fight two more
>The Priest dies in the third mission and doesn't get away?
Ok, so Gravv is going to be the only one left for the majority of the game. I know the first two were on Earth, so it makes sense, but then, we have to go on a celestial tour just to find Gravv? Will he be smart and have teleporters to get out until we finally corner him?
Aside from the pacing gripes, the boss looked fantastic, throwing something like this at the players on mission 3 is a welcome change of pace. Mission 3 in 2016 was Foundry and while that was a great mission, it's final encounter didn't really give the same level of intensity that a proper boss does. Mission 3 in Doom 2 was also not that big a deal, even if it did introduce the Chaingunner for the first time.
Increased verticality is a big part of it, since you can't even jump in 1994 Doom.
Also the combat just feels more Unreal-ish, although that could be down to the engine itself (it'd be hard to make a game exactly as frantic as 1994 Doom with modern game engines but you can get a good approximation).
The music is so good. Can't wait to see this on Master Level and Higher difficulties.
I think from lore books we see that the hell priests will likely all fall early on, and in response the Makyr will attempt to summon/resurrect the icon of sin.
Not at all. Half Life is a great game but in recent times you see lots of zoomers trying to say it’s shit
That's because there hasn't BEEN a Half-Life game since they were like 7.
>OG Doom which was great for the time, but has very dated design today
yeah, no linear corridors connected to small arenas with at most 12 enemies on the screen at any one time! Can you even imagine such a thing?
It looks like they pose no threat once the sled is gone. That's such a disappointment.
>extremely simplistic level design
>level design is a mess of similar corridors and uninteresting/dumb design and fetching a bunch of keys to open doors
>not even mouse aiming (instead as auto-aim)
>brain dead AI
>simplistic and bland weapons
>almost no verticality
>etc
It was good for the time. But if someone made a 1:1 60$ game with AAA graphics like it today it would (rightfully) be regarded as absolute trash.
I say this as someone like that likes and grew up with shit like Doom, Blood, Hexen and shit.
You guys complaining its unfaithful do know the classic Doom community is still thriving right? There's no need to be faithful because THE ORIGINAL IS LIVE AND WELL. Oh and I doubt anyone actually complains that Doom mods and wads are "unfaithful" to the original.
That doesn’t change the quality of preexisting games, retarded zoomy.
I liked DOOM '16 a lot, my only real gripe is with the art direction.
The monsters arent as demonic as they were in games before Doom 3, more of them are infused with tech than before. Take the Imps for example, in the older games the Imps were just demons who shot fireballs, but in Doom 3 and beyond, they have canons on their shoulders..in older games the lower tier enemies are just demons and tech infused ones were stronger and higher up on the command chain in hell's army.
The atmosphere in the newer games isnt as creepy as the old games, which i think is a fault of modern graphics and everyone trying to go for realism.
Eternal seems to keep the trend going with every enemy being tech infused and theres lots of bright lasers on weapons, used for enemies' projectiles, and I've accepted thats just how it is these days. Still looks good and im still really looking forward to it.
You should probably go and actually play Doom at some point.
Give me a rundown on Doomguy's new armor. Did he make it all himself or did he modify his Doom 4 suit?
It wasn't on third mission user, all the youtubers/media who got access to play the game weeks ago got to play it until the end of third mission and there was no prowler/carcass and certainly no doom hunter
You should stop being so close-minded, irrational and actually form counter-arguments when you're proven wrong.
I can guratantee you will keep shitposting, because ou're 100% incapable of proving me wrong with arguments and facts.
You can see the '16 suit in the Fortress; its partially dismantled in a workshop area, and it looks like the Eternal armor us a new set using pieces of that one
Probably heavily modified
it's a good game but the level design is worse than og doom
You're just calling it uninteresting, dumb and bland, those are opinions not arguments.
4/5 are basically Painkiller/SS/modern Quake sorta single player wise games. Nothing wrong with that. People who want Doom 1/2 too can just play the countless wads that continue to find new design philosophies and just make solid experiences.
It is you retard.
Bethesda shill-san can you please get id to work on a new actual Quake game after they're done with Doom please?
I mean, I could break down the level design and use game dev level designers terms, but you wouldn't be able to follow along and still shit post like you're doing now.
Romero's way of designing Doom levels isn't even student level now. It was literally just "It can't be a level we could've made in Wolfenstein". That's it. They're extremely simplistic with no regards for pacing or organically leading the players. It's often like a rat maze you run around in until you find your way. Doors can open somewhere and you have to guess where they might've been.
Really, comparing for example the level design of Dishonored 2 to og Doom makes Doom look like a joke.
I'm not saying this to shit on Doom, but that level design aged like milk.
Then there's the extremely simplistic and limited controls/gameplay compared to modern games.
Unlike you , I'm being rational and not blinded by nostalgia and cognitive biases.
So go ahead and shitpost telling me that no game has better levels or game design than og Doom.
>extremely simplistic level design
nigger what
>level design is a mess of similar corridors and uninteresting/dumb design and fetching a bunch of keys to open doors
your opinion
and all your other points are stuff that were held back by technology(which everyone knows and recognizes it) and more opinions.
Doom 16 would have been better with a level design close to the originals, that's what people wanted, it's a great game but could have been better.
So Cultist base goes into the fourth mission? Either way, it seems like it's stupid early.
Taris Nabad seems to be a very late game level, so I still think that Graav will last at least till Mission 8. If the game has 12 missions total, then that still leaves room to fight the Icon and then go to Urdak. Apparently the Maykr Drones are super late game encounters and the upper end of the fodder that they feel almost heavy. Killing them with a hard scope headshot apparently also drops a bunch of stuff.
You mean a very flat rat maze is superior level design.
Your simplistic idea of level design doesn't even extend beyond boxy corridors.
You have no consideration for affordance, visual language, use of color, accurate and intuitive metrics, proper landmarking, composition, breadcrumbing, pacing, verticality, advanced combat spaces, etc.
>They're extremely simplistic with no regards for pacing or organically leading the players.
You should probably go and actually play Doom at some point.
What are you guys expecting from the DLC? All I really want is a Quake inspired mission pack.
>That ending cutscene
Based zoomer retard logic!
>So Cultist base goes into the fourth mission? Either way, it seems like it's stupid early.
we have no idea, maybe it's a recurrent place in later game, it would be stupid indeed to put this enemy so early
>So go ahead and shitpost telling me that no game has better levels or game design than og Doom
Why would I do that? You're being very extreme in your attempts to discredit me despite me never even having argued against any points you made in your posts.
I'll suggest you give Doom a fair shake, probably with GZDoom to have access to mouselook without autoaim and modern refresh rates and resolutions.
It still holds up very well, the combat and level design make the game just as thrilling today as it was back when it came out.
>no counter arguments and makes it clear he has 0 knowledge of real level design
Irrational people like you still believe you can convince rational people with 0 arguments, just shitposting? Ok then.
Apparently it is going to show where the Slayer got sent to after 2016 and then getting the Fortress from wherever it was stationed. I'm kind of disappointed, I wanted to see Earth getting absolutely fucked from the view of a regular soldier. Would have been a cool time to bring in Phobos.
why does nudoom being different is even a bad thing?
if old doom ever needed fixing or expansion, that's what mods and source ports are for
no need to complain about someone pointing out differences between two different games
you can like both while being aware they're different in almost every way possible
>I'll suggest you give Doom a fair shake
I literally already said I grew up with the likes of Doom, Blood, Hexen, etc. But you're clearly illtierate and in denial.
It's always fun to see someone simultaneously condescending and stupid.
I recommend you play Doom by the way.
Can't make a counter-argument to no argument at all. You obviously have never played Doom if you think there is no sense of organic progression.
>lol it's just boxes
Every single level in every game ever can be simplified to that degree.
And I'm telling you to go play it today, not in your memories.
So what i'm getting from your post is how hard it is to navigate through the levels of og doom
how stupid are you to get lost in og doom maps, just use your fucking brain but that sadly is not expected from today's players.
I felt like Id reveal way too much with this game. Where is the surprise at this point? Coming off from the artbook of the game, we still don't know if some of the remaining 'big' surprise is actually there in the game at all.
Am I the only one that's hyped for more bosses? Doom usally has good boss fights in all of its games so I'm excited to see what new shit they come up with
They claim there will be new AI introduced all the way up to the last level, and we've only seen ~1/7 of the total game. Aside from the Markiplier video, everything has been on the first 3 maps.
>organic progression
So now you mentioned words I never mention and pretend I said that there wasn't?
It's also clear you have no idea what I'm talking about when I mention level designer terms and common design elements. Naturally because you know nothing of level design. Not an insult, but since you haven't studied and worked with it you can't know about it.
This is why based on this I think the levels are archaic by todays standards.
You're judging Doom emotionally, not rationally.
But why bother waste time on faboys that know nothing about level design and don't even work with it. You keep believing that it has masterclass level design then if it makes you happy.
>Doom usally has good boss fights in all of its games
Thats a reeeeach
>words I never mention
>>They're extremely simplistic with no regards for pacing or organically leading the players.
I'm not reading the rest of your post. Consider this your last (You).
You're not presenting any arguments, just spouting words and opinions. Please argue in a concise manner against Doom so that I may refute you.
Well better than other FPSes
Why are anti-nudoom boomers so fucking autistic
>hurr durr there some cutscenes
>ok, but what about the gameplay?
>doesnt matter, there are cutscenes therefore its completely garbage
>sure the cutscenes are annoying, but they dont inva-
>YES IT DOES YOU FUCKING ZOOMER. IT SAYS DOOM ON THE COVER, AND ITS NOT 100% IDENTICAL TO A GAME THAT CAME OUT 30 YEARD AGO. ITS SHIT ITS SHIT ITS SHIT REEEEEEEEEEEEEEEE
The worst part is they drown out legitimate criticsm of the game with their spaz attacks.
Still not a very high bar.
This kills the boomer
>Dialogue happens, not even a cutscene
>There's too many cutscenes!
I remember in my day we put effort into shitposting
Are you sure its even shitposting? Ive seen people say the same shit outside of this place. Seems like there is a group of boomers who are just deadset on hating any new doom game since its not literally just a port of og doom.
Because they're not boomers, just trying really hard to look cool.
It's a mix of both
Its confirmed these aren't boomers. Just people who lurked /vr/ for an hour and now think they're honorary boomers
Boomers or not, theyre the most autistic faggots Ive ever seen. Their complaints are literally "sonics arms arent blue" tier whining.
Just about everyone I've met from /vr/ have liked nu-Doom. It's not bad just because it's different. Doom 3 was a completely different kind of game from 1&2 already.
Yeah which is why I said they lurked for like an hour.
youtu.be
Its god tier.
You have to admid they did a pretty good job with his face in Eternal
it's shit, that's why.
That's your upper lip you're smelling
Can't tell if this is bait
its nice but it'll just be wasted potential if we can't unlock a classic hud with that face at some point.
why not remove the cutscenes though ?
remember Carmack's legendary quote
>if it's not fun, why bother?
cutscenes aren't fun
>boomer zoomer boomer zoomer boomer zoomer!
What the hell is wrong with you faggots? Talk like normal adults.
Zoomers larping as hardcore boomers for gamer cred
Yea Forums is filled with contrarian retards who reject anything Doom related that isn't built on a jurassic 2.5D engine with sprites instead of polygons for the enemies, assets and firearms.
>badass guy that kills lots of demons
Seems really similar. Is the issue that you can actually aim now or something?
you must have brain damage. the perfect target audience for nu-doom
>he's an adultoomer
The worst. I swear
I don't like it because its new and popular.
The reason I say that is because he just straight up lied in his post but I mean this is a doom thread so anything goes.
new BAD
old GOOD
Yea Forums in a nutshell
I don't remember being locked in to kill arenas
I dont remember RPG mechanics
there definitely wasn't cringe djent music
no cutscenes
no quirky hipster references
I don't see how this is similar to OG doom
Reread my post. I implied that the cutscenes do suck, but dont ruin the game.
Thats my point, these spazs cant make a moderate criticism. They make every little flaw out to be game ruining. They are hyper-critical even by Yea Forums standards.
>shitty metroidvania elements
>fucking cringy HUB in fps
>shitty rpg elements
>shitty platforming
Hmmmm
>bbbut dont use them git gud fag
Poshel nahui dolboeb
OLD NEW
GOOD BAD
The autism is real
youtu.be
I worry that the plasma gun is going to continue being shit, but now doesn't even have the stun bomb to carry it.
if they are so bad why include them
just one of many many flaws
>NOOOOOOOO YOU CANT JUST PROVE ME WRONG!!!!! IT WAS OUR TURN!!!!!!
Dialogue in gameplay isn't a cutscene sperg.
explain why its shit, then.
and don't post "because I don't like it"
Im not the guy you were orignally arguing with, im just point out your a retarded autist
>rpg mechanics
Youre blowing things out of proportion like a spaz
Its design is way better and it looks so satisfying to use. It does still have a small niche in dealing with energy based shields, and the microwave beam looks too risky to use effectively on higher difficulties. Still an improvement over 2016s design though.
After DOOM 3 what does faithful even mean. So long as it's ridiculously stupid fun, which nu-DOOM is
The heat wave is what carried the plasma rifle though.
You could get a new doom made with the original engine and they would shitpost that there's nothing new.
>reeeeee anything other than walking around a maze picking up keys and auto aim shooting the same demons isn't muh doom
You are actually autistic. If you want literally one-for-one the same shit then just play WADS.
They nerfed that, too. It only hits enemies in front of you.
I wasn't a big fan of stun bomb myself, I was always more of a heat wave kind of guy, specially when I'd get surrounded by Imps and would release that immensely satisfying nuclear fart on them, blasting them to bits.
I kept the stun exclusively for pinkies.
Hmm, I haven't though of that but that's a good idea for them on the singleplayer campaign, they're a pain in the ass.
You didn't even play it.
He basically forced a demon to create stronger armor for him. Armor that was forged in hell itself.
>extremely simplistic level design
how is it worse than today's emphasis on barely functional arenas connected by corridors with pretty shit in the background?
Really? Lame. It was kinda OP though
Guy playing sucks but that's a cool boss. Was wondering if they'd ever do the hell guard thing again and looks like they are. That ending was kino
The demon who forged the Praetor armor did so willingly betraying Hell for it.
Stun bomb, siege mode, homing rocket burst and HMG scope were all completely busted imo.
Wow that's actually even cooler.
no dynamic enemy fights
no infighting
maps made for low IQ adhd retards
slow movement
press x to awesome
enemies are weak
challenge is weak
consolized gunplay (weapons too big, enemies too close
uninteresting weapon design
shit monster design
shit music
I could go on but you'll just pretend to ignore this.
play doom 1 and 2 on ultra violence with fast monsters and mouse + kb, then post again, k kid?
bet it wasn't a demon, but instead a sentinel priest who didn't join hell lol
>thinking playing old doom impresses anyone
All doom games are piss easy. Youre just revealing youre an old faggot with shit reflexes.
Thank god eternal is not going to improve on most of these.
Right?
Is this speculation or you have an official source? Why would a demon betray hell?
Why would a priest know how to forge armor?
>taking story seriously in doom
>muh lore
Story may not be the main focus, but that doesn't mean it can't be interesting.
For me it's Brutal Doom
youtube.com
Here we are.
At this day and age.
Where user posted this.
And noone ever knew what he meant by that.
Isn't the reason why that games get shit on because the creator is a racist asshole who uses real dead bodies for corpse models and claims that his take on Doom is how it should be?
Half of these are lies lmao. Why do you guys feel the need to outright lie?
zoom zoom
that image is cringe incarnate
>muh big spooky demon needs an emotional backstory
>muh demon needs a human style body it can't just be a big cyclopean wall
>edgy tattoos like joker from suicide squat
>the creator is a racist
this is a good thing
>uses real dead bodies for corpse models
also good
I'm not sure he's a demon but he definetly betrayed hell. That's why they call him the wretch that shall not be named
The Demons referred to him as "the wretch who shall not be named but in his treachery was loyal to Slayer's cause".
imagine being so retarded that you think demons being edgy is something bad, the very lore of Christianity regarding Hell is the personification of edge itself
God no that's just fucked up. The modding community fucking hates that guy. They hate it so bad they pull shit like this with their mods just to shit on people running brutal doom.
twitter.com
Cmon.
Call the demon soulless already.
Its not like you can convince me to refund my copy.
The music fucking blows chunks and I'm sick of people jerkin it off like it has any sense of melody or an actual time. The kind of overproduced wank that could only be made by someone who knows nothing about metal but thinks they're an authority on the genre. Everything else is fine I just hate the fucking soundtrack
Hey, im the guy who posted what you think is bait.
I made a mistake in saying the imps had shoulder canons in doom 3. So i retract that statement.
But im not baiting in that the designs in new Doom games are less demonic than previous games.
Going back to imps, theyre brown demons that shoot fireballs, and in doom three theyre more lien like, more insectoid. Not very demonic.
So let me retool my argument.
New DOOM is a lot more tech based, futuristic, with the enemies looking more like aliens and monsters and less like demons.
the icon of sin was always a giant monster that was merely represented by a wall texture
>lore of Christianity
this is the brain power of a zoomer. lay off the dark souls, kid.
just don't play shit mods made by SJWs and twitter trannies
*Actual tone
Any hey the composers not bad, killer instinct had a great mix of tunes but doom has nothing but a wall of noise punctuated by wubwubs
go suck a dick, retard, take your autism pills
kek
and you all retards say doom modding community is alive and well when tranny whiteboys took over it
I'm sorry but if you honestly think your fucking mm2wood music from years ago still holds up then you're dead wrong.
looks like I hit a nerve there kek
which on are you? the zoomer or the twitter tranny?|
No idea about any of that stuff, the shit's super fun.
youtube.com
based.
No. Basically everyone in the modding community hates the creator of Brutal Doom. Not just zoomers and trannies.
I would prefer anything else honestly
So uh.
What's the appeal of this. The gore and stuff?
>source: dude trust me and my twitter friends
pic related its you right now
So instead of making their own version they shit on the only version that there is?
That's pretty dead to me.
meh
I like how fast paced the game becomes, but I don't know shit about Doom mods. I'm open to suggestions if you have any, learned how to set up stuff with GZdoom.
The imps don't have shoulder canons in doom 2016 either. But fair enough they do look a bit more alien than old doom games but that's because they kind of are ayys. They go from dimension to dimension taking over planets. Sounds like ayys to me. Even the angels in eternal are supposed to actually be ayys.
modern Doom would make a 90's kid lose his shit but as you grow older and develop nostalgia and start seeing old shit with rose tinted glasses. That's why every time you ask an older person about the things they like it's often stuff from when they were young because at that point is not even about the quality or the thing in particular anymore but about the memories that "thing" brings back.
Im just wondering i didint play any classic games only zoom one.
Looks fun but im just confused cause half of the criticism 2016 got was that it was centered about pushing the gore.
>>muh demon needs a human style body it can't just be a big cyclopean wall
The only reason it was a wall in Doom II was technical limitations.
>Break your game because of some ancillary shit you probably don't know about and we've got a stick up our collective ass over this one guy
That's pretty gay
>no cutscenes
>no HEAVY INDUSTRIAL MUSIC
>no jumping
>bullshit secrets zones
Based old doom.
People still like Doom 3, though.
i want a cameo in eternal that says that one of doomguy's ex marine buddies was a girl named isabelle.
Considering the guy uses real dead bodies for sprites and he has an intolerable attitude I think they don't want that guy getting any kind of support. I get that this is Yea Forums and yeah okay that shit is like tuesday but outside Yea Forums that kind of fuckery is off-limits. So I think I kind of understand the outrage.
Bitch you can get monsters to fight amongst themselves. If you aren't noticing it then it's probably because you're just moving really fast but monsters will turn on one another if they get hit by another monster's projectile.
Christ no stop with this please
i see no mention of a humanoid icon of sin
if the spider mastermind was designed by nu-id, it too would walk on 2 legs and have 2 arms and quips every few seconds
I used uninstall wizzard on my pirated copy after nearly needing to puke after 60 minutes. I'm actively trying to remove the 'memories' from my system since.
im playing modded doom. it's near farcry 1 levels of hard. nudoom is piss easy becasue you need to be able to finish it on a low fps console.
I mean obviously everyone knows that. Only thing classic doom games have over 2016 at this point is more speed on average, some really nicely designed levels, and maybe music depending on your tastes. I think those are solid reasons to prefer the old games but in every other department, 2016 is better.
I'm playing 2016 for the first time right now (played the first two like a year ago) and I think I'm about halfway through it. It's pretty good overall, but...
My biggest gripe with it has to be the upgrades, because the only way to make upgrades feel good in an action game is if you start out feeling like shit, which gives the game a really weak beginning.
It just doesn't make sense to me, why would you intentionally make your game with the weapon swapping, mod swapping and ledge grabbing as slow as they are when you KNOW it feels much better to play with the upgraded speeds. I only mention those because they are the worst offenders, but most of these upgrades should've just been in from the start. There are a few I'd probably be fine with working as upgrades, but definitely not anything that has to do with speed, mobility and utility.
Also the crying about cutscenes may be overblown, but this game really should have skippable ones. I refuse to move on to the next mission until I have all the secrets and challenges so if I have to redo a map those cutscenes quickly become very annoying and tedious. There's just no excuse not to have skippable cutscenes nowadays. They really kill the fun in replay a game. Especially for fast paced action games. And even more especially for a DOOM game.
Also the original doom can run on anything
That's a good point. For a modern game 2016 can run on surprisingly weak hardware though.
they're jealous af
DOOM = DOOM 2 = DOOM 64 = DOOM 2016 = DOOM ETERNAL
>artist uses references to make art
How is this an issue?
>this game really should have skippable ones
it doesn't count because doom nigger looks angry during the cutscene!!!!!!!!!!!!!!!!!!!!!!!!!
why are cum and horny in there? the rest I can agree with though
Right, right, let me clear it up, no imps had shoulder canons and i was wrong about saying any imp in any game had em.
And you are right about them being aliens and I dont mind the dimensional/ alien concept as far as the back story goes i just want them to be a lot more demonic looking and id like the game to have an overall more demonic vibe, to be a bit more horrific and not just gory. ( but the gore/ brutality is done well in modern DOOM)
I have no opinion on this, but conflating reference with direct scans is dumb
just because brutal doom is shit doesnt excuse the rest of the doom modding community being the most absolutely anal group out there. gzdoom is full of schizophrenics. that being said, post this every single time Br*tal doom is being praised. all the ironic kiddies going "you mad lol" cant argue with this
So correct me if I'm wrong but apparently the creator has done the following.
-gotten banned from every doom community and forum
-got caught stealing from other modders multiple times
-and accused id of stealing his ideas
They're real life dead bodies used for sprites. Not clayed models. That's the issue. That's not "badass", that's just fucked.
I replayed the first levels of 2016 after finishing the game with a ton of upgrades and frankly it was insanely easy. I'm assuming the upgrades are more of a way to ramp up difficulty without making it too hard. Playing later levels like necropolis without upgrades is totally possible but way harder than with upgrades. Like without upgrades, you'll have to rely on the chainsaw, bfg, and grenades more.
What do you recommend in Brutal Doom's instead?
Yeah I gotta admit there were times in 2016 when I was creeped out but way less often than in old doom games. They gotta start putting weird ass sounds back in doom. Like crying babies and dogs barking and shit
>They're real life dead bodies used for sprites. Not clayed models. That's the issue. That's not "badass", that's just fucked.
YEAH, WELL, MORTAL KOMBAT'S DEV TEAM...
I only find the bodies issue wrong if the images weren't released to public, which i assume they wouldn't be but who knows, I can also imagine that people finding out about brutal doom and recognize the bodies but that seems unlikely
It certainly feels different than the old Doom, but I'll be damned if it ain't fun and a half.
It looks so repetitive from the gameplay so far, and a lot has been released.
Every single enemy is some sideway zooming robot thing with homing rockets.
Ill pass, i played 2016 btw and thought it was mediocre.
Play vanilla you fucking simp. The only mods you should be using are map wads or just wads to make the game prettier (like smooth doom). Gameplay mods are for retards
Level design is lacking. Other than that good game, also appreciate removal of Denuovo.
BASIC DOOM IS BORING.
look up ICARUSLIV3S on youtube and look for whtever seems interesting to you. ignore , luddites dont have real opinions
>remember Carmack's legendary quote
>>if it's not fun, why bother?
That's Reggie Fils-Amie you nigger
second on icarus but take him with a grain of salt
he's complete shit at most wads (just watch his hideous destructor videos for pure cringe) but he's helped a lot with giving the doom mod community some exposure
its newfags desperate for their generation's TORtanic
>it's not technically a cutscene because I can look around while a floating voice exposition dumps on me
zoomers are such insidious cunts. absolute pleb tier in everything they defend.
doom 3 is full of cutsceens and quasi-rpg shit all the autists in this thread are crying about
doom 3 also sucks ass as a doom game
and the dead space team used car crash victims for the necromorphs
The Olivia and Hayden scenes in Doom 2016 are cutscenes in practice. Being able to walk around a box doing nothing while you wait for shit to happen is worse than a cinematic that can be skipped.
and that suddenly means it's okay?
they didn't import the images of car crash victims directly into the game
The only "quasi-rpg" shit in Doom 3 is listening to audio logs to get codes to open up ammo caches.
It doesn't have 4 different progression systems running in parallel.
>Being able to walk around a box doing nothing while you wait for shit to happen is worse than a cinematic that can be skipped.
but Yea Forums told me it was the best way to do it and why half life 2 is the best game evar!!!11
still shit
>STOP PLAYING THE GAME TO READ SOME FAGGOTS DIARY IF YOU WANT TO OPEN THIS DOOR
>Half Life is a great game
Its not great.
Its good.
Its a great game for its time.
But good game now.
The gameplay is nothing innovative today but it was back in the day.
>gameplay is nothing innovative today but it was back in the day
no it wasn't, the movie simulator bullshit was a cancerous innovation, the gameplay itself was boring as fuck
games didint have fun physics engines
Embarrasing
The correct way to say this would be "I am embarrassed", my dear ESL friend
>you can bash enemies if you dash with the chaingun shield active
sick
Going by your logic, the recordings in the Bioshock games are cutscenes.
God, that's a sick fucking helmet.
there is a reason basically no game uses that anymore, it was innovative, not fun or even useful, the only thing that came out was counter strike (at the time, not today with russians and hues playing the same maps for 20 years non stop)
you can seethe and call me a zoomer all you want but I'm 33yo and fucking hated this game back in 2004, tried to play it several times but the enemies and the general feel of the game are just too fucking boring
*the only good thing that came out of it
NuDoom has a single problem: it is overrated. Every overrated game ends up generating this type of reaction on Yea Forums or any discussion place on the planet. When autists watch a group idolize a game that is far from perfect, they feel wronged and compelled to try to create a counterpoint.
The game is good, competent and satisfying to play. But it also has a lot of problems, it's repetitive and in my opinion, it's very shallow, since it just offers a kind of situation and tries to create an artificial variety with redundant things like making the barrel explosion excessively punishing at the beginning of the game just to force the player to unlock an upgrade that mitigates this (basically they created design problems on purpose to pretend that there is progression in a game that is the same from beginning to end)...
I like OG doom for reasons X and Y
I like nudoom for reasons Y and Z
i dont hate nudoom for not having X, and i dont hate OG doom for not having Y (Y can be modded in though)
I'm playing through Doom 2016 and Doom 1 for the first time now and fuck me, if I don't fucking love 2016. Now mind you, I'm new to Doom so I feel like I can't quite comment with 100% confidence compared to veterans but I really, really like it. It's a whole lot of fun, feels really damn fast (admittedly, I do think that it could be faster), glory kills actually add a lot, though I do wish they were implemented a little differently, the gunplay is awesome, the platforming feels great, etc. I do wish there were more exploration but I do like that there are so many secrets in levels. Honestly, I don't get the hate. Aside from the exploration thing, it feels like a pretty great update to classic Doom.
>My biggest gripe with it has to be the upgrades, because the only way to make upgrades feel good in an action game is if you start out feeling like shit, which gives the game a really weak beginning.
This was a problem I had as well. The game didn't truly open up for me until the fourth level or so, when you start getting more weapons and upgrades, especially when you get your first rune. I really wanted to get to the fast-paced demon-slayin', glory-killin', weapon-swappin', etc. but the beginning really is a tad bit too slow. The game gets much more fun when you become more powerful.
I also wish that there were more boss fights and Hurt Me Plenty feels too easy.
>Aside from the exploration thing, it feels like a pretty great update to classic Doom.
I don't think it's an upgrade because I don't even consider Doom 1 and Doom 2016 the same "style", just as Doom 3 is in a separate category in relation to these two.
Doom 2016 is a game of pure action where you engage in sporadic fights of enemies in closed arenas. Your goal is to stay on the move using your skills to dodge attacks while trying to kill enemies as efficiently as possible. It's pretty visceral and satisfying, but it's basically just that.
Classic Doom is a very different game, where instead of pure action, you more often need to think about the right strategy to engage each different situation in view of the map layout, the enemy placement and the resources you have at your disposal. Good wads can offer a wide variety of situations (much larger than Doom 2016).
These are two different styles that can coexist perfectly without making each other unnecessary or obsolete.
BING BING
WAHOOO!
Note, only after I posted that i noticed that you had written "update" instead of "upgrade". Anyway, it's not a classic Doom update because it's a completely different formula, more like Quake's formula, by the way, than Doom.
user, aren’t all arguments centered around opinions?
Doom 2 > Doom 1
>come back to the doom thread
>no (you)s
You guys suck.
No? Factual statements are brought up all the time.
I don't like the edgy-ness of the Doom Slayer
Doomguy always felt more like an Ash Williams or a John McClane. An everyman up against the odds.
That's because Doom borrowed heavily from Evil Dead.
well then it should keep doing that, not this ridiculous Doom Slayer meme
>Hours worth of cut scenes
>Actual: 10 mins of cut scenes
You can argue Cyber-demon existing means some kind of technological background in hell, but it was never a focus of the story. Exploring the lore may be cool, and ecosystem of pinkies, imps and cacos is interesting, but when you shift from a marine grabbing a pistol to some kind of eternal avatar of doom in his orbital doom fortress you lose the roots.
>angels
Lol if old doom is that good why are you playing modded and not vanilla desilusional old fart
I bet you like Brutal Doom too you fucking zoomer
Doomguy is hardly "edgy." He chills in his space castle reading comic books with his pet bunny. He's more "dork" than "edgelord." His backstory and name are only edgy because that's the demons talking about him and demons are inherently edgy.
The Isabelle and Doom memes are 100% proof that nothing gory or adult can exist in Reddit World without impotent trannies cutesifying it.
Eh, I'm still new to Doom so for all I know, you could be right. But I do really, really like nuDoom's fast-paced, stay on the move fucking shit up left and right unless you want to get raped, vibe.
How's Quake btw? Never played any of them. Was Quake Champions any good? I find myself wanting to play an arena fps now.
>all these bait threads
Doom and Half life truly live in zoomers heads rent free.
>t. reddit tranny
Fuck you
Nah, fuck you leatherman, why don't we settle it right here in the ring?
You think after killing demons as long as he has, he'd remain an "everyman up against the odds"? Even after the stupid lore insertion fuckery and the magic powers he got he probably wouldn't be much different from now.
>why don't we settle it right here in the ring?
Yeah, why don't we, bitch?
Modern doom sucks for really only two reasons
1- some idiot heard the "rip and tear" meme and then made it a gameplay element. Not only did they implement this, they went all-in and made it a necessity. This is not fun or cool and not what I'm looking for in a Doom game.
2- it lacks the feeling of Doom. The original games were pretty scary in an "impending doom" sort of way. The player did not feel like a god, he felt like a dude. Nudoom feels like an autistic wannabe cosplaying as doom but then giving him fanfic tier deity status,
They should bring back the grey helmet
The green one makes him look like a 'roided-up Master Chief
Yea, smartass.
Fite me faggot
I'LL RIP AND TEAR YOUR GUTS OUT
but you do have that in doom eternal as an optional skin which can be obtained ingame (no mtx..). unless you are talking bout whole character art in which case you can see old helmet in one of the intro screens and there is actualy lore behind it how Doomguy found a Wretch in hell to make him new improved armor made in hell etc..
The gameplay is fucking shit you retard, you move like a snail and you never fight more than a few enemies at a time.
Hold up there gramps.
1 - While the glory kill element may be slightly irksome as it's becoming a more essential part of the game, it keeps up the overall speed and interactivity of the fight you are invested in, the alternative being bunnyhopping around looking for whatever medkits/ammo bags you left behind.
2 - I believe that's the point of the Maurader, is essentially to knock you back down to size, and as you beat him throughout the game, you feel accomplished as the Doom Slayer 'grows' stronger. Also, it's essentially the same shit, you aren't penned into a map with a bunch of demons, they are penned in with you. I think what you call "impending atmosphere" is the lack of any character voice acting, any indepth lore, and the limits of the medium at the time, being sight, sound, and overall presentation giving you a more primordial experience than what is possible with current tech.
Either way, enjoy NuDoom for what it is, or go back to playing boomer doom with some wads, because the series will never be going back to 1993.
Why do people want it to be basically exactly the same anyways when there are massive amounts of free wads out there?
Alright, I'll admit this picture is pretty fucking reddit.
Doom 2016 had infighting.
Literal retards that are too idiotic to appreciate anything they didn't grow up with, because it's not the same.
The reason there's so many wads is because vanilla doom is boring as shit after the first few playthroughs.
That's why I deleted it the first time, also I fucked up and saved the wrong size.
Remove the goatee, add some scars, lil black under his eyes, cauliflower ear on left side and yea Michael Shannon
Why give it the same name if it's not the same game? Why not make something new?
as a person who played the shit out of Doom 1 and 2 when they first came out I can say that nuDoom is pretty faithful to the original, they add some weird stuff here and there but nothing too bad. People who complain about health and shield icons have never seen those icons in the original lol. My only real gripe is the platforming is a bit cartoonish and the marauder is a stupid enemy, but seeing the spider robot for the first time made me Doomcoom as a fan
You're acting like taking liberties with new entries is a new thing.
>Marauder is a stupid enemy.
Now THERE'S a shitty take. Evil dopplegangers of the player are the coolest, gaylord.
>simp
No one actually uses that word except for anglocucks. Same with nonce.
It's kinda odd that someone would ask a question, have it answered in earnest and then have that answer trigger some zoomer turdmax to the point where all he can say is how much he loves eating shit and how real food is for humans. Why would you share that with me or anyone else? Keep it to yourself.
Should Mario 64 have been a new IP since it changed Mario gameplay from "run to the end of the level" to "complete challenges to earn stars"?
2016 and Eternal are still far more faithful to original Doom than modern sequels of older games. 2016 was alright, but everything about Eternal shows innovation while remaining faithfull to roots.
nudoom is just a shit game, that's all m8 cry more.
Factual statements that are used to support opinions.