>turn based game
>how it should be
>carefully plan out your strategy
>build up buffs and debuffs accordly
>long hard fought strategic battle
>how it actually is
>LMFAO SPAM AUTOATTACK UNGA BUNGAAAAAAAAA AUTOBATTLE!!!!!!!! x8 spEeeEED!!!!!!!
>turn based game
>how it should be
>carefully plan out your strategy
>build up buffs and debuffs accordly
>long hard fought strategic battle
>how it actually is
>LMFAO SPAM AUTOATTACK UNGA BUNGAAAAAAAAA AUTOBATTLE!!!!!!!! x8 spEeeEED!!!!!!!
>Using auto attack
>debuffs and buffs
>every fight becomes cast marakukaja matarukaja and masukukaja then debilitate
It's an improvement
Play Saga Scarlet Grace.
>every random encounter should take the time of a boss battle
The Suikoden combat system specifically is supposed to be quick, unlike a lot of JRPGs that are turn-based that end up being slow as shit.
Some enemies can still be a threat, along with bosses.
A fight should always be taken seriously.
op is a holly boy
dps>strats
what's the point of buffing, debuffing, and other horseshit when all it does is remove the chance to chip away at the enemy.
auto-haste+quick hit in FFX for example is the best.
I felt like this was actually true in Suikoden2. 1 had regular enemies that still posed a threat. Suikoden 2 was brain dead easy.
Whats the jrpg with the deepest combat? Or at least with the most challenging combat? Would it be some of the SMT games? Its the only one I can think of where you need some strategy to survive even random encounters.
The Suikoden series is more about the pre-combat. Gearing up, prepping, picking the right party members, etc.
I always liked the Shadow Hearts series. Nice balance of difficulty and the Judgement wheel is fucking great.
It seems you're looking for SRPGs, jrpgs are story games first and foremost.
>>turn based game
>>how it should be
>>carefully plan out your strategy
>>build up buffs and debuffs accordly
>>long hard fought strategic battle
>>how it actually is
Okay OP is making some points, let's see where he's going with this.
>>LMFAO SPAM AUTOATTACK UNGA BUNGAAAAAAAAA AUTOBATTLE!!!!!!!! x8 spEeeEED!!!!!!!
Never mind, full went full buzzword retard.
Really doesn't have to be that way. You can have it that individual battles may be easy but taken as a whole becomes a careful battle of resources with calculated risks. Or you can have fewer but more meaningful and distinct battles. And challenging doesn't mean slow paced, just because the only "challenges" you know are health padded bosses that otherwise act as normal enemies but with status immunity.
fire emblem :^)
SMT are braindead even for Dungeon Crawler standards.
no pls dont make it hard
my gf would not be able to enjoy them anymore if you make it hard
ok, recommend something then
I like how Rance X did it
>fixed maximum number of encounters per mission, impossible to become overleveled by grinding
>hundreds of characters, need to balance overall army leveling (increases max hp) with leveling specific characters for upcoming battles
>no healing items, healing abilities are relatively rare and become more expensive as you use them
So every battle matters and you can't trivialize bosses by overleveling.