Based
Sa2 gets shit on due to a perfect storm of having non-sonic gameplay styles, sonic's ruined reputation after 06, and nostalgiatard e-celebs in their 30's who think everything that's not 2d is shit.
It's certainly a jank game, but it's nowhere near bad and it baffles me people think otherwise.
Eh, both SA titles, especially 1, are legitmately unpolished. I don't think calling them jank is an invalid complaint. "dated" or "aged" is a bit iffier though: SA1, certainly, but I don't think SA2 has aged poorly at all. SM64 and OOT have more obviously aged elements then either games and both get sucked off endlessly.
I also find it ironic people shit on the mechs for being slow/.unresponsive when they are actually a bit less so then mario in sm64.
I legitimately think Mario's poor physics in SM64 hold the game back significantly. Mario is just too unresponsive. It's still a landmark title and is solid today, but irt prevents it from being great, IMO..
Look up Spark the Electric Jester 2.
Not him but
>t ruins how the levels work
Aside from Security Hall and Aquatic mine, and I guess arguably Death Chamber/Egg Quarters and Mad Space,, no it fucking doesn't., and even then it's not really an issue on Aquatic mine, just inconvient, and it's almost always mituigated in Death Chamber/Egg Quarters if you use the hints. The gimped radar doesn't have any sort of dispropoinate impact beyond the change itself on the other stages.
And that change isn't even a big fucking deal. The entire point of the treasure stages are slower paced exploratory experiences. It's part of why they have the smooth rap/jazz. God forbid a slower paced exploratory level take 5-10 minutes.
It's less then ideal, but it doesn't "ruin" the stages by any means and them actually being designed around the playstyle makes them better then SA1's treasure stages, which were over too fast anyways.