So,the official gameplay just released recently.
Any thoughts about it?
So,the official gameplay just released recently
That IGN video is fucking horrible, Cuphead/Doom tier horrible. The retard could barely shoot a headcrab.
looks retarded since the gameplay was scripted and not straight from an actual human playing it
I hope it gets a bit more open and interesting later on. Also the architecture looked pretty good but artstyle wise it was more Dishonored than Half Life.
Damn... Thirteen years for this? Guess I'll kill myself after all.
Wherever I go, I must COOMplain
>teleport movement
Looks great and I regret I won't have a PC/Index to play it for a couple more years.
It looks pretty good. I wish they had more body physics but the environment detail and interactiveness looks pretty good. Also I'm getting worried about the weapon variety, they've only shown one handed weapons so far right?
I just wanted to see more cool shit than some lame ass game journalist fumbling basic ass shit and playing like a retard, if that makes me a coomplainer, so be it
>you must use your hands to do something that could be done with the press of a button
lol who asked for this shit
Me, get filtered loser. Go press buttons in Fortnite.
>getting mad
>namecalling
huh?
Why you mad tho?
lol wut
Looks fucking AWESOME I'm so hyped! It cannot get here soon enough! Haven't been this excited for a new game in a long time honestly.
Noooooooo you can't get excited about video games here, think about the oppressed minorities who can't afford to play this game
Can't wait for the day IGN stops being relevant.
based
zoomers can fuck off
the ragdolls look terrible, somehow even worse than original half life 2
it looks basic as fuck
the only people impressed by this are half life fanboys and people who haven't seen VR shooters before. The waking dead VR game released a few weeks ago looks a lot more interesting if I'm honest.
The gunplay here looks flat, the visuals are mediocre at best, the art direction is straight up garbage compared to previous games.
Teleport movement is the "fixed-camera-angle 3D-platformer" version of VR movement. Hopefully once VR takes off more we'll see less of it, same way 3D platformers eventually graduated to full camera control.
There's only one handed weapons and the selection is small (like 5 I think)
>complaining about having options
I bet you complain about inverted camera controls being added as an option on games, even if a non-default one. Fucking fag.
Wasn't that because of hardware limitations? (No second analog stick) and less about the playerbase becoming less shit though?
You need your other hand for everything else, however if you're going full combat mode you CAN use your second hand on the weapon according to an AMA response by Valve.
There are no exclusively two-handed weapons as far as I know though
Alyx is not Gordon Freeman and her arsenal reflects what we know about her. Furthermore the weapons are all customizable and there's an emphasis on gameplay using the offhand to organically throw/pull objects while not having to change out your weapon.
In the third video you can see the player stick a grenade on the end of the gun and then fire it out like a tube launched contact grenade.
This. Also the particle effects on the explosions and bullets look crappier than in Half Life. Something about them doesn’t feel like Half Life which tended to have a very quick bang whereas this one has a fireball associated with it that makes it look cartoony.
Yeah those don't look great, I'm going to withold judgement til I see it in VR though. A lot of effects and shaders for VR don't work right for a single-lens recording.
Feels better. You play a game to play, interact with shit. If you just press the interact button and that's it then it sucks. This is the future baby.
huh huh huh?
Walking dead kind of sucks after a while. Melee weapons are only useful for dealing with zombies and zombies give you nothing. Guns are he most important part of that game by far and it's weakest point by far.
>still no smooth locomotion combat
>guy playing it cant aim for shit and keeps trying to make it look "cool"
>no melee combat shown
Who cares, these retards suck at marketing
>feels better
Nah, it's a gimmick, Valve spent too much time and money on the tech and they are trying hard to push it, but nothing is going to force people to change sides, Nintendo couldn't even with simple motion controls, games that fully utilized the Wii Motion Plus+IR Camera Tracking never took off. VR has a strong base, but it will never become the standard.
>the art direction
This is my main problem. Why does everything look so fucking different from HL2
Even the headcrab sounds different
The potential promise of all those things is great marketing alone.
Doesn't need to be the standard, I spent nearly 2k on my VR set but don't always play it. I still enjoy flat games just as much because they also do things VR can't. The future will be both, it's just another peripheral added.
>It's okay when HL2 does it
...
Motion controls have been around for quite long, so, it's not the future.
I dont see what you mean here
Figures
So you're not gonna elaborate on your point?
Haha no, everyone worth a damn already noticed
Noticed what? You dont even have a point
Alyx's new VA doesn't feel right. Like I don't mean how young it feels but how preppy it feels.
Also what does she look like in game?
I always wondered why they changed the stomach mouth so much, but it was a change from SD to HD so it was understandable, this is just a slight upgrade in graphics though, but there have been several headcrab subspecies so it might be that.
Different user.
Alyx headcrabs look like HL1 head crabs.
It looks like the "real time" rumour is legit given the 3 videos by Valve are all sequential, so I'm confident all the other stuff that leaked out is in fact legit. I'm gonna list off what I've heard but IF IT HAS SPOILER TEXT I THINK IT IS A LEGIT SPOILER AND NOT A COOL DETAIL. That said we haven't heard anything after a certain point in the game yet, but ending spoilers are going to be out soon given
1. Vortigaut graffiti depicting the past, pres the thread I found this froment, future (HL2 AND post-HL2) as well as some interpretive pieces. as well as 'dream' areas, the leak was unclear but it does relate to the Vorts, you can see one in the trailer, the hallway that 'twists'.
2. No Breen, Barney, D0G or Kliener. Some are mentioned but none are seen.
3. The 'real time' I mentioned is actually really cool. So the in-game time for Alyx is approx 15 hours, and the approx playtime is also 15 hours, so what Valve has done is match up the sun/moon movements with how long it takes a person to play the game, giving the impression it's all real time. Unlike HL2 for example going from Highway 17 into Nova Prospekt and the sun going down from midday within just 2 hours.
4. FULLY PLAYABLE GRAND PIANO JUST SITTING IN ONE OF THE LEVELS, LIKE ALL THE KEYS WORK.
5. Actual spoilers here, I'm linking a thread from a couple days ago where I got all this from, the OP POST IS A STORY SPOILER, FIRST AND ONLY WARNING.
Does anyone have a comparison pic
*past, present, future(HL2 AND post-HL2).
apparently I had a stroke.
We've never had motion controls strapped to our face. This isn't just shaking a remote control at your screen, you're in the game.
Half Life 1 looked drastically different from Half Life 2, and people were okay with it. That's the point previous user was trying to make probably.
We've also never had motion controls with a reliable degree of accuracy. Who woulda thunk that accuracy is pretty important...
>never
K i found this pic on google
I think alyx headcrabs look way too pale to be honest
Shut the fuck up
Can't believe Gaben joined the Combine Overwatch
They're really gross looking
But the biggest change among the three versions are the mouth, even the HL1 and HLA mouths are pretty different
I'm fucking sold personally but I don't want to spend however much it is for a headset. Could I just buy one from amazon and return it when I finished Alyx and get my money back? Or will amazon not give back the cash?
You can use Joycons and Kinect
youtu.be
Uncooked chicken what the fuck
Why don't you ask at some nigger subreddit, most of us have better things to do than try to game return policies like some fucking trailer trash
Omg your right. Looks more like a hand crab desu “laugh cry emoji”
user, the protag is like 16 in this game. And a woman.
Realistically she cannot handle basic interactions or anything larger than a pistol.
Masterpiece. Poorfags will complain when there's literally nothing to complain about.
The real question is why are you still pressing buttons.The fidelity of input in an average vr game far eclipses even something like Arma, with only a quarter of the actual buttons compared to a keyboard. Why press ctrl+f12+whaterever the fuck to half crouch, change weapon grip, and wipe your ass at the same time when you you can intuitively do those things without pressing a single button? Take for example just shooting a one handed pistol from a standing stance: you can hip fire, shoulder fire, aim down sight, blind fire, ghetto fire, fire off-axis, one handed, two handed, shoot behind you, in two separate directions while dual wielding, fucking fire it upside down between your legs if you want to, and the only button press you need is the trigger to fire the gun.
I guess they wanted to make them more fleshy looking because the headcrabs aren't as dirty as HL2 or something?
I'm sure there's some headsets where you can just pay as you go.
I mean they looked pretty dirty in hl1 to me
because fat and scared of actual skill ceilings
>actually shitting on a person for not wanting to drop $1k on a single game.
Shit tier. Biggest flop of the year
>with only a quarter of the actual buttons compared to a keyboard. Why press ctrl+f12+whaterever the fuck to half crouch, change weapon grip, and wipe your ass at the same time when you you can intuitively do those things without pressing a single button
Why would have to hold two controllers with my ass cheeks while dancing the capoeira to grab an item in front of me when I can just press E on a keyboard and be done with it?
My point is that hyperboles are retarded, user.
Teleport movement/10
hot garbage
No I'm shitting on you for being a nigger
>dancing the capoeira
Embarrassing.
You need to stop playing walking simulators and gacha shit if the only button you're pressing is E.
All this hype for another gallery shooter.
Nooooooooooooooooooooooooooooooo why does the menu look different
But user, you can grab things! YOU CAN GRAB THINGS! IT'S REVOLUTIONARY!
Fuck...Alyx... I love you. Your big negroid lips feel so good wrapped around my cock... I l-love you, Alyx. Of course I will buy your game, Goddess. You are a fucking Goddess.
>Quick Turn On
It genuinely took all of my interest away from the game
did everyone see the first video and decide to ignore all the news about the many movement options?
they move with a thumstick in tthe other videos
the question is there free roam or move at your own pace on rails?
>Why aren't you moving your arms around to do something you can do with a press of a button
Because it's pointless, none of that adds to the gameplay, it's just for "immersion", if you had followed the reply chain instead of just replying to my first post you would have noticed I've already talked about it, it's a gimmick that seems to revive every decade or so, Wii managed to sell motion controls to tens of millions, difference is, the wii itself was a console already that didn't rely on anything else to work properly, you could get one from walmart and start playing Wii sports with your grandpa, that's what made it so big, when the novelty wore off, even the most experimental games didn't manage to sell the concept anymore, games like Smoot Moves expanded the functionality of it, going from poking noses, drinking water, to driving a Mecha and doing a Let's Dance ripoff stage. Simplicity is key to technology, we could still be getting sturdy as fuck huge transistors, minicomponents with so many buttons that only a few knew what they do, but look around you, we have buttonless phones, TVs with a single button, no one wants any of that because it's absolutely pointless.
Just gonna stream it and hope for some new lore
>cherry-gig
>it's a lightgun rail shooter retread of HL2
I'm not even hearing the fucking VR set and this movement is causing me nausea to the point of not being able to watch half of the gameplay video and I'm not one to get nausea easily in normal situations/at sea, I had tested VR a few times because it sounds interesting, but unfortunately it feels terrible, I'll probably never get into it
>rail shooter
You keep saying that word but you don't know what it means, this is not house of the dead or time crisis lad. although you're prob too young to know what them games are
The problem with your line of thinking is that simple motion controls don't work well tend to just emulate button presses. VR controllers are more precise and also more intuitive since you intuitively know where your hands are in relation to your head and the game's camera. They let you do things that actually are meaning full in game such as aiming a gun, putting spin on a ping pong hit, or intuitively interacting with the instrument panel of a plane you are flying. You will not be able to find Wii games with gameplay comparable to VR, because it simply is not possible or comparable. Thinking about it to a mouse in 3D would be a more fitting approach to trying to understand what VR can do for games. In fact, as a challenge, try to explain how a regular mouse is not a gimmick without contradicting the logic you used for VR motion controls. After all, it would be more simple to just press a button and have the game aim at enemies for you since doing it yourself just adds "immersion" rather than gameplay.
Shitposting aside, it looks damn fucking neat. I can only imagine how it actually feels in VR.
That bucket moment alone excites me a lot because of how smooth it was.
I can't wait for the FakeFactory version!
Oh wait-
That's the entire fucking point of VR you fucking troglodyte, IMMERSION
lmao constitutionlets
It's the same "but more accurate", you did not even address any of the points I stated, you just want to convince me, or even yourself that it is worth doing all of that shit instead of pressing one button.
One of the jarring things about recorded VR footage is that most of the screen is actually your peripheral vision. In VR your peripheral vision is hugely important and really gives you a sense of the world around and behind you. Makes you feel strangely exposed.
Playing Subnautica in VR has been the most pantshitting vidya experience of all time and I'm no stranger to horror games.
an actual rail shooter would be preferable to vr gimmicks
calm down kid
lmao people having nausea is going to kill your wet dreams of seeing valve make billions out of it
lmao people having nausea will make VR a dead gimmick/joke 10x faster then 3d cinema
wii was the best selling console of last generation
because it appealed to normies. norms don't want to strap a box to their face
That's because it was cheap and Nintendo
The motion controls were pure dogshit and so inaccurate it gave birth to "waggle."
VR is the first time I have ever seen anything get it right.
the amount of seething blunderfags that came out of the woodwork because they cant play the newest half life game is genuinely fucking hilarious
You lack reading comprehension boy, where are the Motion Controlled games now? Zelda Dropped them entirely and Mario only uses them for waggling and some abilities, the Switch Joycons, I mean, when Nintendo tried to use them for LABO people here couldn't stop shitposting about it, no one likes motion controls anymore.
>norms dont want to wave a stick around
lol
One video has you teleporting from place to place
The other has you on rails with no control over movement
And the third has you sliding from place to place
What's with the inconsistency? The game releases this month but these videos all look like they're in-development trailers. Which one is the actual movement method?
>cant play
That's where you are wrong. And if that "doesn't cut it", anyone can spend 1000 on a gimmick periferal, woul be a good idea? No, but money is easy to get.
>Blink: Teleport to destinations with a brief screen fade. (Most comfortable)
>Most comfortable
It was jarring as fuck when I was watching
I don't know how anyone can find that comfortable
and so they did
AGHHHH I'M COOMPLAININGGGGGGGGGGGGG
>The other has you on rails with no control over movement
Are you being genuinely retarded or just pretending? I don't know which I'd prefer at this point
It's comfortable to people who turn inside-out when they try to joystick-move in VR
Outside of that it's almost a punishment to use that shit so its funny to hear people complain about it being OP or ezmode. Its completely fucking gimped mode and a punishment for being sicklet.
AGHHHH I'M COONSOOMINGGGGGGGGGG
God anyone else imagining how amazing Deadspace VR would be?
user....they are showing different ways that you can play. There is no definitive way to move around
i aint paying $1,000 for a video game, but i'm not going to say it doesn't look neat
AHAHAHAHAHAHA holy shit yes rig up your nintendo soitch to run this shit just ignore the fact that you need to be looking at your hands at all times + they'll have occlusion problems when you go to grip any gun in the game.
>1000 dollars
laughing even harder
nintendos last console didnt have motion controls and it flopped.
More accurate is a really important point when the alternative method that "is the same" but less accurate can not function in the same way and developers don't even attempt to make it function in the same way. You are comparing two things that function completely differently in game just because there is motion involved. To address your point, it seems obvious that adding more complex interactions in a medium focused on interaction is a good. I'll stick with my example of how using a mouse to aim adds depth to games compared to simply having the game auto aim for me at the press of a button. This seems so fundamental that it is actually hard for me to understand why you would want to minimize your control over a game. That is why I am assuming you are simply misunderstanding the capability of the hardware and making an incorrect connection to something else just because of a similar name.
Dead Space is dead user, nothing good will ever come out of it ever again...
>JOYCONS
>KINECT
fucking lmao hahahaha
aggghhh mommy wont let me consume it bros
We can't have nice things, though some try to recapture the magic
youtube.com
>namecalling
lol this kid just lost
Bros I just built a godly pc, i9-9900K with Noctua DH-15 OC'd @ 5Ghz, what VR device do I buy to enjoy this kino to the fullest? Money ain't an issue.
A Kinect, duh.
...
You seem to believe I haven't tried VR, there's absolutely nothing it can offer that can't be mapped to a single button press and get similar results. I have given you example yet you keep talking about it like it was some breakthrough in science, it isn't it is literally body tracking+motion controls+3D on your face.
There should be an Index restock soon but don't expect it to last for more than an hour. Corona-chan has done a number on HMD production and Indexes are already getting scalped.
you know, there are other current titles and upcoming vr titles.
>noooo, this can't be happening, I just spent money on an easily replicated gimmick
>maybe breathe less
fuck off gabe, i'm not buying your toy
i bet anyone $1000 theres an invisible wall there and you can't actually fall off. fuck you valve, buncha pussies.
>easily
>did everyone see the first video and decide to ignore all the news about the many movement options?
I mean they sell like hotcakes, you'll probably never going to get one anyway.
I think you're right. I fell down that big pit in Dark Messiah in VR and I almost fell over. Granted that was a while ago but a lot of people are going to be brand fucking new to this shit.
>is shit too expensive to you
>too bad, you can't eat shit
Someone post the gif of the old dude trying to commit suicide in VR.
Does that seem hard to you? lol
why do the videos have tons of stuttering?
>make a few thousands
>release a sidegame of the most memed franchise ever
>dude it's selling
of course, retards would sell their mom to fit in.
its going to be amazing and i literally cannot be convinced otherwise. you cannot penetrate my pure irrational nostalgic fanboy hype, this is not ironic.
S O U R
O
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G R A P E S
R
A
P
E
S
It honestly sucks as a movement system and I hate games that ONLY have teleport movement in VR.
I blame the OG Vive for not having joysticks.
Unironically want to spoil the game just to lay peoples doubts to rest. I got leaked the story... let's just say 1998 Valve is back
>trying to commit suicide in VR
Talking of trying to suicide in VR, I wonder what part of the brain is responsible for making you point a weapon at yourself in VR and try to hurt yourself.
Everyone I know who used VR did it and even tho I don't have VR yet I feel strangely compelled to try that.
>HL in VR
>4 more years
>chinkoids getting culled
Can 2020 get any better?
I'm excited because it's Half Life and it looks absolutely amazing.
I'm afraid and disappointed because nothing I have can actually run it.
>Dusk heralds in new retro shooters
>New DOOM game
>New HL game
>New Baldurs Gate
who BOOMER here
>GabeN succesfully manage to bring the equivalent to console warring faggots to the PC scene
Great job.
I think most are curious to see if the devs have programmed in self injury.
Psst...
user...
Get a job.
fuck off VNN your merch is goddamn awful and you need to fix it
I guess it's the same thing as trying to walk on a campfire to see if it hurts.
Yes. Perfect marketing strategy.
I've been playing nothing but Boomer Shooters for the last few months. Seriously contemplating getting Wrath or Amid Evil.
You'd have to be pretty immersively retarded to think shooting yourself in VR has anything to do with desire for suicide
>actually buying pc hardware made by muslim slaves
yikes
I never said that but okay.
The gameplay looks good but the fucking teleportation movement is awful and makes me not want to watch the fucking video.
Why couldn't they get someone who didn't have the stomach of a 70 year old to record the gameplay so we could get some decent smooth movement gameplay?
>more work
>objectively inferior
yes
I'm not saying it can't be mapped to a button. Everything can be mapped to a button and games can be completely trivialized into slightly interactive movies by having actions bound to buttons. I'm saying it shouldn't be because giving the player more control adds depth to games.
It is something new for games since there have not been comparable games before this. The examples you listed do not match up with what has been done for VR motion tracking and since you haven't even attempted to counter my arguments, I am assuming you haven't tried VR. Games like Wii Sports using motion controls in a way where you may as well just be pressing a button, which seems to be where your argument is coming from. If twitching my controller will make me swing my tennis racket and hit the ball, roughly in the direction the controller was tilted, that isn't any better than pressing a button while pressing a direction on a stick. If I am playing VR and need to take a full swing and hit at just the right angle with the right speed to avoid whiffing or hitting the ball out of bounds, the effort that goes into that can not be emulated with a button press.
Journalist detected
>thing you are 100% never ever ever supposed to do in real life
>enter a situation where you can do it with no consequences
My guess
>aim VR gun at face and shoot
>game closes instantly
this would spook me a bit desu, way worse than screen turning gray
>thing you are 100% never ever ever supposed to do in real life
This but VirtaMate and the cunny morph
Yes, but it's not convincing everyone, if anything it is segmenting the PC market, besides, they just blew their load with Half Life, if this doesn't become the next big thing it will start losing momentum very fast, months ahead there will not be anyone wanting to try it since anyone willing to spend money on it already did. And I seriously doubt that's what GabeN wants after spending so much time in VR research.
>that shirt
>pressing a few buttons
>work
WRATH looks incredible, from what ive heard though it needs some polish
amid evil looks fun but i wish there were more weapons, i know you have to consider game balance but i wish more games put in a bunch of optional secret weapons like in Opposing Force.
So you did not try anything else besides Wii Sports, got it.
That was one of your examples. Feel free to pick a different one where position and not just rotation is tracked in a way that is comparable to VR.
Why are there so many retards who think Alyx is an Index exclusive?
And I also said that you should read the reply chain.
Sony Headquarters in California could explode into flames, but it may be hoping for too much
>NOOO HE INSULTED MY SWITCH
Looks like a lot of fun, but I won't spend money on a headset just to play it.
That's yesterday's retardation. Today's retardation is insisting HLA is teleport-only or a "rail shooter"
>all these boomer shooters come out as early access
>want to play them asap
>don't because I want to play them as full games
I had the biggest nut the day the final episode of dusk launched.
>nooo he called VR a gimmick, I must meme a lot
lol what a hypocrite
It is hard to follow who is who, but I haven't seen any examples in this thread or any other thread that show a Wii game that is comparable to VR. I have also not played any myself. I will add to this that it seems unlikely that all VR head sets use multiple camera or laser grids if accurate tracking was as simple as a single IR camera and a single sensor bar. However, I welcome you to prove me wrong. It seemed at first like you actually wanted to put effort into a discussion, but I haven't been able to get a single thing out of you.
>dude spoonfeed me
No, lurk more, research more. You can circlejerk all you want with other people that fell for the VR meme, but everyone else knows it's a fad, and that it has been done before.
im laughing because your answer to not wanting to pay 400 bucks for a quality headset is to hack your soitch into doing basic hand tracking when alyx frequently has you holding things with both hands + putting shit behind your back etc. it would be an awful fucking experience but go ahead poorfag
You vrfags are the minority.
feels good man
1%chads ww@
lol, awful reading comprehension and you can't hold any information, you said people can't, I said yes, people can, the rest is you being a retard.
Yes.
>yes you can
lmao alright lets see you do it then
Do you know what VR and PS4 have in common? THEY HAVE NO GAMES!
>tfw poorfag
the rift s will do just as well, r-right? ._.
I already showed you how, retard.
I have and I told you the conclusion that I came to and why. Giving an example would have been faster than typing out your last post. Not doing so makes it obvious that you are just dodging the question and is essentially conceding defeat.
>poorfag with a $400 peripheral and beefy PC
You trying to trigger the peasants user? How cruel
Rift S might unironically be the best option on the market right now, not including the proprietary facebook bullcrap it force-installs on your machine
have not seen it yet
will
have vive htc minus motion controllers
motion controllers suck
vr is not made for gaming
and if it is its for sitting down
teleport
good motion controller hundreds of dollars
will buy other gimmicks instead
and the way you showed wont allow you to progress through alyx. try again
based ESL retard
>hwhmvatgw
Yeah I don't understand your secret message, user
first, this is an anonymous board, this is not about being right to the audience, you don't understand how this place works. Second, I already told you many Wii/Wiiu games made you do menial things with Motion Controls, Red Steel, The Conduit, No More Heroes, Wii Sports Resort, Wario Ware Smooth Moves, and they never took off.
But you are not going to be satisfied with that, you want me to say you are right and that you changed my mind, and that won't happen, you have no "arguments" other than "but it's cool", so no, lurk more.
>won't
lol you didn't even watch the video, mroe so, I'm sure you don't even understand how any of the technology works.
well i have time to think about it since nobody in the country has any for sale until the end of the month
The immersion was way less annoying when I was pumping levers in MP3 over a decade ago.
This shortage is nuts, I wonder if O+ will spike in price
Yea, no one else mentioned this, but particle vfx fukken SUCK. AFAIK there was huge particles rework in the days of ep2 or portal 2, valve had even reported their know-how at some conferences.
And now this. Mushy, low fidelity colired blobs.
Other than that looks great though.
they probably look better in VR. It's hard to tell these things from a 2D video
I was about to sleep but you have my attention now. Gaming should have been the last thing devs should have focused on with VR, its a huge waste of time and resources. VR really isn't for traditional gaming, its more for simulators for instance DCS World or the new Flight Simulator. VR is supposed to be about experiencing things, this is why its so much better for using with highres 180/360 instead of gaming. The vast majority of content out for VR are shitty third party games that don't even work right half the time and its been years now and all we get is this? I fell for the VR meme and the only way i made it a worth while thing was experiencing vr videos you can find on youtube, other than that its not worth it, especially not right now, but hey if you wanna go buy a index, if you can even find one, go right ahead.
I got an oculus rift two summers ago when they were $350 and I was working fucking minimum wage at a grocery store.
This flat footage already looks better than any current VR ingame. I can't wait to see what it actually looks like when its displayed properly. It's going to feel like real life.
haha so i see you are in fact special needs
what headset do you have and what games did you try?
>I fell for the VR meme and the only way i made it a worth while thing was experiencing vr videos you can find on youtube
i have serious doubts that you prefer 360p fisheye 360 videos on youtube than to games like beat saber. holy fucking shit
>more namecalling
lol tech illiterate retard
> like when its displayed properly. It's going to feel like real life.
Lurk moar.
>360p fisheye 360 videos on youtube
literal torture, i feel like watching one of these lowers my IQ permanently
>tech illiterate
you literally need to look at your hands at all times or the tracking will fuck up
there are 50$ chinese headsets that already do this and they are basically unplayable. can you technically boot the game up and play in vr? yes. will you be able to play the game normally? fuck no
>So,the official gameplay just released recently.
where, post the link you dumb nigger
youtube.com
Look at the 3 new videos
>SPOONFEED ME NOW WAHHHH
use google inbred retard nigger
You can play it, the rest is you being a retard, so no "grape sours" or "envy", the rest is meaningless.
>you can play it
you can also technically "play" the game by simply booting it up without a headset. sure you can't move around or progress but hey you booted the game up so technically it counts! no sour grapes!
No, retard, you CAN play it, why are you so angry about it though, buyer's remorse?
I tried pretty much everything under the sun when i got it and the stuff that peaked my interest as far as games went were not built for vr, like for example bioshock infinite, gta v, unreal paris demo. At the end of the day VR to me was more of a healing tool than a gaming one, I just cant see myself gaming with vr for long period of time and it has nothing to do with comfort or getting dizzy, i just dont believe its made for games. Videos for example, less youtube, more the stuff that's out there is where its at, it gives me more satisfaction than gaming. Like I said devs and those who created VR have been really stupid with the tech, a lot of missed opportunities, but im sure it will take off faster than gaming. In the future VR will be less about games and more about experiences. Seriously the coolest shit ive experienced as far as games go is bioshock infinite and it was not because of the gameplay either.
so instead of playing actual VR games you booted up shitty vorpx and played pancake games? dude what the fuck are you even doing nigger
I unfortunately have been here long enough to know how it works, but it is frustrating I can't get anyone to actually have a discussion with me. You are right that it isn't about winning, but we should be able to discuss and debate about different features, benefits, and disadvantages of video games and hardware. I appreciate you are responding with more than memes like most people do, but if you are just going to act superior and dismissive of anyone who questions you then may as well not even bother giving an opinion in the first place.
As for the games you listed, most them were not mentioned in this thread before now. Maybe you were posting to multiple threads and lost track of them. The ones that I have played out of this list just use gestures to emulate button presses or a combination of gyro and IR tracker to estimate a position that is somewhat good enough since there is a disconnect between you and the character on the screen, but would be sub par by VR standards. I haven't actually played Red Steel, so I will need to give it a try since it comes up so often. Looking at videos it seems similar to Zelda where it uses gyro for a rough estimate of position and then just has animations for attacks after determining the initial direction of the motion. Zelda essentially just boils down to Mount and Blade type mouse combat, which is good, but is in no way like VR.
would've been cool if levels embraced options and player choice more rather than just being able to interact with clutter
Call me when someone makes an """""""""""""""""""immersive sim"""""""""""""""""""""" like this
Music is lame
you're literally not going to be able to progress the second the game requires you to reach over your shoulder for something
>but it is frustrating I can't get anyone to actually have a discussion with me
Oh yeah,well ur mom lel
I feel you, almost everytime I try to have a civil discussion here it get ignored, if I start insulting people suddenly I get 40 responses, and none of them are any smarter than the post they're answering to.
Yes you can, watch the video, you can map different controls to several actions, besides, I'm aware Index is one of the most advanced sets out there, but Valve is programming the game to work with several sets, so they are not going to put something extremely advanced or they will get plenty of complaints.
how do you know that they dont? theres literally only 9 minutes of footage. anywawy, half life games have always been linear
gameplay footage is tailored to show the best the game has to offer, if they're not demonstrating multiple paths and ways to play around situations it isn't a key focus of the game. It's just HL2 in terms of progression, this is what they've shown
Shut the fuck up retard, why don't you go to a Smash thread and demand that it be about player choice and shit. Good God the autism.
Not enough time to know that no one wants to talk about your thoughts, and yes I did not mention the games, I only mentioned there's plenty of games that had you moving your arms when you could press a button.
You also get attacked a lot because you don't seem to understand the points other people are making, you make your own stuff in your head and try to project those thoughts onto others, again, if you read the reply chain thouroughly you would notice I have already stated that it doesn't matter if it is waggling or 1:1 tracking, it will never take off as a standard, it will always be a optional because it has been proved already it is a novelty that wears off quickly.
That's the thing I didn't actually play it more than I experienced it. VR adds nothing for me when it comes to gameplay even with the motion controllers. There are games made for VR that I have tried but I always go back to stuff that VR is really good at, immersion, adding immersion with gaming doesn't do jack for me, might as well just be immersion by itself lol. It's not that I dislike gaming its just that I dont think VR changes it for the better. It's more for the eyes than anything.
Are you joking, or just a retard?
just because it isnt the key focus doesnt mean it isnt there.
couple things:
1. in the riftcat setup theres no 6dof tracking with the headset only the controllers. meaning if the game needs you to duck down for any reason you wont be able to.
2. in the riftcat setup you must be looking at the controllers at all times.
3. "extremely advanced" what are you talking about? reaching over your shoulder isnt advanced and its also showcased several times as a mechanic you need to utilize in the gameplay footage that just came out.
4. kinect is probably better than the riftcat setup but still requires hands to be seen at all times and also requires you to have a kinect. and if you bought a kinect then lmao
all of this pain in the ass hack work using hardware that still ends up costing almost as much as if you just bought a WMR and be done with it. amazing.
so what actual VR games did you try??
It doesnt change the fact that you guys are only 1% of the steam users.
We're probably the 1% that actually buys shit, get fucked poorfag. Go blow your money on gacha or something.
>cost
it costs zero dollars if you already own any motion controllers
and a headset. And a kinect. wtf?? just get a wmr lmao
>We're probably the 1%
Oh shit he's jewish!
You caught me goy, vote for Boinie so he can tax us and give the money to you gentiles!
Tricks on you, I have my jewish exorcism kit!
did you watch the video? Or you did not understand it, which is more likely.
What is this some kind of Virtamate mod?
i literally *just* explained the limitations of using riftcat or a kinect to try and play alyx. can you read?
Will we be able to toggle off Alyx's commentary track ?
Jim Carrey is hot
the usual, off the top of my head.
DCS World, skyrim vr, gta v, beat saber, elite dangerous, doom, minecraft, boneworks, tetris, project cars.
oh fuck dude, i'm sorry
So you did not, OK illiterate retard, keep seething at people for not paying for shitty gimmicks.
>That's the thing I didn't actually play it more than I experienced it.
Nailed it. I have VR and it's the same. The only ONLY exceptions are Skyrim and Minecraft because those are fantastic sandbox world building games. Perhaps a GTA VR would also be fucking astounding.
But this? This Half-Life VR shit? Looks like you're just playing a movie. A, what, 8-or-so hour long movie? Eh. Not worth the $60+$500+$1000 dollar cost. Skyrim and Minecraft is though, absolutely. VR has potential. This shit just isn't it. It's the same-old, same-old.
>skyrim vr
>can't even fucking pick up stuff or interact with things with your hands
>literal waggle combat
what a fucking scam, they really sold it as a VR game when it's bare bones as fuck lmao
You sir just won the most based user award of the day
>>can't even fucking pick up stuff or interact with things with your hands
There are mods for that
>>literal waggle combat
You don't have to use that
Look, people can shit on VR all they want because right now it's still a meme but I will defend Skyrim and Minecraft as being the only games that get better in VR since the world building is fantastic and that's really what those games cater to and what VR games should aspire to cater to, right now. Maybe a Temtem (but not feminisized) game would work well in VR because of this as well
I can afford vr but id rather invest my money on something else other than some meme hardware thats gonna be used for one game.
The fact you're here mentally spinning is cute, we can all smell the FOMO and the cope. Just go do something else already lol
>lightgun rail shooter retread
sounds good to me
Typical vr fags trying to justify his money being wasted on some meme hardware, if vr is that good, why arent you playing games? Oh wait, there are no good game on vr.
i think hes mindbroke bros
you will never get to play the next half life game
I'm here discussing a highly anticipated VR game, being a VR enthusiast. This is what Yea Forums is for?
The real question is what the fuck are you doing here trying to convince me that I'm not having fun with VR
You retards are so awkward and low-IQ its unbelievable. Then again it'd explain the poverty...
>can't even fucking pick up stuff or interact with things with your hand
Pretty sure you can.
Hold A instead of tapping it just like picking things up in the normal game?
>ggguys help me
lol
>You will never play a fake half-life game.
Oh no what am i gonna do when there are better games coming out this year.
It's pretty janky, ironically its one thing that FO4VR does better
You can even pick up bodies in FO4VR though its clearly not intended
Bethesda is truly a retarded company, I don't expect anything worthwhile to ever come from them again
1. in the riftcat setup theres no 6dof tracking with the headset only the controllers. meaning if the game needs you to duck down for any reason you wont be able to.
2. in the riftcat setup you must be looking at the controllers at all times.
3. "extremely advanced" what are you talking about? reaching over your shoulder isnt advanced and its also showcased several times as a mechanic you need to utilize in the gameplay footage that just came out.
4. kinect is probably better than the riftcat setup but still requires hands to be seen at all times and also requires you to have a kinect. and if you bought a kinect then lmao
all of this pain in the ass hack work using hardware that still ends up costing almost as much as if you just bought a WMR and be done with it. amazing.
You mean you are here to shill and damage control, if vr was really that good you would be playing games right now.
if 2d games were really that good you'd be playing them right now
>so brainwashed he started hating normal games
lol
why arent you playing pancake games right now if they're so good?
Nice dodge, I think you're finally starting to understand what a cancerous piece of shit you are though.
We all know you cant afford an index
Most people got motion sickness from other types of movement.
I am at work, you are probably home wasting your free time doing some damage control instead of playing those "amazing" games that you guys keep taking about.
no one cared who i was until i put on the mask
Its just a fact, thats all you guys do, you dont play games just like nintendo fanbois.
>browsing Yea Forums at work
cringe
>refusing to acknowledge that you're intruding on a fucking discussion thread for a game you have no intention of playing and then acting like some sort of victim
This is why we need eugenics
>you dont play games just like nintendo fanbois
user seek help, you seem to have some sort of persecution complex about people who own hardware that you don't own
Personally I'm not convinced you have a job or play games. I think you spend all your time attacking people on Yea Forums for trying to talk about game that you cannot play.
>literally defending IGN, who are not only shit at video games but actual paid shills
what the fuck are you doing here exactly
ALL of that matters in gameplay, because how you hold your weapon in vr actually matters. Your stance matters, and you can influence that to the the nth degree compared to the typical stand, crouch, prone setup in flatscreen shooters. Do any of what I said with a single button press on keyboard. You can't. Vr IS simplicity. It turns complex inputs into simple gestures, which enables fidelity that you can't get on keyboard even with the most hardcore of macro setups. It absolutely adds something beyond immersion. People might not be able to memorize Arma macros, but they instantly know how to angle, aim, prone, half crouch, lean and all that instantly in Onward. And this is just shooters. Blade & Sorcery with FBT makes flatscreen swordfighting games look like a joke. You cannot transfer that experience to a keyboard. The amount of control you have in the game is huge --- your position is literally why do you need a 144hz monitor when 30 hz is good enough lmao.
Getting paid while shitting on vrfags is a blessing if you ask me. While you idiots spend hundreds of dollars for one game, i am gonna use the same amount of money to buy all the great games coming out this year.
It's comical. Computers and its related input devices are all totally unntatural control devices we used to vaguely simulate things we could do IRL but with button presses because its mechanically simple. People got so used to this when VR comes along and tries to bring us closer to 1:1 parity with real life aka the most intuitive form of control we can imagine, luddite gruggs recoil in horror and cling to their overcomplicated and limited control devices
They don't want to shoot guns, they want to click on a 2D square while the pixels pantomime them shooting a gun.
Why not have both?
He's so drunk on console war he can barely comprehend that VRfags still have access to flat games
I seriously think it's a kid posting
Actually, I am, just taking quick pauses to laugh at retards.
Thats fine, as long you are playing games.
youtube.com
youtube.com
Seethe some more.
if 2d games were so good obviously you wouldnt be at work youd be playing games instead. retard.
>bind "button" to y_axis -90
woah so hard
and im shitposting in-headset :^)
why do niggers keep saying it's on rails? you can move about the level as you want
Oh yes, all that pointless shit that changes nothing.
noooo thats impossible
Ah, so?
You can think whatever you want, what matters is i am not an idiot who spends hundreds of dollars for one game, you vrfags keeps calling people who arent dumb "poor" while you guys are the ones who has poor decisions making.
>still need gaming pc
>still need a switch/kinect
whats the fucking point? just get a wmr at that point
>vrfag is a gamer
why am I not surprised
aha yes let us remove options good work user, you've proven yourself a genuine retard
>> The gameplay is magnificent
>> I'm glad I pre-ordered.
Poor Yea Forums can't get it because your poor or had no faith. Now you... seethe young Yea Forums...
Do you think Blade & Sorcery could be ported to keyboard controls with the same amount of control it has in VR? If it changes nothing than it should easily be 1:1 portable.
>needs
WATCH
THE
VIDEO
You can remap inputs to ANYTHING, joycons+ Kinect is just an example, also
>bbut you need a gaming PC
lol tech Illiterate at it again, I've always owned PCs, they are for work but always powerful enough to run the latest games.
>antivrfag is also a newfag
Huh, what do you know
That was a pretty nice one user.
I had to google that shit, it's so inconsequential that I didn't even remember it existed, it looks like shit and clunky as fuck, it would definitely benefit from streamlined controls.
When it comes down to it all that matters is that you're here seething and coping and coming up with ridiculous theories as to why you're not. You're the epitome of a sour grapes fag and you just sound like a bitter child. In fact I'm certain you are a bitter child. Ask for a bigger allowance, mow some lawns kid.
You cannot access these games on your meme hardware, you need to play these games like a normal human being to enjoy them.
>anti-VR
huh?
then just use a wmr. literally no reason not to
>Ask for a bigger allowance, mow some lawns kid.
Its always a pleasure to make vrfags seeth using facts.
>he keeps going
lol
Had you noticed the people that shit on half life alyx are from doom trannies?
why wouldnt you just use a wmr instead? is it really worth saving $150 to play games in the most banal and retardedly inefficient way possible using whatever you can find?
>those grapes look like shit didnt want them anyways lmao
Also literally how the fuck are you going to streamline moving your controller diagonally. That's as simple as it gets. Are you a paraplegic?
>20 more days of coping and seething and poorfags getting so mad they stop making any sense
>then it gets even better
Man, I'm going to get off my ass and start making webms
games which are "ported" to VR rather than being designed for it are usually shit
the level of immersion is limited due to bad management of UI and physical world interactions.
Fallout 4 VR, DOOM VFR, Skyrim VR, and Minecraft VR are all subpar implementations and aren't worth the hefty pricetag ($60 even if you already own the regular game.)
>you must use your hands to do something that could be done with the press of a button
Yes
Are you defending the IGN playthrough dude
Did you even watch it?
Also no, I think you're a delusional retard who's trying to falseflag.
>saving money
Why do you think it's about money?
stop being autistic and answer the question
>I don't know how to bind controllers to movement therefore it's Impossible
lol tech Illiterate, that explains why you are so excited for a gimmick.
hi tyler
too much comedy. this isn't a comedy game. not every line has to be funny ffs.
You didn't watch the IGN / Gamespot vids?
Can you shoot two pistols at two different directions at the same time?
Skyrim and Minecraft VR both exist, and are trash implementations.
Also, stop with the $1000 meme, there are plenty of headsets well under $1k. The Index is the Rolls Royce of headsets.
Also why throw in the $500 there? Do you not own a gaming PC?
>I NEED TO KNOW REEEEE
lol
ah so you are autistic
Pretty sure they're supposed to be underdeveloped subterranean headcrabs that went pale, not normal headcrabs. We haven't seen them outside of the sewer/subway level yet.
>Because it's pointless, none of that adds to the gameplay, it's just for "immersion"
>one puts enemies 10 feet apart and uses what appears to be a controller to aim
>the other one has them almost colliding each other
lol the absolute state of vrfags
How many buttons would you need to press to move a blade forward, backward, and diagonally in 3D space while also strafing and moving a detached viewpoint?
>WATCH MY VIDEO THAT ONLY PROVES I'M A RETARD
lol
>Also why throw in the $500 there? Do you not own a gaming PC?
There are a lot of furious consolebabs in here who don't have access to anything more powerful than their grandma's e-machine
The reason the level of discourse is so pathetic is because you're arguing with actual children
Imagine trying to compare a gimmick game with an actual game, vrfags are laughable.
wasd for movement
one for toggling mouse aim
and mouse
imagine not being able to afford vr
>vrfag is also a snoy
wew
ok but there pale ones are shown in caves and abandoned subways, whose to say there won't be tanned darker head crabs near the surface?
poor
lol even more exclusive envy
Bloodborne port when :^)
Welp, never done before on PC, can't possibly be done by moving your mouse or holding a key.
What is Mount & Blade, Chivalry, Mordhau, For Honor, ...
Ah yes, the "you must be poor" argument, nintendo retards said the same thing to defend their garbage paid online.
>actual game
Do you have a definition of that?
How are you moving your sword in 3d space with a mouse while also moving your viewpoint separately? You'd need a seperate key to toggle forward and backwards movement of the sword, and you can't do that while also manipulating the viewpoint. You can't. All of this is done intuitively with a joystick for movement in vr and just the positioning of the controllers. Not even one button press.
You dense retard. The point that user is trying to make is that you get far more freedom with your environment with VR than with regular game implementations.
But the way how level are so linear and tiny, it looks definetly an rail shooter.
Why are you taking their bait
ah yes the "im not poor im just pretending to be" argument
3D games were gimmicks at one point too. people saw Mario 64 as a tech demo. look where we are now retard.
>this is Yea Forums right now
god I wish mods would step up and permaban these faggots.
This board is not a place for civil discussions. Don't even bother
>you can't
no, YOU can't, anything can be bound to a button, they are all inputs.
Shut the fuck up
those anons are right though. these niggers will whine about every little thing, no matter how perfect.
A game that isnt a buggy piece of shit that relies on gimmicks to be "fun".
Ah yes the "fear of missing out" that causes you to bother people who are enjoying games that you cannot afford to play and make shitty arguments because its the only fun you can afford
JANNIES BAN!! JANNIES BAN RIGHT NOW!!! NOWWW!!!
stop COOMING guys XD
Cry me a river
>fomo
That would be VRfags, if anyone else had fomo they would rush to buy a set to "experience" a single player game asap.
this webm much funnier when you realize it's some fag with goggles on waving his arms around like a spaz in his mom's basement
>VR seen as a joke until this
>Suddenly HURR YOU'RE TOO POOR BASED GABEN SAVING VIDEO GAMES when Valve does it and it looks no better
Based
stop COOMplaining dude
Then explain how many buttons you're pressing at the same time to move your sword in 3d space while also manipulating your viewpoint while also blocking with your shield in 3d space, moving and also kicking simultaneously. How many fingers do you have? And explain how that's better and easier than just moving two controllers around.
is this nigger really triggered over the word "coo"
The indignant shrieks grow even more shrill
Hush, hush little ones...so you miss out on a few video games, its not the end of the world lmao
Playing as a pair of disembodied hands sucks. You could play HL2VR right now if you wanted to and it would be the exact same experience.
vr was seen as a joke in 2016. its 2020 now
im tired of normie reddit faggots like you shitting up the board for years on end. just post your wojak and shut the fuck up retard. HAHA XD COOM OMFG SO EPIC
wow haha you sure got him you totally just dumpstered the entire concept of VR nice one bud.
cope harder, impotent nigwad
Shut the fuck up
VR is still a joke. No amount of Valvenigger shilling can change that.
Except in half life 2 you have whole set arsenal of weapons, is a proper fps game, is actually fun to play.
Is it autism?
except for, y'know, any of the physicality. nice try, but you'll have to reach a bit more to cope like that, retard.
seething spaz lmao
I bet you actually thought that webm you posted was "epic"
can you send me your copy of HLA dude I wanna try it
Nah, it's just fun raping faggots who cant put an argument together. ez clap
>expecting the meaningless mods to do anything
I've not seen anyone take it seriously (especially on this board) until this.
its ok you cant afford it anyway
My only thoughts are "I need to save up for a new PC and the Valve headset"
we've been having almost daily vr threads for the past year now. are you new?
VRfags arent enjoying any games, they are just waiting for someone to "save vr" and doing damage control all day long while waiting for a game thats gonna ok and nothing more.
i'm not that user you fucking buffoon.
either way, keep going. i'm sure you look so stoic and badass sitting in a dark room hunched over your desk, rolls spilling out.
you've dug a hole so deep that your only argument is "uh, w-w-w-ell you look dumb playing it!!!!"
suck my cock and balls ape nigger
>physicality
opening doors is a dumb fucking meme you drunk irish dago wop.
vr was saved when beat saber came out 3 years ago
I get the feeling it's not going to be difficult to hit bump limit anymore
And the response is extremely aggressive too.
You can't have any argument against the game without getting called poor or a zoomer or whatever.
If I was paranoid I would say it's shilling but really it's just a fanbase being obnoxious.
why would i only be talking about doors you simian.
how about reloading, aiming, being able to two-hand weapons, PICKING THINGS UP, etc.
People who have little time in VR tend to get motion sickness from fluid movement in games but it's very easy to acclimate, usually takes a couple of days of reasonably frequent (3-4 hours tops) use. Back in 2016-2018 most VR games defaulted to teleport movement and didn't necessarily even have options to change it because of fear of motion sickness. Nowadays fewer VR games are simple tech demos and instead targeted towards hobbyists or experienced users who no longer experience motion sickness, so accessibility technologies like teleportation and screen darkening are typically left in options menus for the
What's the gimmick in Pavlov? It's literally a CS ripoff.
>VRfags arent enjoying any games
fomo!
>comfort option to make head crabs aim for your chest instead of your head
Cmon Valve. Let people soil themselves.
if you try to have genuine conversations with anyone on this board with things they dont understand it just devolves into shitflinging. ppl on one side call the other poor and the other side calls them shills.
versus a fat neckbeard hunched over a keyboard in his mothers basement right
holy shit I struck a nerve
Is gabe paying you or something?
anyways don't forget to take your pills
loving the lack of any substantial argument here.
i accept your concession, you mongol.
reloading isn't fun, it's busywork. aiming is easy because you have no recoil to manage. using two hands to hold weapons actually sucks and isn't fun to do at all without a specialized gun shaped motion controller. Picking things up is the generic magic levitating thing all vr games do where the gun and objects just fly into your hands.
I don't really see the appeal after a few minutes of shooting guns in vr.
VR is the gimmick
Oh god I just realized this game is going to have headcrabs
>loving the lack of any substantial argument here.
What are we arguing about?
I just said that a spaz waving his hands around trying to look cool in VR is funny.
Calm down VRfag lmao.
>Oh god I just realized this game is going to have headcrabs
Keep making those vrfags seeth please.
So it's autism. Gotcha, buddy.
Headcrabs with glistening xenopussies that fly straight at your face
Only the strongest autists thrive here my friend.
>Headcrab AI design not to jump at you until they're in your primary vision
>Level designer keeps placing them in locations you're likely to look at either due to a neat prop, or potential ammo supplies
>imagine flailing around in your room with a goggle and two sticks in your hands.
It looks nice but I'll probably never get over that.
Not him, but if you're trying to say it's easier to use a melee weapon in VR because you have to do less, I'd say you're wrong just because you have to actually know how to use a sword in order to not look like a caveman swinging a club, as for the level of fun, it's probably going to depend from person to person, you'd also be limited in things like dives, rolls, but then again maybe that's too much action movie stuff for VR, and it would be more welcome in a third person game. Also if your interest is in how would one implement good sword fighting in a mouse and keyboard game, well one button can toggle lock on, so you automatically follow the enemy's movement, thus you can focus on using the movement keys to position properly around them, double tapping a move key could have you to a small dodge in said direction, or simply tapping the key at the right time, shift and a direction key could make you do a larger dodge, space could make you do a dodge roll, ctrl+space could make you do a slide, one button could doggle between stabbing and slicing and what ever other attack mode you can think of, the spot your aiming at could change the attack type how good you are at swordsmenship would determin how well you swing faster/slower, It's certainly not impossible to implement, and may still offer more options than VR, at least untill they figure out how to get over the movement limitations that VR has, not saying this to attack your console, just giving my 2 cents.
why are you explaining these things to me as if I don't own VR?
i'd much, MUCH rather have manual reloading in a game than just a button press and an animation. after all, you want to get immersed.
the majority of large VR shooters have mostly solve the two-handed weapon issue, IE: H3VR, Pavlov, and Onward all featuring some form of virtual stock.
The magic pickup shit is more for comfort than anything. I mean moreso the ability to precisely articulate, interact with, and utilize physical objects in a manner conducive to immersive gameplay.
>reloading isn't fun, it's busywork
>he hasn't played Pavlov
>he can't go full Revolver Ocelot and reload his Sawed Offs while juggling them
You cannot comprehend the exquisite ecstasy that is video games.
>I asked you to show me an actual VR game that doesn't rely on gimmicks, but you see VR is a gimmick therefore I win everytime. Got ya loser!
reloading is incredibly satisfying and there's a reason almost every single VRFPS makes you rack the slide
it feels fucking good
>looks like shit
>plays like shit
no thanks gabe
reddit spacing. dont reply to me faggot.
A game that could be on the wii saved vr?
>imagine liking vr
i use my companies vr devices and they are all shit (Vive and Quest)
You seem extremely self-conscious, I think I know why too. Good luck user, never give up
IT'S FUN AND ALL BUT YOU KNOW WHAT I WOULD REALLY LIKE?
Half-Life:Alyx on Nintendo Labo
at the end of the day i just want to shoot things and blow things up in my videogames and VR has an obnoxious amount of things that get in the way of having fun and reloading is one of them. They are both simulated experiences at the end of the day anyway.
i'll do what i please you mental midget nigger
It couldn't be on wii, beat saber needs you to move around obstacles and hit things with precision
what company?
Thanks, you too, user.
if i take that off, will you die?
I never asked you to show a vr game that doesnt rely on gimmicks.
the wii's motion tracking wasn't nearly good enough for beat saber
hell modern motion tracking is barely good enough for beat saber, Valve literally put out an update for the SteamVR/Vive firmware reconfiguring its tracking settings because Beat Saber players were swinging too fast for it to track
>I never!
Touch 2.0 tracking fucks up often as well, it's well documented. I'm not a score autist so I don't really care but imagining beat saber on the wii just makes me laugh. Did these niggers never actually own one?
I think the PS VR is the worst VR experience on the market, but I agree with the sentiment that a majority of the seething fags are coping because they can't afford it.
>HL2VR
Here you go have fun bro
this is honestly an improvement
source?
not the user you replied to, but I need those fucking controllers man. I want to use them for coomer shit too.
There being a high skill ceiling in vr games doesn't necessarily make them hard. Your solution seems to have a much higher learning curve compared to a swordfighting game in vr, which presents the same problem but more abstractly: learning how to use a sword in vr versus learning the keys of a complex macro setup. And it still doesn't have the 100% fidelity that vr gives. Granted, acrobatic maneuvers and more abstract elements are issues in vr, but thats more because of motion sickness concerns than input. Remember vr controllers still have buttons, and here's the thing; a lot of this complexity is frontloaded so basic functions that would be complex on a keyboard dont use up much inputs at all. This opens up even more space for game design thats pretty much unexplored yet, I think. Imagine a future where every game could have the functionality of ARMA or Mordhau as a baseline, even simple games.
I still think flatscreen games will always be here, because game design is more than just simulating reality, and as vr approaches better fidelity and simulation there might be less space for game design as we know it.
It really doesn't, having a full tangible body is usually more shit than not. Sairento for example, or Blade & Sorcery where it's jank as fuck.
Thanks for confirming that i indeed never did that.
>Blade & Sorcery where it's jank as fuck.
I love climbing stuff and looking down to see my cute little kicky legs going haywire
Absolutely soulful
Come on, it wasn't nearly as bad. Those were pathetic.
the appeal (or the sell) of VR is immersion, not pure action. having rayman hands and no body isn't immersive, it's distracting.
>game is linear and has corridors
>rail shooter
do you think hl1 was a rail shooter too?
A full body with the current tech we have is awful. It's basically having a ragdoll attached to your head.
>3D games were a gimmick
Imagine being retarded enough to compare a gimmick to 3D graphics.
If it's a ragdoll with an ample chest and soft body physics I can tolerate it
it's better than the alternative which is no body shadows and no mirrors or reflections.
So what you're saying is that it's perfect for tits jiggle physics?
>wastes ammo shooting that one bar in the train instead of removing it by hand
>trying to be cool by throwing a gas tank and shooting it
>misses several times and gets it thrown back at his face
It was pretty hilarious, especially after seeing the slick official gameplay from valve.
Does it still have floating hands?
>It was jarring as fuck when I was watching
Watching someone else play a VR game is a pretty futile exercise
yeah and a floating futa cock as a preorder bonus
Yes because if I look at a mirror and make a silly pose I fucking expect the body reflected to fully copy that pose. Not just my fucking arms, head, and a bit of my torso.
Gordon's gonna get a warning from his HEV suit about internal bleeding when she's done with him
You can stream it, I guarantee you'll get like 20 viewers.
>Not just my fucking arms, head, and a bit of my torso.
I don't know, LA Noire VR is pretty fucking funny because of it.
i would say that in VR thats very average gameplay.
If you dont try to throw the barrel in midair youre a fag, and if you never miss then youre a liar. get out of Yea Forums fantasy land and before you talk shit i fucking rock at shooters
I'm super deep into VR and I never ever found it comfortable.Had to drop Budget Cuts recently because it exclusively had teleport movement. Super Hot did it well, but it was more structured as a series of levels you teleport to, instead of trying to approximate free movement.
Being retarded in mirrors is so great
I'm disappointed in Valve but I'm thinking they didn't want launch day streams dominated by people molesting Alyx
Of course if they release the SDK that and worse will happen
just face it, this game looks like you're playing as a floating disembodied camera with floating hands that dont belong in the world it's in and this is the worst compromise between the two.
He didn't try to shoot in midair, he just tossed it a few feet ahead of him. Also I never miss.
No its hust VR junk. Just watch any vr gameplay om yt.
Well actually it's more because you probably can't do them firstly, secondly because you'd smash your head in to a table or wall if you could and tried, thirdly as you stated it has buttons and the movement limitations, so I'd say 100% fidelity is streaching quite hard. More of a 25% fidelity, especially in terms of challange, since an actual swordsman would probably mop the floor with some untrained gamer who flails the sword around withy no idea of thechnique, but it's the closest youlll get in the comfort of your home, for now. Obviously if you're after even better, you can invest money in to swordsmanship lessons and tournaments, or spec ops training and paintball, but that requires time, effort and worst of all, leaving the house.
lol so many salty pancake gamers in this thread
>so angry he can't type
You can be an autist without being a colossal sperg, you know.
VR controllers have buttons. You can press A to dodge like any other game, you don't actually have to do it in real life.That's basically what teleport movement is.
Honestly I just watched and I'm not impressed. The gameplay was pretty slow even in that one vid where they fight combines. The AI also seems to be super passive to account for shitty movement system. What really kills it for me is that every single thing they've shown to showcase VR isn't even something that you need VR to achieve. Tossing back grenades, moving environment for cover, moving the environment for puzzles and that's it. Every single one of these things has been done without VR years ago(and quite well). So far it still looks like another tech demo game(albeit far more polished) that just goes "See we're using VR". They're still not doing anything anything special with VR which is what pains me. Hopefully they kept the actual cool VR moments for later.
Whoops, sorry I hurt your feelings. I'll try to be more careful next time.
immersion is less important than fun
raymanning it is fine, the body is good but secondary to fidelity - again, see Sairento where if you're not a manlet the game breaks if you try to use the full body
They don't even stick to your head like in Boneworks where you have to rip them off. They just make little damage and that's it. Sucks.
I've been on Yea Forums for 12 years. Nothing can hurt me anymore.
You do realize rifles are easier to handle than pistols right? This goes double if you're physically weak.
>Flatscreen games will always be here
Well you're still looking through a lens no matter what, it's kinda how this stuff works, it's basically an upgraded version of the Wii, and that got some games, so this porbably will too., A game like mordhau in VR strikes me as very bad, in the game the characters do the moves and you know how to parry block effectively, in real life, players are gonna die in the first 2/3 seconds unless they have swordsmanship training, the characters know how to do certain moves, the players don't, and while it might be limited by your ability to do them, you going to fencing school so you can properly play a game, sounds like a bit more effort than learning keys in a videogame. As for what vr probably won't replace, I'd imagine most fighting games, third person games, strategy games, platformers, constroction, city management games, turn based rpgs, high mobility shooters in the spirit of things like Quake arena and so on are probably gonna stay where they are for the most part, and that's perfectly fine.
Don't worry, flat games will still have press key do complex thing with the low skill ceilings that entails. VR will gradually move towards eschewing buttons entirely and generating new genres, ultimately they'll be so divergent they won't really tread on eachothers toes.
You don't have to go to fencing school, you can watch basic tutorials on youtube on how to hold a sword. There are tons of them just like there are tutorials on how to get better at whatever the hottest flatscreen esport. And if we're talking about a competive game, I see zero reason why there couldn't be skill based matchmaking just like in vr. Also, not everything in real life applies to vr. Its still a video game, not a 1:1 simulation of reality. There can still be abstraction. Just because the platform has the potential for that level of detail doesn't mean every game has to be that.
Matchmaking just like in flatscreen games, I mean.
>Immersion
>connecting points on a holographic sphere to open a fucking door
I love all the good shit but that's just unnecessary. I GET IT I'M IN VR
At least it's not pipe dream
ITT
>zommers pretending to be afraid of change
i love this kind of live, autistic freakshow. it's why i come on this site. the autistic freakshows have changed over time, but they are still autistic freakshows
You just know they just chocked this shit with so many gimmicky puzzles that it would make The Witness blush.
prove you're not autistic right this very moment
Why is that a question? He's posting on Yea Forums.
Back in my day we had quality gimmicky puzzles like the ol see saw cinderblock...whats with this newfangled holograph stuff, it lacks soul I tell ya
He's an anime poster so he is autistic.
ah, and the freakshow realizes themselves
Well to be honest i don't mind gimmicks once in a while. I just hope it's not that one off disposable puzzle type of thing though.
Melee on VR is fucking shit because there can't be force feedback so the best way to fight with a melee weapon is always wildly flailing in all directions with only wrist movement.
>all those retards screaming about muh immersion
>defend the use force pull and teleportation because deep down they know that their "immersion" is boring, tedious and detrimental to the gameplay.
Every time.
Have the stated this at any point? That they'll one day remove all buttons? Seems very unlikely for the most part, unless they implement gloves or something. Would be nice, not gonna be able to afford it and a high end PC at the same time, so I'll have to wait for it to become more mainstream, if it ever does.
>reloading isn't fun, it's busywork
never got how fags like this end up buying VR
in every game there are concessions made for the sake of gameplay/comfort over realism/authenticity
and besides, the "force pull" is explained via the in-game gravity gloves, and teleportation is a necessary option for any VR game due to nausea issues some players have
Gaben himself is researching non invasive BMI, some other group had these bracelets that read nerve impulses and is actively experimenting with naked hand tracking on the Quest. and yes, gloves are being researched by multiple groups.
It's fun to keep up on the experimental stuff, some of it is wild
>low skill cealing
>tons of buttons and combinations make it more difficult
This is ping ponging around quite a bit, I dare say you shouldn't even be comparing the skill cealing of two mediums that can't really be compared, they both have a certain ease and a certain difficulty that doesn't translate the same, similar to how a real swordsman who never touched a game will get stomped in said game, he'd also probably be capable of mopping the floor with someone who has no idea how to use a sword in VR.
This shit is fun though, if I wanted to be immersed into being a nobody I'd go pick up rocks in a forest.
So don't preach about immersion so much if you have to break it just to be able to play the game.
It depends on the game. Some games simulate weight, cutting edges and angles, so you can't just flail your weapon. That was more of a problem with early vr games like Gorn.
let me guess, you live in a nogunz country so this is the only way you get to reload a weapon?
Some games simulate cutting edges and angles, but no game simulate weight since they can't physically put weight in your hands. If simulate weight and acceleration of the weapons it will be shit because it will never match the actual movements you're making so you're back to Wii-tier waggling gimmick.
>that webm
Hilarious, but how would this work once you reach the edge, you have to turn around and then rotate the camera with a button? Also how absurdly much would one have to pay for this, and who would have the space to place it, toys for the 1% I suppose.
not him, but drop that shit and get into im@s, fag
I got a gun permit. I was into airsoft before I could get it. Reloading is fun, the only problem in VR is you end up bumping the controllers together.
Its all just pressing buttons contextually based on what polygons on the screen are doing and completely disjointed from anything real, especially the activity it's professing to represent. Fighting games are ridiculous, shooters are just clicking on people while moving in zany intertialess patterns.
In VR much less is abstracted, it's much heavier on simulation and realism by nature. The easy adoption of complex gun handling is the perfect example. You not only have to still choose the right time to reload, reloading itself has a skill ceiling and you're severely disadvantaged against someone who's better at it than you, even if they're perhaps a worse shot. As for shooting you can't just put crosshair on guy and press mouse button, you have to actually aim a fucking 3D object. Pavlov is just exponentially more involved and complex than Counterstrike despite basically being the same game and there's way more channels in which you can get a leg up on your opponent just by being better at something.
The only part that's busy work is refilling magazines, and that's probably user issue with speedloaders. Why do you think revolvers/pump-action shotguns are still popular if not because people find reloading fun?
>Humans working on prostetics that can connect to nerve ending so you can control it like a real arm and maybe even eventually feel it like a real one too.
Bracelet sounds like the best one from the stuff I've seen.
>
80 IQ post and I can tell you've never played any modern VR game
Blade & Sorcery does exactly that especially with its two-handed weapons. The brain fills it in so while you can't actually "feel" the weight you can get a decent mental grasp of how it SHOULD feel, and adjust to match. The end result is that to properly use large two-handed weapons you have to grip them properly and move with relative slowness, waggling will get you nowhere.
A lot of this is pure proof of concept or meant for arcades/training. Home VR certainly isn't enough to fund development of impractical specialized stuff like this.
>I blame the OG Vive for not having joysticks.
Guess who designed those.
You can simulate weight in vr by making objects harder to move. Boneworks does this. Your hands still wont match up exactly, but the optimum way to move something is by doing it slowly like you would in real life.
Games that have waggling are just badly designed.
It's a solved problem, you either take the simulation route like Blade and Sorcery, or force people to strike different hitboxes in a pattern, like Swords of Gargantua.
Yeah, the Boneworks tutorial specifically says that the easiest way to move heavy objects ingame is by moving it slowly like you're actually holding them, and that is indeed the case. It's a little weird at first but only a little and your mind quickly adjusts.
And yet you'd still fail horribly if you never used a mouse and may still lose horrible vs a professional player regardless of how good you are at aiming with a real gun. They don't compare, stop trying to pat your self on the back for playing VR, as if what you're doing is harder, especially for basic tasks. I've shot real arrows, I know they don't translate, and you shouldn't be comparing the 2 skills.
being able to force-pull objects is still immersion. immersion =/= realism.
immersionfags are the worst because they refuse to define what immersion even is.
Boneworks has the right idea but they horribly mistuned their physics, hence everyone complaining how unusually weak the player is.
Bothers me that people blame the entire system though instead of just this particular implementation.
Haha knew it
Don't worry nobody is going to take your flat games away, competitive mouse clicking with different skins will surely be a sport until the sun burns out
i've literally never had that issue before
Depends on your controller, Touch 2.0 notoriously sucks for racking a pistol slide. A problem the original touch didn't have because the tracking hoops were flipped.
>The player is unusually weak
>They're actually exactly that weak in real life but they just don't realize because they never did the tasks he does
I too wish to know what it's like to be a bodybuilder without going to the gym every day, but I don't mind my level of strength in VR so much that I'd complain about it.
We've all swung a crowbar onehanded in real life and its nothing like Boneworks noodlearm
On the other hand you can just grab a fridge and walk away and it bounces behind you like a styrofoam block
Maybe you should try the game and also do things irl once in a while?
>see trailers and think oh it's just pavlov crossed with boneworks
Meh
It will be fun for the initial play though and then the long wait for mods and mp begins
>haha I knew "it"
user, this isnt' about competitive, you're latching on to anything as if this is an argumeant meant to be won, like some uncompromising child refusing to see reason. There's no point for this, and I'm not trying to tell you that it's harder than VR I'm telling you that comparing them is silly, they both have their own ups and downs and they play differently enough that they shouldn't be compared. Oh why am I even bothering with you, you clearly only seem interested in "winning the argument" rather than having a conversation.
That's a lot of projecting user, if it means so much to you, I'll take the L here :) Just no need to get aggro over such a benign conversation
I think what they're really pivoting on is an immersive almost fully interactable environment that isn't a total jankfest like Boneworks.
>He can't drag a fridge around like a styrofoam block
Hit the gym.
There no L to be taken, oh I give up.
>I think what they're really pivoting on is an immersive almost fully interactable environment that isn't a total jankfest like Boneworks.
Bonerdoesntwork is literally trespasser 1998 2.0 it's legit the worst gunplay I've ever seen in vr
Just read your own posts my dude, you have a competitive streak a mile wide and the moment I hinted at it you went full FIGHT ME OH GEEZ WHY ARE YOU SO COMPETITIVE.
Like shit man, I never was trying to claim current VR is a 1:1 replica if IRL, don't be so angsty. Anyway my most humble apologies for distressing you.
>it's legit the worst gunplay I've ever seen in vr
For me its Payday 2 VR
>You mean you have to only push buttons? That's like a baby's toy.
And I'm sorry if I sounded competitive about it, it wasn't my intention.
Vive wands are hell with revolvers.