ITT: your dream game

>innawoods open world survival game
>singleplayer with LAN
>gameplay is hunting, fishing, setting up camp, tying your food up so bears don't get into it, purifying water from trees, etc. survival shit
>no changing stats beyond altering equipment, just experience you learn from playing the game
>eating poisonous berries has realistic results depending on the type of berries; you have to check your survival book (hoping you packed one!) for prevention or treatment
>animals behave realistically, if you charge a bear with a knife you're gonna get mauled, but if you stay back it'll likely leave you alone
>can explore forests, tundra, badlands, swamps, maybe other biomes too
>procedurally generated terrain with at least a thousand events that can happen randomly
>interact with park rangers, hikers, tourists, maybe even police if someone disappeared
>can kill any of the above, with realistic results (hiding the body, missing person inquiry)
>stay in the woods as long as you want, return whenever you want
>when outtawoods, get new gear, plan out your next expedition, etc.
>rare weird things in the woods, like screams at night, clothes stuck on trees, wooden crosses in clearings, abandoned shacks, animals that seem slightly misshapen, unexplained lights far off

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fire emblem + Crusader Kings 2

Another Mechwarrior game that doesn't suck absolute testicles

sounds interesting but whats the core gameplay? like do you just chill and hunt for fun or is there a purpose for doing anything?

Have you tried CataDDA with disabled zombies, reduced item spawns and less/smaller cities? Makes the game basically innawoods survival simulator.

Seems like you'd spend your days doing basic survival and shit, and your nights investigating the spooky shit happening in the woods and trying to survive the horrors.

You sell artifacts that you find in the zo- err, uh, woods.

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Core gameplay is just ordinary woods survival. Can eat your pre-made MREs, make pemmican, gather berries, etc. Go fishing, hike, whatever.
Most nights will just be comfy. Weird shit is RARE; maybe one day in fifty or so do you find something weird.

Just go in the actual woods dude
Make it multiplayer and ramp up the weirdness so it's about hunting each other

Structure of Fallout 1/2//Mount & Blade/Other classic CRPG's with and a freely explorable overworld map, trading hubs, large dedicated quest locations and random encounters on small instanced maps.

But the combat gameplay and inventory system of STALKER/Tarkov.

Dragon's dogma but with 100 times more content and possibilities to roleplay

Do research back in town, post about the spooky shit you see on forums online, get tips (real and bullshit) about how to deal with stuff, lure things, and ward stuff off.

Also, get information on how to survive, take pictures of local sights, animals, plants... Find out about uses for things, while weeding out trolls and their terrible "advice".

Meet other campers, trade supplies and stories, talk about the weird things you've mentioned...

Exactly. Later on you might be able to get together a group of /k/ommandos to investigate together in the woods. Go skinwalker hunting or something.

Kenshi but with polish and a metric fuckload more content

>inb4 cataclysm dda
Except...
>Have you tried CataDDA

Kenshi but in Elder Scrolls universe, have every region and shit. Or Just Kenshi with a generic fantasy setting so I can build castles to ward of goblins and shit instead of desert buildings to protect from starving bandits.

A stalker roguelike
>inb4 just play cataclysm dda

Sorry, you already got caught.

Well, yea.

>Rocking the yugotrash sks and hobo hat
NICE

Skyrim+More microtransactions

Metro open world RPG except the open world is the entire Moscow Metro with loads of nucks and crannies and side tunnels to explore as well as Metro-2.

>>Have you tried CataDDA
Cdda becomes way too easy

Hopefully Kenshi 2 delivers now that its not on an engine made by rubbing toothpicks together to get it working.

RDR2-type mechanics, but a hunting/camping sim with much more expanded cooking and setting up your camp site.

Vampire: The Masquerade: Bloodlines except it's finished, you can play all 13 clans, there are different quest givers depending on whether you choose a Camarilla clan or a Sabbat clan or an independent clan, and the combat would have F.E.A.R.'s shooting mechanics and FromSoftware style melee combat with the stealth mechanics of the first 3 Thief games.

Conan the Barbarian made by CDPR.

Id liked the Exiles game well enough but if it just focused on creating zones and encounters rather than survival crafting it wouldve been great. The concept of creating your own kingdom by smacking people over the head and putting them to the wheel of pain so as to become your servants was great, really fits the setting. Shame they didnt really flesh out the world and just left it entirely to players as the only active agents in the world. I just dont see a barbarian walking from town to town doing quests, so a straighfoward RPG structure doesnt really work for Conan.

The people behind it are passionate but they fucked up by making it a survival crafting game as its core, and made everything else secondary.

A proper Fallout game with co-op (not FO76 shit).