Iga why???

Iga why???

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lol kikestarter

Roguelike is a fucking terrible idea for Metroidvanias anyway. Randomizer sounds better.

Serves them right. They trusted crowdfunding.

Only if it shuffles enemy types in every room., which it doesn't for now.

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if you read between the lines, Iga is also saying that if they had prepared the game's code and design structure to incorporate a "roguelike" mode from the beginning, then the main story game would have sucked

Another update that tells us absolutely fucking nothing. It's just more rambling about the Switch version and another
>Zangetsu is coming soon eventually!!!

505 was a mistake.

With few exceptions you should never back a game that isn't done yet.

If the primary purpose of the kickstarter isn't to send you the fucking game they've already got done don't do it.

Which makes you wonder. Did they even know what a roguelike is and understand that designing a roguelite mode would be like designing an entirely new game? Did they just throw a buzzword into the campaign without knowing what it meant to get attention? Did they know ahead of time that it was a bullshit goal they'd never follow through on?

A big part of it is 505 being retards though. Like them fucking up the Japanese release by forgetting to order the physicals.

Or maybe they tried, and it didn't work out very well so they dropped it and put in something to replace it so the obtained goal still gets something.

I suspected they didn't.

I don't even know how it would have worked. Have each room be randomly connected to another room with random enemy placements and drops? Sounds more like a clusterfuck than anything. Maybe they were thinking of making something like Harmony of Despair maps that jammed several areas together as one.

Good, roguelikes are shit.

How has this game managed to be nothing but a string of clusterfucks
>art style completely shat up
>censorship changes to appeal to people who weren't even interested in the game
not at all the successor that symphony of the night needed
>fails to deliver on promises
>spends budget on making it marketable rather than making it good
>buggy as all fuck
>unreal engine
>best selling version gets completely gimped and was never fixed
>completely turned away long time fans
>mediocre at best game

I just want that Classicvania mode what the fuck, I really have to wait another 2-3 years for it because of the stupid Switch port pushing shit back.

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Now imagine if Capcom didn't push Nintendo to up the Switch's initial RAM from 2GB to 4GB. Not defending the port, but man, it could've been much worse.

Switch Pro couldn't come sooner, if it does exist.

Honestly I love this game. Out of all the other shitty kickstarter projects that were hyped up Bloodstained is at least playable, feels finished enough, and a fun game. It's just like DS IGAvanias but finally on a console.

You just randomize the contents of each room. Sundered did this; the overall map wasn’t changed (which rooms connected to which, and where the exits were) but the enemies and platforms and stuff inside of each room randomized once you got like 5 rooms or whatever away from it.

Nintendo's not at fault for no effort ports, Nintendo isn't even at fault for the horrendous optimization of Unreal engine. Remember when companes put in effort with ports, last time this happened was MGSV, a more complex game with better visuals than Bloodstained, running on 512MB of ram.

>create a stretch goal
>program your game knowing it'll never be possible
Lmao kickstards can't stop being scammed

Oh no, this ruins an already very good video game, oh noooo

Bump

This is a good point. A stretch goal is supposed to entail the estimated cost on top of the base game. Also, this game has changed several times throughout development, so it's like user said, they knew it wouldn't be possible.