How does one developer go so far beyond all the others in level design, creativity, fun factor, immersion, and overall depth? What's their secret? Are they hogging all the talent?
How does one developer go so far beyond all the others in level design, creativity, fun factor, immersion...
All of what you listed is mediocre at best in Souls games.
Maybe stop being a mentally ill Redditor.
They found a niche they're good at and stuck with it. Miyazaki is a talented director.
>circle strafing simulator with 0 (read zero) interactivity, puzzle solving or verticality.
Yes, really pushing the boundaries.
fpbp
Same basic engine and gameplay since Demon's Souls. It's basically CoD at this point.
Given that most games are absolute shit even mediocrity can seem great in comparison.
Careful senpai, gonna trigger some autistic anons by telling the truth
The only thing I know is that people like you are the reason we can't get actually good things.
Takes you 2 minutes with Dragon's Dogma, DMC, Monster Hunter or even Platinum shovelware to see that From combat is repetitive with awful controls and button layout.
And it takes any shitty Zelda or Metroid game to show you what actual level design, "shortcuts" and puzzle solving look like. One single titan in BotW has more creative level design than the entirety of your Souls corridors.
Literally better than most lauded classic Yea Forums games.
>omg yes another totally original fromsoft game!