Yea Forums was right, this game is pretty fun

Yea Forums was right, this game is pretty fun

Attached: furi.jpg (616x353, 87K)

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youtube.com/watch?v=omsNUHAguHg
twitter.com/EmericThoa/status/1210673969575145472
thegamebakers.com/hand-in-hand-in-haven/
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first game I ever refunded

indeed

What filtered you?

Yep. Which was your favorite of the jailers, and who was the hardest?

The half an hour of walking after every fight.

mfw realizing you can parry one of the green guys line shots and make his final phase not retarded

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Oh yeah, blew my mind seeing someone do that in a video after I beat the game

Based ADHD retard

game was literally too ugly to play.

sniper gave me a lot of shit
fav prob the 2d vs sordsman
it's been a while since I played it so I don't remember much

Indeed, I'm always right.

Danger is the best artist on the OST

Hardest: The Burst
Favorite: The Edge, I wish the fight was longer

Overall favorite and hardest fight is Bernard though

Alright lets do this
>Best Fight
>Best Music
>Best Aesthetics

-The Burst
-The Hand
-The Chain

The Edge was my favourite, but I always went melee on the other bosses when ever possible so parrying, counter-parrying and counter-counter-parrying made him way too easy.

One of my favourite OSTs tho

its overrated but still ok'
solid 7.5/10

-The Edge
-The Edge
-The Edge

yeah it was pretty good

THE JAILER IS THE KEY

Pleb status: Filtered.

You mean when the other guy talks about the next ennemy's background and it's like 5 minutes long at best ?

-the burst
-the star
-the burst

What was his fucking problem?

Attached: voice.jpg (1920x1080, 322K)

great combat
great aesthetic
great quotes

only shitty part is the slow-walk between each boss, otherwise 10/10 GOTYAY

He was the architect who he referenced having been stuck there (he actually had a boss arena which is the one in which he "kills" the boss) and he just wanted to get back to his daughter.

Not him but jesus christ who would want that? It sure as fuck isn't ADHD that deters someone, Shadow of the Colossus was great with fights being few and far between but that spoonfeeding narrative crap usually of shit that you should be shown instead of told is the most basic bitch form of storytelling imaginable. You unironically have to be low IQ to enjoy that.

but when you figure out how to break the fights it becomes quite ridiculous

>Favorite
The Hand
>Hardest
The Burst

>Best Fight
The Chain
>Best Music
The Hand
>Best Aesthetics
The Hand or The Line can't decide

-Bernard
-The Song
-The Hand

I think its interesting because the Voice is obviously withholding information. Right from like the 3rd boss I could tell this guy was sketchy.
Anyways the narration is largely inconsequential and serves to mostly hint at the big twist which was very well done especially the post-credits "scene".
That was two Oh Shit moments right after eachother.

>when bernard gets to the edge phase

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user you are being kind of a bitch.

>this user thinks he's a 12, but really he's a 2 at best

Way to miss the point
They were a little break to let you cool down after every boss and build up hype for the next one with some cool visuals and dialogue

youtube.com/watch?v=omsNUHAguHg
I just want the soundtrack of their new game. Also what is the big twist in this game going to be? Will there be one? The devs said after Furi they wanted to make a more relaxing game about a long-term couple,

Burst or Edge
Burst or Chain
The Voice

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It's free on Twitch prime so I'll get it

They are free to do what they want but after Furi saying they were doing a turn base game was an absolute hype killer for me

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Yeah but I don't need a break, and the visuals were unimpressive and the story was dull. I just wanted to fight shit.

But you just posted a reaction image from a turn-based game...
Also its not true turn-based. If you played the demo you can't just sit still waiting to decide on a move because enemies attack in real-time and its about timing your actions with the enemy.

I just grabbed a DD image on a whim, i like turn based games too is just that from Furi to that was jarring
>Also its not true turn-based. If you played the demo you can't just sit still waiting to decide on a move because enemies attack in real-time and its about timing your actions with the enemy
Huh, i completely blew off the game after the reveal trailer but it seems im going to have to keep an eye out after all just in case

I was kind of gutted to see they did a RPG instead but honestly after Furi what else is there to expand on? The rider already did his thing and everyone is free now

They seem to think people liked Furi for the art direction or story and are focusing on that, it feels like such a waste of talent
I hope they go back to action games after Haven underperforms, Furi 2 or some successor would be great

The guy is dark skinned. The couple will have a baby that is the protagonist of Furi.

The protag of Furi is a mass produced robot/cyborg/alien

I still can't fucking believe how hot the protag is.

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You can just tap the button once then go take a piss or do something on your phone while the animation plays
Don't blame the game for your short attention span when the transitions are only a few minutes long

Game is for ADHD retards

WHY DO THEY CALL IT FURI WHEN THIS GUY IS CLEARLY A FURRY. IT SHOULD BE CALLED FURRY.

0/10 WOULD NOT RECOMMEND

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Play speedrun mode then

I was honestly expecting them to keep the boss rush model going but with different mechanics like say Furi but pic related combo building I really digged Absolver but my biggest problem was that it was online so im hoping to god some dev will take it and make a SP whit a good difficulty curve out of it

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Low IQ post

I've been following the lead dev on twitter for a while now and while he's never directly stated it I think he's opposed to the idea of Furi 2.
twitter.com/EmericThoa/status/1210673969575145472
thegamebakers.com/hand-in-hand-in-haven/
He doesnt want to re-tread old ground and would rather keep on trying to innovate.
The website for Game Bakers, the home-page, literally has a mini-game where you mix and match cooking ingredients that are equivalent to game mechanics and then it tells you what sort of dish that would make and the equivalent of a game it would be.
They equate making games with cooking and they want to be inventive.

The thing about it, they kind of lost the guy who designed all the boss fights left the studio.

It's too autistic for me. I need more than a boss rush mode with stupid character designs to be stimulated.

Being creative is nice and all but when you have such an amazing recipe for a game it seems stupid to throw it all away to experiment with another random genre
It's like if a 5 star Italian chef decided to try making Japanese food, clearly that's not what their talent is
I guarantee once their next experimental game or two fail they'll go back to what worked with Furi to pay the bills

>I need more than a boss rush mode with stupid character designs to be stimulated.
have you tried a black dildo?

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Wait what? How?
That's the one guy you should keep at all costs

I beat the game, but I still fucking despise the chargeable dash mechanic. I also am braindead for missing many different ways to fight bosses, so I focused mostly on parrying. The cutscenes inbetween bosses are ridiculously long, if I could skip them instantly I would have everytime. Overall, a pretty good game, but I feel like there is still a lot missing for it to be a great game.

I wish more games were a pure boss rush, or featured a boss rush.

Dunno, he's at CDPR now.

Fuck you faggot, video games are not fun

No, but keep your degenerate perversions to yourself, fag.

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