You're supposed to lose against the boss the first time you meet them

>You're supposed to lose against the boss the first time you meet them

Who thinks this is good design?

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Being expected to lose is fine.
Being rewarded for surpassing that expectation and beating it the first time is great.
Being forced to lose or losing in a cutscene is annoying.

Dying in Dark Souls isn't actually fail state meant to be 100% avoided and once you realize that the series becomes a lot more fun.
Alas, some people can never catch on.

This

it's the whole point of the series. i don't understand how people miss that. it's true of both you and the enemies, they come back when you rest. there's a cycle of death and rebirth, and even the events of the games loop on themselves in a cycle. there's no fail state, it just keeps going.

No shit dying in Dark Souls isn't a fail state. What's annoying is most deaths are caused by something cheap, amounting to you going "okay, the solution is to step into that hidden switch and immediately roll back out of it so whatever killed me passes by or funnels into a manageable blob".

All I get out of this is being sent back to the last bonfire and having to do everything again, it's not making me better at fighting things. It's making me memorize the repeated wall texture.

Dying is fine, but what is the defense of shitty shit shit bullshit levels like Lost Izalinth?

Nobody thinks it’s a fail state, retards. It’s just a shitty scripted event that doesn’t belong in the game.
See: Asylum Demon. You’re expected to run away, but you get rewarded if you manage to kill it with your shitty broken sword. That is literally the first thing the game establishes, and then it shits all over it with Seath.

they ran out of time and money. they barely try and defend it themselves. it's why the game drops off hard after o&s

>shitty broken sword
I wonder the % of people who get its weapon using the broken sword. Everyone who wants it just uses the black firebomb starting gift (which is actually easier than fighting it normally).

git gud

>Git gud at an impossible encounter you can't win

Are Dark Souls fanboys mentally ill?

I think the archives is a decent place, so that meme opinion is overrated. Lost Izalith is inexcusable though.

>taking anything other than master key or old witch’s ring

>Dying in Dark Souls isn't actually fail state
Until you get cursed that is

I just wish the archives was longer. It's too short. So short that when you invade someone there they're already outside the boss door when you spawn in.

Why would you want the old witch's ring? You're not a waifufag for that cripple spider bitch are you? I killed her in my latest playthrough, how does that make you feel chaoscuck?

I think of the Archives and Crystal Caves as one big area, so it works out in length.

Really the most disappointing place (not shitty like Lost Izalith) is Valley of Drakes. Cool looking place, but where's the epic dragon boss?

Time is convoluted, you just killed someone else in some other time. Talk about getting cucked by time LMAO

No one because it isn't. Even now that I know what's up, this is usually the point in the game where I drop my playthrough. I've only beaten DaS once despite starting characters multiple times. I've beaten the other games multiple times each.

I like what that mod did to valley of the drakes and made one of the blue drakes fly and chase you as you ran through. It always bothers me that you can just run passed them and they can only glide for a short time, oh and that they can die by falling off the cliff....they're boring enemies.

On the bridge above Undead Burg. You didn’t cheese it or just run by, did you, user? You’re not a scrub, right? You did beat it fair and square, didn’t you?

>get behind one
>they bush you with their wings as they try to turn around, keeping you directly behind them as you’re wailing on them
>no back attacks whatsoever

>On the bridge above Undead Burg.

He should be in the Valley.

>You didn’t cheese it

What's the cheese method?

>You did beat it fair and square, didn’t you?

What's fair and square for dark souls?

>turns around and sweeps you off the cliff

Horrendous and terribly animated.

They were trying things out. Some gimmicks worked, others didn't, most were memorable which is good for a videogame. Somewhere along the way they forgot about this and made all the bosses as if they were taken out of a hack-n-slash with none of the substance, alongside "muh second and third phases with le epic music changing in the background". Which only meant that from that point forward I'd compare the games to the other ones it tried to imitate, and as such it always lost. I think the last time they tried a boss that wasn't "R1 and roll 'til it dies" was the Chariot in 2 and the Archdragon Wyvern in 3. And it's sad.
Somewhat related but Souls lost its identity.

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I know a guy who hates Dark Souls but loves Sekiro for what he considers it more "trying", so if you count that as a souls game, the series definitely lost its style

rephrase that sentence please

He think Sekiro good and Dark Souls bad

and how is that a bad thing?

Would you say Sekiro is an improvement over all the Dark Souls games?

>R1 and roll 'til it dies
Let’s be honest, DS1 bosses were mostly gimmicks with shitty, cheap solutions.
The series was on a downwards trend after Demon’s souls.

I’d say it’s a completely different game, you might as well compare Icewind Dale to Diablo 2.

I would do that because Icewind Dale and ARPGs like Diablo 2 (and all its clones like Grim Dawn) are giant shit.

BG3 is going to save WRPGs like Dark Souls saved ARPGs, and there's nothing that that cuck Josh Sawyer can do about it.

>What's annoying is most deaths are caused by something cheap, amounting to you going "okay, the solution is to step into that hidden switch and immediately roll back out of it so whatever killed me passes by
t. got filtered by Shrine of Storms and Sen's Fortress

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It's fine if the game doesn't punish you a lot for losing, and Dark Souls does exactly that.

It's Todd Howard's fault. Unironically.

If the ring protected you from lava damage entirely and you removed 20 of the dinosaurs... and you removed the obnoxious orange glow, you'd have a not totally terrible level

Delete the post and try again, but without the second line, it ruins the suspense of disbelief

Icewind Dale 1 and 2 are shit doe and you should play real games like Fallout or BG2, and the gameplay of Diablo 2 is incredibly weak when you break it down (even if it was super innovative)

>not being confident in your ability to compete with another company’s product means the other company made you release a shitty product

That’s better, but now you held back too much. Stick with that, but try spicing it up a bit.

Damn Icewind Dale cucks sure get mad. Sawyer is currently the laughing stock of WRPGs for a reason.

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I don't think it's a Souls game, more of a streamlined experience with none of the Souls characteristics beyond "muh boss health bar".

Developer and Publisher are different things, user. One made decisions for the other.

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I’m proud of you, user.

Shit, is Todd running Bandai Namco now?

It probably wouldn't be that different honesty, they're both pretty incompetent with their respective IPs

The only non-online game Bethesda fucked up with is Wolfenstein, everything else was more popular than any entry in the franchise AFAIK. Even with TNC it’s debatable how much it was Bethesda and how much it was just the series being a tired, worn out whore by that time.
Todd also only had anything to do with TES and Fallout games directly, I think

>Even with TNC it’s debatable how much it was Bethesda and how much it was just the series being a tired, worn out whore by that time.
I place the blame for that solely on the Swedes that made it. I'm an American moderate-leftist and even I felt like I was having hamfisted SJW nonsense forced down my throat. And the actual game wasn't as good as TNO or OB to make up for it. Didn't even bother playing Youngblood.

Fpbp /thread
Its feels so good

Dark Souls second half is so garabage

The game was already junky in the first half but it was stuff that didn't impact your enjoyment of the game too much but duke's archives/crystal caves and demon ruins/lost izalith are unacceptable.

>If you don't like it you got "filtered"
This is why nobody likes you stupid niggers. You have an overly inflated sense of self because you beat a game which is slightly more difficult than anything else of its time, when really the games are fucking piss-baby mode compared to the shit a lot of people grew up playing.

It's an anti-cheat feature. If you Gameshark yourself to invincibility/infinite health, you're stuck.

sure it is

how are they unacceptable?

that there is part of the notorious unfinished second half of dark souls. god damn shame

why does it have to be in the valley just because of its name? seems kind cliche

Did you get filtered at those parts of the game or not

Do you even know what “filtered” means, retard?

lol. how many souls did you lose?

I got the platinum in Demon's Souls after a few playthroughs, probably took the longest because of the shitty stone farming.
Dark Souls was over incredibly quickly, but the multiplayer was fun.
Dark Souls 2 and 3 are fucking terrible and not worth finishing, and Sekiro has no idea what it is but I can see why people would enjoy it, even if I didn't.

Now kindly neck yourself, you witless fuck.

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>something that can be dodged if you aren't a braindead retard
>"something cheap, amounting to you going "okay, the solution is to step into that hidden switch and immediately roll back out of it so whatever killed me passes by"
You're LITERALLY pic related

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i remember walking alot for the first time in a game in demon souls to be cautious. made it so immersive too

>environmental traps are now cheap deaths
I love the nu-From audience

Yeah, I admit I'm at fault for not wanting to crawl my way through a game. Fucking sue me.
You know what else people typically don't like? Devs forcing you to play their way.
Big surprise you faggot Darkbabs endorse this behavior.

So you DID get filtered, lmao

>Hispanic rape gang of two dozen fuckers with infinite stamina dropping in on you is now an "environmental trap"

I guarantee I beat Dark Souls with a shit load more ease than you did, fuckboy.
Sen's is a meme. I died once there and that's because I fell due to how the game throws you backwards according to the way you are facing, not according to the actual laws of physics.

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>it took you nearly a half hour to come up with this worthless cope

>"Sen's is a meme. I died once there"
>"something cheap, amounting to you going "okay, the solution is to step into that hidden switch and immediately roll back out of it so whatever killed me passes by"

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Cringe

Forgive me for having more going on in my life than needing to reply to sweaty apologists on an anonymous image board, you absolute fucking joke.
So you're going to tell me that being thrown or flinching backwards instead of along the path of whatever projectile impacted you isn't stupid?
You really are drinking deep from the koolaid, you poor cuck.

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>being in such a rush and so blind you don't see a pressure plate on the floor is ""something cheap"
I can't post the pic again but trust me I'd love to