It's bullshit I don't hear more about this game, it's unironically a masterpiece and comfy as hell, talk about it
/gft/ - Grim Fandango Thread
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I've been meaning to check it out, but kinda forgot about it.
Thanks for reminding me OP, I'll play right away
While I agree for the most part, the cat race puzzle or whatever the hell from year 2 was a bit bullshit.
Music though? Uh oh, jam thread.
youtu.be
i got this free when gog gave it away, i really need to play it
I played this for the first time a couple years ago. I used t watch my dad play it in the computer room in the 90's and it brings me back so much comfy nostalgia. The racetrack puzzle was fucking bullshit though and I admit I had to search it.
>mfw the band around the basin at the ending mirrors the figures around the ashtray at the start
kino
Haven't played it in quite a long time. Was the remake good?
Fitting for an eternally underappreciated game
V used to talk about it pretty frequently, get the feeling most those people aren't around anymore. Played the remaster when it was free on ps+ a long while back, was really good, and took a good bit of thought after not playing a game from that era in so long, funny too.
It's a bad imitation of Monkey Island. The controls are bad, the humour is too obvious and the puzzles are obtuse shit.
But it's still probably one of the best games ever made even despite those problems which should tell you how good this thing really is.
It's the same game, with better and smoother lighting and point and click controls.
>Domino Hurley
>Hector LeMans
Oh fuck those people and their puns
Fixes a lot of the bugs the original had, which is nice if you were someone who had trouble getting the game to run back during its original release.
Great game but I don't know what's there to talk about.
The story, the music, the jokes, the few puzzles that weren't obtuse logical bullshit.
>Muh 90s adventures
>Nobody talks about 2010s adventures
This is why genres die
>old thing bad
>newer thing better
No.
The worldbuilding was topnotch, I loved how the puzzles felt less like the usual roadblocks that point-and-clicks tend to do, the puzzles themselves added to the worldbuilding and for the most part made some logical sense, instead of having to get a guard to leave his post by putting a mustache on a bird, but you need to knock out the bird with a inflatable hammer but to get the hammer you need to talk to the cook and he needs you to etc etc.
As for the writing, it's Schaffer when he was good. Great mix of whimsical humor with an underlining horror. I love the OST as well. I used to listen to it on a loop while I worked.
Also I did love the way they handled dying in that world. Being covered with flowers as an indication of death is beautiful.
Adventures have much better puzzle design today than in the 90s. Lots of 90s adventures are good despite their shitty puzzles. Can't get away with that today.
Yes you can, and not all the 90s games had obtuse logic to them.
>the bread of the dead
It varies from game to game. It's a hard balance to get logical puzzles that still offer a challenge but not to the point of them being obtuse.
Broken Age part 1 had incredibly obvious puzzles which made the whole thing less interesting, part 2 had more interesting puzzles but by that point the whole project had been mismanaged and didn't know what they were even trying to do anymore. Or something like Deponia which is very traditional obtuse puzzles, most of which are just boring roadblocks instead of adding to the world. Decent story though.
Too bad so many fans were ungrateful about the ending, prompting another game to be made pretty much to just go "Fucking deal with it, cunts"
I have no idea why somebody at Lucasarts thought Monkey Island 4 and this game needed keyboard controls instead of the established point and click. And actually went through with it.
ask me about grim fandango.
It was using the same engine as Grim Fandango, which also allowed you to control things with the keyboard. Too bad they didn't spend more time on the character so their fucking eyes didn't look like they'd all been forced to watch snuff porn for 10 hours straight. And also make the story not plothole-ridden bullshit.
And now Daedalic is losing so much money the company who owns them is planning to pull out of vidya entirely and has written off Daedalic in the last last fiscal year.
Those fucking ungrateful fans, ain't I right fellow user?
In fairness, the ending was pretty stupid. It was just a depressing ending for no real reason. It'd be like Guybrush Threepwood ending his adventure by getting unceremoniously shot in the face by another wannabe pirate.
Hardly, people just couldn't handle an ending that wasn't happily ever after for every character.
>which also allowed you to control things with the keyboard
>also
It only allowed you to control things by keyboard. At least on release. I know the remaster added sensible controls two decades later. No idea if MI4 ever saw an upgrade.
You could also use joysticks in the original release, you know.
People can handle it if it makes sense and fits the tone of the game. It didn't.
In Full Throttle for example, considering the violence in that world, Ben could've died and it would've made sense. In Deponia the guy's death comes out of left field, like they just wanted it to be a bittersweet ending just because they felt like it, instead of whether or not it made sense.
It's a squeaky little kitty
My scythe. I like to keep it next to where my heart used to be.
Voice acting in this game is really top tier and definitely my favorite part. Did remaster use the same recorded voice lines as original, or did they re-record it?
It fit just fine and made enough sense since Rufus was making a selfless decision. It's not like they made the scene ultra gory or anything.
It's the same audio, don't think they even bothered the original cast for the commentary. Speaking of, if I'm not mistaken, Manny's is a college professor or something, and still has some students asking him about the game from time to time.
Sure, it's a redemption moment for a character who's been an asshole throughout but it comes across as too cheap an excuse. There were other ways to both redeem him without needing to go for the easy "he sacrifices himself to atone"
I played the game a long time ago and never even bothered to try Doomsday so I don't know how they handled that continuation, but it's understandable why people complained. It was a downer ending for the sake of trying to end the game with a bang.
Manny is played by a decently known actor Tony Plana. From his wiki, apparently he did take up teaching.
Didn't feel all that cheap, maybe if it had been a lot more sudden like some endings where they kill off the MC very abruptly and (in some cases) just smash to the credits.
>Lola
It's not like I was that invested in it so it didn't bother me but those other stories that end like that are usually cheap as well. If you've ever taken a creative writing class, you'll notice most amateur writers end their stories with the MC dying, just because they're never sure where else to end it and a death is an obvious solution. Not that it can't work, obviously, it just needs to be better handled instead of thrown in at the last minute.
The remake had me stumped twice because Manny refused to look at playing cards and a can opener when they were on top of items that were interactable. Not sure if this is a remake only problem or not but I don't remember it happening in the original version. I'm glad they fixed the bug with Glottis' head getting stuck twitching, and I hope they fixed the bug where the game could crash if you got into the Bone Wagon in Rubacava.
I love Grim Fandango, Day of the Tentacle and Psychonauts, but I despise Tim Schafer so I refuse to give him money anymore.
Just didn't seem that last minute to me, certainly not enough to spark the kind of outrage some fans had over it.
Could be worse. I must have happened upon the most bug-ridden copy of the game ever printed when it originally released on PC. Constantly crashed at various parts, the most aggravating one being those two little shits in the goddamn cage and half of the optional lines causing the game to shit itself. Other issues involved the audio cutting out whenever the game was paused, meaning I had to save and then reload constantly. Not even the people who made GRIMMVM could help, and they had fixes for just about every known glitch the original version had.
>certainly not enough to spark the kind of outrage some fans had over it.
This I can agree with. I only played the game much later on but I did hear about the outrage.
When I played GF GRIMMVM didn't even exist. I played it on a shitty emachines desktop with integrated graphics and XP tho, so that probably eliminated a lot of bugs you experienced.
From what I know about the fourth game, the devs certainly didn't seem to care about the backlash either, since the story was apparently just a time travel loop plot where it explains a few events, but still pretty much lines up with the previous ending, suggesting they weren't going back on what they did.
At least it's not like the crap in Life Is Strange, where a more logical ending would have been for Max to give herself up since it was implied her powers caused the storm that's about to destroy everything.
First computer we had it on, I think had Win98 or ME. Then I think we had one with XP, and none of those worked. Had a personal Dell from around 04, so I can't recall the OS it had, but when I tried to play the game, had the audio problems, but that's where the fucking birdcage crash reared its head. Then had a cheap machine with like Windows 7 or whatever, had more issues, but once again got blocked by the birdcage segment.
And this was over the course of like 14 years, right up until the Remaster was released. Yea, it meant giving modern day Tim money, but fucking Christ I just wanted to enjoy the game all the through without a bajillion issues.