will there ever be another game like this?
Will there ever be another game like this?
It’s just divinity original sin dialogue it’s nothing special.
I shaved my beard off and gave myself a serious face
divinity original sin doesn't have nearly enough branching paths and most of its throwaway dialogue is just generic worldbuilding - and not in the fun esoteric way, more the droll fantasy history way.
Fantastic game, combat is fun, story's good, but it's not character-driven enough to be comparable.
No. This is your Planescape Torment. This is the one shining example that everyone will point to represent the past two decades of the genre.
>this blew up but underrail didn't
thanks for reminding me that game's still on my backlog
I'm sure, in the next few years, we'll get games that at least try to emulate its focus on dialogue and reactivity with a similar atrophying of other features. Whether any of them will match its quality will be another matter, but if you really liked the game's format, you'll surely get more of it to chew on.
gameplay of underrail is shit while the gameplay of DE is good.
does planescape torment still hold up today? or is it a relic of its age
Wait how do you shave your beard off?
You have to have a tolerance for its bad combat/gameplay. The setting/story are particularly interesting but if you are the kind of person who tends to call things 'clunky' or 'dated' then it's not for you.
BG2 while having a less good story overall is much more well rounded and I would say is the better game
In fish vilage you can have house, inside there is mirror. You can use mirror to turn harry into most pathetic looking man in game by shaving mustache
how is this not textbook redd.it? anytime someone asks
>duuuh what does redd.it mean????
just post OPs pic
I bought this game but haven't had a chance to play it yet
So every dialog is an NPC saying something, then you having an internal monolog with basically 12 "advisors" and you have to pass skill checks to follow their advice which decides your actions and responses?
You should unironically read the book instead
To add to the guy saying the combat is bad, a lot of it can be avoided
This is probably the best RPG to make a cha/wis character in
>So every dialog is an NPC saying something
Not necessarily, there are plenty of moments where you talk to inanimate objects
>then you having an internal monolog with basically 12 "advisors"
12 or more won't be yacking in your head, only a few at a time for the most part and usually only if you invest in them.
>and you have to pass skill checks to follow their advice which decides your actions and responses?
You ultimately decide what you want to do, skill checks just give you more options whether they're good or bad. Successful checks don't mean an optimal outcome and sometimes failed checks can be beneficial too, it's best to roll with the punches.
Oh yeah I know there's internal monologs when investigating shit too
Interesting system, can't wait to play it
this doesn't have gameplay though.
>Shaving beard and keeping the expression
help me
The sequel
So you didn't play the game. You just came here to shitpost? Are you satisfied?
>Successful checks don't mean an optimal outcome and sometimes failed checks can be beneficial too, it's best to roll with the punches
What I really loved about the game was that it was genuinely as good to fail as much as it was to succeed. This isn't a game where you min max, making a wildly imbalanced character is the way to go
>it's best to roll with the punches.
I honestly love that about this game
I'm one of those idiots who follows guides and walkthroughs for things, but with this game I didn't feel compelled to at all, just going with my gut and never reloading a save
>I'm one of those idiots who follows guides and walkthroughs for things
Same. I was so undeservedly worried about getting all the cool looking T-armor.
All-in-all I think I had to look up one thing (to advance the plot) the entire game. Just by playing the game normally I was able to get interesting outcomes
Just did it and wow he does look like shit
Why do people like you insist on posting such disingenuous garbage? We both know it has gameplay, just fuck off.
Can you fail the game? Ive only played the first day the other guy paid my debt but i did no progress with the corpse and have pretty much no money, i feel like im getting myself into a corner here or does the game account for this type of shit
Grab the plastic bag and start picking up bottles to make money
Unless they are totally retarded they are already working on the sequel.
I am also pretty sure plenty of games are going to try to emulate it's successes.
Larian already stated they want to adopt the meaningful success/failure system into BG3 from it.
There's an answer to everything. You can't lose.
My artistic misunderstood soul got a bad ending with the death of Kim. What did I do wrong?
The only way to lose is to run out of either health pool or to irredeemably fuck up by doing something catastrophic like murdering a child.
You cannot play yourself into an unwinnable situation- there is a solution no matter how much of a fuck-up you manage to be.
Yeah they have said they're going to work on more games using the existing system. They also said they would put more continuous action moments. So example was used was a car crash IIRC and that you would have multiple options as a car is crashing or maybe it was a house fire.
I'd say one of the biggest parts of Disco I like the most is the lack of combat. There's so many games where I can shoot and kill but I don't really want that. I want a well written experience that takes me on a journey.
Good games are basically book though? They're one of the longest "artistic" mediums.
I played DE and liked it, but saying it has gameplay is like saying VNs have gameplay.
It has more gameplay than a VN however. It's more like an adventure game with RPG dialogue systems.
It has more gameplay than 99% of VNs but less than most traditional games. It's a point and click adventure with less guide-bait and more words and there isn't anything wrong with that
did you mean dull? droll means witty and funny
Kim doesn't die, he's just hospitalized. You have to pass the authority check when he's being shot at to save him, which is piss-easy if you're even passingly friendly towards him.
Are you implying they don't? Most of VNs are more of a game than Disco Elysium because they have fail states.
DE doesn't have failstates?
isn't that like, the core condition to qualify for a game?
>Successful checks don't mean an optimal outcome and sometimes failed checks can be beneficial too, it's best to roll with the punches.
Seeing Harry sperg out on any occasion is fucking hilarious. Don’t be afraid to fail rolls except for shooting the corpse.
bullshit, I actually died in the game
There's, like, two, and you have to try to get them.
It has failstates in the same way Telltale "games" have failstates. It's hypothetically possible to see them due to your own failure, but it's basically impossible if you're not retarded since they throw healing items at you like candy.
Couple that with the "failing checks is a GOOD thing" retardation and you have a VN pretending to be a RPG.
Assuming you're not just shamelessly samefagging, you can die from losing too much health/morale, or making extremely poor decisions.
There are also VN-esque up bad ends that force a reload. You can try to arrest the Hardie boys and they kill you, kill yourself through a myriad of failed checks once you have your gun, electrocute yourself trying to fix the water lock, fuck up the merc shootout and die to Ruud, craft and drink the molotov, get killed by Ruby's pale device, resign from the RCM if Ruby kills herself, or get arrested by Kim for killing Cunoesse. There are probably some I missed added with the Hardcore update.
>VN
Do people even know how VN's play when they spout this retarded line?
>Couple that with the "failing checks is a GOOD thing" retardation and you have a VN pretending to be a RPG.
I know it requires actually having friends but have you ever played DnD or any other tabletop RPG?
>not reading any of the posts you reply to
>overly formal spoiler tags
Shill
>don't read a post and then accuse others of not reading posts
cope
>angry commie goes straight to the adhoms
lol
If you fail a skillcheck in DnD you either suffer or get saved by DM fiat.
>If you fail a skillcheck in DnD you either suffer or get saved by DM fiat.
>if you fail a skillcheck in DnD you either suffer or get an alternative outcome
sounds pretty familiar to what happens in Disco Elysium
I was friendly. I just had shit stats in everything except intelligence.
Hope they work on a sequel, the world building made it ripe for potentially kino stories
there are literally spells in DnD where it's beneficial to fail your save, and actually smart DMs can set up harder checks that don't completely screw you if you fail
if you roll to hop a fence, a failed roll doesn't necessarily mean you impale yourself and die like a retard
>get an alternative outcome
>the guy running the game literally breaking the rules is an "alternative outcome"
So is iddqd a powerup in Doom?
>a failed roll doesn't necessarily mean you impale yourself and die
But it is acceptable for a natural 1 to get you a better outcome than a natural 20
You keep saying this but it literally only happens once when you're shopping for clothes. I can't remember a single roll other that you were better off failing.
>click dialogue
>maybe have an inventory menu and navigable map
>the whole thing runs on the illusion of choice and stats that don't matter
Sounds like DE to me
>breaking the rules
Rule zero, here's an example
If you're a high strength character and you roll to kick down a shitty door, it'd be retarded for the roll to just be black and white. Instead the DM might rule you kick down the door, even on a fail, but you hurt yourself in the process, or that you collapse the doorframe and create difficult terrain. This is literally something that happens in DE- if you fail a roll to bash down a door, you lose two health states, but can still succeed if you pass a volition or pain tolerance check. It's still a downright worse outcome than if you had succeeded the roll, but it means you don't play yourself into an unwinnable situation, unless you actually die from the damage you take.
I also go on mongol basket weaving forums and talk about games I've never played like I've beaten them
Nat 1's and 20's don't even apply outside of attack rolls RAW.
Probably not. I think they claim they're going to do another RPG or a spinoff or expansion or something, but honestly it feels like it's going to be a unique game.
VNs do not have inventories or maps, you are thinking of adventure games which also have gameplay
>what is Long Live the Queen
Apocalypse Cop was right, the world ends in 20 years after the events of the game, not sure what more can be done.
Name a VN that takes place in a 3rd person 3-dimensional navigable world then.
It's the context that matters in this case. The cases where you fail upwards in Disco is usually where a success for that particular skill is not necessarily a positive outcome for you. Take this one check with Coach Physical Instrument. You see a couple old dudes playing some sort of bocce ball game and Coach wants you to immediately shot put one of the balls. A success means you do a perfect throw but piss off the old dudes because you just threw one of their balls into the water. A failure has you feel like you did something wrong (going against your former gym teacher instincts) put you impress the old dudes by actually doing a good shot based on the game they were playing.