Why aren't you working on your game Yea Forums?

Why aren't you working on your game Yea Forums?

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sendspace.com/file/rqtd9l
giantbomb.com/bastion/3030-32085/credits/
streamable.com/17vav
discord.gg/c33Pr4M
youtube.com/watch?v=J-p_0FDlpkw
youtube.com/watch?v=xGmXxpIj6vs
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because I have a brain injury that prevents me from resting enough while sleeping, so I'm always fucking destroyed and can't properly focus or remember what I'm learning
I also have a hard time reading anything
can get cured but it takes too many months to see a doctor here

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Why'd you get a brain injury huh?

I fainted and cracked my skull
this was 7 years ago

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Because making videogames is boring, I would rather play them.

Why aren't you building houses? Don't you like houses?

This so much. I work in the software developing business and creating a game was something I wanted to do at first, but seeing how frustrating and boring the whole software development process is I'd rather hire people to do the job and code it myself.

Try making a basic snake game and now imagine how difficult and frustrating creating a full fledged game that has a good story, gameplay, visuals and music is.

IS THAT butterfly

then creating videogames isn't for you
some people enjoy coding their videogames
some people don't

my condolences

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You can create a snake game in an afternoon.

you just know she fucks black guys

thanks user
whenever I get at 100% health, I'll make some nice videogames, focusing on being fun

because I failed 300 level C
fuck nodes

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Because I'm going back to school, and working 2 jobs.
But I try and get some work in on it at least three times a week.

I'm making a fap game for patreon bucks since I need money real bad.

wtf a node?

Ligma balls

i can code but i can't do shit with making models and animations.

Imagine being female and pretending to know how to code. Honestly that's probably her boyfriends coding book. They're genetically different than males. They only breed and nurture

because my idea for my game is retarded and no one would like to play a game which is basically Hunted: the demon forge, but on a space setting with a guy that akimbo laser guns and a amazon muscle babe that has a sonic hammerâ„¢

How do you play video games?

I am. It's coming alright, probably start animating up the first couple cutscenes today so I can get the tutorial section out to a few people for feedback soon.

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I barely play videogames
I played for honor but required a lot of reflexes and I sucked
RPGs are too hard for me because my eyes hurt trying to read
videogames like the goose game are easier for me
that doesn't prevent me from playing videogames, it's just a little harder

check the catalog before making duplicate threads please

Even if I do, how to I actually sell it? And I say kill niggers/chinks/trannies/fags/leftists a lot so I'd have to drop all online accounts and names and start over from nothing

"no"

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looks nice, just dont get too obsesseed about pandering to furfags and it could become a decent game.

>

Because video games are toys for children. I have better things to do.

based polite user

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look at crush crush no effort whatsoever

HOWEVER the major hurdle is going to find an acceptable artist.

Because I'm a self centered looser

This one is on the backburner a bit until i get more free time.
Then i will use the powers of "captain hindsight" on this demo to improve the editor etc enough to pull a full game.

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>it's been seven years but won't wait a few months for a doctor

morone

nice megaman clone, would play.

That one's about your dream game, user.
This one is just for your run of the mill shitty indie game.

>making a game in C

Yep that's women for you. Making everything 10x more complicated than it needs to be.

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Technically you can:
sendspace.com/file/rqtd9l

But it's only one level That i didn't recorded the fun part on the webm to not spoil shit

Requires an MSX 2/2+ emulator/real hardware but that webmsx.org site can do it too.

Looks dangerously a lot like a furshit game. Sad.

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>Requires an MSX 2/2+ emulator/real hardware
fucking cool

Why haven't you committed to programming yet Yea Forums?

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I mean, it's just a furry porn game. I guess maybe that counts as furry these days...

i feel sorry for you user. no matter how you feel, I as another anonymous loves you unconditionally.

It's a quite fun but sometimes annoying system to program for.
No sprite flipping, scroll is a bit annoying because MSX 2 can't do "bigger than screen" horizontal scrolling, but unlike the nintendork systems, i can write to the video memory whatever i want, and there's a shittton of video memory and totally reconfigurable video memory addresses, so you can abuse double buffering.
Also the Z80 assembly is just fun.

I understand that you're going for the retro vibe, but absolutely FUCK you if that CRT monitor effect keeps making projectiles disappear and you do nothing about it.

he forgot

based Aziz knows how to not get #metoo'd

That's not a CRT effect, but a limit of "sprites per scanline" one.
More advanced games engines for old hardware use a quick reorganizing of the sprites to flicker em around when you abuse the limit, so you can still kinda see the shit.

Been grinding away on the campaign for my game the last week. Got into a heated argument with the team about how in depth the campaign should realistically be. Stuff like, how deep should we go with cutscenes and how complex objectives should be. If objectives are too complex, networking becomes a bigger issue and we would have to scrap online play while in a campaign. That kind of stuff.

Any thoughts?

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I remeber seeing this ages ago.

Why would complex objectives make networking harder?

That's absolutely bottom tier of effort and style.
I love it! It makes me think my game will be almost as successful since I'm not looking to pad time with grinding, nor to have every girl be the exact same gameplay wise.

Coding is boring and difficult. Good games aren't done by one person, anyway, they are done by hundreds of people working together in different fields.

with it being a skater like game at least looks like it from what I have seen objectives should lean on the simpler side imo. Think THUG1/2. Make fun challenges with simple clear conditions that rely more on the enviroment for challenge than anything else
thats just my two cents

I have fun programming those things, even if it's a piece of shit.
The kick for having the stuff you want working is quite great.

you don't need hundreds of people for a game
most nintendo games are done with smaller core teams of ~100 people
indie games can even be done comfortably with teams in the tens of people or less

>fuck nodes
you mean fuck pointers, right?

I made a click to move script for a skeleton in Unity if anyone has any questions for a vet game making lord of coding let me know

Because I have to meet with a dude in the dean's office for grad school and depending on how it goes is whether or not I quit my job. If I quit my job, I won't have shit to do until grad school starts in five months. That's enough time to learn gamemaker shenanigans and steal enough assets for an RPG.

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What's a nerd?

I'm surprised at just how lazy the majority of people you work with can be. I've worked with people that have done close to nothing over months at a time.

All these people say the same things. "I love games", "games are my passion", but when it comes time to actually sit in Unreal/Unity and put thought to silicon, I'd say about 10% of people actually can pull through.

Is it because of the lazy young male stigma surrounding video games? Has anyone else here had horror team stories?

Hollow Knight was made by three.
Bastion was made by seven.
DOOM was made by eight.
Dorf Fort is made by one crazy bastard.

And now I await the incoming >Good games reply

More complexity means more things to network sync. More things to network sync means more areas for networking bugs.

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Are you going to be the next Bug Fables devs?

based retard

don't fuck up your core experience for supplementary shit.

>Dorf Fort is made by one crazy bastard.
I thought it was two brothers

I've been several times to a doctor
I told them I could barely maintain a normal life and they told me "haha it's just a cold"
after 6 years they agreed to do some neurologic tests
now that I know what I have, they're giving me some meds that worked the first two weeks like a charm, but stopped working
they're trying to adjust the meds so I feel good but each appointment is like 4 or 5 months away

thank you user, I love you too

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What is best for a complete noob? I'm not setting out to create some dream game, just want to get my feet wet and experiment but have zero coding experience.

its because im scared to start
I always feel like im doing something wrong all the time and it kills my drive

"hundreds" might be hyperbole, but a hundred is definitly spot on. Three Houses had like 200 people involved. GBA fire emblems have like 60 people credited, each.

For indies, yeah, it's less people. But the high quality indie games are not done by a single person. Bastion, for instance, was like what? 20 people?
Obsessing over being the coder is not for everyone. The artistic people who envision the games hardly ever are the actual programmers.

>Meds

Just fucking make the game and do the thing, Jesus Christ.

Should I work on this game again? Does it look fun? I've got so many assets made for it already, and I finally got a reasonable work schedule to take another shot at gamedev.

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Is that done by having "in water" be a state and linking hard shadow to boat when it is met, or is the shadow linked to the bottom of the boat at all times and only visible within the water?

giantbomb.com/bastion/3030-32085/credits/

It wasn't seven.

Well, Yea Forums?

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as a programmer I fucking wish I knew some artists
it would make my job much more enjoyable not having to look at programmer art all the time

What did user mean by this?

Is campaign really supplementary? Some of the team members agree with you, I personally don't. I imagine most players will go through the campaign before playing online (my hope, I suppose), so the campaign needs to be fun as fuck and wildly entertaining, so when they finish it online play will be more of a "omg I need more of this game," thing and not a "well I guess that's it.." experience.

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action platformers are my jam and that artsyle is nice on the eyes
go for it user

Looks fun and dynamic to me.

You are correct. It was three and one of them left, but both brothers are still there.
I had thought it was only the brothers from the start. My bad.

make me, fucboi

Nobody wants to play singeplayer shit in a game like that.
It's gonna be boring objectves doing alone no matter how hard you try to make it fun.

The water shader is pretty complex. It actually manually samples the shadow map (usually transparent shaders don't bother doing this at all) and if the volumetric shadows are turned on in the game options, it will trace through the waters volume and continuously sample the shadow map, doing a bit of math as it goes to make it look nice.

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Stop letting those projectiles get eaten by that flicker effect

Because I'm a 28 year old NEET. I need money, man. I need something to be proud of.

I like the single player stuff
but multiplayer was always more fun in games like it, put more time into that than my single play throughs of the campaign

>What did user mean by this?
You keep posting about the game like the Bug Fables devs did about their game.
Are you aiming for the same level of success?

It costs tens of millions in not hundreds of millions of dollars to make anything actually good. I don't wan't to make some shitty indie

please show us some more webms user. this shit looks so good

Honestly the fact that men have to do this nowadays is nothing short of depressing. Hoverhand looks absolutely and completely retarded, especially when done by obvious chads.

Fine, originally seven until WB got on board.
Though I didn't count the music guy in my original count, so you're half correct. After WB the team doubled to finish it out.

>Bastion was created by a team of seven people, who composed the studio Supergiant Games.
>Some of the San Jose designers—including the writer—did not meet Rucks' voice actor in person until near the release of the game.
>After a strong showing at the March 2011 Game Developers Conference, Warner Bros. Interactive Entertainment signed on to publish and distribute the game.

Don't you want to make the pixel popcorn character jump on the crayon cloud in the land of time travel and 90's references with a terribly vocal and politically oriented twitter campaign and generous kickstarter that you exploit finally?

What's the best way to start for a complete idiot like me?

Dying young before the movement even becomes a thing?

hey your game looks fucking good, I've seen you in other threads in the past months

are you only one guy making the game? or do you work in a small studio?

>pepe poster is a retard
It checks out.

get unity and watch some tutorials for what you want to make

Visceral, the team behind the Dead Space series had 70 ppl and their work is considered a 10/10 masterpiece

>it will trace through the waters volume and continuously sample the shadow map
I'd say that's a bit of a heavy processor tax for shadows, but the amount of those kind in the game would be limited since it'd only be player boats.
Interesting technique!
It IS only on the boats, r-right ha ha?

Isn't everyone aiming for success? I'm shooting for no lower than rocket league levels of success.

I understand. Do you think you'd enjoy the campaign more if you could go through the whole thing with a friend online? (You can splitscreen and online already, but the discussion was if it gets too complex I planned on scrapping online in campaign)

I need to make more, I don't have enough of pure gameplay.

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Is your name Dylan? Did you faint in a high school science classroom?

I finally got the hang of programming, but now I'm in the hell of importing a fucking library and holy shit it should not be this difficult. Even when I actively import the goddamn library in my IDE, my IDE finds every fucking excuse NOT to recognize it, at this rate I'm just going to build my own 3D library because holy fuck

nope, sorry user

I posted a mirror what did you see lmao

So you want to get acquired by Epic?

everything is more fun with a bro, if you can do it I don't see why not
but, steam has that online local coop stuff now that works really well. I played some split screen stuff with a friend in southern canada and had little to no issue, so that might be an option

Hundreds is hyperbole. My point remains - good games (good almost any product, really) is usually a joint effort of a group of people, not just some random programmer in his basement coding his dreams away.

The only person I actually know firsthand that made games was not even a programmer, she was an artist. Nowadays she's director of art for a mobile game company and doesn't even draw anything herself anymore.

this is why most people just use existing engines. Going through all that just is not necessary anymore

Every time you encourage Yea Forums users to make games you promote the creation of several new Unity/Game Maker/RPGMaker trash titles, further clogging any market that will have them and making it harder for competent games to surface.
Whether you're a game designer or just a player it's in your best interests to stop posting this shit. This isn't a matter of console vs pc either so don't delude yourself there

Bullshit, old era PC games were like 5 million dollars, nowadays bigger budget AAA titles really cap at 50 mio ish

I was working on it solo at my studio for ~6 months, but I've got a small team within our studio working on it with me. I'm the lead engineer, with one other engineer, and 4 artists on it full time.

It's in the waters fragment shader, so anything that casts shadow has this affect on the water. I've optimized it pretty well but obviously yeah it's expensive on the GPU, so it's a quality option in the in game settings.

I really like doing graphics tech stuff, especially tracing effects like the shadows or the caustics in this webm. I need to stop myself pretty often because gameplay is always more important and can always be improved.

I'd rather stay independent as a studio, but I'm not above temporary exclusivity deals in order to avoid risk of production, honestly. We're not doing an epic deal, but I have worked out something with another company that's temporary for release.

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Co-op missions and stuff, so you can limit the amount of players within each connection? Not full drop-in-drop-out stuff, but one instance linked between two-to-four?

I'm sick and tired

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programmers can be good designers, you do not need artists to design a good game. Artists make a good feeling/looking game and that is very important but if the gameplay is shit the game will always be shit. Even if its good looking shit.

time too kill looks way to long otherwise nice job keep up the good work.

Why don't indie devs make Xenogears-tier games? Why do they make constant Fez clones?

How should I even start learn programming?

how does one begin to learn how to program from the very beginning?

Because I would have to learn way too many skills to be able to make something decent, and I don't know anyone who would be able to help me. Also, I have no money to hire anyone.

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I think you really undersell the importance of good art in a game. Sure, gameplay is the most defining characteristic of a game, but the UI, the art style and direction, the soundtrack, the sound effects...these are all an integral part of the experience. Good art in a game many times is not even about looking "good", but about looking unique, distinct. Art is what gives a game it's unique personality and makes their characters immortal.

learn variables, arrays, methods, and classes, then program something basic and when you reach the point where you have no idea what the fuck is going on google how to do it easier. Rinse and repeat until programs

Thanks bros, I appreciate the motivation.

There are some enemies that die in one hit, but some enemies require a little bit of a commitment to kill, like 3-5 normal attacks. Do you think just speeding up the normal attacks will make this look better?

almost no games look distinct or unique.

can i be a good programmer if im bad at math i did good in all of my high school programming classes

>almost no games look distinct or unique.

Do you only play american first person shooters from the early 2010s?

Right now the online is pretty flexible, you can even play split screen and go online at once (the game simulates them as another network player that everyone thinks is just proxied through your client). I'm mostly worried about complex features that only exist in campaign extending development time unexpectedly which would cause the project to miss it's deadline + go over budget..

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Start with what you're already good at.
Writing? Get a script out there and get feedback.
Art? Fucking draw shit and post concepts and see what sticks.
Design? Get your flowcharts out and flex.
Coding? Even if a game is just squares, it's good enough to network your way into a bigger team. EVERYONE needs coders.

Heck, if you can do both of the first, there are enough engines out there that require no effort and you could make a dating sim for easy money.

you aren't wrong
guess its down to taste more than anything. I have put more hours into shitty looking games that play well than good looking games that don't

Because I'm fucking retarded.

Somebody somewhere has already written whatever mathematical formula you need to use to do everything.

programming is more problem solving than math but an understanding of trig is important across the board for vidya
more complex math is needed for graphics work but realistically you can avoid all of that with modern engines and the asset store

It seems like a lot of work. I'm artistically retarded, and although I wanted to learn programming when I was a kid, people talked me out of it and I became a NEET instead. I've looked up some stuff on programming because it sounds actually kind of gay. Everyone promotes this idea that programmers are personable people who care about diversity and inclusion, and not some troll alone in his basement, but I WANT to be a dude working alone in his basement and I actually think diversity and inclusion are bad things.

I had this same problem with music. I was receptive to the idea of learning music, but everyone kept saying, "Don't worry, we won't make you do math!" What? Math is the one thing I'm good at.

It kind of sucks that people make these engines for making your own games and ask you to do the artistic shit. I wish it was the other way around.

How do I avoid becoming like Yanderedev?

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Would I be in Law School if I could do math?

trig was the only math i was ever decent at so maybe i do have a chance
thanks user

actually learn to take feedback and critique
yandere dev just shit talks and shuts down anything negative thrown at him so he never learns or grows

have a schedule, follow it the best you can, avoid distractions and make actions instead of promises.

dont be a shitty person

>It kind of sucks that people make these engines for making your own games and ask you to do the artistic shit. I wish it was the other way around.

Because the engine is the hardest part of gamedev? An engine can perfectly function without art assets.

I can draw pretty decently (before anyone asks me to PYW, It's not that good yet, but I'm learning), and I've never really tried to write anything. I have some ideas for a story, but they're pretty hard for me to explain unless I write them down. I've accepted that programming is inaccessible to me. My brain can't handle it.
Actually code instead of streaming games and """reading emails""" all day.

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I meant like where to even start

>learn variables, arrays, methods, and classes,

unless you're asking literally where to start, then google.

unless that's too much then pay the $15 for udemy or bug /dpt/ on and ignore the rampant gatekeeping

It's got that vintage Youtube video effect from recording at 30FPS. Things flicker off and on for a frame when the scanline sprite limit is reached.
Recorded a thing at 60 so you could see.

Yeah we got a thing going on like that, complete with slowdown when things get too much.

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my personal nodev opiniion is, sprinkle the 3-4 hit enemies between 1 hitters sparingly. you have some fast solid movement that comes to a jarring halt when you need to deal with one. Now imagine a level full of them

i don't claim to know what you are doing but, if you can level up or upgrade to where those guys are 1 hit later on, that might be good too.

I'm going to do it
I'm going to start

Tomorrow

today is yesterdays tomorrow
download that engine and do something user, anything

That looks like a lot of fun. I wouldn't bother with multiplayer at all in a game like that, I can't imagine how it would improve the experience as there's no synchronous competitive element and leaderboards don't need network code

Read the book in OP's pic.

Because programming is for fags.

Is this true for everyone? Just to give you an idea who I am: I took computer lit and programming in high school and did several days worth of work in one and even did my friend's work for him, and I was in pre-calc (mostly trig) with only seven kids and I was 2nd in class despite sleeping in class (or talking to the teacher about life, dogs or Nirvana), missing a day every other week and refusing to do homework (teacher only graded tests but the other students complained because I had better grades than them).

I got a D in art and the teacher informed me she could've failed me but she dreaded me taking her class again.

if(conditional)
{
}

It looks nicer.

that is literally me user, the asset store was made for us
you can code all you want and get anything you want to work, and then buy stuff to make it look pretty
hell, a lot of stuff is free

function(things){
stuffl;
}

always looked better to me

void func() {
if () {
}
}

Well, I have mechanics that focus on dealing big assfuck damage, like the targeting mechanic that makes all damage crit. Because of this, I kinda wanna tier enemies like Bosses > dudes that take multiple combos to down OR abuse the right mechanic > dudes that die in a normal attack string > dudes that die in one hit.

I don't think the whole game should be standing there and whacking spongefug sandbags but I think the die-in-one-hit enemies should be pretty much non-existent by the end, so making enemies *eventually* require knowing the mechanics would be more rewarding.

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I used to do
(conditional)
{

but lately I've been doing (conditional){ as it gets easier to track whenever I get to a nested setup

Did you also drop out and become a NEET for 7 years before someone gave you a minimum wage factory job for 8 years and now you realize your life is over?

>programming is inaccessible to me. My brain can't handle it
If you can learn another regular language, like Spanish or French, you can definitely learn programming. That's all it is; translating your ideas so your program can understand it.

Is Visual Novel porn made on Renpy considered a game?

I disagree.
(conditional)
{
gives you more space to actually locate things right away in nested setups while scrolling through code. That lone "{" is far easier to see.

Yes, and don't listen to anyone that says otherwise.

And was there a reason to state the obvious? Did you feel personally attacked user?

if (conditional){
Your bullshit
}

Looks neat.

dropped out middle of semester 2
was neet for over a year and got a laborer job someone just handed me
been doing that for 4 years

>That lone "{" is far easier to see.

That's what I originally thought, but when spaced correctly it's not that much of an issue

(conditional){
single tab from block starting point }

keeps it fairly organized, and most IDEs gives you a tooltip for whatever your stray bracket is anyway.

Code review time

>giving excuses, bitching and crying without even trying
i can tell youre never gonna make it anywhere in life with that attitude

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Sunday's my day off. I'm currently deciding what to focus on for the first half of March, with a mind to getting a public demo together sometime in April. It's boring, but it means I'll actually get shit done.

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Do you have no aesthethic sense or what?

(conditional){
stuff;
stuff;
stuff;
}

is more cluttered than

(conditional)
{
stuff;
stuff;
stuff;
}

in which the conditional and stuff are more separate and clearly defined. Even someone who doesn't code would be able understand the hierarchy in the second one just from eyeballing it alone.

>aziz

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I find the second option more clunky if that makes sense
top is clean and easy to read, bottom has a lot of empty wasted space

It's not wasted space. Its space used to separate things.

No,

(conditional){stuff; stuff;stuff} is cluttered

conditional{
stuff
}

is totally fine, hell, watch this

conditional{
stuff
conditional2{
morestuff
conditional 3{
stuffiest of stuff
}
}
}

Compared to

conditional
{
stuff
conditional2
{
moreStuff
conditional 3
{
stuffiestOfStuff
}
}
}

there is no need to separate it, indentation and the like does that already

It will make sense if you use tab, I don't know how to use it here so I can't really show you.

No I'm with you, indentation saves lives, but I prefer the former

I hope you guys are using tabs.

>indenting anything
lol what a looser

I microdose every hour, BLAZE IT

>not going space tab space space tab

you fucking monster

I'm gonna fucking kill you

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I can't learn another language, either. I've tried.

>Not using the superior bracket format

if (conditional) {
logic
logic
logic
}

Is GOAT

fuck Yea Forums formatting holy christ, my concept is RUINED

Serves you right you fucking nerd.

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Honestly, I don't know where to start. What do I have to learn first?

look dude i get youre stupid but youve learned language once you can do it again. thats a fact. what you have is called a mental block. only you can get rid of it.

all these years I've been doing exercise, reading, learning and trying anything as much as I can, pushing my limits as far as I could, and still I've found a lot of retards like you
I hope you never get your sleep fucked up
now be a good boy and make an edgy meme reply

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buddy holy shit please tell me you're still here
Fork your game into two completely separate games with separate names and separate branding:
1. for normal people, with completely normal sprites, nothing even interpretable as deviant
2. for furfags, where you do whatever porn you want
hire a separate artist for 1 if you need to but holy shit, separate them completely and you'll make more money

How do I get good at programming? I had a programming class in high school over ten years ago and they were teaching VB.net and trying to program a simple dialog box was way too complex for me. Granted, VB.net is a GUI based system and it really fucked my perception using that system. I've been using that as a crutch since about 2006 that VB.net sucks so bad it ruined my ability to program but i'm really just bad at it. How do I get good?

I may have to disagree, furries have money. If anything he should be commissioning fart bosses for DLC

I like the artstyle dude

you don't understand, i agree with you, i'm saying he should do *both*, because the game seems fun for normal people as well, but he shouldn't half-ass it to try to get both audiences with one version
even if he plans to release a "porn patch" afterwards, the original version would be tainted enough for normies to not touch it, and that would be a shame

I have this exact same problem but it can be managed with vegetarian/keto with tons of exercise but it's tough to keep this up.

i've found that i have some sort of mild ADHD and i can't learn shit that's just told to me like that, i have to understand the system
learning how a computer works from electrons up to diodes, transistors, logic gates, up to memory and adders and cpus, then onto assembly programming to control those little gates and flags

well, I have partial epilepsy, dunno if it's the same thing
I try to eat healthy and do exercise, but I see no changes
glad you can manage it somehow user

Because I don't work on things on Sunday. Sunday is for relaxing.

Sounds like a perfect BioWare candidate

I can program and I can art. But I don't know how to trim my ideas into something small and manageable, so that I can complete a small first project.

Can confirm Stallman has been metood. There was a poster in one of the halls that had, satirically, Stallman with the words "Our God" under it. Since it has been purposefully covered with some other nonsense that no one cares about.

ml

I'm not gonna code garbage, don't worry

>want to do the art for my game
>shitty artist
>no passion for drawing
What the fuck do I do when I need to practice to improve but have nothing to practice?

Do the obvious ones, make a snake game, chess game, platformer, tetris. Just something that can stress your techniques into something tangible.

My eventual goal is a blitzball clone

VROOOOOM VROOOOOM BEAR GO FAST

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depends on the team you're working with and what standards they've set

do any of the game engines allow you to slap in any code like c++ or java however you want not just scripting events?

>got a brain injury when i was 3
>i still don't know if it had any effect on my life or if i'm just slow
at least i know two languages, but still

Addendum, I want to make a blitzball clone and I want to make a puzzle game based on the inventory system for RE4

Draw a turtle eating a bunch of fast food and vomiting in a myriad of amusing and disgusting ways.

I am. I'm currently in the most important phase of development: Figuring out what game I'm gonna make.

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I'd LOVE to work on a project, or even learn the Unreal Engine!
but i'm using a shitty laptop, that's not even a gaming laptop, so the best i can do is watch videos, and when i get to a good computer, work on it. fuck not having a shitton of money. [/spoiler.]

>yeah bro, just like, redraw sprites for the WHOLE thing :)
Shut the fuck up. If it doesn't cater to you, it just doesn't. End of story. I'm not even a furfag, but this is the kind of dumbass request someone who doesn't dev would do.

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Stick to your fucking plan. At least then you might actually get it done.

>slow
how exactly?

Yes user you should even if you don't personally believe it's good. Why? Because making something and increasing your speed/skills from it is still better than doing nothing and getting mad at yourself for not doing anything.

So just make the game because more than likely someone will enjoy it and it will benefit yourself amazingly anyways.

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Because I can't get a fucking job. Apparently it's impossible to get a job in LA even with 3+ years of experience.

That sounds dumb and I don't want to do it.

Of course the wojack poster is a fucking retard

user, you don't need a good pc to code and make little 2d games

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I've had students left-align their submissions before. Always good for a laugh.

How do you people live using UE4?
>change one line of code
>need to compile for 10 minutes

i flunked out of everything in school. i never seem to memorize anything, i can BARELY count, i feel like i have autism.

but i was too young when it happened for anyone to be able to tell the difference.

you can make a game via command line in the meantime or a really basic 2D game

go to a doctor and let them tell you what's happening with you
have you tried?

I feel like it's impossible everywhere, I'm going to fuck around in an IT job in the meantime and just program on my downtime. I believe in you user, I know how tough this is

Same, but I'd like to believe if I had someone that could offer me crit, I think I could do passable art.

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Yes? What did you expect? LA is like the second most employer-leaning market in the nation. Four million people with pretty much every skillset in existence wiling to do just about anything to make it in that town.

>using the picture of an ex convict to preach about getting anywhere in life
Comedy gold

Just draw what you want to draw and look up references/guides for what you're attempting to draw and don't worry if it's not how you 100% envision it.

The knowledge sticks with you from analyzing things from your own hand. Just doing simple mindless tracings over photographs can help immensely.

i haven't. hell, i don't know if they even gave me a CT scan. i do know that i cracked my skull.

function abc = () => {
}

not him but I wish I could get an IT job since it's what I studied, but there are no job offers in my city
fuck me in the ass

I dont even think LA is worth it. The city is a shithole. Most of my colleagues have found jobs in Oregon and Washington.

I know unity uses C# but I'd love an answer to, I'm thinking of just using javaFX/Swing to make something but I'd really like a preconfigured IDE

then that's what you should do ASAP
go to the doctor, tell them what's happening, even if it happened long ago, and see if they can help you
do it user, trust me

i'm pretty sure you're a retard and have never worked a proper job outside of maybe flipping burgers

I got so lucky, the job I'm at now had 10 employees quit (which is a very bad sign and from what I hear it's only going to get worse), but I'm willing to take any and all experience I can get

I think UE4 lets you do that

>has a hardtime reading anything
>decides to read posts on Yea Forums all day
sounds like the right course of action

I lack creativity and imagination.
Nothing I could make would ever be truly inspired or have any sort of soul.

>fell of a mechanical pony ride head onto concrete when i was 3-4 because my mom is a complete dumbass who tried to put two children to ride on it
>had to be transported to a hospital via helicoptor.

I don't think i'm retarded but i'm not smart either.

If you don't even understand how much effort goes into spriting, then you're not smart enough to be worth talking to.

that's a good mindset, good luck user

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UE4 supports Live++ now which is 100 times better than Hot Reload, that helps a lot. You're also generally gonna want a minimum of 16 logical cores. Always use the engine binary and try to find workarounds rather than changing engine code.
UE4 is designed for large companies and large companies use Incredibuild to get compile times down.

>appointment is like 4 or 5 months away
jesus what country?

>all day
epic mental gymnastics

Just make a roblox game instead. Imagine shilling your shitty pixel steam game coded from scratch over 4 years and making a grand total of 10k at max when you could be raking in 150k/year with a 0 effort roblox pet/clicker game

Is there a way to make games without learning how to code?

What would be a good first project for a game? would a touhou clone or something like this be too complex?

spain___land
and I just received a letter where they tell me my appointment has been delayed even further

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sounds like i clocked you buddy

You could use a program like Game Maker or RPG Maker. So long as you have a basic understanding of logic, it should be pretty easy for you to make something without actually writing code.

that's a filthy tranny user

A top-down shooter is literally the main step-by-step tutorial for Unity.

Literally pong, you fucking smoothbrain. "Where do I smart on mathematics?? Multiplying right??'"

If you know nothing, start as simple as fucking possible Jesus fucking Christ

i'll clock you in the ass

because sdl has shit documentation

Pssht. Everyone knows the REAL answer is this:
>if (conditional) { fizz(); buzz();}

can I watch

twin stick shooter is the best things to start on
teaches you a ton of basics

rpgmaker

good point, i am a little ambitious. i might learn godot or catch up on some coding in the meantime.

Retard, why would I be mad at you ignoring the effort that goes into game-making if I only "flipped burgers"? Think for fucking once.

cuck

Programming-wise a bullet hell game would not be hard.
But you would not believe how much effort goes into the patterns. There's a reason why Touhou is miles ahead of any other shmup games, and that's because ZUN is so fucking good at making up the patterns.

there's plenty of tutorials since it's been around for so damn long

I started to learn comp sci and game dev, but to be honest it doesn't interest me at all. I feel like all the magic of games is lost when you're involved in the creative process.

Can anyone else relate? I learnt Japanese to a professional level just because of anime and games, but I don't think I'll get into gamedev, I think ultimately I would just rather play the games.

I mean, it didn't stop Yanderedev.

>Magic

Based Retard

okay
can I slap you in the face with my cock

nothing wrong with that, user

At least one taxpayer lived and paid taxes his entire life only so he would finance that trip of yours, user.

yes, it feels like i'm acutely aware of my limitations, and it's terrible. who knows how different life would be if this hadn't happened? i remember being a kid and for the first few years i wouldn't understand anything at school.

>Of course the wojack poster is a fucking retard

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I'm the opposite.

Once I started devving I realized being a COOMsumer is not enough for me, I want to create things.

This isn't a wrong viewpoint or anything user. Joy and fulfillment from creation is a very different compared to other stuff.

thats for brainlets that cant understand the documentation
i just have to read it more

nice self portrait

He isn't making a game, though.

I'll start tomorrow. promise.

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savage

>start learning c++
>i'm up to learning about functions
>take a glimpse at opengl and directx
>see it has bunch of separate libraries you have to use and learn because opensource lol
>take a glimpse at vulkan
>we use opengl libraries because lol

jesus what the fuck i guess i'll just a game engine then.

You're probably not needing vulkan levels of performance, so SDL + Open GL is most likely all you need.

I don't know how.

he made it out and now he's rich

Graphics programming is an area in and of itself. If you don't even know about function pointers then you can't even understand the fundamentals of graphics libraries.

I'm lazy and retarded

>rocket league levels of success

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As much as I'd like to make a living off of something that isn't porn, I already have an audience of some sort for the porn portions and it seems like it'd be much more of a gamble if I weren't going to take advantage of whatever fanbase I may have so far.

is my bad guy who shoots missiles cute

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thats actually pretty good

Yes. How's your good guy?

autist with a gun

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find the videos of MIT's SICP course and work through the book. it's designed to be done on paper and then checked in an interpreter so you don't even need a computer to do the exercises

man you guys have a lot of excuses don't you haha

What's this from? I've seen epople with it as avatar,

she's the main character of hair receive bullet
that was probably just me

knew a girl in highschool who looked just like her but platinum blonde. too bad she was a lesbian

26Dollar?

I'm getting there
I need a car to give to the protagonist though, something sleek and powerful like a classic muscle car but that also has decent storage space

y3s

>I'm shooting for no lower than rocket league levels of success.
This might only happen if e-celebs pick it up en masse.

I'm working on it right now
here's some combat

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Kek underrated. Zyzz was a retard.

I have a friend who is making a 4 player metal slug fangame, he released a trailer recently the problem is he recorded it on his laptop and his recording software made the game look laggy when it really runs way better

Would Yea Forums like to see it?

you gamelets always make me feel good about myself

everytime i did something today it created 5 diferent bugs

but atleast now is all fixed and the basic skeleton of chapter 2 is almost done.

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Be honest, would you look down on a game made in Unity even if it were a good game?

No, why would I? As long as the fucking game is good. The tools used to create it don't matter.

I am referring to the meme that goes:
>install game
>boot game
>see unity logo
>immediately uninstall game

There's plenty of good games made in Unity and you can't even tell. The engine's not the problem, the barrier to entry is. I look down on any game that's obviously hacked together with third-party assets and made with minimal effort.

Because I prefer writing desu

name five

>Be artfag
>Been studying programming for 4 years
>It's hard and can barely put a program together
>vidya is hard to make for a single person
I can't keep this up, where do I meet a programmers to split the work?

No, Unity is a fine engine. Only smoothbrains blame it. In reality, Unity just democratized game development so much that stupid kids and third world asset flippers were able to start making stuff.

Anything made by Ludosity. Try an Ittle Dew game, both are great

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cuphead

>>Been studying programming for 4 years
>>It's hard and can barely put a program together
How is this posible? Programming is not that hard, its basic rules. Programming is like driving a car. Getting your driving license is the easy part, really knowing how to drive is what takes years a practice. Programming is no different. Learning it its easy, knowing the skills to problem solve is the hard part.

are you fucking retarded or just plain dumb

you are a lolicon and you have shit taste in games
first ID was a boring little puzzle thing, and then the second one was one of the worst attempts at making a zelda-like that I've seen
absolutely shit

are you a fucking faggot or just plain gay

you are a loli

programing games is completly diferent than programing a site or a database user

you do a site, it opens, it loads shit and done

games you need to worry about frame rate, movement speed, animations and hitboxes

>4 years
and what does that translate into actual retained knowledge, 1 month?

faggot art style, game discarded
>draw something that takes more skill and looks better than vague cartoon blob shapes and single tone shadows

Puzzle games aren't for everyone user, and If you didn't like it that's okay. I thought it was a lot of fun and enjoyed the first on a lot.
It's simple, but I really liked how vibrant the overworld colors were and the animations of the trees swaying in the wind were nice.

export default abc = async (): Promise =>
{
}

Well I'm studying C and I always have to deal with its bullshit like confusing a pointer with the real thing it is pointing to
I'm not sure if that can be quantified

don't worry, pointers are the bane of every newfag programmers existence, just keep practicing. it's not a matter of intelligence you just need to get used to computational thinking

For a classic FF style JRPG with a job system, do you guys think the player should unlock jobs as they progress through the game or start with access to all of them (barring maybe one or two secret OP jobs)?

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But after 4 years of this it should be obvious I wasn't cut for it.

you've been studying C for 4 years and you're still stuck on pointers? have you never been asked to implement basic data structures like stacks and queues?

I like a base/advanced job system, where all base jobs are available from the beginning of the game but you have to commit to levelling them up to unlock the advanced version; i.e Knight -> Paladin

So like, Ragnarok?

Alright yeah that looks loads better.

i've never played ragnarok
i was actually thinking of fire emblem but where you can choose each characters base class from the beginning or when you first recruit them

Pointer are just my most recent obstacle, I have a good understanding of them now but as I go on with my book every new thing is always a struggle and pointers where a struggle.
Overall I'm just a slow learner and just clunky at this.

it helps to draw stuff when learning pointers, it helps to reinforce that pointers are just variables like anything else with an address, and some data. obviously the confusion with pointers is that the data is neither the address of the pointer or the data of variable it's pointing at so try drawing your programs where each variable (including pointers) are represented by a block of memory

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This looks nice user.

>responded within 3 minutes
He isn't wrong, is he?

I take a med that makes it harder for me to think. Have to take it or else I'll be in pain. Shit sucks.

Wouldn't iknow where to start with programming.

I made a VR Crafting/Fantasy game framework but I have no idea where to go with it, if anywhere

streamable.com/17vav

Finish Anubis and the Buried Bone please

If the game is good, most people won't care, there are plenty of successful projects with shit drawings like Touhou, Celeste, Undertale, anything made by Ryukishi07.
Some people might even find it charming, or "soul" as you guys like to call it.
At least that's what i think, probably because my drawings are also shit.

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>furshit
>no originality in anyway, looks like any fucking game from 88-94
Kill yourself.

> if (conditional) {
> . . .
> }

so you're not bothering to see a doctor for 7 years cause you don't want to wait "many months" for an appointment?

yeah that makes sense....

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reskinning megaman 3 isn't making a game.

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If that guy spent half the effort making a game as he spent making an excuse not too he might be on steam soon

I want to make a text game like EraTW but without the focus on h-content.

>looks like any fucking game from 88-94
Thanks~
When I can afford to work on that I will. Any decade now.

until you have to make graphics and music, then you're fucked.

Youre ready to ne Pirates faggot?

This is a low IQ post.

ne? what?

Definitely start with Unity. They have some O-K tutorials, but really YouTube is where you can get good info on how to use it. I think Unity mainly uses C#, but there's a way to port other languages into it.

Oh fuck, are you actually using a restricted palette? Hate when people make "retro" graphics with as many colors as they want, just ruins the look.

I can do everything except music so i'm not sure what to do about that. People probably wouldn't accept a game with no music.

When are you going to have a beta or alpha that won't be time locked? I was either working or asleep every time you guys had the alpha client available.

I am, but the dev process is slow as heck.

It's cause it's a porn game, and its totally the fetish i love, so every time i work on it i have a huge boner and desire to fap.

if you complain in the discord, you can probably just request an exact time thats convenient for you

discord.gg/c33Pr4M

Fellow Spainbro here, public healthcare is absolute garbage and won't cure you of anything serious.
Save up and go private, they'll fix you in no time.

How do you gauge the length of your game? what if you put in all the ideas you had and ends up being too long/short?

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I think the struggle for someone who is here is going to be making enough content at all, nevermind worrying about too much. Making actual content, levels, etc is tedius as fuck and the part no one really talks about because it's not fun. Making the game is fun, then you have to spend hours and hours to get 1/8 of a level and then do it 505050325423 more times

I thought about the story too much somehow I ended up writing a book instead.

You should always dream big, even if it sounds unrealistic and unobtainable you'll at least find a considerable amount of success as long as you work hard and keep focused. Loser attitudes all have the same outcome later on in life, but it isn't too late to change.
youtube.com/watch?v=J-p_0FDlpkw

Only let your ego tell you what you can do, not what you deserve.

Lol hey coty

hey lol

It's actually a pretty handy technique to overwrite your story. It makes it easier to cut back and keep the things you like in.

Keep your spirits up user. This pain is temporary.

Woah..
And they're trying to push that socialist shit here in the US

Busy with back-to-back work and animation projects, plus everybody on my team has been too busy lately. Gave me time to rethink my game's approach anyways so whatever.

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>furry
nothing of value was lost

>thread still up
holy shit

learn to read you massive retard
I've been going to doctor appointments since I cracked my skull

yeah.. I didn't want to do that, but it's the only way right now

thank you based user

It depends on the place.
In the north public healthcare is good because they pumped a lot of money into it, but in places like the south they might as well remove it because the waiting times are pure shit.
Public healthcare can work, but you also need to push to make sure citizens are healthy in the first place to avoid collapsing it.

How do you keep track of shit you're writing down for your game?

You're almost definitely a furry, and in case you're too obsessed with injecting it into your work to think about it, I'm just going to warn you that making everything look like furbait is going to turn off a lot of people. Especially since the combat/gameplay doesn't look like anything too special

End yourself furfag

People who use coroutines in Unity need to stop. That's all. I once worked on a game where it was completely impossible to decipher what happens and when.

Stick to synchronous logic.

user, private isn't always bad and public always good. That's not what anyone's saying. Publicizing healthcare is better if the people doing it care.

So in one word : Megamanthro.
The fact that I can sum it up this fast is a red flag for me...

And here's Megamenguin.

THIS looks cool & a bit fresh!

YES.

>Honestly the fact that men have to do this nowadays is nothing short of depressing.
What, keep out hands to ourselves?
If the girl hoverhands you, you hoverhand back. The girl with Stallman is going all in, so why wouldn't he?
If you can't read social interactions, don't do side hugs at all.

Man of taste.

So does anyone have any tips for someone who can't really figure out progamming lexicon and really wants to learn how to program

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if
endif

>finish university
>majored in comp sci
>had 2 internships, personal projects on github
>apply all around
>get offered videogame job
>UE4 Core Tech programming
>Get excited, ace the interview
>Receive introduction packet and onboarding packet

mfw it's a western jrpg style game, get a full stack job elsewhere 6 months later. 3 months after that I run into a coworker from the previous company, company went into liquidation soon after I left.

why should people stop doing something because you're too much of brainlet to figure it out?

google harmarist, thats the developer

I see, so it's a porn game marketed specifically to furries. Disgusting, but it will probably sell okay because furfags spend a lot on their fetish

We're pretty close to release though. Valve just has to approve the build now and it should be good to go.

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Oh hey it's deblob

I can't do it because I have the big retard
I will research and write autistic design documents for fun when I'm obsessed over a concept, but that wears off after a few days or weeks and I move on to something else
Even if I'm motivated enough and want to make something, I can't focus long enough to try to learn any programming language or anything, and even then games are incredibly complex and technical so I'd need a lot more than just that anyway
It's a damn near impossible mountain for one person to climb even without a brain filled with packing peanuts

why do you reply if you don't even know what I'm talking about?

How many more do you want me to make? I'm also sick.

Looks lame tbqh. Try being more original.

Shitty comment tbqh. Try being more original.

ori and the blind forest

My country have this shit, so many money from taxes go into it and even so it is utterly garbage

I am. Spent today learning how to import 3D models, made in Blender, into Gamemaker Studio. Was a real bitch to set up but everything runs nice and proper.
Am a masochist so don't bother asking why i'm not using Unreal of Unity
Also have rudimentary animations for the 3D models. Process is easy and not prone to failure at all but takes soooooo fuckiing long. (Every "frame" is a new model that gets called in for a split second, destroyed and replaced by the next "frame")

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>Every "frame" is a new model that gets called in for a split second, destroyed and replaced by the next "frame"
Jesus Christ mate. I know GMS has no actual 3D animation support but that's fucking insane. Won't that increase the filesize like crazy?

I don't think the file size would be bigger but computation power required would be much larger

I haven't had the chance to test it out on larger models yet but so far, it isn't actually as bad as you'd think! The models are saved as .GML so it's the same size as a text file. I've also been paying attention to poly count which is why I used the league of legends ladies in my pic, since their textures do all the artistic lifting. This, and Gamemakers inbuilt culling system, I'd guesstimate the power required to be equivalent to fastfowarding through a visual novel.

I wish you nothing but happiness user, sorry to hear your situation

It honestly depends on the genre of game, the theme and mood of the story (if there is one) and the creative vision of the project. You have to have some idea of what you want to accomplish with a product and anything that makes that goal a reality do and anything that hinders that goal cut, even if you are personally for or against it. You must sacrifice your will to achieve your creative goals.

For example are going for a cinematic type game or one where the setting tells the story? For the cinematic-type game go more in depth, for the other you might even consider cutting cutscenes out all together.

It is hard when you have 30 different people working on the same project because often a pure idea gets corrupted by good yet ill informed intentions. Have the creative mind be the center of the project and figure out who the smartest people are on the team and have them make all the major decisions. Have the average people do the heavy lifting and bounce ideas off the smart people

thanks user, I wish you the same
love you

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Both. Depends on the mood I am in with the current project. But I mostly go for if(){

wasn't this a group project

>thread asking why people havent done X
>half the replies: "I HAVE SUPERCYSTIC METACOLIC DESTRUCTIVE HYPERGONADISTIC LUDOPLASIA EX PLUS ALPHA"
>what they mean is, "Im fucking lazy"

Creating a game for the sake of creating a game while having zero original ideas isn't doing anyone good, it's just a waste of time and breath

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Oh no she gota book. She must be smart now

t. no dev crab in a bucket

>implication the post

it'll teach you things and a great way to learn. It applies to other creative hobbies too.Doing something a lot will make you better at it and then you can use that refined knowledge to create something original.

lmao

thanks for showing what an actual mental illness looks like

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I am practicing as an artist for the last year, so i know that pretty well. The thing is, doing shit teaches your nothing, you have to learn in a clever way, attempting to create at least something cool. Smaller projects with less ambition, quality over quantity. It's better to create 20 minute one level game that is super entertaining than another 5 hour retro platformer with zero creativity inside

at least my game is finished

I really want to make that fighting game but all I do I write. Not only do I have no knowledge as to how I can make it happen from that alone, but no idea how to get my work out there.
>Just write a book user
>Take our a loan and make a company
I find myself wondering how a script can be put out into the world.

the game of being retarded?

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Cause I'm working on my gains.

if (condition)
action;

get fucked, braces are for plebs

>gamemaker:studio
>1.4, not even 2
>character models of this fidelity
uh-oh

Until you write
>if(condition)
>action;
>action;
and get unintended behavior

Yeah, I'm just joking. But I still do that for single statement conditions

>So fucking busy between post grad, and work.
>Really wanna dev
>Waste time redrawing the same fucking character sprites over and over.
I keep telling myself I'll dev on weekends or holidays, but I just bum around on here.
Send help.

I just really fucking hate programming.

Agreed this looks neater to me for some reason. For some reason I have an easier time seeing where code blocks begin and end this way, too.

Definitely don't start with Unity, it's a noob trap. For 2d games I'd say either GMS or Godot. For 3d you should use Unreal.

2 doesn't have proper 3D functionality and I doubt it ever will. I'm aware of Thesnidr's .swf rigging program and import script for Gamemaker 2 but he heavily uses matrices and vertex buffers. things I'm not familiar with.
These character models was just to play around with and understand the import procedure. I plan on making mine alittle less poly but same resolution texture (512, 512)

Either. Just make sure it's consistent.

You can't reskin a NES game into an MSX game. Different CPUs, video chips etc..
It's a complete reprogramming of the thing

>learn programming to help my two experienced programmer friends gamedev
>we are now three programmers with no artist
>told them that we could focus on gameplay first and use free assets for placeholders
>they hadn't thought of this before and got mad at themselves

this is a trainwreck in progress

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Shit quality but I've been making a newtonian physics simulator that lets me spawn bodies randomly and just let them interact and move around until I get a stable system.

It's fun to watch

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Opposite for me. Whenever I play games all I can think about is how they were made. I'm much more interested in making games than playing them now.

remember me?

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>2 doesn't have proper 3D functionality and I doubt it ever will. I'm aware of Thesnidr's .swf rigging program and import script for Gamemaker 2 but he heavily uses matrices and vertex buffers. things I'm not familiar with.
matrices and vertex buffers are gm:s2's 3d functionality, there's pretty much everything gm:s1 has except some convenience functions like d3d_draw_floor (which are slow as fuck and you shouldn't use anyway)
i really think you should learn gm:s2 (if only because unlike gm:s1 it's actually supported) or just drop this engine for this stuff and start using unity, you'll thank yourself for it if your game gets anywhere and you need to port it to other platforms

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Another clip

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i kept getting promoted at work and now im lead dev on 2 games and too buys to do my own stuff

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>Are you coding son?

Get promoted even more and make everyone else work on your stuff with you

by hanging around 4chins too much

I'd really love to learn gm2 someday and conquer the matrices milestone lol and Unity or even Unreal aswell. unfortunately I've already gotten pretty far in this project and I really don't wanna loose this momentum. Still, thank you for the advice

The only position left above me is company president.

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just take a calc class bro

matrices are pretty much just transforms in gm:s1

You know what to do user

Because I fell for the coder meme. Its not worth it, at least where I live. Everything entry-level is being outsourced, so to reach senior levels of skill you have to suffer through a decade of literal poverty.

live vicariously through gamers

I like ienumerators sometimes if you really know what you are doing but most of the time I've seen people use them they just stuff a bunch of anonymous lambdas into coroutines and fire them off rapid fire without any kind of basic locking mechanisms and it ends up a complete mess where the IL is cleaner and easier to read than the C#.

I don't blame you for saving space but I prefer the consistency of always using braces. Especially when you never know when you might come back to alter the code or suddenly realize you need nesting. There's also the ternary operator if you're dealing with shorter commands
>condition ? action : action

Yeah, I use that too, but since it forces you to insert a statement for both cases I use it sparsely

because i realized it was a financial dead end and i was better off finding another career path

user when are you going to finish yourr fuckin game

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I just realized it's only for assigning values in Java so it wouldn't even help with method calls. It's great for that specific use though. I guess it might work differently in other languages as well, I haven't touch any in quite a while

My point, if I had any, was that consistency tends to win out over convenience even in smaller personal project. I need to brush off my C# and get back into Unity

Whew, that's a lot of whining.

>Fuck nodes.
Unironically pick up a text book, read it, and do the problems in them. I had a professor that couldn't teach for shit but going through a textbook made everything easy to understand.

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Started doing a Corruption of Champions clone on Twine since I always wanted something like that without every other character being futa. I have virtually zero programming experience, but this is more or less the easiest method it ever gets. Hope I can keep up the motivation to get the basic RPG functionalities down, Twine isn't really made for combat.

I am. Currently leaning about shaders so I can make my shitty code actually do its job.

Give me some enemy ideas for my game!

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I already work as a developer in a field where you actually make money and I'd rather spend my free time playing video games over making them.

What kind of game is it

Oyesters with Desert Eagles inside them.

Working on inventory/brainstorming ability ideas/spending too much time playing games.

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It's a shooter!

>tfw you can't code in Cunny

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Well, just have guys that you shoot, and can shoot you back
I know that's a very groundbreaking concept, but I believe in you

This. Text books are genuinely great. I learned so much more from my books by just reading them and doing the exercises in the back of each chapter than I ever did from listening to my professors' autistic rambling.

I got no patience for big ass text books and I skipped most lectures. I basically got through my compsci degree by literally just googling shit. I'd probably feel scammed if I didn't live in a country where all education is free.

>That Stallman poster
What a fucking tryhard. I hate women like this. It's obviously in the photo just so people think she's a nerd. What is wrong with people?

Then look up YouTube tutorials

if (condition) { ;}
Everything on the same line.

Just don't use an IDE. Download your lib and do #include "lib.h"

Yiff in hell furfag

>C
>RMS
>games
on of these things is not like the other

conditional?true:false

I don't have a good PC unfortunately, so no game dev for meee

>puzzle game based on the inventory system for RE4
Start by that, it's easy enough. You can even make your own engine for it if you go for 2D, it will teach you a lot of things.

switch instead of if

Hey user I'm proud of you. Making games is super frustrating. Stick with it its looking great!

Yeah, why'd you do that?
Huh? Dumbass?
Faggot?
Why would you do such a stupid thing?
What's wrong retard? Too brain damaged to answer?

I JUST started and yes get Unity. Wait for Udemy courses to go on sale they are like 15 bucks down from 200. Get a bunch of them related to what you wana make and just go over and over them constantly, Good luck!

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Me too, but mine was a manipulative bitch.

Now THIS is based

>too brain damaged to read the reply
epic retard

ngl would actually play it. Looks good for an indie game for sure. Good job user

Same problem. I only feel "sharper" the days I work out, so the brain gets some flow.

lazy lazy

Looks fun but I think the enemies should react to hits a bit more

gotta use Yea Forums for twelve hours

kek I always knew Yea Forums was full of retards. Why not just end yourself instead user? That way you save your parents money and grief. It's unironically the right thing to do

damn user go to the doctor if you haven't already

>parents
I don't live with my parents retard, also giving up is for pussies
why don't you kill yourself instead lmao

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yo don't get mad user I'm just trying to help lmao. Fucking psychopath

>gets told
>u mad
epic post

because im burnt out and I hate coding and everything

>an afternoon
how bout 5 minutes
youtube.com/watch?v=xGmXxpIj6vs

whatever retard lol

>shows up in your recommendations
>again

Anyway, what's your opinion on the cloth sculpting brush in blender 2.83?

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>seething

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