Attached: game_inventory.png (1264x903, 1.39M)
Soulless plague has no limits
Connor Green
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Jacob Williams
Right is better.
Liam Edwards
idroid was cooler in ground zeroes.
Gavin Martinez
RE2 menus felt barebones, but it felt right since I was playing with no UI
Anthony Watson
>using a fucking resient evild ead aim picture youre gay
Adrian Williams
>clip
>shells
Lucas Stewart
>here is your clusterfuck to break your immersion
Brandon Harris
Ian Bennett
It's soulless but fast and it works.
Brody Murphy
more games should try to improve on dead space's ui and hud
Blake Ramirez
So a UI has to be soulless and uninspired to be fast and work ?
Charles Butler
peak garbage
Juan Ramirez
what a fucking shitshow, the downfall of diegetic ui design is one of the great tragedies of this industry
Adrian Jenkins
idroid isnt bad, RE2 menu is effortless trash
Josiah Peterson
Unless the game is linear and there is nothing in the menus other than Audio/Video/Controls then yes, the less clutter the better.
Kayden Gomez
That's a shit example because both suck if playing on PC
Jace Baker
youtube.com
As shown in this video, everything has to be obvious and guided, giving no room to your brain to think and learn through the game.
Game UI is not an exception to this mindset.
Isaiah Stewart
Why not add a design to the inventory/menu to represent what the game is ? Making the game UI to reflect the game atmosphere, scenario and era.
Kayden Green
The map in Far Cry 2 was one of the genuinely great things about that game. FC3 was such a massive downgrade in that regard, that the whole experience felt substantially less immersive. That's the last game in the series that I've played.
Ryder Long
Western games are significantly worse in yet another way.
Ryan Foster
Like Deus Ex Human Revolution, that went full souless on Mankind divided.
Robert Young
Inventory Tetris is my favorite pass time.
Owen Reyes
YES