DMC5 is one of those games that you can just play over and over again and never get tired. The skill ceiling is so high that you'll keep on learning new moves, new tech and new combos. I honestly couldn't have hoped for a better sequel. They nailed the combat, story, graphics, dialogue and overall aesthetic. Basically what I'm trying to say is that DMC is back!!!
Find a flaw. I dare you.
>inb4 V Literally git gud. He's truly fun to play once you get the hang of him and he "clicks". >inb4 Level design It's perfectly suitable for an action game. I can boot up any mission and just go crazy without needing to worry about tedious gimmicks and puzzles. Some of the missions also have branching paths and there are still tons of secrets to find and places to explore. All without any boring backtracking. This is the most replayable DMC game to date. >inb4 Trish looks bad!!11 Go outside and catch a glimpse of a real woman. Milf Trish is best Trish. >inb4 Story is fanservice So what? This was a game with a lot of love put into it and tied up loose ends nicely. Providing a fitting conclusion to Dante's and Vergil's sibling rivalry. >inb4 DMC3 is better!!11 Shut the fuck up and take off those nostalgia goggles son. 5 is a consistently better game and more polished experience compared to 3. 5 is superior in terms of bosses, weapons, gameplay depth, enemy variety, playable characters. 3 is a game has lots of meme missions and meme enemies that drag down the experience. Plus nobody likes that awful backtracking. Sure the Switch port received some additions but nobody plays DMC on that kiddie console. >inb4 DMC4 has more mechanical depth!!!111 Calm down autismo. I'm glad that Itsuno did away with game-breaking shit like guard-flying, animation cancelling and inertia. The combos in 5 are easier to pull off without sacrificing depth. It's the best of both worlds but your retarded ass will keep bitching no matter what. Dante's at his peak here.
Nah the environment are ugly and it ruins the whole thing.
Easton Ramirez
I got tired of it after 1 playthrough. The map and enemy designs were meh, color palette too muted and dark, OST uninspiring. I honestly had more fun even with 4.
Luke Hughes
Thanks.
I love 5's more realistic and grounded aesthetic. It's got an edge to it that makes it instantly recognizable. Sure the tree levels look a bit "samey" but it was a price to pay for no back tracking and I'm glad they chose to go in this direction.
The first playthrough is basically just a tutorial. The game begins in earnest after you've unlocked all your character's moves and can get down and dirty. The OST is a subjective matter but how can you say that it's uninspiring when you have bangers like the following:-
I don't see how ADHD would be connected with that. But the realism isn't the problem. It's the fact that the entire game looks the same from beginning to end.
Juan Lewis
Get your eyes checked. You really can't see the different between say mission 2 (City) and mission 16 (Qlipoth)?
Hudson Moore
No. It's all covered in that bloody sack shit. And the qlipoth is filled with random city shit. They're all the same.
Gavin Peterson
the enemies don't actually fight back... I don't see the point of this game
Jason Sanders
Maybe try playing on the higher difficulties (DMD) before crying about it here?
Kayden Rogers
I don't know what to tell you other than to suggest that you get your eyes examined. Because the city sections look wildly different than the tree segments. Pic related.
I agree it was an excellent sequel WITH THE EXCEPTION OF V >Literally git gud. He's truly fun to play once you get the hang of him and he "clicks". Fuck off retard. He had the potential to be interesting, had they allowed you a full melee moveset you could use at the same time as your familiars. THAT would’ve been fun, instead we got this boring gimped playstyle that doesn’t fit the DMC formula whatsoever. I let out a massive sigh every time I got a V chapter, just taking time away from the fun stuff (which again, I agree, is very very fun)
Brayden Lee
these threads are just running in circles at this point. Give it a fucking rest until the SE or something is announced, good grief
Matthew Thompson
just seems like anons are trying to recreate the good ol' pre-dmc5 hype threads even though there's nothing to talk about. God those threads are going to be so forced when 5SE or 6 gets announced
Gabriel Williams
Well the 1st year anniversary is in a week and capcom's planning some little celebration for it
Angel Ramirez
>He thinks V is supposed to stand around while the summons do the work
This combo movie didn’t show me anything creative or new I didn’t already know about. There’s a big gaping hole in his moveset, deal with it.
Jackson Scott
Started off with DMC5, went back and played the others after I was so impressed. DMC1 still felt so good to play so long after release I fucking loved it, even though the end turning into a bullet hell was a little weird. But the meat of it still felt more satisfying than other modern action games. Also the alastor cutscene is pure kino.
V isn't fun to play, receives no story upgrades making him feel flat and boring and has the worst mission in any Itsuno DMC. The story blows dick and is a snoozefest for most of it. The levels once beaten the game on all difficulties are boring to go through as they just are BP rooms with hallways attached, there's nothing unique to any of them. You fight Urizen way too many times The game lacks bonus costumes and items, makes it a bit bland on further playthroughs
It's one of the best games ever but its far from perfect.
Who here /100% but still continuing to play the game/?
Nathaniel Hughes
Based and RedORBED.
Gavin Lopez
The SE release will definitely give the game some new unlockables and stuff. Hopefully they add in some new modes like Legendary Dark Knight. I disagree about the levels though. This is the most replayable Devil May Cry game precisely because the levels have been designed with one thing in mind: the combat. Go play God of War if you want tedious boring filler in between that drags down the overall pacing of the narrative.
Christopher Bennett
>V isn't fun to play i dunno i think he's alright, not great but alright >The story blows dick i actually quite liked it and thought it was kino >The levels once beaten on all difficulties are boring to go through i think thats just burn out settling in but i do agree with you >You fight Urizen way too many times sure, but i do like the final Urizen fight and think its one of the better boss fiights >The game lacks bonus costumes and items this is kind of lame and i was expecting more, hopefully SE gives us something in that regard
Michael Perez
A game can have unique and interesting levels without being God of War. DMC3, Ninja Gaiden Black, God Hand, Bayonetta all have fun levels that aren't BP rooms. Even if its mostly aesthetic differences with some platforming here and there, it's still more fun that straight lines down the Qlipoth constantly. A mode already exists for strictly combat, its BP and the game should have some more sections like the Dante blood puzzle
V's biggest issue is that he doesn't unlock anything. Obviously no one does this but if you grinded for orbs in Nero's missions and then maxxed him out in M4, he'd be the same character start to finish.
You might be cuhrayzeefags but you're still secondaries to the franchise. 4's the best of itsunos because it still has LDK difficulty. DMC games need more swarms of enemies working together instead of a focus on bloated style.
>4 that high need i remind you of all the shitty things in DMC4? >half of the game is just the other half backwards as Dante >we have style switching now but Dante's styles are not nearly as good as they were in 3 >Nero is way too limited with just 2 weapons and one style >the only good Dante weapons are rebellion and E&I, lucifer is cool for about 10 minutes but is way too weak to be fun and gilgamesh is ridiculously unsatisfying. shotgun is too weak and pandora isnt fun to use at all >Vergil and Trish are fun sure but the enemies and levels suck shit so what is even the point >Lady is garbage all around, people say V is shit but then tolerate her? >the only decent bosses are Berial and Bael, but immediately lose their luster when you have to fight them AGAIN as Dante >the entire story is Nero trying to save Kyrie, which normally would be fine but Nero at this point isn't interesting enough to care about >b-b-but we have guard-flying guys!!!
are you the guy that sneaked this game into all the different categories at this year's vidya game awards?
I like DMC5 too, but it didn't really motivate me to truly get good, unlike games like Bayonetta, DMC3 or Viewtiful Joe. V makes replaying the game a tedious chore and totally disrupts the flow of the game, which is why I quit playing after I beat the game twice and got to the V sections.
Juan Lewis
You raised some good points there. I think I'll have to concede with you on that. But the thing is that I'm a huge Vergil fanboy and 4SE is the best playable iteration of Vergil.
Christopher Morales
V is one of the best new additions to the franchise.
Jordan Gray
i guess i could see that but the enemies are really not fun to fight in the slightest i would honestly rather give up the bonuses that 4 vergil has just to have better enemies in DMC3
Juan Parker
>DmC that high FORNICATE THOU
Joshua Ortiz
DmC 2 was shit, what actually is wrong with you faggots?
Asher Long
Thanks, here is some Lady for you. Does he have the same moveset as DMC4 Vergil?, and yeah that's no biggie. It'll be the first time I play the DMC3 in like 7 years, and the version I did play wasn't the special edition so I never got to use Vergil there.
he has some similar moves but DMC4 Vergil has way more than he does
Xavier Rodriguez
So, how the FUCK do I S-Rank mission 8? I'm only on SoS and I get the feeling that unless I somehow get godly, these "obligatory" loss missions are gonna mess with me forever. Somehow I just can't seem to keep my damn ranks up. Gone great up until now though, damn.
Kevin Cooper
There are so many things we could do: >come up with new weapons you'd like to use >come up with new enemies you'd like to fight >come up with new characters/archetypes you'd like to play as >come up with ideas you'd like to see in a potential DMC6 >discuss the lore >discuss the V manga >discuss the incoming anime >discuss the games (ACTUALLY discussing the games) >try to make a collective translation of the 5 artbook, or just posting and discussing the artbooks more in general >hell just posting fanart from time to time would be decent enough I don't get why with all the shit these threads could be used for they've been a variation of the same bait-ish OP and the same tired discussions on which game is better for what it feels like forever now. You're never gonna agree with each other. Might as well embrace the more benevolent side of autism and just post your OC meme weapons or whatever fanart/theory/cool webm you have. I'd take the guy talking about nero's twin daughters or the guy talking about how you can get rid of style switching with a convoluted input system 10 times over what the threads are right now.
Alexander Butler
>Give it a fucking rest until the SE or something is announced, good grief This party is getting boring, lets stop
So is this playable Vergil meme actually gonna happen or is it just Yea Forumsishful thinking?
Ian Perez
>posts Alan Mah Devil. I know the gist, I just need to practice I guess. So frustrating though, god.
Michael Wood
hes been playable in every game since DMC3 why wouldnt he be now
Christopher Perez
I mean, I hear you, but they're takin' their time.
Jason Morales
its only been a year
Parker Davis
How can western woman even compete?
Julian Roberts
That's what I said.
Chase Jackson
DMC3SE took a year DMC4SE took 7 it could happen at any time
Benjamin Clark
>DMC4SE took 7 Wait, say what now? Damn. Glad I got into the series pretty late, then. Holy shit
Evan Cook
yeah, imagine being stuck with vanilla DMC4 for 7 years sounds like hell to me honestly
Jordan Ortiz
DMC4 wasn't supposed to get a Special Edition in the first place. It was literally made as Capcom trying to apologize to the fans for the reboot.
Isaac Williams
How so? You have the least amount of control over this character and you need to wait/use taunts in order to do anything at all. It wasn't enjoyable to me at all. And yes, I do know how to combo with him and I got S ratings in his chapters before.
Mason Ortiz
There's already data for a playable Vergil that hackers have been messing with. It's going to happen.
I'm curious as to whether or not they'll do another Girls mode like 4 did and how.
Kayden Jones
Not him, but how does one git gud with V? I find Griffon a tad annoying to use, considering he's essentially a gun with direction inputs.
Hudson Walker
is that a fact with evidence to back it up or just an assumption
Blake Cruz
DMC3’s levels aren’t fun at all and they’re just as samey as the Qliphod, it’s just a big grey tower where nothing pops or stands out. When’s the last time you actually played through it?
Alexander Fisher
>drags down the overall pacing of the narrative Please don't tell me you think DMC has a good story.
Henry Thomas
>This is the most replayable Devil May Cry game precisely because the levels have been designed with one thing in mind: the combat Then the next game should just be Monster Hunter with the DMC cast. No point in having the walking and exploration parts anymore, just kill kill kill!
Kevin Hall
So whaddaya think, anons? DMC6 gonna have Vergil as a good guy now, trying to connect with his son? I just want some comfy Sparda family stuff, they've earned it, and I sorta empathize with Nero, poor guy.
Levi Evans
Itsuno made the right call ditching the pointless puzzle items and backtracking, DMC1 was the only one that made it work anyway. With DMC5 he went all in on what he knows best and it was for the better, it’s his greatest work to date.
Brayden Rogers
DMC3 is visually pretty same-y. But the actual level design (that is, obstacles, the general topography of any given arena, and the enemy placement) is a lot more varied. Sometimes it's varied for the worse, but I think overall it spices up the game in good ways. DMC5 is frequently kind of bland; DMC4 often has the same problem. It's one thing to not want to step on the players' toes, but it's another to be afraid to do anything at all. Bloody Palace and the Void already exists, so there's really no reason not to be a little more ambitious.
Cameron Lee
If you don't get tired after literally the first playthrough (or even within the first playthrough, when the tree levels and enemies just repeat themselves and you have to play the faggot with the three different attacks way too many times), you are brain rotten and should consider killing yourself.
You are a failure and the reason the white race perishes.
Tyler Cooper
Fuck S-ranking Mission 18 on SoS, and especially fuck that asshole cat. Warp-outs make him impossible to combo consistently, super-armor prevents juggling him, he’s too small to enemy-step-air-combo around his head like other “heavy” bosses, and you don’t get bonus style points for killing him. And I’m too much of a scrub to consistently RG his shit because of the weird sustained hitboxes on his noodly attacks and offscreen-air buzzsaw shit.
I walk away from Griffon encounter with like 5600 style points and by the end of Shadow encounter 1 I’m down to 4200.
Levi Wilson
>comfy Sparda family stuff I'd like that as well.
Aaron Martin
You can fight enemies as V using the special BP taunt.
Zachary Ross
Based and RedORBED.
Eli Phillips
>DMC6 has multiple Dante/Vergil buddy fights, play as either and the other fights with you >Vergil/Nero segments where they loosely team up, banter, and slowly get along better This would be absolute kino.
Nathan Jenkins
why do you consistently put ORBED in all caps
Benjamin Taylor
Why are you so booty-blasted? Did you get filtered on the Devil Hunter difficulty which is basically easy mode?
I somehow don’t feel right about abusing off-camera AI nerfing.
Ayden Wright
>it's still more fun that straight lines down the Qlipoth constantly It really felt like they just ran out of time/money. I'm not going to pretend the first half of the game's level design was consistently brilliant or anything, but the environments (on a visual level) are so much more varied and detailed that the tree stuff sticks out like a sore thumb.
Nathan Mitchell
1 > 3 = 5 > 4 > 2
Caleb Gutierrez
thats stupid
Christopher Cox
Yeah but where the tree levels may lack aesthetic variation (beyond color changes) the geometry itself is nicely varied and the arenas are interesting. That’s the big distinction between it and Bloody Palace that nobody gives credit for; sure it’s the same Qliphoth-apocalypse texture set, but the layouts of the places where you fight are more diverse than just flat circles.
Gavin Brown
Too bad it's so fucking ugly like everything else Capcom puts out these days.
It's a meme mission anyway. Don't worry about it. Trust me that it's literally impossible to do on Hell and Hell. So you're going to use to this method then so why not now?
Jace Allen
I don’t miss the meat grinder hallways that were absolute hell combined with the fixed camera, potentially sending you into a constant loop of being knocked back and forth between the blades. At no point did I feel like jumping across floating, rotating cubes was a meaningful gameplay experience (again, not with that camera) and the enemy encounters as I remember them were extremely cookie-cutter, like a large open room with nothing in it but four projectile demons that are too spaced out to even be a threat to you, they may as well not even be there. I never even bothered to finish DMC4 because like fuck I’m going to subject myself to that tedious busywork, it’s fluff that exists for no other reason to pad out the length of the game and you’re actually upset that it’s not here anymore?
>the geometry itself is nicely varied and the arenas are interesting. I don't really feel that way. They all blend together to me. They might not be completely featureless, but it's not like whatever distinctions each arena has impact the combat scenarios themselves a whole lot. Orb fragments are hidden in pretty cool ways, though. That much is true for the entire game.
James Howard
Pretty much this.
Nathaniel Lewis
No, imagine being a DMC4 console player who has no access to debug mode OR turbo
DMC4 PC was a fun ass time
Jace Parker
No, that's not "fluff that exists for no other reason to pad out the length of the game." Because it actually contains distinct obstacles that require player input. Empty hallways and streets are fluff that pad out the game. Stuff like flames or blades or spinning cogs are not. So yes, I guess you could say I'm "upset" that a game chooses to be boring and less-involving.
Hudson Cook
Nigga don't tell me that you miss the beyblade puzzles and dice games from 4. The rotating platforms in 3 were also bullshit.
Elijah Parker
The super easy beyblade puzzles and the dice game you could freely cheat at?
William Wilson
>Nigga don't tell me that you miss the beyblade puzzles and dice games from 4 When did I say that? If you think those examples are the totality of the variety that DMC5 is missing, you are not a very observant player.
But hey, I get it. You aren't very good at DMC, and because your hands are so sweaty and you're so winded after every arena battle you can't find it in yourself to do anything but walk forward and watch cutscenes. I get it, user. We all have our struggles. I like playing games, though.
Juan Wood
Oh boy I love staring at a dice for 5 minutes, that's what I play action games for
Literally the only punching bag enemy in the game are the Caina reapers (Empusa die too fast). Antenoras and Nobodies got massive hyperarmor, Judeccas and Furies teleport after a while so you need do the most amount of damage in the shortest time, etc. Go into DMD mindlessly wailing and get your ass kicked
David Scott
Holy shit is someone actually posting facts about the game?
Because this same argument works for every game but everyone conveniently ignores it
>DMC4 frosts, angelos and chimeras don't give a fuck >DMC3 arachne, dullahans, chess pieces, and hell vanguards don't give a fuck >DMC2 everyone don't give a fuck >DMC1 is fun
Gavin Gomez
you're supposed to buy every skill from the shop, why would a combo video show you something you already don't know about
Thomas Phillips
does gameplay use the same model as cutscene?
Sebastian Richardson
Bro just kill urizen. Unless you're on DMD this fight is not bad at all. Bring 4 Helter Skelters (absolutely destroys the crystal) and 4 Ragtimes (to freely wail on him as he doesn't get stunned in this one), with the order alternating between the two. If you're not that confident fit some Sweet Surrenderers there too. Learn to dodge his bullshit tentacles and you're golden. Kick his ass bro.
Are floors 90-100 of BP on SoS difficulty or DMD? I only got there a couple of times and I'm not sure, I never finished it because I wanted to wait until Vergil came out before going back to it, but I just decided recently I may as well do it now instead.
Cooper Stewart
Pretty sure they're on DMD.
Andrew Nguyen
After floor 80 (Malphas) it switches to DMD; it’s DMD from 81 to 101.
Jason Parker
it feels different from DMD health values (espeically bosses) but the enemies are higher difficulty than SoS and can DT
Aiden Wood
Most bosses and enemies have nerfed HP and damage output in BP anyway.
Brody Murphy
Do you guys think DMC4SE will get a switch port like the rest so far? And if so do you think they'll add more like with 3?
Christopher Cook
Best advice I can give is “don’t skip the falling platform fights”. I know conventional wisdom is to skip non-mandatory fights but allowing both cradle arenas to fall puts you against a shitload of empusas and a single Behemoth both times, it’s easy to build to SSS in those closed quarters just unga-ing and shitting out Petal Ray, and you get a BIG chunk of total level damage doing it.
Much easier to build a buffer there than against Lusachias and Ice Goats.
Ian Kelly
based
Josiah Peterson
No. I feel like the whole point of the Switch ports was to build up to DMC3's new Freestyle mode. They won't touch 1 out of respect to Kamiya and 2 would need a total overhaul to even be remotely decent, but it still wouldn't feel right if they just skipped right to 3 without them.
Charles Perry
Pretty sure it'll get one down the road. But don't think it'll receive new additions though.
Grayson Powell
Having each character share the same campaign is a retarded design choice and discourages replaying the game, which was the whole point of those games. Even DmC didn't fuck that up.
Brayden Carter
Hopefully in the SE they'll add a freemode so that you can play any mission as any character.
Andrew Powell
Everyone would absolutely agree with this. A game with Vergil and Dante working together is what we should have gotten with this gane.
Jayden Garcia
Mods literally made most of my problems with this game gone. >tfw playing v levels a dante Trish looks like crap? Mod her then, make her look like Gloria 4 or whatever the fuck you want. Can even play as vergil, sure he's kinda janky sometimes but it's still better than nothing. Most of everything else is just nitpicky honestly like the level design.
Easton Long
I think at this point, I want to see the DMC gang interacting with each other when they're not dealing with end-of-the-world-type shit and are just doing simple demon-extermination jobs to pay the bills.
>DMC5 is one of those games that you can just play over and over again and never get tired Wrong, I unlocked the super costumes and dropped the game since then. DMC1 & 3 are the ones you never get tired of.
John Collins
>anecdotal evidence A year later and DMC threads are still going strong. What does that tell you about the game?
Angel Hall
Co-op makes dmc5 infininitely replayable. >consoles Ain't the games fault your dumb ass bought the console version when it have been proven time and time again that the pc version always improves the dmc games. Even fucking DmC pc version was improved with 60fps, turbo mode, lock on that the definitive version added later.
Charles Garcia
I'll be honest. The genuinely spooky at times atmosphere of 1 make it a personal favorite of mine.
Alexander Wood
My only beef with DMCV is that the constant loading of fucking unnecessary menus puts a damper on jumping back into the action. Firs you gotta load the game, then you gotta load the stage select menu, then you gotta load the menu just before the game starts, then you gotta load the fucking video game finally.
Eli Cruz
How does DMC5 look so good while running at stable 60fps? Is it because of the RE Engine?
RE Engine is basically the MT Framework of the modern era, so yeah kinda
Liam Myers
Nope, couldn't even bring myself to finish it.
Robert Sanchez
The only games I can truly say I've had fun with in recent times is DMC5 and Smash Ultimate. Both are the antithesis of the slow ass online shit I play with my friends. God I hope Dante gets in Smash.
Luis Cox
Seriously? What didn't you like about it?
Kevin Russell
translator user found dead in Miami
Ian Price
>DmC is not a bad game
Let's put aside the changes they did for the DE, it still suffers from lack of directional input attacks, styles, pretty bland forgettable weapons, lots of enemies with gimmicks and pathetic boss fight. Demon evade+devil trigger damage is literally broken, I don't know if this was fixed but you could defeat bosses in 3 hits, and it's not like DMC4's real impact which was very frame specific, in DmC all you required was to make a perfect evade and go into DT.
It is a pretty mediocre game that only benefited by having the name of Devil May Cry in it.
Camden Powell
Corridor fight, Corridor Fight, Nero and a very Souless game
Kayden Brooks
I don't know what you're talking about. The game is unironically soulful as fuck.
They got trashed after they talked too much around Dante
Joseph Mitchell
she's pretty shit in DMC4 imo, DMC's main way of doing damage is melee and her melee is really shitty, a character based around exclusively guns doesn't work well for this kind of game they had such a good fucking moveset i miss them
Dylan Reed
>Thinking they won't find a way to up Lady's melee game if she's made playable again There is that piece of Artemis which Nico salvaged. I imagine she might have plans for that.
Zachary Moore
didnt she use that for Ragtime?
Charles Edwards
Only work they put into it is the city in the first 1/3 of the game. The rest is some bland shitty gray mess. Almost like they had the first part prepared to show off to investors and media and then just slapped the rest together
Juan James
>Bloody Palace attempt 1, V >get destroyed by standing Urizen
>Bloody Palace attempt 2, V >die to Cerberus
>Bloody Palace attempt 3, Dante >get bored / fed up some point after Artemis and quit
>Bloody Palace attempt 4, Nero >get completely decimated by Cavalier
Okay number one, what the fuck can you do against standing Urizen's homing tentacles? They give me so much shit just in the campaign alone. And two, how the hell do you fight Cavalier as Nero?
Ethan Lee
That was made from the Geryon Knight, I think.
William Barnes
that sounds better but i still feel like Artemis and Gilgamesh were made into devil breakers (though i dont remember which)
Artemis was made into Gerbera, Gilgamesh was made into Punchline.
Benjamin Cook
but dont you have Gerbera before mission 3? i dont know how i dont remember this i replayed the game not 2 weeks ago alzheimers is setting in
Oliver Gonzalez
>getting bamboozled vs bamboozling
William Wilson
Goliath was made into Punchline.
Christian Sullivan
And I don't think they ever said anything about what Artemis got converted into.
Michael Jones
wait what >Nico takes a piece of the demon after the battle, but what she uses it for is unclear.
>(From Nico report) A priceless relic, one of the last remaining artifacts of Machiavelli's genius. ...Until somebody came along and smashed it the hell up. Just...just don't talk to me for a while.
So did she take a piece or not?
Joshua Wood
She took a piece. Nico's just mad that Nero destroyed the gun and the demon it turned into.
Joseph Scott
I think she took a piece but it was so beat up she couldn't make it into anything.
Ian Peterson
just finished playing thru DMC3 with style switching i got to say, it's much better than DMC V.
made it until 10 minutes of V 'gameplay' and then i had enough the cutscenes made me cringe and they beat down my interest to play the game after every fight almost got filtered by the first boss with the chest cannon cause i suck and none of the enemies taught me how to fight before then van girl had a hot tummy tho and the theme song was catchy i rate dmc5 2/10
Benjamin Morgan
Sounds like this series just isn't for you.
Bentley Morgan
and yet dmc 1 and 3 are my favorite games of all time
Alexander Adams
DMC5 is at a fundamental level a shit game. The game disappoints in almost all aspects of game design and culminates in what is a trainwreck game where nothing is as fulfilling as the devs probably thought it would be. To list some severe flaws:
-The level design is repetitive, ugly and low-effort. DMC4 got shit for its backtracking. But truth is that in most of DMC5 you go through copypaste ugly corridors that aren’t even as nice to look at as the stages in DMC4. On top of this, the levels are all just glorified arenas. There is nothing that connects them to gameplay. It’s like level design was made completely separate from rest of game. And before you fags say this is intentional, it’s not. This by the fact that early levels have actual level design and a semblance of art direction. It screams rushed production later on in the game.
-The gameplay, while having combat depth, gives you barely any incentive to learn it. The game on the starting difficulty is piss easy. So, you’re button mashing your way through the entire game because the game never ever punishes you for doing it. In fact, it’s almost promoted. And then you unlock hard difficulty and you can continue to just repeat the button mashing. To make things even worse, it’s actually impossible to game over in this game because the game hands yout free revives like candy. This is in contrast to previous DMC games that forced you to actually learn the game proper before beating them and also didn’t give out free revives not to scare off casuals.
-The lack of puzzles and platforming makes the button mashing even more obvious and also removes the variety that they used to provide in older DMC games. Now the entire game is basically Bloody Palace and there is never any change of pacing or anything to give the game a pause-and-beat momentum.
part 1/3
Daniel Powell
this
also DMC5kun is a known shillposter. don't forget to use your options when posting in these threads
Ayden Taylor
Why are you so bad then
William Ward
-The story and gameplay is divided in three characters. Since the game is so short on top of this, you can barely unlock the full potential of Dante and Nero before beating the game. So throughout theentire first run of the game you’re playing gimped versions of Dante and Nero because the dumb idiotic devs insisted to include a Kylo Ren knock-off to appease to gays and women. V is also extremely boring to play and promotes a play style that is anti-DMC and again meant mostly for casuals who don’t appreciate the melee fast-paced combat of the other two.
-The story is the lowest level of fanservice schlock. It’s embarrassing how a multi-million production can have writing and direction this poor. None of the DMC3 icons are portrayed in a satisfying manner here. Characters are reduced to satires of themselves and you realize halfway through that the devs simply can’t do more with these characters than what they did in DMC3. Instead we have endless fan nods thrown at us as the game desperately tries to put together a coherent plot that is redundant, unsatisfying and goes nowhere but up its own ass.
-Cutscene direction is a significant downgrade from DMC3/4. Gone are the overly stylish fight choreographies and instead replaced with sloppy exposition and the dumbest ass date sign ever present in a game. Here’s another area where the devs thought its players sub-50 IQ. The game has to actively tell you the time of the day over and over again for no real purpose. And this completely breaks cutscenes as all sense of momentum is lost when the game pauses everything to show you what the time is.
-Soundtrack is a huge disappointment. Gone are the religious influences and instead the entire soundtrack consists of three songs with two of them being completely repulsive and the third being way overplayed. This is the game’s biggest shortcoming because it actively hurts to listen to.
Part 2/3
Carter Edwards
-While not related to the game itself, it bares mentioning that the DMC5 fanbase consists of overly sensitive fag-homos that refuse to accept any shortcoming of this trainwreck game. Instead any argument is met with a passive-aggressive reaction image and dismissal. Or worse, they start to jerk off to the game’s male cast.
-Conclusion to the saga is hugely unsatisfying. And bosses are all forgettable or blatant fanservice. Gone are the likes of Beowulf and Credo. Instead we have spider boss woman. And then knight with shield boss. And then a rehash of Cerberus. These are not worth remembering or replaying the game for.
-Co-op is a huge disappointment and further DLC is likely not even happening making the game feel even more disappointing.
-Character models are absurdly redesigned to look like completely different people. Dante is now a hobo. Nero is now some jock kid that plays Fortnite. Lady is now a middle-aged Asian with a malignant jaw. Trish is now a back alley crackwhore. And the two latter have no bearing on the game story and are just included for the sake of fanservice.
-Animations lack the punch of DMC4. Instead the obsession with realism has left the game feeling less satisfying to play. Not to mention that most levels are dark so it makes it even harder to make out enemy moves and your own attacks. Don’t fall for the shills claiming DMC5 is GOTY or best in the series. It’s a huge disappointment.
Part 3/3
Zachary Lee
DMC5 is trash. I've replayed 3 and 4 countless times but could not even do two playthroughs of 5. V sucks ass. Level design is garbage. Music hurts the ears and narrative is a fanservice joke. There's no point replaying 5 when 3 and 4 exists.
Sin Devil Trigger is a completely superfluous addition to Dante's moveset. There's no enemy nor circumstance that even remotely justifies using it. Quadruple S is a meaningless move
Colton Watson
Absolutely. They went overboard with Dante.
Eli Johnson
please continue to copy and paste your giant list as to why the game is shit, i've been dying to glance at it then totally disregard it yeah but quad S is fun to throw in just for some variety
Connor Young
yet you can't even play as him for even half the game...again, despite this resolving the "sons of sparda" arc (which amounted to nothing)
SAD!
Carter Price
Play on DMD
Owen Cruz
All it amounted to was undoing Vergil's death in 3 so he can be used in later games.
Aaron Wood
But it's... fun
Chase Hall
Vergil never died. He just got corrupted.
Elijah Bell
Well, now he's no longer corrupted and free to leave Hell with Dante once they're done playing around down there. They'll be back on Earth when the next DMC starts, guaranteed.
He didn't even explode. He just kinda disappeared off screen. He could have been teleported away like in Nelo Angelo 2. People assumed Mundus killed him because of what happened to OG Griffon, but Vergil isn't disposable like Griffon was. Mundus can still use Vergil.
Camden Brown
I would love to see some Dante/Vergil shenanigans in hell.
Austin Foster
You won't.
Adrian Rivera
vergil looks like retarded brock lesnar why not if we're lucky we might get an actual vergil campaign since DmC got one, that could very easily be what it is
I mean his "death" was pretty vague, though I think they were originally going for an explosion but panned away because they couldn't animate it. It worked it their favor because they can just pretend he was sent back to hell. We've seen Nelo Angelo get teleported away before.
Aaron Collins
How did they get Vergil's face over v to not look retarded anymore ?
they were trying to keep vergil a badly kept secret I guess since the garage scene is the one we got in the trailers.
Sebastian Morris
It's about Sparda single-handedly taking on the armies of Mundus and saving humanity whilst falling in love with Eva. It feels like a Musou game but still retains its DMC heritage.
Juan Hill
I liked that we learned Vergil wrote his name on everything so Dante wouldn't steal it, its such a Vergil thing to do and perfectly fits how much of an autismo he is. Somewhere out there a woman with the name vergil is on her person.
Just bought DMC3 last night on the Switch, what did they add besides style and weapon switching? It is impossible to find a simple list or chart detailing the differences between every version.
Robert Russell
>Dmc5 is shit you forgot a the in between is and shit
It is an almost perfect game and the level DESIGN is okay, but the level AESTHETICS are ass. You could literally slap castle textures onto the giant plant and the game would be 200% better
Anthony Martinez
>just got around to playing the game >the discussion threads are all gone
>playing DMC4's BP >fucking Blitzes, Cutlasses, and Basilisks waste my goddamn time >get to Credo >low health and 10 seconds left >Credo kills me >even if I didn't die, I still wouldn't have had enough time to kill him Goddamn, Dante is fucking hard to get through BP. The other characters don't give a shit about the timer, but Dante? Man, he has it rough. He's fun, but fuck me the timer is strict.
user there is LITERALLY like 11 threads a day on this game. are you fucking new? are you blind?
Tyler Murphy
Nah, level design is pretty bad. Feels like a generic hallway simulator like most PS2 action games with very little in terms of alternative routes and hidden paths, none of the Resident Evil exploration or "puzzle solving" is there like in DMC1, 3, and 4. I can remember one iconic side path in all of DMC5 outside of levels where you choose your character (and even then...), and it was a later level's path for Nero requiring the Punch Line to rocket surf.
Juan Thomas
Switch more. With Dante, he does damage from variety the most.
Xavier Sanchez
Co-op bloody palace.
Mason Rogers
Lmfao there have been continuous DMC threads ever since the announcement. Even before the announcement I must say.
Christopher Garcia
I feel like I was switching a lot, but I guess not. Maybe I should use Lucifer more. Some enemies are just fucking annoying as shit because they just waste your time. Dante is the only character I play in this game where I have to worry about the timer on top of my vitality.
I am so sick of Blitz jacking off I never need to play DMC4 again. Dante can at least Royal Guard that asshole but Nero needs to have a full charge and half a stick of DT ready to go when he shows up or 4 minutes of your life just vanish.
Nathan Baker
Also don't forget Gilgamesh has its own stances to switch between.
Asher Russell
>samefag Autist still butthurt the mods on Yea Forums's Yea Forums like dmc5 Monster Hunter World and DMC5 are the best games in the series and you can't even argue against the sales.
>shits on 5 for cringy dialogue when 1 and 3 also has that shit >got filtered in the easiest DMC game by a starting tier boss >he doesn't know how to play a DMC game, even though 1 and 3 are his "favorite" You can't make this shit up.
>he wants enemies/bosses to DT and become damage sponges This was a problem in Itsuno's DMC for a while, and there is finally a DT form that actually feels satisfying to use like 1 had. Plus, it has very useful cool moves to spice up the combo.
Jordan Wright
>Maybe I should use Lucifer more Lucifer is a waste of time if you're not doing epic combo setups, just use Distortion lol
Levi Brown
>boring >have to position 3 character at once >manage your dt >use nightmare as cover in tough situations >boring You don't just stand as V 100000km away from fight, right?
Camden Thomas
>this is your brain on mom im so unique Embarasazo Now post your retarded 3x3 with gears of war you retard.
Brandon Davis
DMC0 already happened, it was called DMC3. Sparda fought hell 2000 years before meeting Eva. How long will this time skip cutscene be? Just him looking at her and the screen fading to black? It's useless to bring it up if we're making a Sparda game. And I don't think anyone in Itsuno's team would want to leave Dante, Nero and Vergil.
Xavier Young
The only reason I've yet to play DMCV is that I really don't like the idea of switching characters every few missions. I like these games because I like learning and mastering a character's moveset; having to constantly switch midstream is a major turnoff for me.
Xavier Robinson
MHW is great. DMC5 is turdy.
Blake Adams
I can’t ever seem to get coop buddies while playing mission 13. Even though I have playstation plus. Anybody having this issue?
David Myers
Based and redORBED.
Xavier Young
Just replay the missions of the character you want to play as after you’ve beaten the game.
Hudson Ramirez
Install coop mod it allows to pick every character in almost every mission.
Carter Torres
This is why DMC3 is forever the GOAT
Bentley Edwards
But you need to coop them? Can you play the game solo avoiding V entirely?
Zachary Murphy
>avoiding V Yes. With coop mod you can play m4, 5, 9 and 14 as Dante/Nero and nothing will break. Nidhogg bossfight is kinda wonky but the rest are perfectly fine. >coop them Not at all. Mod makes every mission as m13 allowing multiple characters to run around but since tgere is not that many player you will play as usual and can select what character you want to play.
Isaiah Collins
Is there a way to predict how Nightmare is going to appear when you summon him?
Joshua King
SDT is extremely useful on higher difficulties
Eli Rivera
I just fucking died to Credo again in DMC4's BP. Goddammit, I was doing so well. I had like 10 minutes on the timer when I started the fight. Fuck me.
Blitzes are a real cunt with Trish. Her only option is to either do handguns, rockets, or the fuck-you laser. Only the laser is effective at this. Luckily, Trish has such an easy time killing everything else that she can afford to take her time. Nero's kind of in the same boat, except when it comes to Fausts and shit like that.
I'm not sure. I've heard that double-tapping the button makes him bust out of the ground for a little bit to do some lasering, but as far as I know, it's random.
It's so fun to fight a boss you can't even practice outside of BP as Dante, get super trainer and take your time learning how to fight Credo, real fun starts at floor 101
Chase Cruz
My only problems with DMC5 is that Dante is so much more to fun than V and Nero that he totally eclipse them and make them feel like an afterthought.
Austin Perez
After countless replays of DMC5 and now yet another replay of DMC1 and DMC3 on my Nintendo Switch, I have come to the conclusion that 5 probably has my favorite level design in the series. No, I am not joking.
The level structure in 5 is far more interesting than people give it credit for, and replaying it over and over has given me an appreciation for how surprisingly intertwined it is. Despite having almost zero backtracking, it has the most amount of path choices in the franchise, not just in terms of the cameo system, M7 and M13; but also just in terms of sort Mario Kart'like shortcuts that you can find in the levels. Almost every single level has some kind of "cheat" were you can skip a fight and get to the end of the mission quicker, the biggest example being the breakable walls with Nightmare; which is the reason for why the game doesn't punish you for skipping fights. This makes it way more fun to speedrun levels since you almost always get to make some kind of "choice" about the path you want to choose, even if it is a small one.
It is true that the first half of the game's level design is stronger than the second, Redgrave is a more interesting setting with more varied areas. However I also feel that the qliphoth levels are underrated, this is when the game introduces some much welcomed color into the setting, and it makes for a nice contrast to the dark and drab city setting. Almost every level of the tree has a different palette, and there is definitely a slight HR Giger influence in places such as Mission 10 with its tight, unnatural bone'like tunnels. I wish they had done more with the childhood home illusion setting of M17, but it's awesome nonetheless.
I wouldn't go as far as to call the level design in DMC5 great, but it is certainly underrated.
>we have style switching now but Dante's styles are not nearly as good as they were in 3 This is a big one, Trickster felt like absolute dogshit in 4.
Isaac Gomez
My brother from another mother. The missions in 5 are clearly designed for you to replay and find different paths in. It's been a while since I've played the other games so maybe that's not completely correct but it feels to me like 5 also has more actual secret areas in general than in the previous games. In the other games the secrets are mainly "press b in front of this weirdly textured wall for secret mission".
I'm also one of the people who actually liked most of the environments. M8 and M10 in particular both have a nice red and black color palette and there's a surprising amount of details you can find.
>My only problems with DMC5 is that Dante is so much more to fun than V and Nero that he totally eclipse them and make them feel like an afterthought.
I thought the same at first but I've come to love all characters equally because they all play so drastically different.
Nero focuses on improvisation and fighting with the resources available V is about multitasking, positioning and controlling the battlefield Dante is all about showing off with long gracious combos
They made a great job making them all feel distinct.
Ian Barnes
Would you say that 5 has better level design than 1? I feel like the shortcuts some levels have are not really present much other than a small amount of levels, and the ranking doesn't take into the time, making the speedrunning less rewarding than how it was in previous games. The platforming is somewhat there, if you consider ledges to jump into as platforming. But I guess it isn't as annoyingly shit as previous games, so that's a point. And it lacks some stage gimmicks to differentiate some encounters in a mission. The visuals are fine, they just needed more color here and there, maybe some more props like the flowers in the Geryon bossfight.
>Would you say that 5 has better level design than 1?
I would say Mallet Island is a way cooler setting but the level design is worse. Every time I replay it I'm surprised by how linear DMC1 actually is, you're almost always just on a path straight forward and the game simply has a ton of backtracking.
I guess you could say that the "illusion" is what counts though. DMC1 is more linear but "feels" more open, while DMC5 is the opposite.
Jackson Williams
Based and RedORBED.
Henry Wright
It does?
Jeremiah Jackson
No you can just hold the attack button to power up its moves.
Lucas Nguyen
It's not happening.
Brody Cox
Based and RedORBED.
Lincoln Rivera
nice cope thread
Cooper Martin
>release the greatest game of the franchise while also reviving it >no playable Vergil
This is the biggest monkey paw ever
Dylan Hernandez
>I wish they had done more with the childhood home illusion setting of M17 Making it normal mission instead of boss only would be kino. Normal mooks can be illusion of ones invading Sparda home and then having to fight Urizen.
Carson Myers
I'm playing on PS4.
Brandon Evans
DMC3 is better in everything
Anthony Stewart
Unbased and blueORBED.
Parker Cook
F
David Price
March 8th brother. March 8th.
David Nguyen
I really like this idea... would have loved to see more of Dante/Vergil's childhood home.
Carson Phillips
>It wouldn't make sense for him to have Beowulf and Force Edge again. It didn't make sense in 4 too, and yet.
Joseph Flores
Yamato has a style switcher mechanic turning one moveset for it into 4 (you even see him adopt different poses/styles in cutscenes) it's not the only thing he should have but it's the only one I legit care about.
IIRC itsuno said something about DMD bp enemies and bosses having less health than their story mode counterparts
Jaxon Phillips
1. The tentacles home in on you twice so just jump into them whenever theyre about to hit you 2. Use gerbera and overture for ez parries on cav
Dominic Richardson
I just wanna say that I love you crazy bastards. DMC threads are the best threads on Yea Forums May we keep it up forever and ever.... They will see... we'll fight until eternity.
Are you guys looking forward to Dragon's Dogma II?
Bentley James
Quad S is really useful and normal SDT is good for closing out a fight.
Jackson Perez
I love that there's finally a gameplay reason to achieve SSS rankings. SDT was a genius implementation.
Jaxon Hall
HAS NOBODY FUCKING PLAYED THIS GAME? I can't even clear SoS no damage never mind fucking DMD. I mean fuck, mission 13 opening with Dante and Nero is a fucking shit fest because the Anterrona keep getting replenished by the enemy spawner and getting activated by the behemoth blowing them the fuck out and then on the floor after that I have 4 DT'd Riots and a fucking green mask DT Nobody to deal with that shits eyeballs constantly.
Jack Baker
Quad S is essential on DMD due to enemies being tougher, having more armor and there being more of them. You're going to get overwhelmed and raped if you don't use it.
Brody Cook
sorry but dmc 5 doesn't even have turbo mode so it'll never be better than 3 until it gets added.
Also an addendum; I've been playing DMC3 Switch as well as DMC5 and there's no fucking comparison man. >soul stealers >bloody gargoyles >fallen >spiders >haunted armors >the archers Are all fucking annoying as shit to fight. The Sins are fine but a Hell Caina is like one of them with more moves and it can actually close properly.
Angel Baker
Man I miss DMC1 Dantes voice. His combat grunts are so fucking rough
>The gameplay, while having combat depth, gives you barely any incentive to learn it. the combat shouldn't require incentive too learn high level gameplay, the only thing it needs to do is not make you use the same moves over again which it does with the style bar. one of the main problems with this is the game starts you out with basic nothing.
Dominic Powell
Sure if you’re autistic
Kevin Mitchell
Absolutely. DD was great but massively flawed so hopefully 2 is a slam dunk, just give me 5SE/Vergil DLC first.
Show me your motivation.
A style/stance switch for Vergil would be nice with summon swords, familiars, doppelganger and maybe even a summon weapon. I would be fine with Vergil in 5 just being a revisit to 3 and 4 Vergil and they save the real Vergil overhaul for DMC6.
So he can get (optional) V-style executions where you can cut demons to pieces, that would be cool
Adrian Baker
Subhuman is more metal than any of the other battle tracks in the series
Juan Diaz
1 or 2 tracks doesn't cut it man yea voltaic black knight, and the griffon throwback track are all nice but the rest is just forgettable wub wub honestly the OST is the only real disappointing factor for me that and the levels could have been more open/intertwining like the one with nero and no turbo...
I'm annoyed we didn't see any Urizen in his moveset. He could have fucked us over quicksilver style or have buffed summoned swords that shoot a laser when focused into a pattern or some shit.
Luke Moore
Vergil plane was retarded and summon swords were a bit slow
how is the performance on consoles? og ps4 and xbone?
Easton Turner
Actual fucking truth, based hayabusabro People that complain about level design in 5 are either newfags to the series or they just blasted through the normal difficulty once
Adrian Morales
>both sides of Vergil pit against each other what's the endgame here?
Andrew Rivera
>play V >just walk around mashing the buttons as hard as I can >everything dies, SSS rank at least doing that with nevan in 3 required you to adjust what direction you're holding the stick
Thomas Price
V absorbing Vergil to become the edgiest man alive
Noah Martinez
Funny that DMCV is the only game in the series I only played through twice. I've probably spend twice as much time in the training room and bloody palace than playing the campaign at this point.
Ayden Fisher
Base ps4 runs and looks better than xbone
Ryan Lee
The Vergil fight is underwhelming. Giving him Urizen's moves to stop time, shoot lasers, summon tentacles, fire fireballs and summoned swords would have been better.
Also, he should have been able to use more combos. 2 is too little. Vergil doesn't feel like he can match Dante.
Andrew Smith
The replaced fucking SUFFER with wub. Eternally mad.
Landon Morris
>not playing through DMCIII at least twice
Tyler Turner
>vergil with nioh style stances with moves that switch stances for you allowing you to make freeform combos that look natural without having to crab claw the d-pad and without him going SWO-TRI-ROY-SWO-TRI-SWO-ROY-TRI-ROY-SWO the entire fucking time let me dream
Jason Morales
Should have worded that better. I meant that I've played through every game in the series more than twice, except DMCV. The campaign bores me but I enjoy the training room and bloody palace.
i realized during my BP run that spamming side dodge with V makes you 100% completely damage immune kinda trivializes a lot of stuff, it's just slow dps wise
Jason Sullivan
I've played through DMC3 a bunch of times, but I never finish my playthroughs. I always stop on Mission 19 because I loathe the Arkham fight.
Nolan Jones
>The skill ceiling is so high DMC5 has one of the lowest skill celings in the franchise
DMC 5 bosses were all shit except for Cerberus (for the nostalgia) and Vergil (also because of nostalgia). Take the Vergil fight for example. In DMC3 his final fight was actually hard, and you really had to nail the timing. He was also a fucking beast in Devil Trigger. Now take DMC V, where his openings are AT LEAST twice as long, he takes damage even though he is in DT, and Sin Trigger is way too fucking broken. Other than that, DMC V was good.
Cavalrie, Artemis and Urizen 1, 2, 3 were all fun though.
Isaiah Diaz
(you)
Joshua Williams
bloody palace goliath should start on the roof
Brody Cooper
Really pissed me off this didn't happen as well but I guess it'd fuck up V
Ayden Jenkins
Did they nerf Urizen 2's tentacles at some point after release? I just went and finished Bloody Palace for the first time in 5, but I swear his tracking tentacle was much harder to avoid in the past.
Cavaliere, Artemis, Goliath and the different Urizen fights are all good. Malphas would be better if she were more difficult, Nidhogg and Gilgamesh are the weakest links. I do think the Vergil fight in 5 could be a lot better though, I don't even mind the stuff you mentioned, I just wishe he was more oppressive. He just stands there and does nothing but slowly throw summon swords at you unless he's in DT.
Jayden Ortiz
>summon swords were a bit slow They were weirdly fucking small too. At times they looked more like summoned daggers or summoned darts in motion. Doesn't help that they changed the SFX on them firing to sound like literal darts on blistering swords.
Anthony Taylor
So how is that switch port of dmc3? I heard it has new content or something
Adrian Parker
Wouldn’t have to be them specifically but having a dual sword style is one of the things I miss most from DMC3.
Still, Dante’s arsenal in DMC5 is pretty much perfect. I don’t know if I’d want to trade anything out for them if given the chance. Maybe Cavalier.
Jaxon Carter
Wait the Switch DMC3 has unlimited weapons too? Any mods like that for PC HDC?
Carson Bennett
Every time I want to replay it i end failing to S rank mission 10 and I leave the game angry