>everything should be homogenized Stick to your braindead jrpgs, weeb.
Josiah Thomas
Fallout 1 and 2 were always better than Baldur's Gate and the other D&D games, so yes.
Luke Reyes
This is correct. RTWP is for faggy Boomers who think anything old is good.
Turn based is best.
Matthew Myers
It's a faster system for chads. Sorry you're a beta turn-based fag.
Adam Sullivan
Turn-based combat is older than RTWP and most actual boomers prefer turn-based combat. RTWP is for casuals who haven't played anything but IE games and PoE whereas true patricians have always preferred turn-based combat.
Jordan Martinez
I agree RTWP sucks You know what else sucks? Inventory and ability management for more than your own character I hope future CRPGs will solve this issue by making AI companions competent enough to not need player control all the time
Josiah Lewis
>Have challenging fights where you end up pausing every 0,5 seconds making it slower >Have fights that are so braindead easy you don't even use any abilities and just watch your party wipe out 50 goblins without any input These are the only 2 kinds of encounters in RTwP. It's objectively shit.
Brody Barnes
i think this is a factor of why i don't much like party based games in general. i want to deal with one character, not four or six.
>says RTWP is superior because you can quickly breeze through trivial battles >but it's bad when it's turn based
you aren't a human being.
Nathan Johnson
It doesn't require the inclusion of an extra feature it is just a benefit of playing well, scrub shit. If you'd actually played these games on anything other than easy you would know that the number of encounters that pose no danger are few and far between. Keep sucking shit.
Grayson Perez
I like turn based more but played bg 1-2 without any issues or furstration.i didn't even really think it was weird, that's just the game and I really liked the games.
protip is you enable "autopause on round end" its literally turn based
Elijah Parker
Just make a turn based game instead, so you can actually have interesting mechanics.
Charles Peterson
but its turn based
Levi Brooks
>D&D is turn based and grid based >RTWP is not turn based and doesn't use a grid >CRPG purists want RTWP because muh D&D simulation I don't comprehend
Leo Gray
based swen
Colton Miller
Thing that, well one of the things, that Pillars got wrong was the weird speed stat. In Baldur's Gate everyone has their own initiative yes, but everyone obeys the 6s round. Makes it much clearer what everyone's doing. In PoE, every single creature has their own round duration. One guy might have 5.5s, the other 6.4s. Makes it a clusterfuck to follow. Also one of the things that shows that Sawyer really didn't get anything about what made BG good.
Ayden Clark
>everyone obeys the 6s round But that's the worst part of Bioware's classic RTwP combat.
William Thomas
(You) didn't get what made BG good either then
Ayden Howard
So what did make BG so good?
Jacob Rogers
Cute and funny halflings
Cameron Sullivan
Because RTWP is a simulation of how a D&D battle would actually play out. Making a turn-based game is holding it back by the same technical limitations as playing a boardgame with dice and paper.
Chase Morris
Yeah but not really Full action RPGs are a better representation of what D&D battles play like from a narrative perspective And full turn based RPGs are a better representation of D&D battles crunch-wise RTWP is a bastard child of narrative and crunch that can't commit to either side
John Murphy
>Full action RPGs are a better representation of what D&D battles play like from a narrative perspective Completely incorrect to a stupid degree. There's so much stuff to keep track of like possible actions, inventory items, spells, status effects, buffs, etc. that full real time simply wouldn't be playable. Not to mention this becomes exponentially more difficult the more party members you have. The party member problem cannot be solved at all, because the options would be just having one character, AI teammates or mandatory multiplayer which are all absolutely retarded.
The only way to have an actual D&D simulation that's actually playable by anyone who isn't a 9000 apm gookclicker is moving in real time while being able to pause at any time. Some kind of a.. Real Time With Pause -system.
Benjamin Peterson
>the problem cannot be solved at all >except for these perfectly valid solutions good job retard-kun
Kayden Lee
>Giving the player infinite timestop powers is stupid; not when the combat is still paced in turns and dice roll DND shit
Christian Ward
Well-designed turn-based combat can be fun. Well-designed RTwP combat can be fun.
Sebastian Johnson
turn based feels like commanding multiple characters rtwp feels like babysitting them