>Boss uses their strongest attack on you
>Starts freaking out when you survive it
ITT: Tropes you love
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name 5 games
>very last phase of boss is completely defenseless and you either kill it in one hit or get to wail on it
>Destroy bosses mech
>He gets out and continues the fight
>he has twice as much health as the mech and can hit harder
>Final boss fight takes place in a relatively mundane area like a field or a parking lot rather than the top of a tower or Hell
>Final phase of final boss is letting you wail on a defeated, weakened shell of themselves as you go completely overkill
Dehumanize yourself and face to bloodshed.
>The first power/weapon you get is upgraded and becomes the best in the whole game
>Magic builds are top tier in the early to mid game only to be completely TOPPED by physical skills in the end game
>Side character with unique design turns out to be the real villain all along
>Throwing a healing item at a zombie deals damage to it
>Final boss fight is climatic battle against an enemy that is a foil to the player in both narrative and gameplay
>The narrator is the final boss
>Secret boss uses their ultimate move that takes 2 minutes to dodge
>His moveset is changed into a harder variant with new moves after
>>The first power/weapon you get is upgraded and becomes the best in the whole game
This should be standard
>boss whose attacks are stronger versions of the hero's own moves and/or boss who uses his own version of the protagonist's primary gimmick
OH MAN, THIS ONE IS FUCKING GOD TIER
>Protagonist is too angry to die/drags himself out of the afterlife
>fight youre supposed to lose
>can win and are rewarded for it
Shit like this makes my dick diamonds. The Reaper couple in TWEWY, Jeanne from Bayo, and Vergil from DMC3 come to mind.
>bro character sacrifices himself so you can actually defeat the boss
>hero and rival have no plot-related reason to fight
>decide to duke it out anyway
>people you've helped throughout the story come to your aid in your darkest hour
I get rock hard when the cavalry arrives out of nowhere. Bonus points if they're breaking some kind rules/pact/allegiance to come help you just because your bros.
>Shooting game
>Final boss is a fist fight segment
>dynamic music
>bosses are harder and have more attacks the better your preform in the game
this shit is so good
FFXIV: Heavensward final boss
>JRPG or any other game with a party
>boss challenges you to a 1 on 1 fight while all your friends desperately try to talk you out of it
>accept the challenge anyway and gain the boss' respect and he fully heals you before the battle
>even your friends are surprised when you win after the fight
>Boss is fought in a completely different manner of gameplay for their final phase
>must defeat your mentor towards at the end of the game
>"let this be our final lesson"
> Lore fragments that make the whole game creepier are discovered through deadman logs.
> Every enemy and item has a lore reason as to why it's there, giving you insight into the state of the setting before the game starts
>Whole game is set in a single tower that has radically different environments
>Diegetic interface and music
>Boss uses their strongest attack
>Protag is left with 1 HP
>Friendly NPCs appear and cheer on him to continue fighting or help him recover strength
>Game has a super powerful holy relic thing that can only be used by those with pure hearts
>The final boss can use it just fine, either because they're pure evil or have extremely good intentions
Yeah, I'm a sucker for this one.
>Can collect abilities from enemies throughout the game
Doesn't even have to be a class I enjoyed the shit out of Bloodstained for similar reasons.
Apart from the third thing, Dead Space 1 did this so fucking well.
Finny was a based villain
>Final boss music is the main theme
>now has lyrics
>Escape sequence
>You gain a weapon or some shit
>You use the weapon to get revenge on the thing that you were escaping from
>Boss can use stronger versions of your own attacks
good shit
>Game has multiple protagonists with differing storylines that are disconnected from eachother.
>They become connected throughout the game and the protagonists team up at the climax of the story.
he asked for 5, faggot.
>one game did it therefore it's a trope, gaiz
>boss of the chapter/level/area is seen multiple times before the eventual fight with them and built up throughout the section up until you finally get to fight them
It's a pretty simple trope but I always like it when boss fights have buildup to them.
>each of these protagonists has completely different gameplay elements
>even switches genres at some point
>Ally sacrifices himself to give you a power up
>PC's powers revolve around transforming into enemies/monsters and using their abilities
>FUCKING AIRSHIPS!
>Schizo tech
>Swordsmen fighting gunners evenly
> Stage is set inside a gigantic organic being
> Massive urban sandbox with Parkour
> Party was manipulated by the villain all along
> What were thought to be enemies are actually the good guys keeping the bullshit at bay
> FUCKING MOTORCYCLE SWORDS
>DOING THAT JAP SHIT WHERE THE GUY UNSHEATHES HIS KATANA FOR A SECOND AND LITERALLY EVERYONE'S CUT IN FUCKING HALF
>Entire game has the villain be above everyone else and stronger than them by miles
>At the end you push in their shit so hard they're unable to even process what's going on
>Protaginst cannonically has savestates and the one npc who knows you have it doesn't bother fighting you because he knows it would be futile.
Persona 3
4
5
>final boss is the protagonist from the previous game
>common enemies start to fear you as you survive every single fucking thing the villain does to kill you
Only one game does this, it's not a trope.
>"EAR"-Metacritic.
It's still cool.
KI music was all this
>Ultra theme based on the characters hits
>protagonist from a previous title appears as a secret boss
>it plays just the regular battle theme from their game
>they have all the best shit from their game
> Everything in the game is a reflection of the protag's mental state.
Is SH2 the only game that managed to really pull this off?
>Boss strongest move is your strongest move
This is literally the Demi-Fiend fight in DDS. Did any other game do this?
>He fucking summons the exact same demons you have so you can have a mirror match
Finnegan was based as hell
>Villain can switch between super swell guy and unstoppable monster within seconds
That's not really an uncommon style. Celeste does it too, though it doesn't reference specific events in the character's past like Silent Hill does.
>pause game
>selecting different options plays a note of the theme
>Don't even play KI but listen to the ost all the fucking time
>mfw spinal,TJ theme
>one of these threads
>cant think of anything until hours after it gets deleted
Forget what the actual trial is called but it's basically Knights of the Round in XIV does this. They do an ultimate attack, you survive it and the leader rejoins the fray and just starts flailing his sword around desperately.
I love Lufia 2
>mascot character gets pissed off and goes ape shit
Or another one I've seen maybe once or twice
>Joke character is faking being weak
>At the start of the game enemies see you as nothing but a desperate back up plan and your allies see you as dead weight
>As the game progresses the enemy side starts fearing you to the point they all start shitting their pants when they hear you're coming and all your allies sing praises when they see you show up
Still atlus, but they did it for the P3/P4 protag fights in P5R.
>Boss is designed to replicate popular playstyles of players from previous games
Can i get an example for this one?
>Beat the boss
>still beating the shit outta him to the point your party members try to pry you off him as he has enough
>Blow them back or tell them to fuck off and still your still attacking the boss
>Final fight is just two men punching each other to death
>defeat mid-game boss
>you can choose if he becomes your ally
>game has joke items
>rewards you for using them or are useful in a pinch
>Who gets to go first?
>How about...me.
>One of your friends gets killed by the villains
>You get the option to fucking brutalize all of them not long after
Pretty much every single trope in a Platinum game is the kind of shit I love. The game starting from humble beginnings leading to fucking huge ass space battles or one on one manfights in the ruins of a destroyed super mecha are rad as hell.
>The final boss is the player character from your last save file
i love Live A Live
>final phase of boss is against the source of the boss' power after the boss themself has been defeated/destroyed
>character that mainly watches from the sidelines, gives you some helpful advice once in a while
>is a bonus boss
>they're absurdly powerful and you're expected to pull out all the stops against fight them
>It's stupid as hell
>Final boss fight is climatic battle against an enemy that is a foil to the player in both narrative and gameplay
TWEWY did this amazingly. Both characters even have the same headphones, and Kitaniji is pretty much what Neku would have become if the events of the game never happened to him.
>your actions in one save file can affect another
guess the game
>doesn't mention Blunder Red and Prince Vorkken
I can excuse it if you haven't played Wonderful 101 and you totally should correct that immediately
>Game set in the past with music using instruments from that time period.
>For some important fights music has modern instruments like guitars and changes to a more modern genre.
What's this from? It sounds familiar.
It's kind of cheating, but technically inFamous does it.
If you put a song with lyrics in during a hype moment I’ll probably clap.
Transistor
Fucking based Seneschal.
Is this from SMT 4 or Strange Journey?
Final boss of Transistor
>fight old man or otherwise weakened character as a boss
>you get to fight them in their prime as a secret flashback battle
Soul Hackers
>The game main theme or remix of said theme playing in the final phase of a boss fight.
Pokemon G/S/C/HG/SS did it with Red
>Maximum level is 99
>Final boss is level 99
>Final phase is level 100
None of the games ever got localized, did they?
>this
>allies start to fear you too
Except that the champion battle music plays so Red sees you as an equal rather than being nothing more than a random encounter to him that his normal battle music is playing like with the Demi-Fiend in DDS.
Isshin final fight in sekiro is pretty fucking dope.
this can't be real
>protagonist gets incapacitated for some reason
>you get to play as the rival character while they recover
>At the intro, game tells you about a set of legendary items/relics that exist for the purpose to defeat the evil guy
>You get them in the game and are able to use them in-game, no just cutscenes
>It turns out the stuff made by your local blacksmith is way better than the relics
>You later find out that the relics and the reasons you're fighting for are a trap set up by the evil guy
>You kill the evil guy using the weapons made by your local blacksmith anyway
Transistor was amazing and my favorite Supergiant game. Beautiful, engaging, and a great ost.
The last boss felt a bit easy tho in an otherwise pretty difficult game (imo)
Hey, Red..
>protagonist gets incapacitated for some reason
>you get to play as the joke character while they recover
Man, the moment he calmly leaves his mech and walks doen its arm the beat the shit out of the MC is pretty fucking amazing
YIIK
>boss's armor is gradually torn away during the fight
>this makes him faster and more dangerous as you damage him
That was a fucking genius detail in DDS
The newer KI is one of those games I wish I had gotten into in it's heyday, probably the most thematically intense fighting game I've ever seen, due in no small part to the music kicking into high gear if someone gets a huge combo going.
>Demon or weapon helps you through out your journey
>Final boss is defeat
>Credit roll
you now have to defeat/destroy the person that helped you
>The last boss
I fucking cummed all over myself when he "stopped time".
Shit like this is why I tell people that they should finish Dragon's Dogma at least once before they form an opinion on it. The last 15-20% of the game is so fucking good, and Bitterblack is even better.
>main character fucking dies
>you play as the person who killed them from that point instead
still waiting on this to happen
Almost every trope people are asking for:
-Boss shrugs off huge attack
-Friends turn out to be enemies
-Side characters have out of nowhere story evolutions
-Side characters rise to the call with main character incapacitated
-PC/NPC's taking shit to 11 to show how pissed/strong they are
-Boss gets out of mech and beats you with their hands
Literally all of this is found in Xenogears
>defeat final boss
>credit roll
>JUST KIDDING
>real fight begins, with way more intense music than before
>enviroment keeps changing throught the fight, even going back to the first level of the game
>You can become so evil in the alternative story that the entire world wants you gone at the end
Chrono Cross kinda
>you find out the rival character is actually far more capable and powerful than the hero during this section, but they choose to keep their true strength a secret to have fun with the hero and help them develop
>Final boss music has lyrics you can't understand
>Once you translate them to whatever language the game has it makes perfect fucking sense and fits with the final battle
>You become so evil that gods from alternate dimensions come over and tell you to please calm the fuck down
Man, if only I liked RPGs.
Nier Automata.
>Eh this isn't that good
>At certain damage and high enough combo the lyrics start playing
youtube.com
>Boss's title and role in the organization flashes during the boss title card
Also the final boss of Mhach.
>blocks your path
It's not exactly that but the closest I remember
>Boss is full of personality, is entertaining but is still very threatening.
Nier Automata
I love games where you build a name and reputation for yourself
What are some other games that really utilize this?
no game I've played has ever come close to how fucking sick that fight was except maybe Sekiro's final boss
Waiting for the Switch port, friend
BASED.
Not really, neither of them died though jacket did in the nuke from the second game
Kinda sounds like Edge vs. Rubicante in The After Years.
Blue Mage is just MegaMan as a Final Fantasy job, and that's cool.
Wonder red
>Beat final boss
>He takes a final cheap shot and kills the protag while their guard is down
>They both die
>Fight on the moon
>Symphony No.9 in E Minor starts playing
> Your mission control character is actually the bad guy
>Boss music is a character piece written from the boss' point of view
> The series mascot is a bonus character in the game and an infinity+1 sword
> There's a weapon/character that always makes it's way into games of a series
I'll allow it
Kino.
Killer is dead?
>you play as the big bad
> There's a weapon/character that always makes it's way into games of a series
Love this shit
Gunvolt?
>The protagonist of the first game is a major character in the sequels
>They're older, wiser, cooler
god im salty i missed the chance to play asura's wrath before i got rid of my ps3.
Maybe one day it'll be emulatable or a port is released for pc.
>Game has a mysterious character who seems completely otherworldly
>They're actually completely benevolent and just want the best for people
>you become so evil that the tutorial and objective start trying to manipulate you
>You play as a different character in hard mode
>The final boss is the player character from normal mode
Say what you will about MGS 4 the ending fight with Ocelot was badass
I have a feeling I've played a game like this
>play
Unironcally should just watch it on youtube asura's wrath is probably the best anime capcom has ever made accidentally
>The main villain actually has a family who he loves and cares for
>There's no better way to sign your death warrant than trying to fuck with his family
I can tell she is not having sex with her husband.
i need the sauce
>Character dies/is gone
>In your time of need and at your most vulnerable
>Said character's theme song plays full volume and he comes to save you.
>game has a hub world
>half way through the game, the villains attack it >when you arrive, the hub world is crumbling/burning all around you and you actually get to fight enemies inside it
>Edge vs Rubicante
That's not how happens in IV...
>The after years
Well, I suppose now I have to play that shit. Which version is better? PSP or Steam?
>hero and villain are just day jobs for the characters
>main villain and the MC are best friends off the clock.
>Protagonist is the only one not taking anything seriously
The Singularity Reactor.
morrowind, ahhh yea
>villain turns into a huge grotesque monster
>still acts the same and childishly taunts you
>From the distance it looks like him
>Its just the joke character wearing his armor
TAY is kind of shit and largely recycled Final Fantasy IV moments, but it has some good stuff in there somewhere. Try the PSP one.
>Certain item is in most games made by the same company even if the games are not connected
>One game doesn't have ituntil it gets added in the dlc by a boss fight.
> Final Boss fight is defeated via a goddamn rocket launcher
i watched it but i want to actually play it to feel the adrenalin as im playing. I live for hype moments.
Why would you post this?
>final level theme has ten times the gravitas and emotion of all the other themes combined
>villains taunt you from the start
>grow increasingly more angry/terrified/desperate as you mow them down and foil their plans
I, too, played Sonic Adventure.
>Game has a joke character/class
>If you train them up enough they become strong as shit
Killer is Dead comes close enough
youtube.com
>actions at the beginning of the chapter are perceived as fucking with the party of heroes
>it's revealed at the end of the chapter that he did it to cause a coincidence that would save their asses in the enemy encounter during the chapter
>Starting weapon can be upgraded into the best weapon
>NPCs comment on your appearance
>"This isn't a video game!"
Also happened in Drakengard. Manah was still a brat even as she became like ten stories tall.
>The final level/chapter/whatever is just the final boss
>MC and rival have demon forms
>MC and rival have different fighting styles
>MC treats it like a joke while rival takes it 100% serious
>MC and rival are constantly fighting each other but help each other when a bigger evil strikes
>The Screamer
My fucking man.
Handsome jack was probably the only good thing from borderlands 2/presequels writing.
>boss has same weapons and movement tech as you
>Ahh you were at my side all along
>My true mentor
>My guiding moonlight
>boss gets weaker as you attack him
>gets blown the fuck out by your ultimate attack
>he gets knocked on the ground
>cutscene starts
>boss is back on his feet, still blasting you with attacks
I hate it.
Borderlands 2?
Fuck I miss handsome jack fuck the twins and there streamer personalities
>MC and rival have demon forms
What games have this
>Boss theme has vocals.
>Whistling sounds in the distance
youtube.com
>enemy knows you have savestates and will keep reversing if you die so he makes his fight as hard as possible to get the player to rage quit
>character who was being forced to be a villain for the better part of a series finally gets a redemption arc
>gets help from one of the good guys or is given an ultimatum that ends up being the straw that breaks the camel's back
>turns against their evil masters in truly heroic fashion and becomes a good guy again
>MC treats it like a joke while rival takes it 100% serious
better when it's the other way around
>boss gets its AI by analyzing your playstyle throughout the game and is more likely to use attacks and techniques you commonly use
>Characters use swords and magic and shit
>Random character using guns and tanks and a nuke at one point
>when gwyns theme starts playing
Ds3 tried to just recycle DS1 way too hard but that final fight was kino as fuck.
>fps boss
>it's actually good
what's her name Yea Forums?
>firt half hour of a horror game has a scripted jumpscare that makes you paranoid of that shit for the rest of the fucking game
Fucking Fatal Frame 1 got me with that bullshit and I'm terrified of that game to this day
>Protagonist is about to be defeated by a villain
>The villain from the previous game comes in and saves your ass
>"Hey, no one's allowed to ruin your life but me!"
>game lets you chuck grenades through windows, air ducts, etc
>game lets you chuck a grenade through a door and shut it immediately, containing the explosion to those inside
>game lets you throw people into volcanoes, acid vats, etc.
Also, only one game I know does this but
>game lets you run into a space station control room, lock the door behind you and activate the air lock, killing everyone in the hangar
>OP as fuck antagonist you are supposed to lose to or run away from multiple times joins you near the end of the game
>he is only barely nerfed from his appearances as a boss
>Final boss fight is the MC against the rival
>Neither of them want to fight each other but they both know it's the only way to hold on their convictions
>Horror game
>The horror monster you are running away from is you but you don't know its you till the end
How the fuck is that a trope?
Pic related.
>He was a hero, and your brother, and my son
Act 3 never ever
PLEASE NAME A GAME
I suppose (BIG spoiler for a major series here) Bioshock, in a manner of speaking
Darkest Dungeon
>Boss that appears in multiple games of the franchise
>He keeps getting stronger
He even appears in a Crossover game without warning
>the final boss IS the final level
Loco Roco was such a surprise
>you become the villain and get to brutalize all the friends you've made throughout the game
>you get to resurrect one of them as your personal slave soon after
>boss theme is instrumental at first
>final phase has the lyrics kick in
That's SMT4A
>The guy you played as in the tutorial is the final boss
I want to dislike MegaMan Battle Network 5 for many reasons, but little things like this make me unable to.
>Final boss can stop time and you don't have any countermeasures against it
>Game doesn't take its self serious whatsoever and is constantly throwing quips and shit at you
>At the end of the game it takes itself so serious and shit has hit the fan so hard
Any games other than Nier?
>MC and rival have demon forms
Devil May Cry?
Rogue Legacy
I forgot that game had a tutorial.
>Suddenly playing as one of the most dangerous characters in the game
>Teleporting like an anime asshole
Not the final boss, but the tutorial character in SRW OG came back as a bossfight
>Beat the game, get ending
>Loading the beat save file CONTINUES THE FUCKING GAME
>Find out there's a shitton more content that ties the whole experience together.
Dragon's Dogma
Bomberman 64
>Taunting is in game
>It's actually useful for gameplay
Prototype 2
>You can romance the older girl
If you're a weeb, play Fairy Fencer F. Protag is like that.
Im pretty sure it’s on playstation now, you can just get the free trial or pay for a month on your pc and beat the game in a day or 2.
I’m not sure if it has the dlc though, and the dlc is mandatory since it contains the final act of the game. Without it, the game just ends on a cliffhanger.
disregard this, I suck penises
>tfw this trope AND Terminator Resistance being self aware of the IP's lore
>Killing final boss leaves main character mentally scarred for the rest of his life
>Because main character was in the wrong this whole time
>Boss' first form is disgusting
>Second form is completely beautiful
THE ROAD THAT WE WALK
IS LOST IN THE FLOOD
HERE BROUD ANGELS BATHE IN
THEIR WAGES OF BLOOD
AT THIS WORLD'S END
DO WE CAST OFF TOMORROW
wait? theres a playstation service for pc? i don't really follow sony stuff anymore as ive no interest in ps4
>Final boss area
>takes place in a city
>city gets destroyed
This is pretty kino, not gonna lie.
killer is dead
>First boss battle isn’t just a tutorial and is fucking fantastic
Mah nigga Gundyr
>recurring mid-boss joins your party
>Nier gestalt/replicant and Dragon's Dogma are literally my two favorite games
>never made the connection
mmmmh
>Dymanimcally changing music for boss fights that gets more intense as the fight progresses
--OR--
>Dynamically changing music that starts out intense but gets softer and more somber as the boss is fought
Dynamic music essentially
Sam and Max when they had the devil toy box plot.
I'll do you one better
>both you and the antagonist are both good guys but you just happen to be fighting each other due to unfortunate circumstances or conflicting goals/beliefs
>Final boss is your best friend
>A somber version of their theme plays during the fight.
>You actually make the final boss cry for mercy.
>Boss attack pattern is the same as the beat of the music
>You can either leave a boss to die a horrible death or give them a shot at survival again after beating their ambush
You may think I'm talking about station square from SA1, but I'm also talking about pic related.
>Extra boss has a section that plays the final boss theme due their connection with that boss in the narrative
youtube.com
Basically what said, but I'd replace "kind of shit" with "absolutely terrible and irredeemable fanfic-tier garbage"
>Playing Silent Scope 2
>"Time to play Metal Gear...for real!"
>stronger and more difficult post-game boss hides somewhere in the game
AND THEY RUN WHEN THE SUN COMES UP
>stronger and more difficult post-game boss doesn't hide
>weapon/armor/accessory changes visible on your character
>characters retain their gear and/or costumes during cutscenes
>characters retain their gear and/or costumes during cutscenes and they don't clip
>MC and villain are not so different
youtube.com
fable
>Tomboy character becomes more feminine as the years pass
I fucking hate this. Let tomboys be tomboys
Gotta love the king of /r9k/ himself. Damn, the memories.
>Switching between the options in the Mario Odyssey pause menu plays the Comet Observatory theme
>characters revert to their default gear during cutscenes
>and they still clip
>fighting the final boss of the game
>during the final phase of the fight, the main theme of the game/series starts playing
it's okay if there's more than one
>Goofy sidekick is forced to face the final boss all by themselves
>Boss insults them and their worthlessness and swats them away
>Sidekick gets back up, 1HP remaining
>"Impudent gnat, you dare stand in my way still? Taste oblivion!"
>Boss hits him with his strongest attack
>1HP remaining
Unfortunately P4 has only one
>protagonist fucking dies halfway through the campaign
>one of the party members takes over and you now have to play a section of the game with a drastically weaker party
lern too sauci my niggy
Ruitomo | Hobby Friend by Minazuki Juuzou
>Protag goes to the sticks
>legitimately gets along with everyone
>doesn't have to put on a facade
>didn't join the police just to have a gun
>doesn't blame others for his mistakes
They seem pretty different to me.
>final boss has a ping pong attack
>there's a sound cue for when you normally reflect such attacks
>the ping pong goes so hard that the game constantly spams the first part of the sound cue without ever letting out playing it out fully
>Goofy sidekick says nothing the entire time
>doesn't have to put on a facade
Read between the lines.
>Erma reaction image.
You’re based for that alone.
>You meet a bigger bad and have to team up with your rival.
>You two or more specifically, your tanks, merge your powers into one.
>The final battle theme is the main theme of the game.
game?
lmao, the only thing they had in common was getting yelled at by dojima
adachi is the virgin to brotag's chad
>you were never the protagonist of the story
Bayonetta
I'm still mad they've retconned jungles.
>muh dragon break!
Yeah, whatever.
>main menu shows one of the villains, depending on how far you are in the game
>gets replaced by your character if you're evil enough
Yeah playstation now, you pay monthly and you can stream the available games on your ps4 or pc. There were quite a few threads about it when sony added bloodborne to the list of playable games.
>the antagonist and protagonists are both the same ideologically or what they want to achieve
>the antagonist is a jaded combat vet that does the things he does because of the things he saw/experienced in war
>boss chastises your success and references your achievements and journey
I would kill to fight prime Gehrman.
There's a pretty close example in Final Fantasy V
Oh my...
please.. i need the name of the game
Your what, user?
I remember enjoying the game ok when playing it for the first time, but everything from Grigori onwards was just amazing. The Grigori fight alone is extremely well done and everything that happens afterward is extremely unexpected and amazing.
Man I really hope Itsuno got greenlit for 2 after DMC5 was a success.
Both Yu and Adachi were given the same opportunities in Inaba. The difference is Yu put work in to better himself and connect with people, Adachi rejected the people who reached out to him because he was so bitter he believed he was better than them and didn't want their friendship.
>Adachi rejected the people who reached out to him
Such as...?
>final boss is what the MC would have become if the plot didn't happen to them
Hopefully Dragon's Dogma 2 will improve in all the areas the original lacked.
Stop it. My pants are getting tighter
Same goes for Yosuke
Dojima literally treated him as part of the family. He was hard on him at work but also accepted him into his home. You also learn in Golden he pretty much actively rebuffs anyone he meets in Inaba that tries to get to know him.
Do you really need them on right now, user?
Yeah, I also punch my fellow family members
Not quite as often as I punch my member tho :^)
>Yeah, I also punch my fellow family members
You've never had a brother if you believe family doesn't punch each other.
STOP. I dont wanna coom right now, but your not helping
My brother is 15yo older than me
>your
My what?
I think asscreed 3 does this
Your posting user. Its getting me...pent up..
Glad to hear
>boss uses his strongest attack at the start of the battle
>Defeat boss
>Take a selfie with him afterwards
Thank you for your service
WHAT GAME?
Your welcum
>Be a party member, arguably the main character
>Finish everything your party wanted to fight for
>Go fucking crazy and wants to kill the party
>Is the final boss
THERE IS NO ONE ELSE, I AM THE ONLY ONE HERE!
>The secret boss will beat the final boss for you.
>boss you thought you killed comes back to land a hit on greater boss who betrayed him when all seems lost
>Rival joins your party and acts like he doesn't enjoy it
>JRPG
>Can do things out of order, dont realize it for years and when you finally do it its the coolest shit.
>Protag never gives up even when he's exhausted his options.
>You can fight the final boss early and get a different ending.
>fights youre supposed to lose are beatable
>betrayer character becomes playable again but only for 1 dungeon
I love super mario rpg legend of the seven stars
>Alleged cocky rival is actually just really fucking passionate about his craft and is playing the heel to incentivize you to get even better than he is
Sauce?
>that antagonist is actually the protagonist from the last game
insanely goofy joke ending that is relatively hard to get in otherwise srs video game
>Your rival(s) team up with you because of a common goal
>boss drops weapon and starts to use fists
>SHOW ME A GOOD TIME, JACK!
The Alternate Story for Cthulhu Saves The World does this
>your party has to split up to go at two different locations at the same moment
>you control both groups
>beat the Final Boss
>phase 2 happens during the Credit Scroll
>MC is struggling to defeat the final boss or even stand up to them
>Music swells
>all the people you've met are there to cheer you on
>even previous enemies/bosses who are now on your side and rooting for you, especially this one
>MC has newfound power, either emotionally or literally
>Absolutely blows the bosses dick off
So cliche but it gives me chills every time
>Final boss IS the credits
>Recurring anti-hero rival the entire game
>Saves your ass from getting fried by the final boss
>Your usual party is replaced with just you and him
>Get to use his crazy abilities / equipment for some wild bro-op attacks to beat the final boss for real
old sarina valentina videos
>final boss isn't afraid of you, but is scared shitless of another god that you managed to buddy up with.
I'm waiting for this to happen in Daemon X Machina, but I have a feeling I'm not gonna get it.
>Combo attack where they synchroise attack the opponent
>MC has a line like LETS GO and the rival has don't order me around line
To save you the sadness, sadly you wont, the 'get out of the mech feature' is basically never useful, or used except in one shitty mission for five minutes
The game still pulls out some pretty kino stuff near the end though
>Game allows you to completely subvert democracy by stacking the senate with cronies so heavily in your favor that you can strongarm whatever you want through the system without even having to bribe anyone anymore
fuck off /pol/
It's an actual game mechanic in the Disgaea series that you're expected to exploit.
>wahhhh user didn’t do what I asked I’m a big fucking baby
>final boss theme is also the title screen theme
>the main menu is completley silent or the music is different on it after the first playthrough
Power of friendship is a gay trope. It's outright lazy, having friends and connections is useful but it's not some mystical source of power.
t. final boss
>Comedic recurring villain who you fight multiple times throughout the game, usually fairly easy
>they manage to be a genuine challenge in the last fight against them
I would actually prefer to be the final boss than some faggot who never accomplishes anything by himself and then pulls a win out of their ass in the last minute.
>Final boss fight is in the parking lot of the hotel you live in
I'm hoping NMH3 does something similar
>but it's not some mystical source of power
in many games it quite literally is, thats the point
>Minor antagonist joins up with the main protagonist to take on the real big bad
>getting your ass kicked by a faggot and his pansy friends
>you from the first game is a boss or significant character in the sequel
t. never played Disgaea
Submitting and getting bills passed is a thing in this series. It allows you to do things like make enemies drop more money or experience, allow you to make new classes/characters or go to more challenging areas in the game. If all else fails, you also have the option to kill people if they vote against you.
Fuck me OneShot having an NG+ that's basically just the second half of the game was such a good blindside
Boss has secret method to oneshot them that the game NEVER hints at nor would the method be easy to think of
Im stilled AMAZED that shit with the forest water in Wind Waker can obliterate Kalle Demosk ike who would even fucking think to bring the water to that boss fight?
when the boss fight lyrics is more lore about the character / backstory of the boss
>environment set-dressing becomes important halfway through the fight
>you from the first games is the final boss of the second game
>second game is a prequel
What game? Nier?
DUSK?
>It's true.
What the actual fuck.
>boss makes you reflect on the game as a whole
>you can personally destroy humanity
>You are just the party member of the actual hero of the game's world
>The hero is OP and has insane abilities
>About halfway through the hero can't continue and you take over his role
>He even gives you his armor
>You even learn some of the hero's abilites late game he had from the start
>A simple prompt to [Verb]
Personal favorite being [Challenge] followed by the sun in the background suddenly unfurling it's wings and roaring.
Dragon's Dogma.
>Your strength is based on humity.
>The less humans they're are the stronger you get
>Villain wins and all but 4 humans survive
>You become stronger than god
>The protag goes through some hard shit and completely breaks down
>His party members leave him since he is useless now
Somehow that always gets me man
>almost every enemy in the game has destructible body parts
>breaking them stops the enemy from using certain attacks or hurts it/other enemies around it
>you can break some enemies' weapons and use them yourself
>The final boss theme is the opening theme.
>Halfway through the lyrics kick in
Is that third one just Deadly Tower Of Monsters
>You can briefly play as a boss
all tales games do this. and i love it.
ASTRAL CHAIN
>Boss starts the fight as an HONORABURU duel without mechs
>Starts losing
>"okay board your mech if you want I'm going in mine"
>Starts losing again
>"okay fuck honor I'm calling reinforcements
>Boss has his own EVIIIIL version of your limiter break
Epic Battle Fantasy?
My brother’s ten years older than me, that didn’t stop us
>protagonist from a previous title appears as a secret boss
>but protagonist from future game also appears as a boss
One of the Call of Juarez Games is a backstory with multiple people in the pic contributing to the story
One of which ends up being the final boss
SaGa Frontier
Wolfenstein the new order did this
I can name at least 4
I have no idea but I want to know now
Literally Undertale
>Boss summons the previous bosses
>Those who you helped in sidequests find a way to help you in the final fight
>game has an entirely orchestrated soundtrack
>final bosses theme is sheer metal
>Uprising will never get a sequel or a remake
It hurts.
>final area
>boss theme replaces regular battle theme
>game has mechanics that seem player exclusive
>but bosses eventually start using them too
>Game adds an unnecessary backstory to a villain
>Instead of trying to feel sorry for the villain, he takes his evil path with pride and doesn’t give a single shit about the past
>Side villain who is constantly played a joke
>in sequels in he gets bigger roles but the same joke role
>He gets his own fucking game and becomes based
>Next game he’s back to villain but now he’s extremely based because his growth from the last game is still here
RIP AlphaDream
The Last Remnant does this well. Music also has an intense shift too.
>boss has stats identical to or scaled off of player's stats
in multiplayer you can get out of your arsenal and run around shooting stuff while you wait for your buddies to revive it
>can use an optional item to weaken the true final boss
>use said item
>boss theme switches to the final boss theme from an older game in the series
>all the good you've done has actually caused more harm because you were ignorant of the bigger picture
>mercenary with a great reputation helps you occasionally throughout the game
>turns out to be a real bro and helps with some of the toughest fights
>later on you destroy one of the most powerful organizations dominating the political and economic landscape
>experimental weapon destroys the only thing you fight for
>it’s piloted by the same mercenary that helped you before
>he laments that this is for the best
>Game has boss that can dodge/block your shit perfectly
>Tauntimg them angers them enough that they keep making mistakes
I actually don't know any examples of this
what game?
>you can recruit anyone to your party, even random NPCs like the bathhouse owner
>The % of the game you've completed influences the final battle or cutscene in some way
Stanley Parable... ish?
Armored Core for the franchise
Another Century Episode R for the crossover
>Final boss gets more and more horrifying and larger forms
>Final form is humanoid and the same size as you
>A lot of the music in the game is a remix of or incorporates the main theme
I always love this shit.
got one that doesn't count since it ain't FPS and not from a FPS game but the fight against the first Combat Veteran encounter in Death Stranding was surprisingly good
>Another Century Episode R for the crossover
where he is a total fucking joke since you can only fight him starting on NG++
Apollo Justice
Pit People, though you find it out pretty quickly.
What game?
this shit needs to have been standard 4 years ago min. completely inexcusible now.
>the boss and player get more and more deformed as the fight progresses
The most badass trope ever
>Main Menu looks/acts different depending on how far through you are in the story
Teslagrad...?
What game is this?
name one game, cuz that sounds hype as fuck
all i can think of is DMC3
Dragon's Dogma
i love kirby and the amazing mirror
I'm literally the only person in the whole world who enjoyed Junpei in ZTD. A cynical "I'm not a hero, so don't count on me" attitude from a guy who has seen so much shit and just wants to get his GF and get out of Dodge was so refreshing.
Only Tales of the Abyss and Muv-Luv Alternative did this right
this is bad though you retard
the final boss should be the ultimate culmination of the game's combat system not a shitty divertion from it
FUCK YOU, youre the reason we got shit like the motorski, bike and plane levels in Crash 3
iaito is badass if you can actually hit a motherfucker while doing that sort of autistic draw
it's an edit of Darkest Dungeon
>You and sometimes a handful of partners are literally taking down an entire army at once by the end of the game.
Gunstar Heroes and Starfox64 are the best examples of this but holy FUCK do I love it when it happens just about anywhere. It has to be an actual organized army that you are actively dismantling though; not just a horde of enemies.
sounds comfy. wat game?
kid icarus upraising was pretty fun. desu.
>but you can become a monster during the fight
youtube.com
Ace Attorney
Kid Icarus Uprising
Danganronpa 2 but not really
>has no style or grace
>yet has a funny face
>choice you made at the beginning of the game dramatically changes the ending
HADES
PIT
LIQUID
>Rival character gets incapacitated for some reason
>You have to go inside his body to kill the biovirus tearing up his insides
>The rival's army joins you inside their leader's body
>And then you fight a giant enemy crab
HADES
Seriously? I'm so fucking sick of that trope.
PIT
TETSUOOO
Somewhat related, but I honestly loved the hold out in Kaer Morhan in The Witcher 3. Seeing how everyone you recruit in the game has a role in repelling the wild hunt was honestly some great fan service. Watching Letho just use a huge corpse as cover and then pop out and just start shattering elves ruled.
Brave Fencer Musashi does this well. First the boss is a giant red demon that you run from, then it turns into a giant lizard when it absorbs your rival, then it turns into a big human that's made of energy.
>rival/antagonist character fights you multiple times throughout the game
>after the final boss they show up one more time
>nothing more than a look is exchanged
>you both silently ready your weapons to fight one final time
Fucking perfect shit.
>Protagonist and rival were once best friends
>By the end of the game they're both degraded to trying ot brutally kill each other
Geis was cool
>boss has final form
>so do you
Dmc1 anyone?
such a shame that the final dark samus fight is by far the worst, it is a cool trope though
>Antagonist wants you dead more than anything else in the world
>But he is also very honorable. Goes out of his way to make sure civilians don't get hurt on his quest and will only fight you when you're in top condition, even sparing you if he finds you injured.
Onimusha 2 has you play as a flamethrower wielding dude for a solid section. Onimusha 3 lets you play as some random chick with a Famas that can pull off parry moves with her Famas.
That, plus the other cutscene in 2 were Samus instantly points her gun at her while she hovers around menacingly.
Mega Man Zero 3
>boss has the same moves as you
Kid Icarus Uprising
No More Heroes 2, twice in the same instance of Travis being out of commission.
>final boss goes through multiple phases/forms
>so do you
Can someone please get Sakurai out of Smash baby sitting so he can make more masterpieces like KI:U
>the final boss should be the ultimate culmination of the game's combat system
reluctantly agreed
Yeah the fight is really nothing special, but god damn that cutscene is fucking perfection.
This one, right?
ONE
>Antagonist's lieutenant is honorable, and will join your party if you can convince them that the antagonist lacks honor/you can defeat them in a 1 on 1 duel.
>defeat some lieutenant of final boss
>try to make them question why they should be loyal to the bad guys
>lieutenant tells you to fuck off
>fast forward to end boss battle
>looks like the heroes will lose
>previous lieutenant shows up at the very last fucking minute
>along with everyone under his command
>leads a charge against the final boss and saves the day
>Evil route has a proper ending where you make the world unquestionably a worse place than you left it, probably either causing an apocalypse or something similar
>If you lose the final battle, the entire world cheers that they defeated the evil, and you can see them all unified and the world becoming a better place simply because you are no longer in it
>mentor is secretly the main villain
>final battle with them mirrors the tutorial
>MC goes to limbo
>finds a loved lost role model in limbo
>MC motivated to not die
>comes back to real world and goes nuclear
>for their final phase
The first iterations challenge you by conventional means, the final phase is meant more like a victory lap.
Also the plane levels are fine and the bike ones just expect too much from the player, you baby
>You and the final boss have more or less the same goal, just different methods of attaining it
>He mentions this, and tells you that he's glad that someone of similar vision was the one to finally take him down
>gain overpowered power that makes the rest of the game a breeze
>doesn't do shit against final boss
Lisa the painful
>The joke/mascot character of the party gets killed, for real, no backsies.
>Rest of the part goes fucking ballistic and starts ripping through the enemy like they aren't there to avenge them
when a joke character figures out they're a joke character but uses it to their advantage.
Brad (or Terry) only fulfill one of those obligations each.
Damon's boss music is such an amazing theme for the fight. I don't usually pay that much attention to music but I stopped in the middle of the fight to listen to it. Grigori and the senechal's exposition are also amazing and lack for the direction up until that point.
>the title of the most impactful mission is either the name of the game or the subtitle
>a mission name is the same as a side character or rival
>protagonist goes berserk and wrecks the villain’s shit
>I worked tirelessly to become what I am...I thought being the best would justify my existence...Things are never that simple though...Raven, it's you who deserves the title.
so just DMC 3?
Dragon quest : rocket slime
The game gets surprisingly fucking hype near the end despite being about slimess
This was still probably the best part in the entire series so far
>Final boss is fucking stamper
Sold
I’m surprised the movie version of it wasn’t complete trash
Has there been an upload yet? I thought it was still theatrical release on wapan only right now
It’s on Nyaa. But here’s the scene
>game gives you a choice where it really wants you to say yes, but its something the protagonist doesn't want to do
>If you say no enough times the party tries to make the choice for you, and you have to kill them
I need more games that do this, not just pic related
It can work sometimes. Doomsday zone in S3&K was KINO
>villain's right hand comes off
>main character debates philosophy with the final boss during their fight
>IN SPACE
I love when stealth games let you use explosives as a means of distraction. there's something satisfying about using something so un-stealthy as a block of C4 to pull of a completely unnoticed kill or manouver to get around an enemy encampment
DQXI kinda
>game does really funky shit with your save files, sometimes changing what happens slightly each time you load a save
>loading enough times will make really crazy shit happen, eventually deleting your save file if you fail to do something specific after enough loads
wish games would do this more
>Secret final boss is the main antagonist you thought at either the middle or already as the final boss
>But now they're taking you completely seriously
AC has a lot of kino despite having pretty thin plots
I know about that and have done plenty of fucking around in the exploration missions where they sometimes force you to go on foot, but the second I saw that you could disembark your Arsenal, I imagined my perfect preferred scenario for ending the game.
>Beat the giant robot monstrosity controlling the Immortals
>Mastermind reveals himself and you have a one-on-one duel with his Arsenal as the facility starts to explode around you
>Defeat him, but he manages to damage your Arsenal's leg, gets out of his Arsenal and runs off
>Have to abandon your Arsenal and watch it get destroyed by debris like the FInal Shooting scene from Gundam to chase down the villain
>Have a timed hide-and-seek shootout in a series of cramped corridors against the villain on foot
I already knew my expectations were way too high, and although I haven't beaten the game yet I know not to get disappointed in whatever does happen.
>protagonist decides to fight the entire world to save a single person
Asura's Wrath does this, then takes it a step further
>Boss starts getting the same quick time events as the player
>Towards the end of the fight he starts to fail them
Both Killer is Dead and Asura’s Wrath.
>final chapter is a huge boss rush
>reach second phase on one of the last bosses
>ANOTHER FUCKING BOSS JOINS THE FIGHT
I NEED A NAME, user
>protag is a total jobber
>the villain becomes a party member for a single fight to save the protagonist
>right before killing off the protags village/friend/etc.
>when you fight the villain, your overleveled for the fight and the boss tells you that
Fuck you Miyazaki.
Soul Nomad and the World Eaters, though you can only go the evil route on New Game+.
Wait, Spring was in Fnafb 2? I must have missed him.
>missed another good thread
FUCK
witch house?
what game you blueballing motherfucker
Literally persona 3
Rocket Slime is underrated as hell. Glad to see it mentioned here for once.
Actually that was FNAFB1
>you become the big bad and your rivals and your friends show up to put you down
>maybe it's just an animal, can it even understand what we're saying?
I couldn't stay mad at Pavel. Hes a red, and he betrayed me sure... but hes just so likeable.
Spec Ops: The Line did this pretty well, though I guess it isn't hard.
Holy moonlight sword comes to mind.
>auugghh im losing my mind
God Hand and Metal Gear Rising: Sam Mode
Sirius