Why aren't you working your dream indie game Yea Forums?
Why aren't you working your dream indie game Yea Forums?
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Only lame ass incels slave away making games. Chads play them.
I can't code fuck that confusing shit
because I make a lot more staying the fuck away from video games
Having met the kind of people who enjoy doing this I'm glad I'm not one of them.
I can code I just can't art or music.
I hate trannies
Because my dream is to make comics not vidya and I am working on it
i used to think developing video games was hell because I've only been taught to do bullshit like tic tac toes and crappy rpgs using the browser or the console, but fucking around with Unity is great fun
Yea Forums will just pirate it
Pirating is good for sales tho.
Too busy working on other people's games. But I plan to make my own after this project will be released.
>want to make indie games some day
>learning programming and have great ideas for games I want to make
>awful at art, wouldn't be good at making sprites or models at all
How the fuck do you code like pic related?
When I was like 14, I created calculator in Python from scrap. Now in university I had classes for Python and R. I can do some equations, get graph, deal with data. But how the fuck does one start working when there already is a lot of code present. They just edit the code and google for solutions (already working code?)
Any front or back end developers want to elaborate?
too dumb for programming.
I suck at art.
if you end in a competent working team, they should already brief you on what was done and what you have to do, otherwise you have to check everything yourself, but if you end up in a job that request you to look at everything all over again you might as well quit and find a new place
And what do you do? You check the code for bugs? You check it to simplify it and correct shitcode (or bad code, i dunno the right term). Or do you actively work on implementing new things? I literally don't get how coding works for big projects.
I'm learning right now, but I'm sort of all over the place. I don't know what to focus on first some I'm trying to learn everything and getting nowhere fast.
I would never make a shitty ass indie game. Good games take dozens, if not hundreds of people to make.
I would join a gaming studio but none in my country. And wouldn't be as a programmer anyway.
Code in big projects should always be enterpriseify tier and/or documented. Better yet, modularised. I currently work as a front end developer, and I'm participating in a project for over 2 years now (TS with React and Redux/Saga). There was already some code to start off, but I've written like 80% of it to this day. It means new features as well as refactoring. Whenever a new guy comes, they have about 2 weeks to read documentation and whatnot, then tell them to hop to it with some not too easy, but not too hard component, most of which they can copypaste together, with some filler written by hand. It shows them what utils or services we already have and how to use them, as well as show us how well they handle working independently (they're allowed to ask, of course(required, really)).
How was your route to programming? Asking for advice on how to start.
Wasn't Minecraft made by a single person?
>coding in mac
who are you kidding?
he copied two existing games into one, so more than half of the job was already done
I have no ideas.
I have no interest in creating a video game.
But I am user!
hello guys i am currently working on a game by myself but have 0 experience in certain fields like music, and since i have no musician friends i decided to bite the bullet. this is the first song i have ever finished in fl studio and i have a hunch it sounds mm2wood tier. thoughts?
The eternal consumer
Asian women are perfect.
I didn't spend my formative years drawing or making music, so now that I'm an adult I have fewer resources for instruction and feedback. Also, I can look/listen with a more critical eye/ear than child me would have, so I get discouraged easily in my attempts to approve because I'm too aware of how terrible everything I make is.
I'm only good at doing art, of which I'm mediocre at.
I am, don't know when it will be finished
I'm full time neet.
Guess I should make a shitty platformer just to be able to say that I have made a game.
I feel you user :(
Stop falling for /g/ memes, retard.
>Chads play them
Not true. Chad made his dream game
Because it takes time and effort and players will shit on your game because it's not AAA.
just reference, my dude. Im an animator in the games industry and almost every animation i make references video I took of myself.
I have enough of bad screen at work
Maybe once I'm comfortable with what I have in the bank for next two years
Is Bolt a good place for a brainlet start? I want to make a simple shooter.
looks cool
how long did it take you to get to that stage?
>what is a causal link
things that are successful simply happen to be pirated more. Only an insane person would think that somehow downloading games for free translates into more people buying the game. The average pirate does not treat their torrent as a demo. nu doom is evidence of this. The game had a free and pretty fucking sizable demo yet at the time it was one of the most torrented games of all time.
Because I need ideas.
I realized it pays a lot, read a book or ten, and applied for shitton of positions
if you spent all the time and effort it takes to make a game, would you even want to play it when it's done?
Minecraft sucks.
job, uni, video games, weed, gf
Probably not. I'm not playing good games because I feel they boring, mine would just send me through an existential crisis. I want to hire someone to make my game for me.
my dream game is infinitely replayable
Lmao.
Girls can't even make video games or code. If they do, they get immense help from simp daddies amongst their work place and usually it's a half ass job. Females are born to breed and nurture and nothing else. Besides, I'm pretty sure the girl in pic is just the sister or the boyfriend of said coder.
>Girls can't even make video games
True.
>or code
Untrue. They won't be programming gods, but I've witnessed they can make some small scale projects. Some of them helped me get started with programming. They're verifiably better programmers than YandereDev at least.
Post your github
I don't feel like it? How about you post yours?
Coding is the least confusing thing in the world by nature.
It is literally just you giving very logical instructions for your computer to execute.
You're not dumber than a computer, are you?
Decided to make a porn game and I'm currently deciding on the length and amount of girls. I can't code so it'll be pretty but technically simple. Also deciding how degenerate I want to go on this thing.
>can't code
>can't draw
>can't write
>just a swirling mass of ideas in my head that I will never be able to manifest
I just want to game dev. I'm about to graduate with a CS degree. I didn't learn shit. I learn more during breaks when I have time to work on projects.
>can't code
learn
>can't draw
learn
>can't write
learn
>just a swirling mass of ideas in my head that I will never be able to manifest
document them
found the melanin enriched individual
>the line cant even fit into the screenshot
So that was the real reason behind the creation of widescreens, huh
Is learning C++ or C# better for coding games?
I'm in the process of learning C++, but see that C# is used quite often as well.
Ideally I'll learn both, but just wondering which would be considered better by industry standards.
>almost half of it is command not found errors
Nah, I fucked one and she was like a goddamn fish.
Most boring fuck of my life.
I'm too lazy.
Learn C#, use Unity.
Unironically wish I had an ideas guy for a friend. Coding side-projects are only scientific and all my friends have no drive for vidya anymore. The only shit we do are custom romhacks with old insider jokes for games that don't have any modding tools. They give me a list of stuff to replace, we get drunk and have a laugh.
This guide for autists seeking jobs literally lists "Game development (don't do this, get a normal coding job that pays more and has less hours).
Will she ever find code directory?
How did she take this photo?
>be 10 years old
>say to my dad "i'd like to make video games"
>he says "that's stupid. be the guy who tells people to make them"
>feel permanently discouraged
>grow up, never lern to code
>all I do is fantasize about murdering the entire managerial class
>coding for a living
Why the fuck would anyone do that? Your job can literally be outsourced to pajeets and pakis.
because I would have to completely cut off contact with every online community I'm in and get new accounts/pay for name changes because of how many times I said fuck niggers/jews/chinks/faggots/trannies/illegal immigrants/leftists/globalists
>Believing in the outsourcing myth
[laughs in 100k starter]
learn the necessary language for the engine you intend to use. learning your first language is the biggest hurdle. once you grasp the concepts that all languages share, then you can learn any language pretty damn quickly.
I read a C++ book like 20 years ago and didn't do anything with it because there were no engines back then. Then when UE4 went free several years ago I decided I wanted to check it out so I read this website as a refresher: learncpp.com
After spending months initially learning C++, and then a couple of weeks on the refresher years later, I was able to learn GDScript in like a day to try out Godot. I was able to learn enough Python in a day to write scripts to handle mundane tasks in Gimp.
So, learn the one you are going to use first so you can immediately use it, and just know every additional language will just come faster and easier anyway.
thanks user, it took me approx 1 year to get
-15 different types of spells
-a stats system
-3 basic enemies
-6 items with randomly assigned +/- stats and similar changes (ie magic items)
- a dungeon generator aka a few rooms randomly stringed together
- other small things like walls becoming transparent when behind them and such
although I am a full time wagie so I usually get up to 5-6 hours done a week if I'm lucky
I post in these types of threads often so chances are you've seen my shilling before
More like it’s fucking boring which is why everyone wants to be the “idea guy”
Guys, the game you want to make will never be what you actually want it to be. You're not skilled enough to do it period. You'll either end up having to build a team of other equally fucking unskilled people who will drag you down or force you to compromise your vision, or you will spend 5 years trying to make your vision real and when you finally release it will be a shadow of what you have in your head. Just give up and get some faggot to pay you $120k a year to develop some shithouse mobile app.
i've spent years learning and making cool ideas but nothing fully complete
working on an adventure game that's small but the goal is to finish it and let it be what it is
instead of going "eh, this isn't feeling right and perfectionism"
Might i interest you in a proposition?
I am though
Just steal it, that's what everyone else does.
I am.
shes a hot bitch she aint gotta explain SHIT
I have about 30 grand I would be willing to pay to make my game but I wouldnt even know where to start or who would work on it for that pay.
Who is holding the camera?
haha that's crazy you should post her sucking on a ding dong
30 bands is about 6 months of pay for a single dev
I just finished Space Rocks with game maker using DnD.
Lets see how it's goes from here
Fuck you. How do you model faces and not make them look like creatures of the underworld?
a man of taste I see
Unfortunately the rig isn't finished so I can't have her open her mouth yet. Noisy render because fuck waiting
Half the faces I make still look like goblinos. Start with a high quality base mesh and go at it. If it looks like shit start again. Sorry I don't know a better way.
I don't think it's a good idea to make the basemesh from scratch as a beginner.
so let's say i want to make vidogam. what is the best spot to start? I mean, I don't see a point in learning a coding language if it isn't applicable to the situation at hand.
its only fun coming up with the ideas and making a demo of the new/interesting aspects. all the rest of it requires autism to follow through with, especially to do it while ignoring the new interests that arise along the way
Ooooops posted a NSFW pic by mistake. There we go
Nice mercy model. You making a parody game or just dicksucking video?
i am
A short game.
I'm also working on a turn based game like XCOM
Which is why every pajeet codes right
Oh God just imagine her getting bleached by a BWC
>her
Lingering depression killing any attempt to get far in development by interrupting with reminders of all the ways I done something stupid in the past and how much I suck and should had killed myself when I still had the drive to do so.
And this is a WIP of a map I made a while ago for the game, with a free UE4 character just to walk around. This is the third iteration of the game concept. The first one was like a WoW clone, single player raids. But it wasn't that nice. Then it was the same but more third person action oriented. I couldn't make it click at all. Now it's a turn based tactical game. It's the first time I feel like I'm on to something.
I gave up before I even started
only if you cherrypick the pretty ones I guess. there are pretty girls of every race. you're probably just not used to seeing that many asian people in real life, so your only concept of asian people is the supermodels you see online
I'm thinking of doing what Dead Cells did and convert a 3d model to do 2d animations. Because as a solo developer it seems easier to rig up a 3d model to animate than it is to start off in 2D and work on every frame
if I’m pretty good at art and animation, would it be worth it to learn programming if I have an interest in video games? I’m at a career wall and not sure what to do anymore.
Because indie games are fucking shit.
>comp sci major
>take gamedev course
>group consists of me + 1 programmer + 2 artists
>literally do all the work so far
>try hard to get organized
>group members keep coming up with new ideas but do none of the work
I fucking hate everyone. It's not even my game idea. Our github shows I did 100% of the commits. I made a shared google drive so that the artists can give me their assets and it's empty. Fuck group work. We have to present our prototype soon as well and it's barely presentable. I have other classes to work on. Gamedev is suffering.
even some 2D animators for like cartoons and stuff do that, so it's a smart move.
She looks mixed
delete everything, upload a single notepad file that simply says "share victory, share defeat"
Because I'm fucking lazy
That's literally the only reason
>Have a really, really niche idea for a video game
>Even if I create it as good as it looks in my head the game's community will be amazingly low and probably non-existant
I really wanna go for it, but it feels like it is way too niche for people to even enjoy.
But I guess for the sake of the dream I will do it, but I hate that the idea combines two communities that are already small.
Farming game + Dungeon crawling, actual dungeon crawling like Etrian Odyssey
It's all concepted and planned out. Can't into programming but I'm getting there with 3D modelling. I'd say it's like halfway done.
My dream game can't be made by one person
I got no ideas user
do this and document their reactions
I seems great until you realize you cant compete, people don't care about the effort you put into it. "I have great Ideas" until you realize you aren't the only one. I also wish that I could be the next Toby Fox but is very unlikely specially with the Indie market is getting more competitive.
Sometimes I think I'd like to make a fighting game, but I don't have the skills required for it and it's also not something I'm really motivated to do.
I'm not good at math
you don't have to be, like at all
I'm not good at anything art-related either
you dont have to be
Tfw no famous/celebrity game dev
I'll become the next Troy Baker then
anyone know a good place to start learning on your own?
>you don't have to be good at math to code
>look up some guy on youtube that attended some interviews
>all the questions were related to math
So?
What kind of retard logic are you using here?
What the fuck happened to Unity's tutorial page?
Back a few years ago it was neatly organized, I could spend a couple hours there and know how to throw together games like it's nothing.
Now it's a fucking mess.
>mediocre at coding
>can't do art
>can't do music
>generally not very motivated
I'd like to work on a small game with other people to have them cover for my weaknesses but I don't think anyone would want to work with me
And I won't be making a game all by myself
All of those. It's not like the code is sitting in a single long-ass text file. It will be organized into logical units that make it easier to track down what does it. It should anyway.
Low quality code but sure
I still need ideas.
Play games. Watch movies. Listen to music. Smoke some weed. Consume media until you're inspired
Or you can just post some.
The math thing is honestly a meme. Knowing the language and basic arithmatic is all you need to be good at.
pls helpbros does it sound like shit or not this is a yes or no question
so let's be serious guys, what is a good language to learn? everything is some kind of fucking meme and I want to learn something that can have future applications
I want to make a Pokemon clone, but I'm unsure how much I want to change from the original formula.
Any suggestions on what to remove?
I know I will make a new type chart and change IV/EV system to be less annoying to deal with.
Don't make a pokemon clone. making a monster battle RPG is fine but full on pokemon clone is stupid. There are tons of monster games you can crib from, Digimon, Monster Rancher, Pokemon, and so on. If you just crib pokemon you're gonna get some shit like TemTem.
Beginner here, what's the deal with Unity? I can't get in trouble using it if I don't intend to make money right?
Until you make 10k or whatever it is, you can do whatever the hell you want with the free edition
I don't want my passion to become a job, I'll start to hate it, just like I hate my webdev job.
You can make a monster collecting game but dont make it a pokemon clone. There are way too many. Try to be unique and fill a new niche in the genre. Ive always had a gripe with how damn similar and afraid of change these games turn out to be
I'm making a game because I hate all the games available right now.
Any monster collection games you want to recommend?
What if my game is an adult game?
Yes!
Too busy fucking around
itd be cool to see a more mature monster collecting game for people that grew up with pokemon but are now bored with it. i really hope you dont make a porn game though
too much investment involved, I am lazy
Castlevania was made by a handful of people
what a cute boy!
is that a stock photo
Being the intermediary between the admins, the client, and the coders is where it's at. No one's ever happy, but they need you because everyone else is too stupid to do the job!
Solo Indie developer here, my game dev journey began 3 years back . I started off as a game asset creator for 2d games. Last year i learnt C++ and some basic coding. Now i'm using Godot to create my master piece. Over the years i have learnt that game dev is no joke , it takes up time, effort and lots of coffee and isolation from the outside world.
those two fucking beta orbiters in the comments talking about their startup
surely if they did this shit for a living, at a level that they'd be confident enough for a startup they would know why that would be a terrible idea?
who's that
I already did
i Love it
can i get a copy ?
like I mentioned, Monster Rancher and Digimon. Dragon Quest monsters was another good one for whatever that's worth.
No one wants to play your dumb game retard
>thunderdisk
can i play as krallan?
what did op mean by this
And it's very noticeable.
cannot code, can do everything else.
can code, cannot do anything else
let's make a video game user
I've been concepting my game that I'll never make for at least a decade. It has ome of the most unique magic systems ever.
sure. got any ideas?
what's the best language to learn for making games?
>It has ome of the most unique magic systems ever.
That's not an accomplishment or anything. It's kind of expected to have something unique.
How much effort are you willing to put in?
would anyone want an old tomb raider style game, puzzles and boobs included?
i got nothing but time so as much of that as necessary, not willing to put forward much money towards it though.
as long as it has low poly ps1 inspired graphics too.
I always wanted to make a moddable Age of Wonders 1 where you play as a dark lord. Ideally you could choose limitations and perks to rp as any dark lords on their quest to dominate and or destroy the world, from Sauron and Kefka to Dracula or Bowser.
It would also spawn random heroes and units with traits and a basic story expanded by their actions in game. These could end up gathering as a party and raiding your castle to vanquish you.
Well, in that case in my opinion you should start with C.
C is a very well-documented and developed language, so resources online are plenty.
Many people say C is a hard language to learn; I think this is merely because they started with newer and easier languages. Having started with FORTRAN, I never found C to be anything special in terms of difficulty.
Looking at just two of the most common indie game engines, you'd likely end up using one of these for your project if you were to try your hand at making a game:
>Unity
Unity coding happens on C#. It is part of the C language family, which is why I recommended you begin with C; it is very easy to learn C# if you already know C to begin with.
>UE (Unreal Engine)
Unreal Engine uses a visual scripting language called Blueprints. For this, you don't even have to know programming; you merely need to know logical thinking, which is also found in the field of programming and mathematics.
You can forego Blueprints and code directly in C++. C++ is C with the added element of OOP (Object oriented programming). You should read up more on that if you wish, but it's beyond the scope of this post. Again, if you already know C, it is very easy to learn C++.
Another language that is used for games is Java. Java is also a part of the C language family. If you want an example, Minecraft was entirely written in Java (and it's a piece of shit, don't take that example in any positive light, just to prove that it is possible to make games in Java)
>TL;DR
C is the best place to start in my own opinion.
Because of how popular the language family is you're more likely to encounter other languages within that family and have an easier time learning them.
>poser
>is a python dev
why am i not surprised
its what i want to try for, i miss that 5th gen look
everyone can't aim for it, they just hit 6th gen shit.
though, i may have to 30fps it, for accuracy sake
based
What is the color palette for this pixel art from?
Am I the only one who finds C# over-fucking-whelming?
I did just fine with my C++ course in college (tho that was 10 years ago, and beginner level), but C# is fucking brutal. It reminds me of chemistry.
>Just memorize these long-ass nonsensical strings of letters and words.
Oh... how many variations are there?
>10 trillion.
hey, at least it's not a front-end web developer
sounds incredibly based.
thank you user, I appreciate you taking the time to write that out for me.
Should I go to some coding bootcamp to get out of my entry level job hell?
what is a good gaming-related language I can learn at home? I'm not a very schooling-oriented guy, I hate taking classes and stuff, I want to learn something at my own pace that I could use to make a game in my spare time.
I'm more than happy to help, user. If you're gonna start on this journey, just remember to never be discouraged. I failed there, but I'm hoping that if I help and guide other people they'll get past the point that I'm stuck at. Who knows, maybe one day you'll be the next Pixel, ZUN, or Toby Fox. Just keep at it, and it will be a long time and there will be tough times, but never stop. Keep going.
Because I'm such a lazy ass piece of shit
Make a better game, faggot
Chances are that coding bootcamp will only teach you those entry level things you already do.
Stop relying on bootcamps, courses and ready-made exercises, the best programmers learned not by taking a billion online courses, they learned because they had something they wanted to do, something they wanted to accomplish.
It's easier than you think
if(condition is true) then do certain thing
There's more to it than that obviously but if you can boil it all down to a high enough level that even a retard can understand it
I do data entry at an insurance company, I have zero experience coding
just go get the degree user. it's one of the non meme degrees you can still get and as an adult 4 years shouldn't be that much time to you anymore. it will suck shit to be in a class with 18 year olds but once you're done you have the rest of your life to make bank. make sure you don't hate coding before you start to avoid wasting time and money of course
I get why this image is making fun of the shell commands but what about the fucking hello world python code using concatenate() for no reason at all
>can code
>can make art
>have zero workable ideas
Every idea I try to flesh out just becomes boring garbage
could be an online code exercise on string manipulation
Majority of employers don't care though.
If you use Java, literally just use Intellij's auto-syntax bullshit if you have to.
Though this is some really bad advice if you actually want to better yourself as a programmer
You don’t need a degree just self learn and lie on resume
>needing an online course to teach you a built in function that joins strings together
very few people have the work ethic and the knowledge to self teaching coding in a way that makes them employable. unless you've been coding recreationally since your teenage years you'll probably just end up with a clusterfuck of entry level programming skills that might net you a job in data entry or some other shit tier position
this. Plus there is jack shit for fucking learning resources, judging by how people here aren't saying anything other than "just figure it out bro"
i am stupd
I have tried to learn to program since I was in school, I spent months in /ic/ with no results. I finally decided to do something anyway, something that can hardly be considered a game, a VN.
I've improved since I started working on it, it's better to have a goal rather than learn random skills aimlessly.
After that, I could aim for a simple game in Unity, let's say like Teaching Feeling but in 3d, that will require me to know some c# and be able to make a good model in blender, that way it's more manageable than just learning to program from the thousands of courses that are on the internet.
Of course, I don't plan to make coomer games forever, but it's the only way to get a follow-up and have people waiting for your work, it's a great motivator. Even if you have like 3 people like me.
Because I know how to code and how much effort it will be to make what I want so fuck that shit.
Can you make a successful mobile game that's not a slot machine for animetiddies.png?
Why would you? Mobile games are the bottom of the barrel. Their purpose is to drain money from simpletons to fund real work.
well it's not like I could make a 3DS or Vita game
That's a good point, what about PC? You could create the next autistic unmarketable Dwarf Fortress masterpiece
I guess but then I wouldn't be making a simple handheld game to play on the go I'd just be making a regular game
I dunno about successful, but you can make a good one. look at Buriedbornes. It's literally made by one japanese dude and is a nice RPG.
first I'm hearing of it.
Nobdoy really thinks of mobile as a place for single player non-money grubbing games. I can't draw so I cant put a bunch of anime tiddies in loot boxes for people to gamble on
Another idea I had was a mobile side game like some stuff you could do on the Dreamcast's VMU or how you could take SA2B's Chao onto Sonic Advance or HGSS pokemon on the pokewalker
Very cool user. What are you using to make this? Godspeed.
lol
my western indian game?
I am right now. It's all in my head, complete from start to finish. The grandest idea ever made.
Now how the fuck do I learn to code :(
I dont want to make another shitty indie pixel sidescroller trash or rpg maker walking sim. Anything else is beyond me
You ever just alt+tab and then 5 hours later realize you have been watching stupid shit on youtube for 5 hours? Because that's why I'll never work on a game.
I have no fucking clue what to make. I've been into TCG Vidyas lately, but I don't know what I'd do with that.
Hi YandereDev, how's the game going?
Because Unity's collision detection is fucking shit so I'm having to create my own using BSP trees and somehow trying to implement collision prediction to overcome trivial shit like going up and down slopes without getting stuck in the ground. Once I get collision done I'll be good to go, but fuck me it's hard.
>Coding is the least confusing thing in the world by nature
What nature? What the actual fuck is natural about coding? Maybe for autists it feels natural.
computers are dumb, they only do what you tell them to do. by extension if you are dumb they will do dumb things
I think a member of Blackpink. Look them up and see if you can tell them apart.
modeling and animating is better
he means by the nature of it, probably just an ESL. Due to the nature of what coding is, it must necessarily be straightforward and logical.
woah, can you explain how tictac chess works
this gun looks like untextured stinger from unreal
>Can't program for shit
>Can't into art either
>Stuck with shit like RPG Maker
Webm is what I'm slowly working on.
I will once my internet money moons so I can quit my job.