Why has modern level/environment design become so shitty?
Why has modern level/environment design become so shitty?
feminists have robbed us of our gray corridors and have forced their natural terrain agenda.
4 reasons:
-All games must be console-friendly, and consoles usually have trouble handling large and well-detailed maps.
-Overt emphasis on graphical quality means that most machines have trouble handling large and detailed maps anyway.
-Budget and time restrictions that result in shitty and liner gameplay naturally demand shitty and linear maps.
-Incompetent developers, often because political considerations come before professionalism (ie: diversity hires, SJW's hiring only other SJW's, etc).
I think its games thinking they need to be jack of all trades. Ever since fallout 3, skyrim, and far cry popularized the walking sim every game now thinks that they need an open world to the point that they will tack on a crappy one that ultimately ruins the game.
Basically this, user has hit the nail on the head.
>thread
ITT jaded old farted pretending their childrenhood was the best
Just eat a bullet gramps you life is only going to get worse
The average gamer is dumber now and couldn't appreciate it anyway.
Same reason why secrets/easter eggs aren't as common. too few people notice/care so it becomes a waste of effort
>level
sure
>environmental
exactly what old games are in your head when you say this
This so much, the open world syndrome sucks, the majority of open world games would be bettter if they had hubs or levels instead.