Why has modern level/environment design become so shitty?
Why has modern level/environment design become so shitty?
feminists have robbed us of our gray corridors and have forced their natural terrain agenda.
4 reasons:
-All games must be console-friendly, and consoles usually have trouble handling large and well-detailed maps.
-Overt emphasis on graphical quality means that most machines have trouble handling large and detailed maps anyway.
-Budget and time restrictions that result in shitty and liner gameplay naturally demand shitty and linear maps.
-Incompetent developers, often because political considerations come before professionalism (ie: diversity hires, SJW's hiring only other SJW's, etc).
I think its games thinking they need to be jack of all trades. Ever since fallout 3, skyrim, and far cry popularized the walking sim every game now thinks that they need an open world to the point that they will tack on a crappy one that ultimately ruins the game.
Basically this, user has hit the nail on the head.
>thread
ITT jaded old farted pretending their childrenhood was the best
Just eat a bullet gramps you life is only going to get worse
The average gamer is dumber now and couldn't appreciate it anyway.
Same reason why secrets/easter eggs aren't as common. too few people notice/care so it becomes a waste of effort
>level
sure
>environmental
exactly what old games are in your head when you say this
This so much, the open world syndrome sucks, the majority of open world games would be bettter if they had hubs or levels instead.
Breath of the Wild and Destiny have extravagantly beautiful environments.
emphasis on realism robbed us of fantastic and surreal designs.
ah, a thread that starts with a conclusion. there's no way this will be a circlejerk
That's not it, it's lack of effort, real life has interesting looking places.
The first three are right at least.
Why the game doesn't look like that on my tv?
RE7 looked great
Play better games
>poorly lit rooms made of concrete and metal
wow, truly memorable design right there
The only reactions you'd get:
"nice jpeg skybox"
"the game is empty and it takes 50 minute to reach that castle"
>Why has modern level/environment design become so shitty?
because now people "go to school" to "learn" "game design" and "level design" and end up shitting out all the same shit designs/concepts over and over. this trend really took off in the mid 00's as vidya really recovered from the crash and shit-corps like EA/ubisoft/etc bought up everything. before that, back in the 90s, some games were still made by actual nerds who were also actually artistic and creative, giving us lots of great unique shit. but now, its all the same shit over and over and over. the handful of good games we've gotten were a few remaining soulful projects/ideas to finally be fleshed out.
99% of modern games are trash made by literal faggots and trannies who took vidya game "design" and "digital art" classes at some shithole university.
>That's not it, it's lack of effort, real life has interesting looking places.
MORTAL KOMBAT IS REAL?
And rightfully so. When I think of good level design, I don’t think huge empty fields like death stranding, I think detailed, dense areas with multiple paths like dishonored.
/thread
Red Dead Redemption 2 had the best environment design probably of any game ever.
Horizon has beatiful enviroments, same goes to some parts of Witcher (Skellige, Kaer morhem)
>game is bad in 2005
"just another bad game"
>game is bad in 2020
"fucking jews forced diversity into the dev team and made the game shit"
Kill yourself
You are fucking dumb and should consider suicide
I'm not sure how to put this: but when i play modern games, I never really BELIEVE in the worlds or am convinced they are real. Their environments always just feel strange and artificial to me.
Almost every game. BotW? World is weirdly shaped, biomes feel too close, feels like rocks are just stacked on top of one another instead of more natural hills, you can unnaturally see everything so far away like 3-4 towers at once, hardly any worldbuilding at all so feels like no one cares about anything, hardly any large trees or forests so you never really feel like you're in one place as everything feels so exposed
RDR2? Biomes also feel unnatural and too close, pretty much every event feels staged, hardly anything about the world feels emergent at all, towns aside from Valentine feel very lacking in interiors and stuff to do
Only two games but sort of how I feel overall, I just dont BELIEVE in the landscapes, they feel so artificial, like something about the shape is just wrong and the worldbuilding is off so its difficult to imagine life going on when im not there
I'm also not a fan of how maps often have the center be a sort of "circle" around which all the other biomes are placed, and its usually a massive area dominated by grasslands, which gets boring
>"fucking jews forced diversity into the dev team and made the game shit"
that and the three other points he made you hysterical tranny
well that's one way of doing it, retard. Are devs just supposed to never create a valley or desert in games?
It shouldn’t be the only type of area or it’ll get boring. However, with dense urban environments, you can make your game up of those exclusively and have it remain fresh and interesting