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I miss it bros

we're going to Tokyo Destiny Land.

have you ever get poisoned in the overworld with no di-poison or posomudi at hand?

>overworld theme starts playing in your head

Too bad they omitted demonic Mickey and Donald from the game.

we would have had the first crossover ever

bros, has anyone played SMT IF? I'm stuck at the Sloth Domain. Supposedly the NPCs trapped there will dig a new room after a full moon cycle (according to another NPC) but I wonder if that's just some retarded flavor text

That's actually the hint. You have to kill time waiting.

Nice, thanks bro. I guess I'll just wait then

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with ol kid hee ho

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kick ass music

Alignment systems are fun.

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>Dooooo Doo Doo dooooooo
>Doo Doo dooooooo Doo dooo doooooo

Prepare for GRINDAN FOREVER
Just start building guardian points and killing yourself off because it can basically take 1~ hour if you're not using estoma.

remember, left means chaos, right means law, back and forth means neutral
in Nocturne it always goes left

why did MT2 have a traditional jrpg overworld and we got this for SMT?

probably for stylistic reasons, also keep in mind that MT2 was originally an NES game, an overworld like SMT's would have looked like shit on NES

Interesting. How hard would it be for a brainlet to play through MT1/2?

MT1 is a pretty standard dungeon crawler, it's pretty archaic but not too hard and has no real story other than the basic synopsis from the book, MT2 actually has a story of it's own and does a lot of "here's a choice but not really because one of them always gets you killed"

Do the choices kill you instantly?

one of them leads to an unwinnable bossfight, the other just gives you a bad ending, there's also another one where the choice is "permanently handicap yourself or you can't continue"

nice

Why do you say that?

But what do they eat?

Macca. (Not the money)