Give me a serious and non-contrarian critique of this game.
Give me a serious and non-contrarian critique of this game
It's pretty good but not perfect
it's fun but only if you enjoy having fun. if you are someone that does not like having a good time you will not enjoy this game.
no dungeon
barely a zelda game
basically skyrim but less RPG elements
It needs more dungeons. Until then it's the best goddamn Zelda we have.
The world is pretty bland, the enemy variety is shit and the durability system is just annoying.
can be fun but you just spend too much time looking for stuff to do
>barely a zelda game
>basically skyrim but less RPG elements
He said non-contrarian. If you think dungeons are the only thing that make a Zelda game you're not paying attention.
i don't like the white wash the game has. Also i should be able to cook the recipe food if i drop the components on a fire instead of a pot
Too little enemy types, thats the main flaw of the game. No dungeons is more of a matter of taste.
it's fun, but not the best zelda game
I missed item progression and dungeons like in OOT/WW/LTTP
good game but not a great zelda game.
>but you just spend too much time looking for stuff to do
That's only if you've already completed most of the content. I don't know why you people appear to assess this game based purely on your experiences 50-100 hours in.
You literally gave 3 contrarian replies when OP said do the opposite of that, fucking idiot
It's a pretty good game, but a lot of it is not what I want out of an open world Zelda, or a Zelda game in general, which is probably for the best.
Looking forward to the sequel regardless though.
The washed out style looks awful and the framerate shits itself in every town or stable
basically any critique of the game is contrarian if it deviates from mainstream opinion. just because it's contrarian doesn't make it invalid. Dungeons are literally what makes Zelda, like imagine any other zelda game without dungeons. it's impossible because its the core to every single zelda games gameplay and design.
30fps
no option to turn off slowmo
The world has a lot of interesting places put into it, but the unfortunate fact is that there's never really much to do there.
There's a canyon with a river running through it, and all along the sides are a ruined temple. It was cool as fuck to see, but the shitty raft made it annoying to get around, and ultimately all I found was some okay-ish equipment, and another shrine. That said, I appreciate Nintendo encouraging people to explore by giving us the glider, waypoints, and not just filling our map with markers, and fast travel as soon as we get the tower done.
The story and combat are literally the same as every Zelda game ever. The shrines do not stand up compared to dungeons, and the four dungeons they do have are pretty bad.
I did end up sinking a shitton of hours into it, and beating the DLC-extended storyline
This. Literally all it needs is more enemy variety.
Also I don't like how foggy the weather gets sometimes, it happens way too fucking often. I already deal with this shit in California, I don't need it in my escapism world too.
The lack of permanent upgrades and limited enemy/boss variety make it sub optimal in the combat department.
Plateau is the best part the game by far. After that weapon progression becomes meaningless.
You're actively punished for engaging in combat as opposed to just running or sneaking past enemies. Nothing they drop will be as good as the stack of high damage weapons you carry around for boss fights is, using anything but the master sword or bombs feels like shit
Ganon should increase in power the longer you take to fight him. You're told he's ALMOST broken out but fucking around for a hundred hours doing side bullshit makes the fight ten times easier than running straight for him
If you dick around for too long Ganon should actually break free and start fucking shit up in the open world
Music is subpar and pretentious.
Textures are PS2 level, and I know some PS2 games that look better.
Colors are washed out and disgusting.
Map is absolutely gigantic and empty and you always have the same copy pasted camps of bokoblins that you have to genocide in order to get like 5 ice arrows or something, literally everywhere. It is never worth it to waste your time with it.
Shrines are under exploited. They have an idea and use it in one or two rooms and it's already done. Usual Nintendo level design which consists of pushing an idea to its utmost limits is absent here, they just present you the idea and it's literally done within 30 seconds. Most of them are braindead easy, literally aimed at 8 year olds.
4 dungeons that look the same with subpar boss fights that play out the same.
Non existent story, Presentation is lacking, nothing heroic or gripping happens, Zelda's voice acting is atrocious.
Combat is too easily cheesable and badly designed, enemies do a shitton of damage because you can carry almost infinite health regen by cooking (which takes forever), it takes like 100 hours before you get decent gear.
I could go on and on and on, there's almost nothing I like about this game. I hope they make the Majora's Mask to this game, smaller, more compact, more engaging, with real dungeons, with theming, an actual soundtrack and not just "tididi" piano bullshit.
I said no contrarian shit you retards
>Dungeons are literally what makes Zelda, like imagine any other zelda game without dungeons.
Wind Waker honestly would have been better without dungeons and more time to flesh the overworld out.
I had some fun with the game and it's one of the few games that I bothered watching the cutscenes for. The game is simple and has fun with it's setting and mechanics.
The only issues I've had with it are: the game's length is short. I got a full row and a half of hearts and a full second stamina wheel, the master sword, and all four beasts and that only took me about a day's worth of playing overall.
The real final boss feels stupid easy, just ride around with the horse and hit the spots, then use the wind to hit his eye. Took less than 10 minutes.
The 'dungeons' of the Beasts and Shrines feel like mini-dungeons and not real dungeons. Shrines make sense being small because they ARE mini-dungeons, but Beasts are meant to be THE dungeons, but feel like just an extended shrine rather than it's own dungeon. Definitely my biggest issue with it. It'd take me like 25-35 minutes to beat a OoT or MM dungeon, but with BOTW it takes like 15 minutes including the boss.
Ideas for the game are under used like the Gerudo Outfit and the Yiga infiltration segments. Imagine there being multiple things occuring like an all girl's club or something where you could sell your ores for jewelry for much higher amounts by wearing the gerudo's outfit to get in or there being multiple Yiga outposts around the world you could take out to prevent the Yiga from spawning there.
Overall, about a 8.5/10. Not bad at all, pretty good actual;y, just needed more to do.
>Cool physics and gimmicks but it's Nintendo so hard to make use of it with mods
>Lot of content, and lots of bloating too
>Shrines are cool and varied, but barely any progression in puzzle difficulty due to that. Also all look the same and have the same music
>Dungeons are too fucking short and they're not good in terms of progression in puzzle difficulty either due to being non-linear.
>Soundtrack is underrated and really fucking good
>Plot is shit and voice acting is absolute cringe
>Weapon variety is cool, but the fact that you can't repair weapons devalue them all
>Main focus is wilderness, so don't expect too many fantastic locations besides a few ones.
>Overall great game
Here, user. Done.
What part of "no weapon progression, repair or upgrading system, frontloaded pacing, and trivialized final boss" is contrarian you fuck
the music that were there was good, but the points between the music when it was just a piano note here and there felt extremely lacking
even if it was purposeful so that the music wouldn't get repetitive, it was a poor solution that should be considered a failure
also the health system needed major work, the pause to heal coupled with the "you're left with 1/4th of a heart if you take damage that would otherwise kill you when you have 5 or so hearts" took a ton of tension out of the game
You are completely right about the soundtrack, its forgettable as fuck. Its the kind of stuff you would even bother to listen if it wasn't in the game.
But since the wind waker's overworld wasn't fleshed out the dungeons were the main show, as it is for any zelda game.
Very little enemy variety
gain taste, get good
Actual OP here. I say their arguments are valid. Please exit the thread.
Dude did you pass English? Do you know how to comprehend sentences? OP said give non contrarian replies, a valid critique doesn’t matter here if it’s a contrarian reply so I don’t understand why you are making a defense about that, here’s an example of a non contrarian critique for botw, “the game is not long enough”
Okay so what's your point? Majora's Mask has four dungeons and it's one of the best games in the series. Breath of the Wild has five, six if you count the DLC.
Oh god this
I don't mind there being bokoblins all over the place, but fuck there's only three of those big monsters.
I remember seeing Farosh for the first time and being excited/scared to fight that beast. What a let down that was
It was cool to explore the different areas and add them to the map piece by piece. Some sidequests were nice too like building Tarrey Town. Wasn't a big fan of the Divine Beasts, and like others have said, it needs more enemy types
If you're the OP you're just as retarded as they are.
Real talk.
Why is it treated like it's controversial to critique this game?
It feels more like it is more controversial to like it. Almost like you must have to excuse yourself and blurb out some gripe you have with it to be allowed to see it positively.
that's a contrarian critique because that's not a popular opinion, most people wouldn't agree with that. look at the definition of contrarian.
BOTW doesn't have dungeons you dummy, it's basically a big shrine puzzle with a boss at the end. I didn't like Majoras Mask but without dungeons it would basically be like 6 10-15 minute sidequests. I sincerely doubt it would be as widely loved without dungeons.
It's only strength is when things feel variable early on, the second you feel familiar with it is the second the game's quality plunges.
I’m not a fan of Zelda games/10
Shrines look stupid just littered about, and never should have been a thing. Same with divine beasts. The overworld should have been smaller and felt more natural and handcrafted. There should have been dungeons, ruins, caves, etc. all over the map. There should have been more than 10 enemies in the entire game. There should have been a way to repair weapons. Those are my biggest complaints. 6.5/10.
>crtl+f
>"empty"
upboat
its skyrim wearing the flayed skin of zelda.
if you like skyrim youll like this.
was a great first take on a new direction for the series. the first truly open world game i've played that didn't feel empty, despite the memes saying otherwise. you can argue the shrines got repetitive, but more than a handful of them were great. the DLC showed that even after just releasing botw they were already able to improve on the foundation of the game. the 2 DLCs were the best content in the game (sword trials and the shrines/boss for the second dlc) and shows a lot of promise for botw 2. unfortunately no, its not a perfect game, and this game will be basically obsolete in comparison to a botw 2, but on its own, its a lot of fun, its not for everyone, no game is, but most of its hate is just from sony people and people who hate change.
Needs a real story and dungeons to be on the level of Zelda 64 lets be honest guys
it's okay
dungeons are disappointingly short
story is okay
too casual for some folk
Nah it's Skyrim with polish and a combat system that isn't trash.
The weapon durability shit is retarded
nah
i didn't really enjoy it. weapon durability without the ability to repair shit is a huge turn off. the open world is vastly empty. the dungeons are super boring.
granted, the atmosphere and music is really well done. i can see the appeal of it, it's just not for me. and i'm okay with that.
The onus is too much on the player to have fun. You come out of that time cave and it's like... 'hey! start murdering every being in the landscape! Use the loot you find on their dead bodies to grind your way into more areas so you can gain more murder powers!'
This
You live in a world of abundance and never venture anywhere with scarcity. It's a cornucopia of food and materials, you can eat your way through any challenge. There's a gameplay system that drives preparation, but there isn't really anything to prepare -for- except for Hyrule Castle.
If the game had an underworld of scarcity to contrast with an overworld of abundance, the game design would be complete. Imagine if every journey underground was like an expedition, where you hope you've adequately prepared and you know you won't be able to find any fruit or steaks deep underground.
It NEEDED a story. A real one.
>you can eat your way through any challenge
Incorrect, the game can easily stunlock you into death if you aren't careful.
The love and care that went into the overworld, item interplay and physics engine can't be denied, but the cooking system is more broken and exploitable than the heart drop system of old, the swordplay is a regression from TP and SS, and neither the shrines nor the divine beasts properly scratch the itch for dungeon content the way classic Zelda dungeons do. One step forward, one step back, and how you feel on the matter depends on how these reletive strengths and weaknesses align with your tastes. For me, it averages the game out to be a lesser 3D Zelda, which is unfortunate but I hope the sequel tightens up those loose ends.
Feels more like an extended test of a new engine and development style than a fully realized game in its own right.
Fun, but I'm far more excited for then next game now that they're more experienced.
>There's a gameplay system that drives preparation, but there isn't really anything to prepare -for- except for Hyrule Castle.
Welcome to Zelda, where you spend most of your time collecting things that just make an easy game even easier
It's interesting when they at least drive an adventure game mechanic, but BotW didn't even have that much. You get the only key item in the first 45 minutes
I finished it like 5 times because I love it a lot but seriously the best part of the game is when you're full hobo and every item is/can be useful. Sad thing is this only lasts like 15 minutes and then you don't need any of the survival elements implemented into the game and you're a walking death machine.
The shrines/beasts aren't a great replacement for dungeons, they feel like rooms that could be interchanged anywhere like chalice or procedural dungeons except without the actual benefits. There are some neat overworld areas that felt like you were stumbling on some ancient ruins, but the shrines ultimately dilute the game's exploration to everything feeling the same.
I get that Nintendo wanted to go for open bite sized content, but it doesn't quite work. Every open world game relies on shit like this, activities that make your checklist OCD flare up, but doesn't actually engage you. As stagnant as the OoT formula got there were at least dungeons that got tricky or had you miss a room somewhere.
Either A. Make the shrine content actually take place on the overworld so that it at least feels different depending on the region B. Make actual dungeons but maybe have them networked in some way like MML1 did to fit the world C. Ditch shrines completely for a different alternative
I think it's incredible but if I had to critique it, the snow areas are undeveloped and it could really use diving and cave systems.
This game would be received in a completely different light if it weren't a Zelda game. For better and for worse.
On one hand it gets a lot of praise for being "brave" and trying something new with the Zelda formula, turning a lot of conventions on their head and breathing some new life into the franchise (pun not intended).
On the other hand, for a lot of people, Zelda lives and dies by its dungeons and the aesthetics, puzzles, and item progression those entail. It may veer to far off the track as Breath of the Wild lacks a lot of the memorable music, narrative set pieces and general beats of a Zelda game.
For me, it stands on its own merits. What I like the most about it is that it not only tolerates but encourages meandering and experiencing the game at your own pace. I believe that it takes the best lessons from sandbox games in that no matter where you are there are things to interact and play around with. It's not perfect by any means, but I think it's an accomplishment and is ripe to be built upon.
>On the other hand, for a lot of people, Zelda lives and dies by its dungeons and the aesthetics, puzzles, and item progression those entail.
Those people are retarded, the open nature of progression is one of the best things BOTW does.
10/10 wish i could play it with 0 memory
Not that user but openness for the sake of it is boring. The parts of BotW that are supposed to be the main event underwhelm outside of Hyrule Castle, and at that point the appeal of the open progression is rendered a bit moot.
Its not wind waker, but they tried
The best Zelda game, this evokes the feeling of playing Legend of Zelda and Link to the Past as a kid perfectly. Dungeons are never really my favorite part of a Zelda game though, so I totally understand if someone cares more than I do that the dungeons aren't up to par with the other games. The fifth divine beast and Hyrule Castle are fantastic though
>openness for the sake of it is boring
why
>The parts of BotW that are supposed to be the main event underwhelm outside of Hyrule Castle
Isn't that the point?
The reason why people have a problem with people critiquing this game is because it's usually clearly coming from people who never played it.
People who did play the game critique it like this:
Enemy variety
Dungeons
Certain areas underdeveloped
People who didn't play the game critique it like this:
Weapon degradation
Rain
Shrines
Lack of content
Korok seeds
Basically, people who did play the game say it just needed some tweeks here and there and full sized dungeons. People who did not play the game criticize important gameplay features they don't understand.
it purposely shitty folks
need an argument, son.
Why do I care if a world is open if there's not many cool places to go? To me, BotW is a game that sucks itself off so hard on the journey that it forgets to make a good amount of compelling destinations, not that it completely falters in that regard - some bits like Eventide and Thyphlo are pretty good - but it is nowhere near consistent on that front for how large its overworld is. I dunno, this seems like common sense to me.
BotW is the first game I've ever played that actually captures the feeling of being outside & exploring nature
>The parts of BotW that are supposed to be the main event underwhelm outside of Hyrule Castle, Isn't that the point?
yes I require one man
Those are all valid complaints. I understand why weapons are so easily breakable, it's because there's hundreds of chests in the game and they couldn't figure out what to put in most of them, and if they were all rupees exploration would become boring. It really didn't solve the problem, however. Now instead of opening a rupee chest you don't need you open a weapon chest you don't need and exploration is still undermined by a lack of point to everything. Just as an example. I could address everything in your post but apparently I haven't played the game, which is the goto argument for autists who can't deal with the fact that people have differing opinions
You have it completely backwards. The parts that are supposed to be the main event are fantastic. The treck to zoras domain and gerudo town are my favorite parts of the game. Traveling to kakariko was also really fun. Getting to the master sword was really interesting. The parts of the game that were boring were in fact the "non-main" parts, particularly the beach area and the snowy areas that have nothing to do with the story.
I wish there was more variety on how the shrines looked.
I thought that weapon breaking was bad until i modded the game to have unbreakable weapons and that made it so much more souless.
I really, really enjoyed this game and I don't know why. Something about exploring the world and riding through hyrule fields that feels nice.
Because it's vast, empty and there's nothing to do but wander around?
No retard, it has been explained to you a hundred times. Weapons break to prevent you from rushing into a high level area, getting a broken sword and then steamrolling through the game.
It's an excellent open world game, but an average loz game.
definitely check it out it's fun. 6.5/10
All I'm saying is that by being a Zelda game, there is an absolute fuckton of expectations people are going to have going in.
One of the most repeated criticisms of this game that are even evident in this very thread, is its lack of dungeons or an adequate dungeon "replacement". Because the fact of the matter is the "dungeon" as a gameplay mechanic/world element has been foundational to the Zelda series since the very first game.
Breath of the Wild is the first Zelda to unambiguously move the focus away from the "Zelda dungeon" and I believe that causes a lot of friction from unaddressed expectations. Now the onus is not on me to expect people to feel the same way about this game as I do, but having gone through each Divine Beast I can confidently say that I personally don't think they're dungeon "replacements". Sure, they have heightened relevance in relation to the plot, and sure there's a boss at the end of each one. But to me, they're just an extension of the world's systems, more physics toys to fuck around with really.
With that adjusted expectation, I did not feel let down by them. But this is why I'm very curious about how it would fare if it didn't have Zelda in the title, I think it carries too much baggage.
That's not why they break at all. And you can use a high powered weapon to procure more since weapon drop rate is high.
It's literally manufactured filler. Weapons break so that you don't find a good one and go "Now what?" having nothing left to do because that's all the game is.
Pretty great game that swaps the big adventure mindset of larger dungeons for smaller adventures where you spend a few minutes at each place. Better puzzles than any other 3d zelda for the most part, combat is really simple and shallow and you'll ignore it unless its lynels because everything else is unchallenging and annoying. The world is interesting and the locations beautiful and memorable but like nearly all zelda games a lot of the characters feel underdeveloped and their stories never really feel complete. Some areas didn't get enough focus like the lost woods which should've been a lot bigger whereas others feel too large and mostly empty. Not enough boss variety and open world bosses are all the same 3 encounters with minor differences just like the God of War game that came out last year where you fight the same troll 6 times.
You dont get it at all. The weapon degradation is what allows the game to have proper open design. You can immediately go to the end game area, hyrule castle, take a royal broadsword and then take the intended first path to kakariko. For 2 minutes you will be obliterating all the enemies like a god, then your sword will break and now youre using a bokoblin club. The weapon degradation preserves the experience even if you take the "wrong" order through the game.
that flipping idiot cannot draw parrallels between the shit he claims people who haven't played it critique it for!
>Enemy variety
>Dungeons
>Certain areas underdeveloped
>People who didn't play the game critique it like this:
>Weapon degradation
>Rain
>Shrines
>Lack of content
>Korok seeds
>people who did play the game say it just needed some tweaks here and there and full sized dungeons.
>People who did not play the game criticize important gameplay features they don't understand.
and also who cares about main this and side that, the entirety, the whole of the experience is hollow and unsatisfatory
they should have designed it better instead of using swords made of hardened play dough re tard o
it's cold: below average
this
The main event is the divine beasts and Hyrule Castle, and the divine beasts play with a good idea but half-ass it by being too small and underpopulated for what is supposed to act as the dungeons of the game. BotW has a pretty sorry excuse for a main quest, and even then a lot of its aimless wandering and side questing only yields middling results with the occasional highlight showcasing what this approach could really accomplish. I really do think BotW is a great idea that only sporadically excites in execution, and I do think the sequel needs some work to tap into the potential that I know this approach actually has. BotW feels like a first draft at best.
>Complaints I agree with
>Complaints I disagree with
>I must invent some reality where everyone i disagree with looks like a poser
Just stop being a pussy and actually argue the points. Fucking goddamn.
Weapons degrade too fast
Or you can use that Royal sword to get more high tier weapons? Improper balance is one of the biggest faults of the game, so at least you recognize it.
Breath of the 7/10
Far from perfect but still a pretty good game
Needs fucking dungeons and goddamn blacksmith
At least a fair few caves with a fair few enemies inside and id be happy with that
You're not getting the point you fucking retard. You can load up on end game weapons but within half an hour THEY WILL ALL BE BROKEN. Then you're using early game weapons again.
that shit is 50, 1/2 2 out of 5
it's decent, nothing spectacular
assassins creed and far cry do open world much better than this
all botw has is movement options in a sandbox, it falls flat in everything else
>thought I was having fun
>then I get my first horse
>now I'm having more fun
what the fuck is that dragon flying near lake tower? that was so cool
They're completely different, even in an open world sense. They a have absolutely no matching traits that define their identy as their own, individual games.
>Then you're using early game weapons again.
..or you could go back and stock up again? Since they're fucking infinite.
It's literally nothing more than chest stuffer.
the devs literally missed out on the chance to have Link use the hookshot, an acutal boomerang with infinite durability, the lazer sword system. i felt the game was incomplete without these items. i hope they are working on the mechanics for all of these weapons/tools. lets hope
I get what they were going for with he world devastated but there is no point in exploration. It's neat that most places you can find a korok ou a cool weapon but most of the time there isn't any lore or something. You have to watch those autistic youtubers that find meaning in everything to see what that random island was all about
>what the fuck is that dragon flying near lake tower?
skyrim everybody
he's playing skyrim
please post the PS2 games you think look better
this should be good
BotW is Skyrim but with cartoony graphics for children (and adults who can't cope with reality)
Every major problem that people have with this game has easy workarounds
>It's raining and I can't climb!
Go to sleep
>the Korok seeds are boring
Don't collect them
>my weapons keep breaking
Take weapons from the enemies you're killing
>There's not enough content
If you've gotten bored after doing all divine beasts, getting the master sword and beating ganon just stop playing. Have some self control.
The only major real complaints are the lack of enemy variety and large scale dungeons. Hopefully botw 2 will address these issues.
No reason to get into fights
Everything you do needs to provide you with some kind of inner value in some form otherwise you wont get much out it.
Main content isnt very engaging.
Story/Lore isnt quite as interesting as it makes itself out like it is.
Bosses are absolute pushovers.
Dungeons are fairly weak but probably the most interesting of the series. Sadly Shrines are very mixed, some are great mindbogglers, others are deadspace that were probably to fill out a quota.
Breaking weapons serves no actual purpose as you're constantly going through more weapons anyways. Eventually you hit a point where getting into fights just isnt worth wasting your weapons on.
The game isnt really made for 100%, people who go down that route are often unsatisfied or longing for more.
Heard the DLC was good, never tried it as I packed my wiiU away long ago and I'm not running across unnecessary fuckhuge fields for hours again.
Its a Zelda game. Therefor it is bland and tasteless vanilla gaming. Do not want.
If you played the game you would realize how obnoxious it is to get into hyrule castle without strong weapons. There are skeleton enemies and guardians outside that all one shot you, it's raining so you can't climb and once you get in the castle you've got tons of other enemies one shitting you. Getting in and out of hyrule castle easy is an end game thing, when you've got the master sword and a bunch of hearts.
>It's raining and I can't climb!
>Go to sleep
too bad you're half way up the mountainside and no clouds are programmed to tip you off before you began!
>the Korok seeds are boring
>Don't collect them
skip the content if you don't like it!
>my weapons keep breaking
>Take weapons from the enemies you're killing
forget about durability just spam the artillery!
>There's not enough content
>If you've gotten bored after doing all divine beasts, getting the master sword and beating ganon just stop playing. Have some self control.
Skip all the content you like but if that renders the game without any fucking game then that's your problem! ..with the fucking game, don't buy this shit!
>The only major real complaints are the lack of enemy variety and large scale dungeons. Hopefully botw 2 will address these issues.
these are the only real complaints! those other complaints are illusions!
It lacks variety in geography and enemies, even with different climate and grass/sand/water portions, it ultimately feels like you’re going nowhere, walking nowhere, you’re rewarded with puzzles for exploring and discovering new areas that could potentially have been perfect dungeons, integrated with the ruins/caves/mountains in certain areas.
Durability system screwed up a big portion of the gameplay with constant inventory management. It gets really repetitive once you dive 40-50 hours in. There’s no point on wasting hours collecting rare guardian parts to build a perfect sword that will break as fast as any other weapon you get (in chunks) from a 3-minute Lynel fight.
Performance sucks below 20 frames per second.
>skyrim
>reality
never post again
I too have sunk considerable hours into the game. I only played through on normal once, and my 2+ nexts runs on hard, which I feel would often tip the scales of difficulty enough to feel like you were still surviving (for a little longer, at least). Even more so if you impose a few self gimps.
If you got in there once, what's the problem? Maybe it's the castle itself that acts as a hurdle and not the destructible weapons, that really do nothing but increase your amount of busy work (and thus chest contents..)
Hey dipshit. There is literally a hud icon in the bottom right of the screen that tells you what kind of weather is coming up. Try playing the games you talk about.
Lovely
Because it takes 20 minutes to get in there in the early mid game. What you are advocating here is constantly wasting 20 minutes of your time to stock up on weapons that will break in 20 minutes, instead of using normal weapons.
This man has never played Skyrim nor BoTW
>Why do I care if a world is open if there's not many cool places to go?
but there's tons
>i dont want honest valid opinions from people who played it, i just want an army of people to say "is gud"
>voice acting is cringe
The english version maybe, the mexican one is fucking great. Speak for yourself man, english isn't the only language.
Breath of the Wild is my favorite game, but it's not flawless. In fact, there are plenty of issues. The degree to which I enjoy it won't change the experiences of everyone who didn't. I liked the weapon degradation system, others didn't. I liked the way that power scales near the endgame, making me feel like an unstoppable force - clearly, others didn't. I liked the rain and how it encouraged gameplay variety, and considering the number of threads we get about that per day, I think I might be alone on that front.
That said, not every game has to be everybody. I can't separate my childhood from how I experience games today, and I'm fully willing to accept the idea that I'm willing to give Zelda more leeway. I can't know that. What I can know is that it gave me a feeling, nestled deep in my heart, that other games haven't given me in a long time. It was a series of thousands of brilliant little moments - exiting the Dueling Peaks stable as rain subsided and the sun rose, light glistening off of the blades of grass as I walked through the field and the sounds of society grew fainter. Reaching the top of the Hebra mountain range and looking out across everything I had crossed so far, the air at that altitude clear of any haze. Riding my horse into Lurelin Village, a place far away from any quest markers, full of resting elders and playing children, with fish dancing through the reefs in the shallow bay water.
I don't know that there will ever be a game that was as magical for me as Breath of the Wild was, and I don't know that I'll ever return for a second playthrough to see if the magic holds. Maybe my memories are more impactful than the game itself. Maybe that doesn't matter.
> The only issues I've had with it are: the game's length is short. I got a full row and a half of hearts and a full second stamina wheel, the master sword, and all four beasts and that only took me about a day's worth of playing overall.
calling bullshit.
there is no way you defeated all four master beasts, got 18 hearts, second full wheel, and master sword in about a 24ish hours if that was your first time playing
that's like 56 shrines, plus the beasts (and the side quests to even enter the beasts), plus all the exploration to find the shrines, plus all the shit you need to do for the main storyline
>the mexican one
user, I...
nah, there were things they could have done better, but that doesnt render the whole enterprise as moot
The story could be much, much better. And I don't even think the current story is bad, I just think it's insanely bare bones. The thing I find most disappointing is the ancient Shieka tech being relegated to backstory. The story would be more interesting if the world pre Calamity had been using that technology more, so the contrast between the 100 year gap was more pronounced than it is in game. As it is now, the game world barely changed compared to Pre-Calamity, with the only big shake up being the lack of a central Hyrule to unite everyone.
Sad doomer, castrate
too much water.
>my weapons keep breaking
>Take weapons from the enemies you're killing
This isnt a fucking hint thread, son. This is a criticism thread.
This is a solution to a problem that didnt exist.
Imagine if you could fix all your weapons at a specific blacksmith on the map, that would require you to fast travel, use rupees, fix those specific weapons and then you go back to your spot.
Picking up weapons from Enemies is just a quick bandaid solution to replace your inventory with weaker less tactical choices because youre not allowed to get into conflicts and get out with the same weapon durability you had, making conflicts less than desirable.
Doesnt help than doing interesting things is often more taxing than abusing the flurry strikes and whacking everything hard.
2 dungeons in I beat ganon and just avoided all conflict and went for the other 2 and the game was over like that.
Bandaid solutions arent rebuttals. They're just hammering in the problem.
>No reason to get into fights
A-fucking-men to that. Played this game for 65 hours before dropping it for good because I was just done and you know how many Lynels and Guardians I killed? 0. There wasn't a fucking point to it.
>his parents didn't castrate him when he was a toddler already
bro, do you even toxic masculinity?
>The english version maybe, the mexican one is fucking great.
Played both french and english versions, user. Both were utter shit. Nice to hear the mexican one isn't as bad.
>I just think the story is insanely bare bones
It's more story in one zelda than almost every other zelda combined
are you fucking stupid? Fights generally leave you with more materials then you started with lmao
What I am advocating is that the reason weapons break is different than what you think it is. As a design choice, it is clearly intended to help fill a world that is otherwise lacking things to "find".
There are no shortage of ways you can break the game and make it more easier if you know what you're doing and I don't think for a second that they seriously thought they could combat this by annoying the fuck out of everyone. The real reason is clear if you just think about it.
You've got no taste if the "atmosphere" of BotW appeals to you.
It's great overall 97/100 is a deserved score IMO.
The shrines are pretty good, but the aesthetic gets boring not too long into the game.
The world is amazing.
Combat is serviceable and the freedom and options with the physics engine create god options for combat and tackling challenges.
Story is meh.
Things i really didint like:
Hard mode is absolute fucking bullshit. The laziest implementation possible for a hard mode. When you want a challenge and all you get are damage sponges and breakable weapons it's not fun, just tedious.
The whole food system is broken. If you cook any hearty ingredient ( raddish, truffle, snail, durian) without anything elseyou get all hearts+3. You can eat as many as you like and carry a virtually infinite amount. When you have + hearts you cant be one shotted.
The pause menu is crap. There's no challenge when i can pause and eat/change clothes at any moment. In past zelda games you at least had an animation for taking potions, meaning managing that time, not it's just pause2win bs.
Ganon is a fucking wimp. The final battle should be a challenge regardless of how many broken shit you have at the end of the game.
The quality and care is unevenly distributed. You can feel the care and time put into the gerudo city.. and then look at the rito and see a stark difference.
Overall i absolutely loved it. One of my favorite games. Sorry for the writing mistakes, I'm bored on my phone
>the game world is designed around the game mechanics
oh no say it ain't so
Not a matter of resource management, it was a matter of "Why bother? I don't have to do this, I'll just walk around and be on my merry way".
like all open world games, exploration of the world has a variable time limit of enjoyment
some people can explore every nook and cranny, and others lose interest much sooner
this means that people can lose interest wandering around before finishing the game, making completing even the story a slog that you just want to get through
also, the side quests are generally unfocused and not interesting
....yea it's definitely plausible, shrines are short af
>excusing certain flaws
>acknowledging the rest yet rating it a 97/100
>actually admitting to being a phone poster
Go back.
That's the point you fucking brainlet. If the soundtrack was like previous games, the tone, atmosphere, and feel of the game would be completely different than what they were going for
I have to say rain has to be the single stupidest thing you could complain about. It is the most childish, inane complaint imaginable. All you have to do is sleep. There are inns set up EVERYWHERE around the world. Follow any path for less than a minute and you're at an inn, and the rain is now gone. The game even tells you in advance when the rain is coming so you can plan for it. The rain stopping climbing not only adds to immersion but is crucial for specific parts of the game, in particular storming hyrule castle and the long treck to zoras domain. Most people who played botw agree those are the two best parts of the entire game, and neither would be possible if rain didn't stop you from climbing.
okay, so you aren't forced to fight every enemy encampment you see in Hyrule Field, this isn't a bad thing
>more materials
Oh wow, more materials
What a rebuttal!
Im so fucking retarded
How could I not see, MATERIALS
I get more materials when I kill things
Just like EXP in RPGs and Points in platformers and Gold and other trinkets to reward me artificially for my endeavors
MATERIALS
Go fuck yourself user.
Getting into a fight is a tactical disadvantage and the rewards arent fucking worth the time you spend getting in, getting out and USING said materials when you can just laser focus yourself to the actual meaningful content and get through just fine by mastering the ACTUAL fucking mechanics instead of grinding up MATERIALS cuz MATERIALS hold the worth of the game.
>It's more story in one zelda than almost every other zelda combined
no no no fucking way hell fucking no
You Did Not Just Say That.
cry harder, faggot
>Imagine if you could fix all your weapons at a specific blacksmith on the map, that would require you to fast travel, use rupees, fix those specific weapons and then you go back to your spot.
> Imagine if you could fix all your weapons at a specific blacksmith on the map, that would require you to fast travel, use rupees, fix those specific weapons and then you go back to your spot.
It would be a complete waste of fucking time and needless padding.
The ruins were phoned in and boring as shit after the third one
Your pussy showing
The opposite, actually. It becomes that much clearer when you think about the core of the experience: koroks. The sole point of koroks is increasing your inventory. For....? For storing weapons that are made of glass.
If there were weapons that would actually last a reasonable amount of time or be repairable, it would completely eliminate the point of korok seeds and 90% of the chests in the game. In other words, the entire game hinges on weapons breaking.
BotW has an empty game world that is kept "full" looking by a thin veil of an illusion. It has nothing to do with moderating the difficulty.
>As a design choice, it is clearly intended to help fill a world that is otherwise lacking things to "find".
AH HAH the truth comes out!!
No, go back.
>bro, the rewards are worth it like exp in any other game but they aren't worth it because that makes my argument shit and now I'm gonna cry about it
What the fuck's your problem lol
56 shrines + 4 beasts + master sword in < 24 hrs? No way. If you count all the travel time, and looking for the shrines, and climbing the towers, and doing required side quests for the beasts, and then factoring in the 1-3 hr time spent on the great plateau to begin with...
Even if you gave each shrine 5 mins + 15 mins (time spent finding the next shrine / traveling to the next shrine) you're looking at at least 18 hours.
it's great, it's got +1 and +1
but it's got -7
100% A+++ niggas
>Nah, go back, m8.
I climbed so many mountains that I didn't even need to do the long trek, felt good
There's hardly a point to fighting much of anything that isn't in a combat shrine or divine beast. Even strongholds lose their luster after you've conquered your 10th one for a ruby or spiked bokoblin club.
It's an open world puzzle game and the dungeons, combat, and sidequests are an obvious afterthought.
The only real issue with this game, and it is a legitimate issue and fair to talk about is that a lot of the extraneous areas that aren't part of the games story are underdeveloped. They're still fun to explore for the unique biomes, but they could have had more. I think that's the easiest area for botw 2 to improve on. Make areas like the hebra region, the rainforest, the beach, etc. Have more stuff to do.
>bad things:
>big list
these lower the score user
Completely wrong. Materials only serve the purpose of either a) Selling them for money or b) Using some to improve a piece of armor. You end up with less weapons, less potions and less shields in exchange for... piles of bones and tails?
It’s clearly unbalanced
>There's hardly a point to fighting much of anything that isn't in a combat shrine or divine beast.
Yeah, eventually. Fucking retard lol
>Follow any path for less than a minute and you're at an inn,
>Bandaid solution to a problem
Not everyone is as hollow and lifeless as you user to the point we have live in the game world to grind away the hours of our day..
No fucking shit you can sleep to change the time of day, Thats not the fucking point.
You have to do that to make the rain pass.
You have to wait
The rain is serving absolutely fuck all purpose than punishment because you decided to climb when its raining when you're just trying to get to your next destination.
They could've made a set of clothing stop rain from being troublesome, they could've let you change the time of day on the spot
They couldve done fucking anything to not make you waste your time but nope, you retarded lifeless soys will eat turd up if it has a bandaid on top.
Can't climb cuz rain? JUST FIND AN INN. Problem solved! 10/10 game! Thanks for addressing the problem you made nintendo!
not muh zelda
If you really have nothing else to say besides insinuate I haven't played the game, perhaps you should just say nothing? It's remarkably childish
That's what I said, go back.
The weapon durability system. Come the fuck on Nintendo just add in an option to turn it off.
I just explained to you the purpose of the rain you fucking retard. I literally just told you the two best parts of the game use rain as a game mechanic. Of course anyone who PLAYED THE GAME would know that.
Yeah that's another thing, the money system in this game is probably one of the best developed in any open world game of all time. You always have a reason to sell 100 pig butts instead of just restarting and selling the sekrit krystal arrowz for a billion skid or some shit.
See:
>didn't read
The point was that EXP, Materials, Gold and all other kinds of rewards are not actually rewards, theyre just boosts in values to the game system that serves little actual purpose and addition to the player.
Proper reward is triumph, feeling of overcoming a challenge, actual progression in ones own ability.
The game offers little of that and its few and far between points of that occur. So to make combat """rewarding""" they give you trinkets, like EXP and GOLD in RPGs, the typical hollow shallow meaningless rewards.
all I hear is "the game is too difficult for me"
it's part of the challenge of the game. like the enemies, or the bosses, or the puzzles
and really it's kind of stupid not to have rain, and stupid not to have rain affect Link's climbing ability
>Shrines
>Lack of [meaningful] content
>Korok seeds
All valid complaints, the other two are as well, but they're just nitpicks.
Bullshit. There's stronger character stories, but the actual plot is barebones. There was an ancient technological society that doesn't exist anymore who defeated Ganon for a long time. 100 years ago, you tried to stop Ganon, but he came back and killed your friends. You got put in a coma to heal, Zelda sealed him in a duel. You wake up, ghost sends you to Impa, Impa tells you to free the beasts and kill Ganon, you do so. There's more nuance, but that's a very basic plot structure. OoT alone has more plot than BotW, because you get to actually play through the equivalent to the pre-Calamity plot.
I don’t care, collecting Korok seeds is objectively the worst part of the game anyway, and chests are already shitty as fuck I can’t tell you how many times I’ve cleared an area for it’s chest and it has... 5 arrows in it, honestly can’t get much worse than that.
>There's stronger character stories
Nah, even ALBW beats BotW there.
i got bored immediately after getting off the starting plateau. i saw no point in doing the shrines and just stopped playing.
>These areas are gated off
>This justifies the existance of this deabilitating, timeconsuming problem that will require you to do something else entirely just to rectify.
>a problem than didnt need to exist but does
>a problem that couldve had a solution as a suit set, maybe the climbing gear or something
>maybe a trinket something you can attain at Zora's Domain
>Maybe just don't make the rain such a fucking issue on the main overworld and just gate the areas that need gating properly
It was fun but the graphics looked like something from over a decade ago and the shrines were extremely repetitive. Fix those two issues and it easily could have been a 10/10.
Are you seriously suggesting they shouldn't have put rain in their open world game? This is a real post?
You seemingly can't craft arrows for some reason.
you don't have to collect a single korok seed to beat the game user
and what were you expecting Great Flameblade each time? there are hundreds of those camps of course most of them are going to be shitty arrows
the user is correct though, when you have other shit to do on your day and you just want to play something but the game has a mechanic that makes you wait or go out of your way to find shelter so you can sleep sucks. It's a waste of time. It's like Dark Souls where you find a boss, but the checkpoint is 2 minutes away, you die, res pawn, try again, die, try again, die, etc. You don't even care about the experience points anymore, you just want to beat the boss. It gets down to a point where the couple of minutes adds up to a lot of time wasted because the devs wanted you to feel the struggle or some bullshit excuse. And this is coming from a guy that loved BotW
actually I think with the full climbing gear set that's been upgraded twice you can climb mountains in the rain
Yeah I
>weapon breaks again
love
>enters the 607th repetitive shrine dungeon
Zelda
>climbs another cliffside for 15 minutes
Breath
>fights an entire generic enemy horde for a chest containing 5 arrows
of the Wild
>spends 56 hours collecting all the Korok seeds
>Time consumption = challenge
So this is what Yea Forums has descended to.
If you actually read you'd know my points have nothing to do with challenge but time consumption and putting bandaid solutions on actual problems but I se you have no interest in addressing them and shooting down an entire point and taking the incorrect perspective from it entirely.
>It's stupid to not have rain affect...
It's stupid for Links clothing to not totally fucking burn to shreds when he catches on fire either but that wouldnt aid the gameplay.
Why the fuck does rain get to be such a dreaded time eating piece of shit mechanic that serves no purpose other than "Let it pass over" "Use an inn" "climb and slide down and realise its impossible"?
>climbs another cliffside for 15 minutes
And then it starts raining
The people who talk about Korok seeds really telegraph they know nothing about the game. You only need to collect 10 or 15 of them. Theres no reason to expand your bow and arrow or shield inventories so you just get a few extra weapon slots and you're good.
>Cant read
Read the post again retard
Rain can exist and not turn a rockface into a fucking slip and slide where you lose more stamina than you gain height
Fun game, feels flat if you just do the main story, end is weak, dungeons and bosses are weak. Not the best Zelda game but worth a play.
Being able to recognize the mechanical reason of a design choice doesn't somehow forgive it. It actually makes it a worse design if it's not only annoying but you realize the reason they're wasting your time. Anything that breaks the illusion of the game and reminds you you're in a timesink is a bad design choice
Are you seriously sitting here and telling me you think rock shouldn't be slippery in the rain?
Stop being a coward and reply to him directly.
Fighting is repetitive shit. World is mostly empty. It's a little too big for its own good, and is difficult to pick up again once you've stopped for a while. Honestly that's pretty much it, it's super comfy.
Skyrim clone with ubisoft towers
It's rain, not oil.
You can climb a wall when its raining, idiot.
You don't slide down every time you move up idiot
The game isnt realistic and is centered around "lies" for its chemistry mechanics, idiot.
It's a timeconsuming mechanics, idiot.
Stop defending it because you have nothing else to do in your day than slave away and wait at a game.
Doesn't have comfy time consuming fishing in it
It's rain, guys. The open world game has rain. I don't think there's a single place where rain makes it impossible to actually get where you need to go. If you think making a fire and sleeping it out, going around the cliff or finding another path up it aren't "real" options, then use fucking Revali's Gale to get up to a ledge point to make the climb easier, or use it a few times to just get to the top. It's not that hard.
Oh, and managing stamina lets you go up decently far if you time it right. four climbing motions and a leap up just about cancels the slide down.
>Anything that breaks the illusion of the game and reminds you you're in a timesink is a bad design choice
Thank you.
Games are for fucking leisure. We stopped churning butter for this shit?
>realism, but only when it makes a convenient defense
Nigger. When I got Revalis gale the game was fucking over.
There wasnt anything interesting left.
You're projecting, that's sad.
>bandaid
either expand durability with good mechanics or let it be turned off or overcame
spamming weak weapons is insane
>learn to be patient: "all I hear is challenge!"
nitpicking insenuates insignifcant complaints
such as:
link's walking animation (I hear this of OoT)
sounds of weapons clashing
old man is cliche'
the lore is quite nice
once it dawns on you that this is all the game consists of it really hits you
he said they should have made it less frustrating as a game mechanic
bringing out the real issues
bringing out the real solutions
but user! it tells you ahead of time!
why didn't they give link the master cycle zero as soon as he left the plateau? no instead they force on the player this stupid walking and horseback riding mechanic. fucking piece of shit game.
>It's bowel movements, guys. People need to poop. Having to stop every 5 minutes for a 30 second BM is forgivable because it's realistic, Link needs to poop so we have to wait for the poop. It's not that hard.
they sold the cycle as DLC and cut UFOs
They didn't "cut" UFOs. Originally they considered a design for the game based on an alien invasion but that wasnt an idea they ever actually worked with.
>that wasnt an idea they ever actually worked with.
Because it was cut, genius
I think I would have been on board with Weapon Degradation if the UX of swapping weapons was smoother. The game grinded to a halt whenever I would open a chest, find it has a good weapon, find that my inventory is full, close chest, open inventory, drop my worst weapon, finally reopen the chest and collect the item. I might have even missed a step, I can't remember if you can drop from the inventory or not.
I played the game for 60 or so hours, so it must have done something right, but I can't say much stuck with me. Or at least stuck with me in the same way that finding a dungeon item in LttP, Oracle of Ages/Seasons, or Link's Awakening stuck with me. Every dungeon you'd find something that just opened up the world further, and let you explore even more. I probably would have liked BOTW more if all those starting gadgets were more spread out.
>Every dungeon you'd find something that just opened up the world further, and let you explore even more. I probably would have liked BOTW more if all those starting gadgets were more spread out.
BotW axes pretty much all adventure elements
It's the biggest flaw, they essentially changed the genre from action-adventure to action-sandbox
I wouldn't describe it as a flaw, the game is good at what it does and obviously was successful because of it. I hope people who like BOTW get more of it sincerely, I just hope they keep making the more adventure-centric Zeldas as well, especially if they're 2D (hopefully not like Link Between Worlds though).
Well I mean obviously it's all subjective, I guess "flaw" meaning "thing I don't like"
It's not bad at being what it is, it just seems like it could have been both without sacrificing the open-endedness
>I probably would have liked BOTW more if all those starting gadgets were more spread out.
Or if you had the 4 starting ones and you had more that you had to find out in the world. Nothing mandatory but would make your life easier like a Hookshot (to make moving around easier/faster) Slingshot (So you can hit switches at a distance for free without spending arrows), Bombchu (just a sidegrade to the normal bombs.), etc.
There's better open-world sandbox in the market and the sequel will significantly be better in every angle.
>(hopefully not like Link Between Worlds though).
Why not that game? Personally I think my ideal open world 3D Zelda would take a lot of inspiration from it, maybe with some alterations of the core formula to fit the style more
-weapon durability is too low and could've been made much higher
-shrines could've been cut down in half
-lack of enemy variety
-the way attack and defense is calculated is retarded and makes it super easy to have armor that negates 99% of all damage from almost every enemy in the game
-Healing items in general are OP (hearty foods, access to healing, massive inventory space)
-climate and weather don't matter once you have the proper gear
-final boss is anticlimactic
I would have loved that too, just some optional runes to give you more shit to mess around with in the overworld and experiment with in combat.
CAN'T PET DOGS
It did a lot of expirementing with the zelda formula but most of those expiriments were failures most crucially the weapon degradation, hopefully in the next game they can keep what little worked and remove what didn't.
But ultimately as is it is hard to recommend unless you can somehow get the game for like 10 bucks.
The world is empty as fuck and the combat is ridiculously simplistic and boring.
It barely avoids being a walking sim, but after your first Divine Beast you've basically seen 100% of what the game has to offer in terms of mechanics, items and enemies.
A dungeon is like a 5 course meal, complete with theme and coordinated for palette and presentation
A shrine is like a side of fries. 120 shrines is like 120 sides of fries. No one is going to complain about fries. It's not bad. It's safe, and it's easy. It just could have been so much better.
MM dungeons are like 7 course meals.
>And experiment with in combat,
Now that you mention that, having a sort of Deku nut Rune that would let you stun most enemies would be nice.
It has great potential but the music direction was a mistake and it has "first game" problems that will hopefully be fixed in sequels.
I'm worried that not enough of its problems will be adressed, since apparently a huge majority of critics and people thought that it was the best game ever made, or close to it.
>no one dares criticize nintendo
>they will get progressively worse because of it
This is the beginning of the end
Stop being a nintendo cocksucker.
I loved the game but I could not believe the lack of enemy variety, there were like 3 fucking enemies they just did recolors on? like holy fuck... OoT had way more enemies, like could they have tried to get close to that number?
I myself wouldn't mind a crowd control Ball and Chain one and maybe even a Spinner rune that added a mobility option
Yea do to many shrines you'll get sick as you would with too many sides of fries
Imagine being a dungeon fag in 2019. Imagine wanting to run from [element] dungeon to [element] dungeons doing the same fucking puzzles in each one then finally fighting either Ganondorf or Ganon or a combination of them the same way as usual while clapping when the Zelda theme plays instead of a new track. Every time they try to do something different the dungeon-fags crawl out from under their need bracers to lift this to solve the bracer dungeons gimmick rocks.
>Muh dungeons, not enough dungeons, not real dungeons need more dungeons.
Pretty great game but I'm fucking done with it, and I'm not the kind of guy to go back to a game for gameplay alone. Which is why I never replay open world type games usually. Still a fantastic game though. I'm not that obsessed with zelda though the only one I want to play again is oot.
Hush the grown ups are talking
Pfft who am i kidding youre kinda right
would've been cool to have the originally planned grappling hook
if dungeons had need for more than one item it would be great
last boss was easy and had half health by the time i got to him just because i completed the other bosses which felt stupid. also i ran out of weapon upgrades early on and was sad that the ancient gear was top and i had it before the last boss and had nothing better to get
don't reply to me ever again
Its the only Zelda game I never wanted to play again after I was done with it.
Yeah I guess I see what you mean. Personally I like the freedom and being able to freely choose items rather than finding them in dungeons and I wouldn't mind that approach to continue on going forward
I dislike the shrines because there is no real reason to go for them all unless you want to get stronger or go for a hundred percent and that's a bit of a shame since some of the puzzle ideas in them are pretty good. Also, in my opinion, it gets boring to explore a world just for the sake of finding something new or anything at all. That's why I am not a big fan of open world games since they end up feeling pointless as you stumble around. The combat is ok in my opinion and I like how you can get creative with environmental kills and it feels fluid for the most part. Some of the environments look nice while others look bland, but luckily they are far and few in between. No hookshot is a real shame since I would have like to get it at some point, even if it's a late game goodie ore something. I didn't really like the characters all that much, not to say they weren't likeable, but they just felt like they were kinda there for the most part. I liked how the did that thing you do in Majora's Mask where you go after the thing that killed them to avenge them. The divine beasts where cool at first but they became a bit of a pain after a while, especially reaching them, they just felt annoying. Gliding feels good and so does climbing and Link feels good to control as well.
TL;DR No sexy ninja gf that gives you advice throughout the game 4/10
but seriously to me this is a 7/10 game personally, it's on par with Wind Waker and I thought Wind Waker was a really good game
Good open world/exploration
Good survival mechanics
Mediocre puzzles
Shit storytelling
Shit combat
I wish it had more enemies
I also think it's about on par with Wind Waker except that's my least favorite of the 3D Zeldas. I only rate BotW higher because it tries to do a lot of the same things with a greater degree of technical prowess, it's almost objectively just a better WW.
Everything about this game sucks. It is neither a good Zelda game, nor a good open world game, it brings together the worst of both worlds.
Boobs
Better game than SS, TP and WW.
Maybe on Yea Forums, but literally everywhere else I've seen online and irl spend all the time they can lauding the game as if it somehow invented open worlds or broke new ground in every genre.
It's no masterpiece
ill say this. i liked the game. i liked the calm exploration, the combats okay, the shrines are okay, the story is pretty good, the towns , size, and reward system are good, its one of the best games ive played.
so what would i improve?
graphics if possibly and the few minor technical issues like pop ins (keep in mind this is to improve ive no real complaints)
id like for underwater exploration and survival tactics.
i wish shrines didnt seem so lifeless and had a different atmospher with more organic settings (caved in walls, dimly lit by torches, spider monsters in it, though i understand theyre more puzzle stops than explore shops)
id like to see more enemy variety, shadow creatures , spiders, more bears, more world boss variety, and more differentiation in time of day monsters and their activities. a monster village would be nice too, where you have to dress up for it and if you dont youre attacked and have to wait for a bloodmoon before any killed come back.
way more random events like yiga clan encounters. or civilian rescues.
and while i like having all links tools from the get go, id like to have had more. a longer or secondary introduction phase shortly after the first that grants 4 more powers would have been great too. just to have more to screw around with.
reduce the difficulty of the master sword challenges, anyone that can do them doesnt need the rewards. but the ones that cant do.
a collossal underground dungeon with many entrances would have been nice too. every time i bombed a crumble wall i knew it wasnt going to be a big deal, just a few goodies.
expand cooking and allow weapon repairs. cookings fun , but once you learn what works you dont deviate from it to discover new recipies, and make potions different from food , potions should allow for up to two medium effects but never heal, and food should allow for only 1 powerful effect , and heal both health and stamina a bit.
I really only still play this game to chill and watch the rain or run around saving people from monsters, but the fact that I still play it should tell you something.
I fuckin hate Zelda games.
>the fact that I still play it should tell you something
someone get this guy a game to play!
i liked the games music, shrines towns, great faries, hyrule castle,and the blood moon all have their themes, the overworld doesnt need one
No story, empty ubisoft open world, weapon durability, no dungeons. It's shit,, Skyward Sword and Twilight Princess are miles better.
>reward system
>good
You have to be absolutely delusional to think this
i stand by that the reward system insnt chance based and everything has a use. so everywhere you go youll find something good just never amazing. unless its one of the four dungeons.
Don't fucking twist my words you backwards assfuck shit face fucker bitch
the weapon system is what this game needs however it needs to be tweaked immensely. For example, low tier weapons should break like they do and disappear. Weapons that deal a lot and are often harder to come by should not spawn more than one in the world. There should be less variance in the high tier weapons, here comes the repairability. Ores are needed to repair these high tier swords that break down like the master sword and are unusable until repair. You shouldn't be able to fill your entire inventory with the same or similar high tier weapon. Instead you have lots of space to have weapons you repair and weapons you waste. Botw combat suffers also due to it's lack of implementing Ztargeting into it's combat like WW and TP. Flurry rush is cool but it doesn't offer anything of important value. Flurry rush should be part of the shield parry for close combat.
It didn't get a 100 on Metacritic. Obviously the sequel will have to rectify this by adding those 3 points of pleasure holding it back from perfection.
The 3 points of pleasure:
>Some form of a very limited co-op like in Wind Waker
>Sense of urgency
>Progressive antagonistic forces based off player choices
it's OK
It’s literally called Zelda.
>I disagree with your opinion therefore it's contrarian
bravo
Everything they said was correct. Contrarian does not mean whatever you disagree with.
why wouldn't I, that was a clever way of conveying how I feel
this is Zelda in name but not in design
>If you dick around for too long Ganon should actually break free and start fucking shit up in the open world
That would've actually been pretty cool.
The only problem is they had no clue how to amply reward players for beating the divine beasts so nuking ganon was supposed to be that reward, alongside an unnecessary, yet absolutely broken ability, and a worthless weapon.
zoomers love it
zelda fans hate it
do the math
One could also easily argue that WW would have been far better if they nuked sailing and focused on streamlining the overworld and dungeons.
it was clearly influenced by Cube World and Cube World has since been ruined because of it
Even excluding the controversial use of ambience, that doesn't excuse much of the music being a symphony of farts or otherwise utterly forgettable, like combat and shrine music respectively.
Not +hearts, just full health prevents you from being one shotted and if you know this, it's virtually impossible to die unless you intentionally gimp yourself.
Not every enemy encampment, ANYTHING AT ALL other than the 5 bosses.
>zelda fans hate it
No REAL Zelda fans love it.
Shrines should have been consolidated into dungeons, though I'm not sure how they'd fix the resulting emptiness of the world
Eating should only be possible out of combat/at fires
You should have been able to craft arrows
The durability system fostered a shitty kind of gameplay and should have been replaced, though I'm not even sure what we should have had in its place
I think ultimately some of the openness could have been sacrificed in favor of a more cohesive experience
>no true scotsman
I agree that durability was the laziest way for Nintendo to address a problem with weapon scaling, but your solution with a blacksmith with be a chore. If there must be a durability system, then having Link be able to repair his own weapons (using materials he either finds or can buy), with blacksmiths providing additional, but less crucial perks would be better.
empty world. repetitive shrines. pathetic storyline. colors and physics were decent tho
real zelda fans hate it. skyrim fans love it
voice acting was a bit goofy at times but miphas va makes up for it for making my dick diamonds
other than that i feel the rainy cliffs and breaking weapons, while annoying, are necessary evils i feel.
>empty world
What a fucking meme with absolutely nothing to back it up. Simply playing the game shows how much shit you're talking. You can't go more than a few seconds in any direction without finding something of interest. Christ even the actual OVERWORLD is playable content which doesn't exist in other open world games.
>muh empty!
The opinion of a child.
>no true scot fallacy
i live zelda and skyrim and botw is pretty different from both. botw being different from the core series i mean. botw is more of a sandbox game than rpg or action adventure game and i feel like when people compare them it kind of diminishes that value
I think they should have had shrines be tied to specific areas and a certain aesthetic in each one to fit that, then had a dungeon to tie it all together with an optional rune/other item to incentivize exploring. Some of those DLC goodies should have taken the place of items in dungeons
>not playing in pro mode
I'm not used to being this casual
This. Whether or not people loved or loathed BotW depends almost entirely on whether or not they liked walking around the world. Damn near invariably I hear the real reason people loved it so much is because they enjoyed exploring, while others hated it because they wanted the rest of the game to be just as fleshed out as the landscape was or they simply wanted a real Zelda game.
Everyone would have been happier if this was a new IP.
>botw
>colors
Rain is particularly annoying because it would have been so easy and satisfying to resolve and yet they couldn't even manage something that simple with the climbing gear.
it added immersion in Witcher 3, and it would be nice to get it done while waiting for rain to quit at an inn anyway
The game starts of strong, really strong, then gets progressively more mundane as you near the end or completion.
when the fact that your ipad apps are the only real zelda items for puzzle solving sinks you, you'll typically think "I can't wait to see the neat combos I can do with this for puzzles!". But it never happens. Shrines are really cool at first, then get to be routine. Balancing them all to potentially be your 'first' shrine off the plateu means that they all had to be incredibly easy. It's fun to cheese some of them, but that's about it.
it's really fun just exploring and seeing the new areas, but secrets don't amount to much after a while. I distinctly remember the best secret I found being a cave in the lanayru river canyon that spawns gem stone rocks often, but that was about it. Everything else was just shrines. There were occasional strong weapons, if I'm remembering correctly but those were once in a blue moon.
Botw controls well and feels good to play, period, which is a big part of what makes it easy to get sucked in. But to be honest, as negative as I make it sound, I had a blast up to the point where I decided enough was enough and I was going to finish it. I didn't really stew in all of this until after the fact. But when the credits rolled, I was satisfied with putting it down. Haven't touched it in 2 years. Didn't bother with the DLC as I heard it wasn't worth it.
When the sequel is out, I hope combat is fleshed out, along with weapon variety, actual puzzles and/or dungeons, actual zelda items, but most importantly: give me cool stuff to find with those items outside of dungeons. bottles, upgrades and the like. While we've had 3D zelda follow the same formula, at least finding heart containers felt good, because each one was 1 out of 4 steps to getting stronger and plenty of them had thought put into getting them. BotW lacks that.
It's at best, a 7/10 game.
>Most people who played botw agree those are the two best parts of the entire game, and neither would be possible if rain didn't stop you from climbing.
First of all I see far more people praise the plateau and eventide. HC is good, but not great. The best thing about it was the music. Second of all, you can still easily skip those areas by complete accident whether you could climb in the rain or not. I completely skipped the road to Zora's Domain and I cakewalked through HC by climbing around inside it. I made it to the blight's room just by dicking around immediately after leaving the plateau and the only thing that stopped me from beat it was my weapons breaking and thinking exploring the rest of the world would be a worthwhile endeavor.
they also give you those runes too quickly
What is the best waifu in BOTW?
Why can't brainlets understand that the rain is SUPPOSED to be annoying. Things like rain and thunder are reminders that its living world and you have to content with the natural elements in the wild.
Eventually, as you explore more and become more powerful and learn new abilities, you are able to overcome these issues.
Why are brainlet kids so fucking incapable of understanding simple game design.
>I really hate those wizrobes in ALTTP!!
Hey bro, you get bow and arrows later. Makes it much easier.
Shut the fuck up commiefornian crybaby. Can't deal with a little fog? Does California even get fog? Signed: an Oregonian.
All of those are valid. You don't have to agree with them for them to a be a reason someone disliked the game. Even something as admittedly nitpicky as rain is still annoying when you think about it as it really only serves to randomly prevent the player from exploring where and how they want and could have easily been resolved with the climbing gear, but inexplicably wasn't.
The combat was nice definitely has room for improvement, I hated the durability system I mean it wouldve worked if i could repair I guess i just didnt wanna lose muh favorite weapons. Maybe it was the lack of story or dungeons idk but I lost all will to continue past the first sacred beast also shrines became tedious will almost negligible rewards past the key items you get.
tldr; hoping 2 improves alot of things otherwise solid 7/10
For what purpose though? Serious critiques have been posted since the release. Objective flaws and lack of staple mechanics has been pointed out. Millions of times. All the Nin Bro fags replied with was "seething" and this "seconds since Yea Forums last cried blah blah blah" image. So what is the point of discussing the game if its fans are not willing to discuss it beyond circlejerk?
Same shit was happening with Dark Souls series, Witcher 3,and now with Cuberpunk. You fags are unable to have a discussion on pros and cons of design of major vidyas because you're such brainwashed fanboys that you take any critique as personal insult.
>just ignore that content bro it wasn't mean to be any good anyway
In which case they should have simply given you a decent sized inventory from the start. But they were clearly desperate for content to pad out the world.
Also hiroshimoot needs to fire all jannies and find new ones. Trying to post a message with the word "nintend*one" will give you an "our system thinks your post is a spam" message.
So it's my fault if I don't enjoy something, nintenyear old? Do you apply this rule to yourself in everything you do too? It's only fair...
this game is so terrible
Koroks work so much better than similar ideas in other open world games.
Take Spider-Man on PS4 for example, which I'm currently playing. You have Peter's backpacks to find, essentially this game's idea of the korok content - a little easter egg hunt which provides you with credit to updgrade your stats and shit.
As is typical with most open world games, finding these backpacks is a chore. It involves nothing. They are lit up on your map and you just push your character there and press a button when you get there. That's it. Its NOTHING.
Nintendo, on the otherhand, understand game design far better than most. They gamify the concept. You aren't told where the koroks are. *YOU* find them all on your own. They aren't lit up on the map. Finding them is usually a subtle psychological test because your brain is programmed to question things which seem odd or out of place. So natural curiosity will pull you towards them- your focus is always on the visible world in front of you rather than constantly looking at your minimap - and when you get there will find some puzzle to do. Simple as fuck puzzles yes, but at least its SOMETHING rather than NOTHING.
Straight away Nintendo takes this tired and loathsome open world trope and turns it on its head, makes it engaging and rewarding and ultimately tied to the core gameplay concept - exploration.
Its subtle shit like this which puts Nintendo head and shoulders above every other developer on the planet - an understanding of what makes video games video *GAMES*. And its the kind difference that uneducated plebs cannot wrap their heads around because they don't understand the craft of designing games.
>it-its just like every other open world game.
No. It is not.
Same. With the way certain fanboys fellate this game I worry Nintendo will simply churn out the sequel without fixing a thing and, worst case, this becomes the future of the series.
>Noooo, don't speak truth about Zelda
Cry more
So clearly the solution is to make dungeons 10 minutes long, aesthetically 100% identical, with the exact same setup and boss fights, all while dead NPCs hold your hand and regurgitate the same switch gimmick inside each one.
TRAUMATISED
It's the only Zelda game I've ever dropped.
>No REAL Zelda fans love it.
Literally the opposite. You start debating someone who loves this game and it's shockingly common how often they'll fall back on shitting all over previous Zelda's in their defense of BotW's flaws.
thats the thing. we're never getting another traditional zelda game. zoomers dont want to collect items or do puzzles and they told nintendo botw is literally the best thing ever. its dead.
You can find something, but whether or not it will be of interest is suspect. Some people might stop to collect every korok seed, others might groan and feel like they have to collect it, while the rest waltzes by realizing it's a waste of time. That applies to damn near everything there is to do in the overworld aside from towns as at least they feel like they have some effort put into them.
BotW is one of the most Zelda games ever made. You don't understand Zelda, sorry
Empty world with padded size. 5 enemies. Conveniently not having proper dungeons with that potential. Still a great game, just far from the masterpiece people pretend it is. First 10 hours is 10/10, then it start to show its true colors in stead of growing into something even more impressive.
No, rain should make the player think or otherwise provide a worthwhile challenge, not be annoying. Cheesing traversal with revali's gale doesn't somehow make rain not an obnoxious mechanic.
But hey, if you're some masochist who wants a game to annoy you with its mechanics, good on you.
And yet you froth at the mouth when someone talks bad about the game. Shhh, it's okay, looking at best games lists should help you COPE
I owned moblin's magic spear as a kid and I disagree
Why do we have to have this thread almost every day? I'm tired of it. Nobody actually talks about the games content. No in depth discussion about lore, events, gameplay, just endless bickering and shit.
I really enjoyed it, very fun, a great timewaster, etc., but very different to a lot of the other Legend of Zelda titles. Whether that's for better or for worse is entirely a personal matter. The difficulty of the game fluctuates wildly and can be affected heavily by the player. Durability is a largely debated topic; I personally enjoy being able to keep fights interesting due to a lack of consistent damage, and sometimes needing to take care of enemies using absolute junk and thinking on my feet. With the use of hoarding strong weapons, grinding for upgrading resources and power stat-buff foods, you can make it so that nothing really stands a chance against you. Furthermore, if you have a penchant for exhausting the content of games, Breath of the Wild can end up being very tedious with a lot of downtime needed for collecting materials, Korok Seeds, Shrines, etc. Surprisingly though, exploring the world is great. You'll often find traces of care and attention given to the design of areas, namely offering fun alternative ways to solve problems, defeat enemies, etc. It's very un-Zelda in the way that there is often multiple methods (intentional or not) to solve problems. You're given an arsenal of tools right off the bat that have the potential to do amazing, unconventional things, and the world is designed to take advantage of that. It's refreshing not having to -in a Zelda game- constantly backtrack because you came up against a progression-blocker that you don't have the right item to solve yet.
If you compared all of the Zelda games today, Breath of the Wild is the best one. Of course, that means holding some reeeeally old games up to today's standards, but doing anything other than that is often a lesson in futility.
that's exactly why I loved playing this game, your curiosity was rewarded, even if it was just a sword, but it was. It's not like other open world games where you go to the highest place on the map and that's it, nothing is there
They copy pasted a handful of puzzles 900 times. Saying that's better than Spiderman doesn't make it good.
Rain is a non-issue, sometimes even a benefit, if you prepare for it. Rain's annoying only if you're lazy enough to avoid the simple solutions.
3 years of tears nevers stops being hilarious. XD
>but very different to a lot of the other Legend of Zelda titles
it is very much like the first
Those simple solutions involve you wasting your time going around or setting up camp when you just wanted to get to where you wanted to go.
Also, weather hinders the player in the most braindead way, forcing them to stop, go into their inventory and change gear.
No.
Outside of "open world", no it isn't. Even then, parts of the first game are gated. LoZ has far more in common with the rest of the series than BotW.
> Even then, parts of the first game are gated
You can literally complete the game out of order. You never completed the first at all did you?
Completely wrong.
Nintendo held a 3 hour seminar talking about how they deliberately made BotW as a homage to the original Zelda game for the 30th anniversary of the series. Anyone with half a brain can see this. For some reason, shitters on this board cannot accept this simple fact - as they're scared to admit its true because they don't want to legitimise the game or something. Its weird.
cute
>parts of
Sure, just ignore that to try and make a point. I wonder how you got across water without the raft for example.
And even though you can complete them all out of order, the open world still isn't like BotW because you do actually have to complete them and can't just waltz off to ganon after getting the sword.
And that's ignoring the main point of my post that LoZ has far more in common with the rest of the series.
Because you fags try to use it as an excuse to say BotW is the most Zelda game since the original, which is utter bullshit.
You know, the original working title for NES Zelda was simply "ADVENTURE".
Ok? Are you saying every adventure game is identical and harbors the same elements and design philosophy? That Zelda never forged its own identity?
no mames "irule" esta de la verga lol
BotW has all the hallmarks of a Zelda game. Prove me wrong.
You made the claim, you provide the proof.
you're arguing with a shitposter user.
yeah she's pretty good at pretending to be human
They focused entirely on the overworld interactions and not other aspects like the dungeons, this is plain as day in both the presentation and the game itself. Don't act like dungeons aren't a huge part of the original either given that they're actually mandatory unlike in BOTW
Game starts with Link wakening up.
Call to adventure.
Hyrule needs saving.
Ganon bad.
Princess needing rescued.
All the various Zelda races accounted for.
All the famous Zelda landmarks accunted for.
Explore world.
Towns under threat of localised danger.
Find dungeons, do puzzles and shit.
Player progression through empowerment - finding heart pieces and weapons/items/abilities
BotW has plenty of throwbacks to the original Zelda including the open nature design of the world with a focus on exploration and secret, enemies teir up in colours like the original, the master sword can only be wielded after obtaining 13 hearts and many many more little touches.
BotW even expands on Zelda lore with the inclusion of things like the Yiga Clan - which will surely become a staple a staple going forward.
Yeah, seems like a bonafide Zelda game to me.
>Don't act like dungeons aren't a huge part of the original eithe
Tell all about your favourite dungeon from the original. Was it the one where you pushed a block to open the door? Yeah mine too.
Death Mountain due to its size and difficulty
>tfw getting the map and seeing the red Triforce dot line up with the eyes of the skull
pretty kino for an NES game
I'm also partial to the first dungeon due to its simplicity and how iconic it is
don't try and downplay the importance of dungeons in the first game solely because latter games improved and expanded on the concept by introducing themes
Was a bit empty. This is fine, because that’s part of what they were going for, but sometimes it felt too empty, as in almost unfinished/sterile.
I don’t want to use the soulless meme because it’s lazy meme criticism, but it is just “lacking” somehow. Same with Mario Odyssey. It’s like the most technically perfect Mario game, it has everything you want out of Mario, and should be a triumph, but it seems to have no soul.
I’m going to go out on a limb here and callout Matthewmatosis for this. His reviews of the Mario and Zelda games are excellent. So good, in fact, that I can’t shake the feeling Nintendo paid some attention to his reviews for both Odyssey and BOTW. BOTW coincidentally addresses every one of his critiques in his Zelda comparison video. Odyssey seems to perfectly align with his sentiments at the end of his Mario 3D World review
youtu.be
Call me a conspiracy theorist if you must, but I think we’re living in a rather unfortunate time where, due to the internet, reviewers & commenters can get into the heads of game developers ... to the extent that the internet becomes a part of the development process of games. I think a strong voice like Matt can essentially direct the development of games. The internet as co-director.
And the problem with this is it can constrict or even snuff out the original spark of the creators. If they’re beholden to the ideas of a strong directorial voice, then their not creating from the heart, and this, sadly, shows.
I think Mario 3D World is more soulful than Odyssey, and although it’s my favorite Zelda, I think Breath of the Wild is the most soulless: the most lacking in original creative spark, the most refined, well mannered, and well bred, beautiful Zelda game, which lives exactly up to expectations, and then some, but doesn’t have a voice or even a will of its own. Everything about it is defined by its parents and society’s expectations on it.
>Zelda 64
By your definition anything labeled Zelda would be a Zelda game. Most of what you listed is story fluff and the rest is generic. Hyrule Warriors would check off everything on your list aside from dungeons and that's an extremely different game.
One of the hallmarks of Zelda is item progression and fleshed out dungeons with unique themes, enemies, bosses, and puzzles that take advantage of the items you acquire within each dungeon and gradually accumulate. The challenges adapt and evolve as you play. They're not all beatable right from the start. You actually have to learn new things and adapt as you go along. Music and its relation to gameplay also tends to play a significant part. A Zelda game is not merely "Link saves Hyrule and Zelda from Ganon".
Little touches do not mean it's the same design philosophy. Those are equivalent to nods and easter eggs, not what make something a Zelda game.
>lol nes limitations amirite? gott'em!
>contrarian
Buzzword for "too negative".
It's not bad but it's not good.
I dont get why people like it so much.
Odyssey is weird since it clearly tries to be unique and shake up conventional Mario settings/themes as much as possible but repeats a lot of the same challenges throughout each world making them feel less individual and unique. This is like the exact opposite of BOTW which introduced a ton of new gameplay elements but relied heavily on familiar/iconic Zelda characters, enemies and locations despite being the largest Hyrule's ever been, with only a few small additions to the series like the Yiga (which are just bad Sheikah) and Guardians which already share similarities with Octoroks and Armos/Beamos from older titles
>I think Mario 3D World is more soulful than Odyssey
I agree and that's really sad. 3D World is as generic a Mario game as you can get outside of the "New" series and it still felt like it had far more love and care put into it than Odyssey.
Same for BotW. Both Odyssey and BotW felt like they cared far more about quantity over quality. It's almost like their goal was simply to be better games than their predecessors without understanding what made their predecessors great. This led to BotW throwing the baby out with the bath water to focus on an open world and for Odyssey to suck the soul (and any semblance of real discovery or challenge) right out of SM64 and multiply the number of "Stars" to collect by 9.
Something is really off to me about both Mario apparently not being a plumber anymore, and the weird cuckoldry-vibes from the plot, where it seems to leave Mario and Bowser competing for Peach’s affections, and the game/Peach herself kind of heavily leaning in favor of Bowser.
Sorrry I know that came out of nowhere but it just really disturbs me and I think reveals the spiritual state of the franchise.
Mario's still a plumber
>and the game/Peach herself kind of heavily leaning in favor of Bowser.
when? She denies both of them during the ending and clearly prefers Mario's company during the post-game
Not them, but
>Mario's still a plumber
Not according to Nintendo.
>and clearly prefers Mario's company during the post-game
Being friendzoned is worse.
>Not according to Nintendo.
It was one line of text on a japanese page that has since been changed to include that he's a plumber again, this was back in 2018
I don’t really care what you have to say. I read somewhere that Mario is no longer canonically a plumber, which is fucked up (don’t bother trying to convince me he still is), and the fact that Peach even considers Bowser is fucked. It means that Mario isn’t enough of a man for her.
I unironically lost interest in purchasing the game after this.
You're right. When I looked it up all the results said he wasn't, but I kept scrolling some links eventually said he was again. Everything is as it should be.
Mechanically speaking it could be a good game if they just condensed it to just the parts that make it good. However they went the open-world meme route and spread the fun parts so far and wide you actively have to search for them.
It gets super tedious as soon as you leave the plateau.
>muhhhhh zelduh
don't reply to me you nigger
I'd agree with this, but the shrines and whatnot also get really tedious, so simply condensing those wouldn't help too much.
It’s not though. Oh boy it’s not. Just the fact that Mario’s ... pretty much singular defining feature besides his ethnicity was brought into question by Nintendo -itself- goes to show how spirituality fucked the series is. It’s spiritually self destructing.
You could somewhat argue that Link’s status as Yea Forums‘s favorite fap bait is also evidence of Zelda spiritually self destructing. A character who once had a reputation as a masculine boy hero, who you kind of assumed would grow up to be a man, is now, metaphorically/spiritually speaking, the internet’s favorite videogame whore.
mothers are some of the most precious and pure forms of love and raw humanity left to us in this artificial world.
Great open world map, amazing implementation of mechanics for static, magnet, etc., some unique shrine puzzles, cell shade done right, good variety of animals, mechanically great bosses
Repetitive Korok seed puzzles, recolors of enemies is not variety, underwhelming DLC, lots of test of strenght shrines, very underwhelming final boss
Its an amazing game with flaws that can be fixed on the sequel
>can't tell the difference between a 10 year old and a 20 year old
Well fuck. I suddenly had a flash of images of BOTW Link training to be more “manly”, all cut up and bruised from strenuous trials and now my pp feels funny
Now imagine Zelda as the master of those trials.
the map is too empty
The weapon degradation system makes every new, cool weapon you find feel more depressing than exciting, a very serious flaw for an adventure game of this scope and scale
>Open world meme
D R O P P E D
It’s boring. A huge open world that’s empty is considerably worse than a small map with lots to do.
>Breath of the Wild
>important
>no rpg elements are a bad thing
fucking low iq nigger opinion, in botw you naturally get better through gameplay, not some artificial fucking points or number system
therefore its better
It's a big sandbox
I got bored, because I like more linear experiences, when I have too many options I feel overwhelmed
>medium
>bote
>gameplay
Open world was a mistake, I think. LA has one of the smallest overworlds in the series and despite that it's still the best overworld of any Zelda game. Small and handcrafted will always trump these unity tier landscapes with copy/pasted rewards. BotW is great for the first few hours, then you've seen literally everything the game has to offer you so you head straight for hyrule castle just to get it over with.
Farcry: Zelda
Empty open world game with mimimal dungeons compared to expectations.
Pretty good, but not 10/10 best gave ever.
limited by shit hardware
wish I could dispute this...
they feel so similar
the 64 zeldas
>Player progression through empowerment - finding heart pieces and weapons/items/abilities
this is literally what is lacking in botw, equipment empowerment that opens up the world